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市場調查報告書

遊戲用無線頭戴式耳機(頭戴裝置)的全球市場2020年∼2024年

Global Wireless Gaming Headset Market 2020-2024

出版商 TechNavio (Infiniti Research Ltd.) 商品編碼 932421
出版日期 內容資訊 英文 120 Pages
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遊戲用無線頭戴式耳機(頭戴裝置)的全球市場2020年∼2024年 Global Wireless Gaming Headset Market 2020-2024
出版日期: 2020年04月15日內容資訊: 英文 120 Pages
簡介

全球遊戲用無線頭戴式耳機(頭戴裝置)市場在2020年∼2024年的預測期間內,預計將以13%的年複合成長率增長,達到9億9,869萬美元的規模。市場成長的主要因素有音頻技術的進步,在線多人遊戲玩家對無線遊戲耳機的需求增加以及電子競技比賽的增加。特別是音訊技術的進步有望進一步促進市場增長。

本報告提供全球遊戲用無線頭戴式耳機(頭戴裝置)市場相關調查分析,提供市場規模及成長率,市場趨勢,推動市場要素,課題,市場機會驗證,再加上主要供應商等相關的系統性資訊。

目錄

摘要整理

市場形勢

市場規模

  • 市場定義
  • 市場區隔分析
  • 2019年的市場規模
  • 市場預測:從2019年到2024年的預測

波特的五力分析

各技術市場區隔

  • 市場區隔
  • 各技術比較:市場規模·預測(2019年∼2024年)
  • RF
  • Bluetooth
  • 各技術的市場機會

客戶形勢

  • 概要

各地區形勢

  • 各地區市場區隔
  • 各地區比較:市場規模·預測(2019年∼2024年)
  • 北美
  • 歐洲
  • 亞太地區
  • 南美
  • 中東·非洲地區
  • 主要國家
  • 各地區的市場機會

成長要素,課題,及趨勢

  • 市場成長要素
  • 交易量的成長要素-需求主導型成長
  • 交易量的成長要素-供給主導型成長
  • 交易量的成長要素-外部要素
  • 交易量的成長要素-需求轉移到鄰近市場
  • 價格上升要素-通貨膨脹
  • 價格成長要素-從低價格單位轉變到高價格單位
  • 市場課題
  • 市場趨勢

業者情勢

  • 概要
  • 形勢的創新

供應商分析

  • 交易廠商
  • 供應商的市場定位
  • ASUSTeK Computer Inc.
  • Audio-Technica US Inc.
  • Corsair Components Inc.
  • Dell Technologies Inc.
  • Kingston Technology Co. Inc.
  • Logitech International SA
  • Razer Inc.
  • Sennheiser electronic GmbH & Co. KG
  • SteelSeries ApS
  • Turtle Beach Corp.

附錄

目錄
Product Code: IRTNTR43061

Technavio has been monitoring the wireless gaming headset market and it is poised to grow by $ 998.69 mn during 2020-2024 progressing at a CAGR of 13% during the forecast period. Our reports on wireless gaming headset market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the advances in audio technologies, increasing demand for wireless gaming headsets from online multiplayer gamers, and rising number of e-sport tournaments. In addition, advances in audio technologies is anticipated to boost the growth of the market as well.

The wireless gaming headset market analysis include technology segments and geographic landscapes

Technavio's ‘ wireless gaming headset market ’ is segmented as below:

By Technology

  • RF gaming headsets
  • Bluetooth gaming headsets

By Geographic Landscape

  • APAC
  • Europe
  • MEA
  • North America
  • South America

This study identifies the product launch as a primary growth strategy among vendors as one of the prime reasons driving the wireless gaming headset market growth during the next few years. Also, growing demand for gaming peripherals with cross-platform compatibility, and increasing demand for wireless gaming headsets for VR- and AR-enabled games will lead to sizable demand in the market.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our wireless gaming headset market covers the following areas:

  • Wireless gaming headset market sizing
  • Wireless gaming headset market forecast
  • Wireless gaming headset market industry analysis

Technavio's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading wireless gaming headset market vendors that include ASUSTeK Computer Inc., Audio-Technica US Inc., Corsair Components Inc., Dell Technologies Inc., Kingston Technology Co. Inc., Logitech International SA, Razer Inc., Sennheiser electronic GmbH & Co. KG, SteelSeries ApS, Turtle Beach Corp., and Appendix. Also, the wireless gaming headset market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage on all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast an accurate market growth.

Table of Contents

Executive Summary

  • Market Overview

Market Landscape

  • Market ecosystem
  • Value chain analysis

Market Sizing

  • Market definition
  • Market segment analysis
  • Market size 2019
  • Market outlook: Forecast for 2019 - 2024

Five Forces Analysis

  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

Market Segmentation by Technology

  • Market segments
  • Comparison by Technology
  • RF gaming headsets - Market size and forecast 2019-2024
  • Bluetooth gaming headsets - Market size and forecast 2019-2024
  • Market opportunity by Technology

Customer landscape

  • Overview

Geographic Landscape

  • Geographic segmentation
  • Geographic comparison
  • North America - Market size and forecast 2019-2024
  • Europe - Market size and forecast 2019-2024
  • APAC - Market size and forecast 2019-2024
  • South America - Market size and forecast 2019-2024
  • MEA - Market size and forecast 2019-2024
  • Key leading countries
  • Market opportunity by geography

Drivers, Challenges, and Trends

  • Market drivers
  • Volume driver - Demand led growth
  • Volume driver - Supply led growth
  • Volume driver - External factors
  • Volume driver - Demand shift in adjacent markets
  • Price driver - Inflation
  • Price driver - Shift from lower to higher priced units
  • Market challenges
  • Market trends

Vendor Landscape

  • Overview
  • Landscape disruption

Vendor Analysis

  • Vendors covered
  • Market positioning of vendors
  • ASUSTeK Computer Inc.
  • Audio-Technica US Inc.
  • Corsair Components Inc.
  • Dell Technologies Inc.
  • Kingston Technology Co. Inc.
  • Logitech International SA
  • Razer Inc.
  • Sennheiser electronic GmbH & Co. KG
  • SteelSeries ApS
  • Turtle Beach Corp.

Appendix

  • Scope of the report
  • Currency conversion rates for US$
  • Research methodology
  • List of abbreviations

Exhibits

  • 1.Key Finding 1
  • 2.Key Finding 2
  • 3.Key Finding 3
  • 4.Key Finding 5
  • 5.Key Finding 6
  • 6.Key Finding 7
  • 7.Key Finding 8
  • 8.Market in focus
  • 9.Parent market
  • 10.Market characteristics
  • 11.Offerings of vendors included in the market definition
  • 12.Market segments
  • 13.Global - Market size and forecast 2019 - 2024 ($ million)
  • 14.Global market: Year-over-year growth 2019 - 2024 (%)
  • 15.Five forces analysis 2019 & 2024
  • 16.Bargaining power of buyers
  • 17.Bargaining power of suppliers
  • 18.Threat of new entrants
  • 19.Threat of substitutes
  • 20.Threat of rivalry
  • 21.Market condition - Five forces 2019
  • 22.Technology placement - Market share 2019-2024 (%)
  • 23.Comparison by Technology
  • 24.RF gaming headsets - Market size and forecast 2019-2024 ($ million)
  • 25.RF gaming headsets - Year-over-year growth 2019-2024 (%)
  • 26.Bluetooth gaming headsets - Market size and forecast 2019-2024 ($ million)
  • 27.Bluetooth gaming headsets - Year-over-year growth 2019-2024 (%)
  • 28. Market opportunity by Technology
  • 29.Customer landscape
  • 30.Market share by geography 2019-2024 (%)
  • 31.Geographic comparison
  • 32.North America - Market size and forecast 2019-2024 ($ million)
  • 33.North America - Year-over-year growth 2019-2024 (%)
  • 34.Europe - Market size and forecast 2019-2024 ($ million)
  • 35.Europe - Year-over-year growth 2019-2024 (%)
  • 36.APAC - Market size and forecast 2019-2024 ($ million)
  • 37.APAC - Year-over-year growth 2019-2024 (%)
  • 38.South America - Market size and forecast 2019-2024 ($ million)
  • 39.South America - Year-over-year growth 2019-2024 (%)
  • 40.MEA - Market size and forecast 2019-2024 ($ million)
  • 41.MEA - Year-over-year growth 2019-2024 (%)
  • 42.Key leading countries
  • 43.Market opportunity by geography ($ million)
  • 44.Impact of drivers and challenges
  • 45.Vendor landscape
  • 46.Landscape disruption
  • 47.Industry risks
  • 48.Vendors covered
  • 49.Market positioning of vendors
  • 50.ASUSTeK Computer Inc. - Overview
  • 51.ASUSTeK Computer Inc. - Product and service
  • 52.ASUSTeK Computer Inc. - Key offerings
  • 53.ASUSTeK Computer Inc. - Key customers
  • 54.ASUSTeK Computer Inc. - Segment focus
  • 55.Audio-Technica US Inc. - Overview
  • 56.Audio-Technica US Inc. - Product and service
  • 57.Audio-Technica US Inc. - Key offerings
  • 58.Audio-Technica US Inc. - Key customers
  • 59.Audio-Technica US Inc. - Segment focus
  • 60.Corsair Components Inc. - Overview
  • 61.Corsair Components Inc. - Product and service
  • 62.Corsair Components Inc. - Key offerings
  • 63.Corsair Components Inc. - Key customers
  • 64.Corsair Components Inc. - Segment focus
  • 65.Dell Technologies Inc. - Overview
  • 66.Dell Technologies Inc. - Business segments
  • 67.Dell Technologies Inc. - Key offerings
  • 68.Dell Technologies Inc. - Key customers
  • 69.Dell Technologies Inc. - Segment focus
  • 70.Kingston Technology Co. Inc. - Overview
  • 71.Kingston Technology Co. Inc. - Product and service
  • 72.Kingston Technology Co. Inc. - Key offerings
  • 73.Kingston Technology Co. Inc. - Key customers
  • 74.Kingston Technology Co. Inc. - Segment focus
  • 75.Logitech International SA - Overview
  • 76.Logitech International SA - Business segments
  • 77.Logitech International SA - Key offerings
  • 78.Logitech International SA - Key customers
  • 79.Logitech International SA - Segment focus
  • 80.Razer Inc. - Overview
  • 81.Razer Inc. - Business segments
  • 82.Razer Inc. - Key offerings
  • 83.Razer Inc. - Key customers
  • 84.Razer Inc. - Segment focus
  • 85.Sennheiser electronic GmbH & Co. KG - Overview
  • 86.Sennheiser electronic GmbH & Co. KG - Product and service
  • 87.Sennheiser electronic GmbH & Co. KG - Key offerings
  • 88.Sennheiser electronic GmbH & Co. KG - Key customers
  • 89.Sennheiser electronic GmbH & Co. KG - Segment focus
  • 90.SteelSeries ApS - Overview
  • 91.SteelSeries ApS - Product and service
  • 92.SteelSeries ApS - Key offerings
  • 93.SteelSeries ApS - Key customers
  • 94.SteelSeries ApS - Segment focus
  • 95.Turtle Beach Corp. - Overview
  • 96.Turtle Beach Corp. - Business segments
  • 97.Turtle Beach Corp. - Key offerings
  • 98.Turtle Beach Corp. - Key customers
  • 99.Turtle Beach Corp. - Segment focus
  • 100.Currency conversion rates for US$
  • 101.Research Methodology
  • 102.Validation techniques employed for market sizing
  • 103.Information sources
  • 104.List of abbreviations
  • 105.List of abbreviations