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表紙
市場調查報告書

全球運動科技市場:產業分析·趨勢·市場規模·市場預測(到2026年)

Sports Technology Market: Global Industry Analysis, Trends, Market Size, and Forecasts up to 2026

出版商 Infinium Global Research (IGR) 商品編碼 1012482
出版日期 內容資訊 英文 100 Pages
商品交期: 最快1-2個工作天內
價格
全球運動科技市場:產業分析·趨勢·市場規模·市場預測(到2026年) Sports Technology Market: Global Industry Analysis, Trends, Market Size, and Forecasts up to 2026
出版日期: 2021年05月01日內容資訊: 英文 100 Pages
簡介

全球運動科技市場在2020年∼2026年間預測將以14.6%的年複合成長率成長。觀眾參與度的顯著提高、對數據驅動決策和運營的需求增加是市場的關鍵增長因素。

本報告提供全球運動科技市場調查,彙整市場概要,技術·運動·各地區的市場規模的變化與預測,市場成長的推動要素及阻礙因素分析,市場機會,需求影響要素,市場趨勢,競爭情形,主要企業簡介等資訊。

第1章 序文

  • 報告概要
  • 調查方法
  • 研究途徑

第2章 摘要整理

  • 市場亮點
  • 市場預測
  • 地區亮點

第3章 全球運動科技市場:概要

  • 簡介
  • 市場動態
    • 促進因素
    • 阻礙因素
    • 市場機會
  • 新型冠狀病毒感染疾病(COVID-19)的影響
  • 波特的五力分析
  • IGR成長矩陣分析
    • 各技術
    • 各運動
    • 各地區
  • 價值鏈分析

第4章 宏觀指標分析

第5章 全球運動科技市場:各技術

  • 設備
  • 智慧運動場
  • e運動
  • 運動分析

第6章 全球運動科技市場:各運動

  • 足球
  • 壘球
  • 籃球
  • 冰球
  • 美式足球/橄欖球
  • 網球
  • 板球
  • 高爾夫球
  • e運動

第7章 全球運動科技市場:各地區

  • 北美
    • 各技術
    • 各運動
    • 各國
  • 歐洲
    • 各技術
    • 各運動
    • 各國
  • 亞太地區
    • 各技術
    • 各運動
    • 各國
  • 其他地區
    • 各技術
    • 各運動
    • 各國

第8章 企業簡介和競爭情形

  • 競爭情形
  • 企業簡介
    • Apple Inc.
    • ChyronHego Corporation
    • Cisco Systems, Inc.
    • HCL Technologies Limited
    • IBM Corporation
    • Infosys Limited
    • Modern Times Group MTG
    • Oracle
    • Panasonic Corporation
    • SAP SE
目錄
Product Code: CM00855

The report on the global sports technology market provides qualitative and quantitative analysis for the period from 2018 to 2026. The report predicts the global sports technology market to grow with a CAGR of 14.6% over the forecast period from 2020-2026. The study on sports technology market covers the analysis of the leading geographies such as North America, Europe, Asia-Pacific, and RoW for the period of 2018 to 2026.

The report on sports technology market is a comprehensive study and presentation of drivers, restraints, opportunities, demand factors, market size, forecasts, and trends in the global sports technology market over the period of 2018 to 2026. Moreover, the report is a collective presentation of primary and secondary research findings.

Porter's five forces model in the report provides insights into the competitive rivalry, supplier and buyer positions in the market and opportunities for the new entrants in the global sports technology market over the period of 2018 to 2026. Further, IGR- Growth Matrix gave in the report brings an insight into the investment areas that existing or new market players can consider.

Report Findings

1) Drivers

  • Significant improvement in audience engagement drives the market growth
  • Growing demand for data-driven decisions and operations boost the market growth

2) Restraints

  • High initial investment and budget constraints may hamper the market growth

3) Opportunities

  • Growing sports leagues and increasing number of events with large prize pools

Research Methodology

A) Primary Research

Our primary research involves extensive interviews and analysis of the opinions provided by the primary respondents. The primary research starts with identifying and approaching the primary respondents, the primary respondents are approached include

  • 1. Key Opinion Leaders associated with Infinium Global Research
  • 2. Internal and External subject matter experts
  • 3. Professionals and participants from the industry

Our primary research respondents typically include

  • 1. Executives working with leading companies in the market under review
  • 2. Product/brand/marketing managers
  • 3. CXO level executives
  • 4. Regional/zonal/ country managers
  • 5. Vice President level executives.

B) Secondary Research

Secondary research involves extensive exploring through the secondary sources of information available in both the public domain and paid sources. At Infinium Global Research, each research study is based on over 500 hours of secondary research accompanied by primary research. The information obtained through the secondary sources is validated through the crosscheck on various data sources.

The secondary sources of the data typically include

  • 1. Company reports and publications
  • 2. Government/institutional publications
  • 3. Trade and associations journals
  • 4. Databases such as WTO, OECD, World Bank, and among others.
  • 5. Websites and publications by research agencies

Segment Covered

The global sports technology market is segmented on the basis of technology, and sports.

The Global Sports Technology Market by Technology

  • Device
  • Smart Stadium
  • Esports
  • Sports Analytics

The Global Sports Technology Market by Sports

  • Soccer
  • Baseball
  • Basketball
  • Ice Hockey
  • American Football/Rugby
  • Tennis
  • Cricket
  • Golf
  • E-sports

Company Profiles

The companies covered in the report include

  • Apple Inc.
  • ChyronHego Corporation
  • Cisco Systems, Inc.
  • HCL Technologies Limited
  • IBM Corporation
  • Infosys Limited
  • Modern Times Group MTG
  • Oracle
  • Panasonic Corporation
  • SAP SE

What does this Report Deliver?

1. Comprehensive analysis of the global as well as regional markets of the sports technology market.

2. Complete coverage of all the segments in the sports technology market to analyze the trends, developments in the global market and forecast of market size up to 2026.

3. Comprehensive analysis of the companies operating in the global sports technology market. The company profile includes analysis of product portfolio, revenue, SWOT analysis and latest developments of the company.

4. IGR- Growth Matrix presents an analysis of the product segments and geographies that market players should focus to invest, consolidate, expand and/or diversify.

Table of Contents

1. Preface

  • 1.1. Report Description
  • 1.2. Research Methods
  • 1.3. Research Approaches

2. Executive Summary

  • 2.1. Sports Technology Market Highlights
  • 2.2. Sports Technology Market Projection
  • 2.3. Sports Technology Market Regional Highlights

3. Global Sports Technology Market Overview

  • 3.1. Introduction
  • 3.2. Market Dynamics
    • 3.2.1. Drivers
    • 3.2.2. Restraints
    • 3.2.3. Opportunities
  • 3.3. Analysis of COVID-19 impact on the Sports Technology Market
  • 3.4. Porter's Five Forces Analysis
  • 3.5. IGR-Growth Matrix Analysis
    • 3.5.1. IGR-Growth Matrix Analysis by Technology
    • 3.5.2. IGR-Growth Matrix Analysis by Sports
    • 3.5.3. IGR-Growth Matrix Analysis by Region
  • 3.6. Value Chain Analysis of Sports Technology Market

4. Sports Technology Market Macro Indicator Analysis

5. Global Sports Technology Market by Technology

  • 5.1. Device
  • 5.2. Smart Stadium
  • 5.3. Esports
  • 5.4. Sports Analytics

6. Global Sports Technology Market by Sports

  • 6.1. Soccer
  • 6.2. Baseball
  • 6.3. Basketball
  • 6.4. Ice Hockey
  • 6.5. American Football/Rugby
  • 6.6. Tennis
  • 6.7. Cricket
  • 6.8. Golf
  • 6.9. E-sports

7. Global Sports Technology Market by Region 2020-2026

  • 7.1. North America
    • 7.1.1. North America Sports Technology Market by Technology
    • 7.1.2. North America Sports Technology Market by Sports
    • 7.1.3. North America Sports Technology Market by Country
  • 7.2. Europe
    • 7.2.1. Europe Sports Technology Market by Technology
    • 7.2.2. Europe Sports Technology Market by Sports
    • 7.2.3. Europe Sports Technology Market by Country
  • 7.3. Asia-Pacific
    • 7.3.1. Asia-Pacific Sports Technology Market by Technology
    • 7.3.2. Asia-Pacific Sports Technology Market by Sports
    • 7.3.3. Asia-Pacific Sports Technology Market by Country
  • 7.4. RoW
    • 7.4.1. RoW Sports Technology Market by Technology
    • 7.4.2. RoW Sports Technology Market by Sports
    • 7.4.3. RoW Sports Technology Market by Sub-region

8. Company Profiles and Competitive Landscape

  • 8.1. Competitive Landscape in the Global Sports Technology Market
  • 8.2. Companies Profiles
    • 8.2.1. Apple Inc.
    • 8.2.2. ChyronHego Corporation
    • 8.2.3. Cisco Systems, Inc.
    • 8.2.4. HCL Technologies Limited
    • 8.2.5. IBM Corporation
    • 8.2.6. Infosys Limited
    • 8.2.7. Modern Times Group MTG
    • 8.2.8. Oracle
    • 8.2.9. Panasonic Corporation
    • 8.2.10. SAP SE