表紙
市場調查報告書

遊戲開發軟體的全球市場:2020年∼2024年

Global Game Development Software Market 2020-2024

出版商 TechNavio (Infiniti Research Ltd.) 商品編碼 609163
出版日期 內容資訊 英文 120 Pages
訂單完成後即時交付
價格
遊戲開發軟體的全球市場:2020年∼2024年 Global Game Development Software Market 2020-2024
出版日期: 2020年03月19日內容資訊: 英文 120 Pages
簡介

全球遊戲開發軟體市場在2020年∼2025年的預測期間內,預計將以4%的年複合成長率增長,達到5,353萬美元的規模。PC遊戲和遊戲主機需求的增長是市場主要的成長要素。此外AR/VR遊戲日益受歡迎,預計將更進一步促進市場的成長。

本報告提供全球遊戲開發軟體市場相關調查分析,提供市場規模及成長率,市場趨勢,推動市場要素,課題,市場機會驗證,再加上主要供應商等相關的系統性資訊。

目錄

摘要整理

市場形勢

市場規模

  • 市場定義
  • 市場區隔分析
  • 2019年的市場規模
  • 市場預測:從2019年到2024年的預測

波特的五力分析

各零件市場區隔

  • 市場區隔
  • 各零件比較:市場規模與預測2019-2024
  • 遊戲引擎
  • 音訊引擎
  • 各零件的市場機會

客戶形勢

  • 概要

各地區形勢

  • 各地區市場區隔
  • 各地區比較:市場規模與預測2019-2024
  • 北美
  • 亞太地區
  • 歐洲
  • 南美
  • 中東·非洲地區
  • 主要國家
  • 各地區的市場機會

成長要素,課題,及趨勢

  • 市場成長要素
  • 交易量的成長要素-需求主導型成長
  • 交易量的成長要素-供給主導型成長
  • 交易量的成長要素-外部要素
  • 交易量的成長要素-需求轉移到鄰近市場
  • 價格上升要素-通貨膨脹
  • 價格成長要素-從低價格單位轉變到高價格單位
  • 市場課題
  • 市場趨勢

業者情勢

  • 概要
  • 形勢的創新

供應商分析

  • 交易廠商
  • 供應商的市場定位
  • Audiokinetic Inc.
  • Autodesk Inc.
  • Epic Games, Inc.
  • Microsoft Corp.
  • NVIDIA Corp.
  • Playtech Plc
  • Scirra Ltd.
  • The Game Creators Ltd.
  • Unity Technologies Inc.
  • ZeniMax Media, Inc.

附錄

本網頁內容可能與最新版本有所差異。詳細情況請與我們聯繫。

目錄
Product Code: IRTNTR40408

Technavio has been monitoring the global game development software market 2020-2024 and it is poised to grow by USD 53.53 mn during 2020-2024, progressing at a CAGR of 4% during the forecast period. Our reports on global game development software market 2020-2024 provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by growth in demand for pc games and gaming consoles. In addition, growing popularity of ar/vr games is anticipated to boost the growth of the global game development software market 2020-2024 as well.

Market Segmentation

Technavio's ‘ global game development software market 2020-2024 ’ is segmented as below:

Component:

  • Game Engine
  • Audio Engine

Geographic segmentation

  • North America
  • APAC
  • Europe
  • South America
  • MEA

Key Trends for global game development software market 2020-2024 growth

This study identifies growing popularity of AR/VR games as the prime reasons driving the global game development software market 2020-2024 growth during the next few years.

Prominent vendors in global game development software market 2020-2024

We provide a detailed analysis of around 25 vendors operating in the global game development software market 2020-2024, including some of the vendors such as Audiokinetic Inc., Autodesk Inc., Epic Games Inc., Microsoft Corp., NVIDIA Corp., Playtech Plc, Scirra Ltd., The Game Creators Ltd., Unity Technologies Inc. and ZeniMax Media Inc. .

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast an accurate market growth.

Table of Contents

Executive Summary

  • Market Overview

Market Landscape

  • Market ecosystem
  • Value chain analysis

Market Sizing

  • Market definition
  • Market segment analysis
  • Market size 2019
  • Market outlook: Forecast for 2019 - 2024

Five Forces Analysis

  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

Market Segmentation by Component

  • Market segments
  • Comparison by Component placement
  • Game engine - Market size and forecast 2019-2024
  • Audio engine - Market size and forecast 2019-2024
  • Market opportunity by Component

Customer landscape

  • Overview

Geographic Landscape

  • Geographic segmentation
  • Geographic comparison
  • North America - Market size and forecast 2019-2024
  • APAC - Market size and forecast 2019-2024
  • Europe - Market size and forecast 2019-2024
  • South America - Market size and forecast 2019-2024
  • MEA - Market size and forecast 2019-2024
  • Key leading countries
  • Market opportunity by geography

Drivers, Challenges, and Trends

  • Market drivers
  • Volume driver - Demand led growth
  • Volume driver - Supply led growth
  • Volume driver - External factors
  • Volume driver - Demand shift in adjacent markets
  • Price driver - Inflation
  • Price driver - Shift from lower to higher-priced units
  • Market challenges
  • Market trends

Vendor Landscape

  • Overview
  • Landscape disruption

Vendor Analysis

  • Vendors covered
  • Market positioning of vendors
  • Audiokinetic Inc.
  • Autodesk Inc.
  • Epic Games, Inc.
  • Microsoft Corp.
  • NVIDIA Corp.
  • Playtech Plc
  • Scirra Ltd.
  • The Game Creators Ltd.
  • Unity Technologies Inc.
  • ZeniMax Media, Inc.

Appendix

  • Scope of the report
  • Currency conversion rates for US$
  • Research methodology
  • List of abbreviations

List of Exhibits:

  • 1.Key Finding 1
  • 2.Key Finding 2
  • 3.Key Finding 3
  • 4.Key Finding 5
  • 5.Key Finding 6
  • 6.Key Finding 7
  • 7.Key Finding 8
  • 8.Market in focus
  • 10.Parent market
  • 13.Market characteristics
  • 15.Offerings of vendors included in the market definition
  • 17.Market segments
  • 22.Global - Market size and forecast 2019 - 2024 ($ million)
  • 23.Global market: Year-over-year growth 2019 - 2024 (%)
  • 24.Five forces analysis 2019 & 2024
  • 26.Bargaining power of buyers
  • 27.Bargaining power of suppliers
  • 28.Threat of new entrants
  • 29.Threat of substitutes
  • 30.Threat of rivalry
  • 32.Market condition - Five forces 2019
  • 33.Component placement - Market share 2019-2024 (%)
  • 34.Comparison by Component placement
  • 35.Game engine - Market size and forecast 2019-2024 ($ million)
  • 36.Game engine - Year-over-year growth 2019-2024 (%)
  • 37.Audio engine - Market size and forecast 2019-2024 ($ million)
  • 38.Audio engine - Year-over-year growth 2019-2024 (%)
  • 39. Market opportunity by Component
  • 40.Customer landscape
  • 41.Market share by geography 2019-2024 (%)
  • 42.Geographic comparison
  • 44.North America - Market size and forecast 2019-2024 ($ million)
  • 45.North America - Year-over-year growth 2019-2024 (%)
  • 47.APAC - Market size and forecast 2019-2024 ($ million)
  • 48.APAC - Year-over-year growth 2019-2024 (%)
  • 50.Europe - Market size and forecast 2019-2024 ($ million)
  • 51.Europe - Year-over-year growth 2019-2024 (%)
  • 53.South America - Market size and forecast 2019-2024 ($ million)
  • 54.South America - Year-over-year growth 2019-2024 (%)
  • 56.MEA - Market size and forecast 2019-2024 ($ million)
  • 57.MEA - Year-over-year growth 2019-2024 (%)
  • 59.Key leading countries
  • 60.Market opportunity by geography ($ million)
  • 61.Impact of drivers and challenges
  • 62.Vendor landscape
  • 64.Landscape disruption
  • 66.Industry risks
  • 68.Vendors covered
  • 70.Market positioning of vendors
  • 72.Audiokinetic Inc. - Overview
  • 73.Audiokinetic Inc. - Product and service
  • 74.Audiokinetic Inc. - Key offerings
  • 75.Audiokinetic Inc. - Key customers
  • 76.Audiokinetic Inc. - Segment focus
  • 78.Autodesk Inc. - Overview
  • 79.Autodesk Inc. - Business segments
  • 80.Autodesk Inc. - Key offerings
  • 81.Autodesk Inc. - Key customers
  • 82.Autodesk Inc. - Segment focus
  • 84.Epic Games Inc. - Overview
  • 85.Epic Games Inc. - Product and service
  • 86.Epic Games Inc. - Key offerings
  • 87.Epic Games Inc. - Key customers
  • 88.Epic Games Inc. - Segment focus
  • 90.Microsoft Corp. - Overview
  • 91.Microsoft Corp. - Business segments
  • 92.Microsoft Corp. - Key offerings
  • 93.Microsoft Corp. - Key customers
  • 94.Microsoft Corp. - Segment focus
  • 96.NVIDIA Corp. - Overview
  • 97.NVIDIA Corp. - Business segments
  • 98.NVIDIA Corp. - Key offerings
  • 99.NVIDIA Corp. - Key customers
  • 100.NVIDIA Corp. - Segment focus
  • 102.Playtech Plc - Overview
  • 103.Playtech Plc - Business segments
  • 104.Playtech Plc - Key offerings
  • 105.Playtech Plc - Key customers
  • 106.Playtech Plc - Segment focus
  • 108.Scirra Ltd. - Overview
  • 109.Scirra Ltd. - Business segments
  • 110.Scirra Ltd. - Key offerings
  • 111.Scirra Ltd. - Key customers
  • 112.Scirra Ltd. - Segment focus
  • 114.The Game Creators Ltd. - Overview
  • 115.The Game Creators Ltd. - Business segments
  • 116.The Game Creators Ltd. - Key offerings
  • 117.The Game Creators Ltd. - Key customers
  • 118.The Game Creators Ltd. - Segment focus
  • 120.Unity Technologies Inc. - Overview
  • 121.Unity Technologies Inc. - Business segments
  • 122.Unity Technologies Inc. - Key offerings
  • 123.Unity Technologies Inc. - Key customers
  • 124.Unity Technologies Inc. - Segment focus
  • 126.ZeniMax Media Inc. - Overview
  • 127.ZeniMax Media Inc. - Business segments
  • 128.ZeniMax Media Inc. - Key offerings
  • 129.ZeniMax Media Inc. - Key customers
  • 130.ZeniMax Media Inc. - Segment focus
  • 132.Currency conversion rates for US$
  • 133.Research Methodology
  • 134.Validation techniques employed for market sizing
  • 135.Information sources
  • 137.List of abbreviations