表紙
市場調查報告書
商品編碼
1068623

虛擬教室的全球市場:產業分析,趨勢,市場規模,至2027年的預測

Virtual Class Room Market: Global Industry Analysis, Trends, Market Size, and Forecasts up to 2027

出版日期: | 出版商: Infinium Global Research (IGR) | 英文 100 Pages | 商品交期: 最快1-2個工作天內

價格
  • 全貌
  • 簡介
  • 目錄
簡介

全球虛擬教室的市場規模在預測期間內預計以15%的年複合成長率成長。

本報告提供全球虛擬教室市場調查,市場預測和概要,市場的推動因素與阻礙因素的分析,COVID-19影響,各市場區隔的市場分析,競爭情形,主要企業的簡介等系統性資訊。

目錄

第1章 序文

  • 報告的說明
  • 調查方法
  • 研究途徑

第2章 摘要整理

  • 市場概況
  • 市場預測
  • 市場地區的亮點

第3章 全球虛擬教室市場:概要

  • 簡介
  • 市場動態
    • 促進因素
    • 阻礙因素
    • 市場機會
  • 市場的COVID-19影響的分析
  • 波特的五力分析
  • IGR-成長矩陣分析
    • 各零件
    • 各部署模式
    • 各組織規模
    • 各終端用戶
    • 各地區
  • 市場價值鏈分析

第4章 虛擬教室市場:宏觀指標分析

第5章 全球虛擬教室市場:各零件

  • 解決方案
  • 硬體設備
  • 服務

第6章 全球虛擬教室市場:各部署模式

  • 內部部署
  • 雲端

第7章 全球虛擬教室市場:各組織規模

  • 大規模組織
  • 中小規模組織

第8章 全球虛擬教室市場:各終端用戶

  • 學術機構
  • 企業

第9章 全球虛擬教室市場(2021年∼2027年):各地區

  • 北美
    • 各零件
    • 各部署模式
    • 各組織規模
    • 各終端用戶
    • 各國
  • 歐洲
    • 各零件
    • 各部署模式
    • 各組織規模
    • 各終端用戶
    • 各國
  • 亞太地區
    • 各零件
    • 各部署模式
    • 各組織規模
    • 各終端用戶
    • 各國
  • 其他地區
    • 各零件
    • 各部署模式
    • 各組織規模
    • 各終端用戶
    • 各子區域

第10章 企業簡介和競爭情形

  • 競爭情形
  • 企業簡介
    • IBM Corporation
    • Microsoft Corporation
    • Oracle Corporation
    • Cisco System Inc.
    • Saba Software
    • Google (Alphabet Inc.)
    • Panasonic Corporation
    • Hitachi, Ltd
    • Sony Corporation
    • Blackboard Inc
目錄
Product Code: ICT003083

The report on the global virtual class room market provides qualitative and quantitative analysis for the period from 2019 to 2027. The report predicts the global virtual class room market to grow with a CAGR of 15% over the forecast period from 2021-2027. The study on virtual class room market covers the analysis of the leading geographies such as North America, Europe, Asia-Pacific, and RoW for the period of 2019 to 2027.

The report on virtual class room market is a comprehensive study and presentation of drivers, restraints, opportunities, demand factors, market size, forecasts, and trends in the global virtual class room market over the period of 2019 to 2027. Moreover, the report is a collective presentation of primary and secondary research findings.

Porter's five forces model in the report provides insights into the competitive rivalry, supplier and buyer positions in the market and opportunities for the new entrants in the global virtual class room market over the period of 2019 to 2027. Further, IGR- Growth Matrix gave in the report brings an insight into the investment areas that existing or new market players can consider.

Report Findings

1) Drivers

  • Continuous innovation and technology up-gradation of virtual classrooms has increased the adoption of virtual classrooms in corporate training and development are the major factors that drive the virtual classroom market growth

2) Restraints

  • Lack of resources and infrastructure in industries and lack of industry standards and awareness hamper the growth of the virtual classroom market

3) Opportunities

  • The adoption of new technology like machine learning and ai in the virtual classroom and the emergence of blended learning technology in a virtual classroom are anticipated to provide major opportunities in the virtual classroom market.

Research Methodology

A) Primary Research

Our primary research involves extensive interviews and analysis of the opinions provided by the primary respondents. The primary research starts with identifying and approaching the primary respondents, the primary respondents are approached include

  • 1. Key Opinion Leaders associated with Infinium Global Research
  • 2. Internal and External subject matter experts
  • 3. Professionals and participants from the industry

Our primary research respondents typically include

  • 1. Executives working with leading companies in the market under review
  • 2. Product/brand/marketing managers
  • 3. CXO level executives
  • 4. Regional/zonal/ country managers
  • 5. Vice President level executives.

B) Secondary Research

Secondary research involves extensive exploring through the secondary sources of information available in both the public domain and paid sources. At Infinium Global Research, each research study is based on over 500 hours of secondary research accompanied by primary research. The information obtained through the secondary sources is validated through the crosscheck on various data sources.

The secondary sources of the data typically include

  • 1. Company reports and publications
  • 2. Government/institutional publications
  • 3. Trade and associations journals
  • 4. Databases such as WTO, OECD, World Bank, and among others.
  • 5. Websites and publications by research agencies

Segment Covered

The global virtual class room market is segmented on the basis of component, deployment mode, organization size, and end-user.

The Global Virtual Class Room Market by Component

  • Solution
  • Hardware
  • Service

The Global Virtual Class Room Market by Deployment Mode

  • On-premise
  • Cloud

The Global Virtual Class Room Market by Organization Size

  • Large Organization
  • Small & Medium Organization

The Global Virtual Class Room Market by End-User

  • Academic Institutions
  • Corporates

Company Profiles

The companies covered in the report include

  • IBM Corporation
  • Microsoft Corporation
  • Oracle Corporation
  • Cisco System Inc.
  • Saba Software
  • Google (Alphabet Inc.)
  • Panasonic Corporation
  • Hitachi, Ltd
  • Sony Corporation
  • Blackboard Inc

What does this Report Deliver?

1. Comprehensive analysis of the global as well as regional markets of the virtual class room market.

2. Complete coverage of all the segments in the virtual class room market to analyze the trends, developments in the global market and forecast of market size up to 2027.

3. Comprehensive analysis of the companies operating in the global virtual class room market. The company profile includes analysis of product portfolio, revenue, SWOT analysis and latest developments of the company.

4. IGR- Growth Matrix presents an analysis of the product segments and geographies that market players should focus to invest, consolidate, expand and/or diversify.

Table of Contents

1. Preface

  • 1.1. Report Description
  • 1.2. Research Methods
  • 1.3. Research Approaches

2. Executive Summary

  • 2.1. Virtual Class Room Market Highlights
  • 2.2. Virtual Class Room Market Projection
  • 2.3. Virtual Class Room Market Regional Highlights

3. Global Virtual Class Room Market Overview

  • 3.1. Introduction
  • 3.2. Market Dynamics
    • 3.2.1. Drivers
    • 3.2.2. Restraints
    • 3.2.3. Opportunities
  • 3.3. Analysis of COVID-19 impact on the Virtual Class Room Market
  • 3.4. Porter's Five Forces Analysis
  • 3.5. IGR-Growth Matrix Analysis
    • 3.5.1. IGR-Growth Matrix Analysis by Component
    • 3.5.2. IGR-Growth Matrix Analysis by Deployment Mode
    • 3.5.3. IGR-Growth Matrix Analysis by Organization Size
    • 3.5.4. IGR-Growth Matrix Analysis by End-User
    • 3.5.5. IGR-Growth Matrix Analysis by Region
  • 3.6. Value Chain Analysis of Virtual Class Room Market

4. Virtual Class Room Market Macro Indicator Analysis

5. Global Virtual Class Room Market by Component

  • 5.1. Solution
  • 5.2. Hardware
  • 5.3. Service

6. Global Virtual Class Room Market by Deployment Mode

  • 6.1. On-premise
  • 6.2. Cloud

7. Global Virtual Class Room Market by Organization Size

  • 7.1. Large Organization
  • 7.2. Small & Medium Organization

8. Global Virtual Class Room Market by End-User

  • 8.1. Academic Institutions
  • 8.2. Corporates

9. Global Virtual Class Room Market by Region 2021-2027

  • 9.1. North America
    • 9.1.1. North America Virtual Class Room Market by Component
    • 9.1.2. North America Virtual Class Room Market by Deployment Mode
    • 9.1.3. North America Virtual Class Room Market by Organization Size
    • 9.1.4. North America Virtual Class Room Market by End-User
    • 9.1.5. North America Virtual Class Room Market by Country
  • 9.2. Europe
    • 9.2.1. Europe Virtual Class Room Market by Component
    • 9.2.2. Europe Virtual Class Room Market by Deployment Mode
    • 9.2.3. Europe Virtual Class Room Market by Organization Size
    • 9.2.4. Europe Virtual Class Room Market by End-User
    • 9.2.5. Europe Virtual Class Room Market by Country
  • 9.3. Asia-Pacific
    • 9.3.1. Asia-Pacific Virtual Class Room Market by Component
    • 9.3.2. Asia-Pacific Virtual Class Room Market by Deployment Mode
    • 9.3.3. Asia-Pacific Virtual Class Room Market by Organization Size
    • 9.3.4. Asia-Pacific Virtual Class Room Market by End-User
    • 9.3.5. Asia-Pacific Virtual Class Room Market by Country
  • 9.4. RoW
    • 9.4.1. RoW Virtual Class Room Market by Component
    • 9.4.2. RoW Virtual Class Room Market by Deployment Mode
    • 9.4.3. RoW Virtual Class Room Market by Organization Size
    • 9.4.4. RoW Virtual Class Room Market by End-User
    • 9.4.5. RoW Virtual Class Room Market by Sub-region

10. Company Profiles and Competitive Landscape

  • 10.1. Competitive Landscape in the Global Virtual Class Room Market
  • 10.2. Companies Profiles
    • 10.2.1. IBM Corporation
    • 10.2.2. Microsoft Corporation
    • 10.2.3. Oracle Corporation
    • 10.2.4. Cisco System Inc.
    • 10.2.5. Saba Software
    • 10.2.6. Google (Alphabet Inc.)
    • 10.2.7. Panasonic Corporation
    • 10.2.8. Hitachi, Ltd
    • 10.2.9. Sony Corporation
    • 10.2.10. Blackboard Inc