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市場調查報告書

全球數位內容市場:2020年∼2024年

Global Digital Content Market 2020-2024

出版商 TechNavio (Infiniti Research Ltd.) 商品編碼 948476
出版日期 內容資訊 英文 120 Pages
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價格
全球數位內容市場:2020年∼2024年 Global Digital Content Market 2020-2024
出版日期: 2020年06月24日內容資訊: 英文 120 Pages
簡介

全球數位內容市場,在2020年∼2024年間,預測將成長到5198億3000萬美元,在預測期間內預計將以15%的年複合成長率增長。

市場成長的主要因素有線上內容的消費增加,線上串流流通管道整體的服務更新。再加上智慧連網型設備的增加,也可望推動市場成長。

本報告提供全球數位內容市場調查,提供市場形勢和規模,波特的五力分析,各設備及各內容類型的市場區隔,客戶和各地區形勢,業者情勢,供應商分析等資訊。

目錄

摘要整理

市場形勢

市場規模

  • 市場定義
  • 市場區隔分析
  • 2019年的市場規模
  • 市場預測:從2019年開始2024年的預測

波特的五力分析

市場區隔:各設備

  • 市場區隔
  • 行動:市場規模與預測(2019年∼2024年)
  • 非行動:市場規模與預測(2019年∼2024年)

市場區隔:各內容類型

  • 市場區隔
  • 各內容類型比較
  • 數位視訊內容:市場規模與預測(2019年∼2024年)
  • 數位遊戲內容:市場規模與預測(2019年∼2024年)
  • 數位文本內容:市場規模與預測(2019年∼2024年)
  • 數位音頻內容:市場規模與預測(2019年∼2024年)
  • 各內容類型的市場機會

客戶形勢

  • 概要

各地區形勢

  • 各地區市場區隔
  • 各地區比較
  • 亞太地區:市場規模與預測(2019年∼2024年)
  • 北美:市場規模與預測(2019年∼2024年)
  • 歐洲:市場規模與預測(2019年∼2024年)
  • 南美:市場規模與預測(2019年∼2024年)
  • 中東·非洲地區:市場規模與預測(2019年∼2024年)
  • 主要國家
  • 各地區的市場機會
  • 市場成長要素
  • 市場課題
  • 市場趨勢

業者情勢

  • 概要
  • 創造性破壞狀況

供應商分析

  • 交易廠商
  • 供應商的市場定位
  • Activision Blizzard Inc.
  • Alphabet Inc.
  • Amazon.com Inc.
  • Apple Inc.
  • AT&T Inc.
  • Baidu Inc.
  • Comcast Corp.
  • DISH Network Corp.
  • IHEARTMEDIA INC.
  • Microsoft Corp.
  • Netflix Inc.
  • Nine Entertainment Co. Holdings Ltd.
  • Roku Inc.
  • Sony Corp.
  • The Walt Disney Co.

附錄

目錄
Product Code: IRTNTR44163

Technavio has been monitoring the digital content market and it is poised to grow by $ 519.83 bn during 2020-2024 progressing at a CAGR of 15% during the forecast period. Our reports on digital content market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, the latest trends and drivers, and the overall market environment. The market is driven by the growing consumption of online content and the renewal of services across online streaming channels. In addition, the increasing number of smart connected devices is anticipated to boost the growth of the market as well.

The digital content market analysis includes type segment and geographic landscape.

Technavio's ‘digital content market ’ is segmented as below:

By Type:

  • Digital video content
  • Digital game content
  • Digital text content
  • Digital audio content

By Geographic Landscape:

  • APAC
  • North America
  • Europe
  • South America
  • MEA

This study identifies the increased utilization of social media as one of the prime reasons driving the digital content market growth during the next few years. Also, the proliferation of mobile apps and expansion in content variety will lead to sizable demand in the market.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our digital content market covers the following areas:

  • Digital content market sizing
  • Digital content market forecast
  • Digital content market industry analysis

Technavio's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading digital content market vendors that include Activision Blizzard Inc., Alphabet Inc., Amazon.com Inc., Apple Inc., AT&T Inc., Baidu Inc., Comcast Corp., DISH Network Corp., IHEARTMEDIA INC., Microsoft Corp., Netflix Inc., Nine Entertainment Co. Holdings Ltd., Roku Inc., Sony Corp., and The Walt Disney Co. Also, the digital content market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage on all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast an accurate market growth.

Table of Contents

Executive Summary

  • Market Overview

Market Landscape

  • Market ecosystem
  • Value chain analysis

Market Sizing

  • Market definition
  • Market segment analysis
  • Market size 2019
  • Market outlook: Forecast for 2019 - 2024

Five Forces Analysis

  • Five forces summary
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

Market Segmentation by Device

  • Market segments
  • Mobile - Market size and forecast 2019-2024
  • Non-mobile - Market size and forecast 2019-2024

Market Segmentation by Content type

  • Market segments
  • Comparison by Content type
  • Digital video content - Market size and forecast 2019-2024
  • Digital game content - Market size and forecast 2019-2024
  • Digital text content - Market size and forecast 2019-2024
  • Digital audio content - Market size and forecast 2019-2024
  • Market opportunity by Content type

Customer landscape

  • Overview

Geographic Landscape

  • Geographic segmentation
  • Geographic comparison
  • APAC - Market size and forecast 2019-2024
  • North America - Market size and forecast 2019-2024
  • Europe - Market size and forecast 2019-2024
  • South America - Market size and forecast 2019-2024
  • MEA - Market size and forecast 2019-2024
  • Key leading countries
  • Market opportunity by geography
  • Market drivers
  • Market challenges
  • Market trends

Vendor Landscape

  • Overview
  • Landscape disruption

Vendor Analysis

  • Vendors covered
  • Market positioning of vendors
  • Activision Blizzard Inc.
  • Alphabet Inc.
  • Amazon.com Inc.
  • Apple Inc.
  • AT&T Inc.
  • Baidu Inc.
  • Comcast Corp.
  • DISH Network Corp.
  • IHEARTMEDIA INC.
  • Microsoft Corp.
  • Netflix Inc.
  • Nine Entertainment Co. Holdings Ltd.
  • Roku Inc.
  • Sony Corp.
  • The Walt Disney Co.

Appendix

  • Scope of the report
  • Currency conversion rates for US$
  • Research methodology
  • List of abbreviations

Exhibit

  • 1: Key Finding 1
  • 2: Key Finding 2
  • 3: Key Finding 3
  • 4: Key Finding 5
  • 5: Key Finding 6
  • 6: Key Finding 7
  • 7: Key Finding 8
  • 8: Parent market
  • 9: Market characteristics
  • 10: Offerings of vendors included in the market definition
  • 11: Market segments
  • 12: Global - Market size and forecast 2019 - 2024 ($ billion)
  • 13: Global market: Year-over-year growth 2019 - 2024 (%)
  • 14: Five forces analysis 2019 & 2024
  • 15: Bargaining power of buyers
  • 16: Bargaining power of suppliers
  • 17: Threat of new entrants
  • 18: Threat of substitutes
  • 19: Threat of rivalry
  • 20: Market condition - Five forces 2019
  • 21: Other1 - Market share 2019-2024 (%)
  • 22: Comparison by Other1
  • 23: Digital video content - Market size and forecast 2019-2024 ($ billion)
  • 24: Digital video content - Year-over-year growth 2019-2024 (%)
  • 25: Digital game content - Market size and forecast 2019-2024 ($ billion)
  • 26: Digital game content - Year-over-year growth 2019-2024 (%)
  • 27: Digital text content - Market size and forecast 2019-2024 ($ billion)
  • 28: Digital text content - Year-over-year growth 2019-2024 (%)
  • 29: Digital audio content - Market size and forecast 2019-2024 ($ billion)
  • 30: Digital audio content - Year-over-year growth 2019-2024 (%)
  • 31: Market opportunity by Other1
  • 32: Customer landscape
  • 33: Market share by geography 2019-2024 (%)
  • 34: Geographic comparison
  • 35: APAC - Market size and forecast 2019-2024 ($ billion)
  • 36: APAC - Year-over-year growth 2019-2024 (%)
  • 37: North America - Market size and forecast 2019-2024 ($ billion)
  • 38: North America - Year-over-year growth 2019-2024 (%)
  • 39: Europe - Market size and forecast 2019-2024 ($ billion)
  • 40: Europe - Year-over-year growth 2019-2024 (%)
  • 41: South America - Market size and forecast 2019-2024 ($ billion)
  • 42: South America - Year-over-year growth 2019-2024 (%)
  • 43: MEA - Market size and forecast 2019-2024 ($ billion)
  • 44: MEA - Year-over-year growth 2019-2024 (%)
  • 45: Key leading countries
  • 46: Market opportunity by geography ($ billion)
  • 47: Impact of drivers and challenges
  • 48: Vendor landscape
  • 49: Landscape disruption
  • 50: Industry risks
  • 51: Vendors covered
  • 52: Market positioning of vendors
  • 53: Activision Blizzard Inc. - Overview
  • 54: Activision Blizzard Inc. - Business segments
  • 55: Activision Blizzard Inc. - Key offerings
  • 56: Activision Blizzard Inc. - Key customers
  • 57: Activision Blizzard Inc. - Segment focus
  • 58: Alphabet Inc. - Overview
  • 59: Alphabet Inc. - Business segments
  • 60: Alphabet Inc. - Key offerings
  • 61: Alphabet Inc. - Key customers
  • 62: Alphabet Inc. - Segment focus
  • 63: Amazon.com Inc. - Overview
  • 64: Amazon.com Inc. - Business segments
  • 65: Amazon.com Inc. - Key offerings
  • 66: Amazon.com Inc. - Key customers
  • 67: Amazon.com Inc. - Segment focus
  • 68: Apple Inc. - Overview
  • 69: Apple Inc. - Business segments
  • 70: Apple Inc. - Key offerings
  • 71: Apple Inc. - Key customers
  • 72: Apple Inc. - Segment focus
  • 73: AT&T Inc. - Overview
  • 74: AT&T Inc. - Business segments
  • 75: AT&T Inc. - Key offerings
  • 76: AT&T Inc. - Key customers
  • 77: AT&T Inc. - Segment focus
  • 78: Baidu Inc. - Overview
  • 79: Baidu Inc. - Business segments
  • 80: Baidu Inc. - Key offerings
  • 81: Baidu Inc. - Key customers
  • 82: Baidu Inc. - Segment focus
  • 83: Comcast Corp. - Overview
  • 84: Comcast Corp. - Business segments
  • 85: Comcast Corp. - Key offerings
  • 86: Comcast Corp. - Key customers
  • 87: Comcast Corp. - Segment focus
  • 88: DISH Network Corp. - Overview
  • 89: DISH Network Corp. - Business segments
  • 90: DISH Network Corp. - Key offerings
  • 91: DISH Network Corp. - Key customers
  • 92: DISH Network Corp. - Segment focus
  • 93: IHEARTMEDIA INC. - Overview
  • 94: IHEARTMEDIA INC. - Business segments
  • 95: IHEARTMEDIA INC. - Key offerings
  • 96: IHEARTMEDIA INC. - Key customers
  • 97: IHEARTMEDIA INC. - Segment focus
  • 98: Microsoft Corp. - Overview
  • 99: Microsoft Corp. - Business segments
  • 100: Microsoft Corp. - Key offerings
  • 101: Microsoft Corp. - Key customers
  • 102: Microsoft Corp. - Segment focus
  • 103: Netflix Inc. - Overview
  • 104: Netflix Inc. - Business segments
  • 105: Netflix Inc. - Key offerings
  • 106: Netflix Inc. - Key customers
  • 107: Netflix Inc. - Segment focus
  • 108: Nine Entertainment Co. Holdings Ltd. - Overview
  • 109: Nine Entertainment Co. Holdings Ltd. - Business segments
  • 110: Nine Entertainment Co. Holdings Ltd. - Key offerings
  • 111: Nine Entertainment Co. Holdings Ltd. - Key customers
  • 112: Nine Entertainment Co. Holdings Ltd. - Segment focus
  • 113: Roku Inc. - Overview
  • 114: Roku Inc. - Business segments
  • 115: Roku Inc. - Key offerings
  • 116: Roku Inc. - Key customers
  • 117: Roku Inc. - Segment focus
  • 118: Sony Corp. - Overview
  • 119: Sony Corp. - Business segments
  • 120: Sony Corp. - Key offerings
  • 121: Sony Corp. - Key customers
  • 122: Sony Corp. - Segment focus
  • 123: The Walt Disney Co. - Overview
  • 124: The Walt Disney Co. - Business segments
  • 125: The Walt Disney Co. - Key offerings
  • 126: The Walt Disney Co. - Key customers
  • 127: The Walt Disney Co. - Segment focus
  • 128: Currency conversion rates for US$
  • 129: Research Methodology
  • 130: Validation techniques employed for market sizing
  • 131: Information sources
  • 132: List of abbreviations