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市場調查報告書

賭搏遊戲(賭場)和賭博的全球市場:2020年∼2024年

Global Casinos and Gambling Market 2020-2024

出版商 TechNavio (Infiniti Research Ltd.) 商品編碼 934000
出版日期 內容資訊 英文 120 Pages
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賭搏遊戲(賭場)和賭博的全球市場:2020年∼2024年 Global Casinos and Gambling Market 2020-2024
出版日期: 2020年04月23日內容資訊: 英文 120 Pages
簡介

賭搏遊戲(賭場)和賭博的全球市場在2020年∼2024年間預測將成長到820億9,000萬美元,這個期間中預測將以10%的年複合成長率增長。線上賭博的日益暢銷,賭博的合法化,客戶的支出能力成長將推動該市場的成長。

本報告提供賭搏遊戲(賭場)和賭博的現在全球市場方案,提供最新趨勢成長要素,及整體市場環境相關最新分析,以及業者情勢等資訊。

目錄

摘要整理

市場形勢

市場規模

  • 市場定義
  • 市場區隔分析
  • 2019年的市場規模
  • 市場預測:從2019年∼2024年的預測

波特的五力分析

各平台市場區隔

  • 市場區隔
  • 每平台比較
  • 離線 - 市場規模與預測
  • 線上 - 市場規模與預測
  • 各平台的市場機會

客戶形勢

各地區形勢

  • 各地區區分
  • 各地區比較
  • 亞太地區 - 市場規模與預測
  • 歐洲 - 市場規模與預測
  • 北美 - 市場規模與預測
  • 中東·非洲地區 - 市場規模與預測
  • 南美 - 市場規模與預測
  • 主要國家
  • 地區的市場機會
  • 市場成長要素
  • 市場課題
  • 市場趨勢

業者情勢

  • 概況
  • 業者情勢
  • 創造性破壞狀況

供應商分析

  • 交易廠商
  • 供應商的市場定位
  • Boyd Gaming Corp.
  • Caesars Entertainment Corp.
  • Crown Resorts Ltd.
  • Flutter Entertainment Plc
  • Galaxy Entertainment Group Ltd.
  • Golden Entertainment Inc.
  • Las Vegas Sands Corp.
  • MGM Resorts International
  • SJM Holdings Ltd.
  • William Hill Plc

附錄

目錄
Product Code: IRTNTR43171

Technavio has been monitoring the casinos and gambling market and it is poised to grow by $ 82.09 bn during 2020-2024 progressing at a CAGR of 10% during the forecast period. Our reports on casinos and gambling market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven the growing popularity of online gambling, legalization of gambling and growth in spending capability of customers. In addition, the growing popularity of online gambling is anticipated to boost the growth of the market as well.

The casinos and gambling market analysis include platform segment and geographic landscapes

Technavio's ‘ casinos and gambling market ’ is segmented as below:

By Platform

  • Offline
  • Online.

By Geographic Landscape:

  • APAC
  • Europe
  • north America
  • MEA
  • South America.

This study identifies the use of technological innovation in casinos as one of the prime reasons driving the casinos and gambling market growth during the next few years. Also, use of virtual currency for awarding prize and increasing use of social media marketing will lead to sizable demand in the market.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our casinos and gambling market cover the following areas:

  • Casinos and gambling market sizing
  • Casinos and gambling market forecast
  • Casinos and gambling market industry analysis

Technavio's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading casinos and gambling market vendors that include Boyd Gaming Corp., Caesars Entertainment Corp., Crown Resorts Ltd., Flutter Entertainment Plc, Galaxy Entertainment Group Ltd., Golden Entertainment Inc., Las Vegas Sands Corp., MGM Resorts International, SJM Holdings Ltd., and William Hill Plc. Also, the casinos and gambling market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage on all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast an accurate market growth.

Table of Contents

Executive Summary

  • Market Overview

Market Landscape

  • Market ecosystem
  • Value chain analysis

Market Sizing

  • Market definition
  • Market segment analysis
  • Market size 2019
  • Market outlook: Forecast for 2019 - 2024

Five Forces Analysis

  • Five forces summary
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

Market Segmentation by Platform

  • Market segments
  • Comparison by Platform
  • Offline - Market size and forecast 2019-2024
  • Online - Market size and forecast 2019-2024
  • Market opportunity by Platform

Customer landscape

Geographic Landscape

  • Geographic segmentation
  • Geographic comparison
  • APAC - Market size and forecast 2019-2024
  • Europe - Market size and forecast 2019-2024
  • North America - Market size and forecast 2019-2024
  • MEA - Market size and forecast 2019-2024
  • South America - Market size and forecast 2019-2024
  • Key leading countries
  • Market opportunity by geography
  • Market drivers
  • Market challenges
  • Market trends

Vendor Landscape

  • Overview
  • Vendor landscape
  • Landscape disruption

Vendor Analysis

  • Vendors covered
  • Market positioning of vendors
  • Boyd Gaming Corp.
  • Caesars Entertainment Corp.
  • Crown Resorts Ltd.
  • Flutter Entertainment Plc
  • Galaxy Entertainment Group Ltd.
  • Golden Entertainment Inc.
  • Las Vegas Sands Corp.
  • MGM Resorts International
  • SJM Holdings Ltd.
  • William Hill Plc

Appendix

  • Scope of the report
  • Currency conversion rates for US$
  • Research methodology
  • List of abbreviations

Exhibit

  • 1: Key Finding 1
  • 2: Key Finding 2
  • 3: Key Finding 3
  • 4: Key Finding 5
  • 5: Key Finding 6
  • 6: Key Finding 7
  • 7: Key Finding 8
  • 8: Parent market
  • 9: Market characteristics
  • 10: Offerings of vendors included in the market definition
  • 11: Market segments
  • 12: Global - Market size and forecast 2019 - 2024 ($ billion)
  • 13: Global market: Year-over-year growth 2019 - 2024 (%)
  • 14: Five forces analysis 2019 & 2024
  • 15: Bargaining power of buyers
  • 16: Bargaining power of suppliers
  • 17: Threat of new entrants
  • 18: Threat of substitutes
  • 19: Threat of rivalry
  • 20: Market condition - Five forces 2019
  • 21: Platform - Market share 2019-2024 (%)
  • 22: Comparison by Platform
  • 23: Offline - Market size and forecast 2019-2024 ($ billion)
  • 24: Offline - Year-over-year growth 2019-2024 (%)
  • 25: Online - Market size and forecast 2019-2024 ($ billion)
  • 26: Online - Year-over-year growth 2019-2024 (%)
  • 27: Market opportunity by Platform
  • 28: Customer landscape
  • 29: Market share by geography 2019-2024 (%)
  • 30: Geographic comparison
  • 31: APAC - Market size and forecast 2019-2024 ($ billion)
  • 32: APAC - Year-over-year growth 2019-2024 (%)
  • 33: Europe - Market size and forecast 2019-2024 ($ billion)
  • 34: Europe - Year-over-year growth 2019-2024 (%)
  • 35: North America - Market size and forecast 2019-2024 ($ billion)
  • 36: North America - Year-over-year growth 2019-2024 (%)
  • 37: MEA - Market size and forecast 2019-2024 ($ billion)
  • 38: MEA - Year-over-year growth 2019-2024 (%)
  • 39: South America - Market size and forecast 2019-2024 ($ billion)
  • 40: South America - Year-over-year growth 2019-2024 (%)
  • 41: Key leading countries
  • 42: Market opportunity by geography ($ billion)
  • 43: Impact of drivers and challenges
  • 44: Vendor landscape
  • 45: Landscape disruption
  • 46: Industry risks
  • 47: Vendors covered
  • 48: Market positioning of vendors
  • 49: Boyd Gaming Corp. - Overview
  • 50: Boyd Gaming Corp. - Business segments
  • 51: Boyd Gaming Corp. - Key offerings
  • 52: Boyd Gaming Corp. - Key customers
  • 53: Boyd Gaming Corp. - Segment focus
  • 54: Caesars Entertainment Corp. - Overview
  • 55: Caesars Entertainment Corp. - Business segments
  • 56: Caesars Entertainment Corp. - Key offerings
  • 57: Caesars Entertainment Corp. - Key customers
  • 58: Caesars Entertainment Corp. - Segment focus
  • 59: Crown Resorts Ltd. - Overview
  • 60: Crown Resorts Ltd. - Business segments
  • 61: Crown Resorts Ltd. - Key offerings
  • 62: Crown Resorts Ltd. - Key customers
  • 63: Crown Resorts Ltd. - Segment focus
  • 64: Flutter Entertainment Plc - Overview
  • 65: Flutter Entertainment Plc - Business segments
  • 66: Flutter Entertainment Plc - Key offerings
  • 67: Flutter Entertainment Plc - Key customers
  • 68: Flutter Entertainment Plc - Segment focus
  • 69: Galaxy Entertainment Group Ltd. - Overview
  • 70: Galaxy Entertainment Group Ltd. - Business segments
  • 71: Galaxy Entertainment Group Ltd. - Key offerings
  • 72: Galaxy Entertainment Group Ltd. - Key customers
  • 73: Galaxy Entertainment Group Ltd. - Segment focus
  • 74: Golden Entertainment Inc. - Overview
  • 75: Golden Entertainment Inc. - Business segments
  • 76: Golden Entertainment Inc. - Key offerings
  • 77: Golden Entertainment Inc. - Key customers
  • 78: Golden Entertainment Inc. - Segment focus
  • 79: Las Vegas Sands Corp. - Overview
  • 80: Las Vegas Sands Corp. - Business segments
  • 81: Las Vegas Sands Corp. - Key offerings
  • 82: Las Vegas Sands Corp. - Key customers
  • 83: Las Vegas Sands Corp. - Segment focus
  • 84: MGM Resorts International - Overview
  • 85: MGM Resorts International - Business segments
  • 86: MGM Resorts International - Key offerings
  • 87: MGM Resorts International - Key customers
  • 88: MGM Resorts International - Segment focus
  • 89: SJM Holdings Ltd. - Overview
  • 90: SJM Holdings Ltd. - Business segments
  • 91: SJM Holdings Ltd. - Key offerings
  • 92: SJM Holdings Ltd. - Key customers
  • 93: SJM Holdings Ltd. - Segment focus
  • 94: William Hill Plc - Overview
  • 95: William Hill Plc - Business segments
  • 96: William Hill Plc - Key offerings
  • 97: William Hill Plc - Key customers
  • 98: William Hill Plc - Segment focus
  • 99: Currency conversion rates for US$
  • 100: Research Methodology
  • 101: Validation techniques employed for market sizing
  • 102: Information sources
  • 103: List of abbreviations