表紙
市場調查報告書

玩具及遊戲的全球市場:2020年∼2024年

Global Toys and Games Market 2020-2024

出版商 TechNavio (Infiniti Research Ltd.) 商品編碼 481434
出版日期 內容資訊 英文 120 Pages
訂單完成後即時交付
價格
玩具及遊戲的全球市場:2020年∼2024年 Global Toys and Games Market 2020-2024
出版日期: 2020年02月07日內容資訊: 英文 120 Pages
簡介

全球玩具及遊戲市場在2020年∼2024年間,預測將以8%的年複合成長率推移,並成長到547億2,000萬美元的規模。使用電視和互聯網的兒童人數增加以及在線銷售量增加推動了該市場的成長。

本報告提供全球玩具及遊戲市場調查,提供市場概要,各產品·流通管道·各地區的市場規模的變化與預測,市場成長要素及阻礙因素分析,市場機會,競爭情形,主要企業的簡介等全面性資訊。

目錄

摘要整理

  • 市場概況

市場形勢

  • 市場生態系統
  • 價值鏈分析

市場規模

  • 市場定義
  • 市場規模
  • 市場預測
  • 市場規模及預測

波特的五力分析

  • 買方議價能力
  • 供給企業談判力
  • 新加入廠商業者的威脅
  • 替代品的威脅
  • 競爭企業間的敵對關係
  • 市場情況

市場區隔:各產品

  • 市場區隔:各產品
  • 市場比較:各產品
  • 活動玩具·搭乘用玩具
  • 幼兒·學齡前孩童用玩具
  • 布娃娃
  • 遊戲·謎
  • 其他
  • 市場機會:各產品

市場區隔:各流通管道

  • 市場區隔:各流通管道
  • 市場比較:各流通管道
  • 離線
  • 線上
  • 市場機會:各流通管道

客戶形勢

  • 概要

市場區隔:各地區

  • 市場區隔:各地區
  • 市場比較:各地區
  • 北美
  • 歐洲
  • 亞太地區
  • 南美
  • 中東·非洲
  • 主要國家
  • 市場機會:各地區

成長要素·課題·趨勢

  • 市場成長要素
  • 交易量成長要素 - 需求主導的成長
  • 交易量成長要素 - 供給主導的成長
  • 交易量成長要素 - 外部要素
  • 交易量的成長要素-需求轉移到鄰近市場
  • 價格成長要素 - 通貨膨脹
  • 價格成長要素-從低價格單位轉變到高價格單位
  • 市場課題
  • 市場趨勢

業者情勢

  • 概要
  • 業者情勢
  • 創造性破壞狀況

供應商分析

  • 交易廠商
  • 供應商的市場定位
  • Atlas Games
  • Clementoni Spa
  • Goliath Games LLC
  • Hasbro Inc.
  • LEGO Group
  • Mattel Inc.
  • Ravensburger AG
  • Thames & Kosmos
  • Tomy
  • VTech Holdings Ltd.

附錄

  • 報告範圍
  • 美金的貨幣換算比率
  • 調查方法
  • 簡稱的清單

本網頁內容可能與最新版本有所差異。詳細情況請與我們聯繫。

目錄
Product Code: IRTNTR41411

Technavio has been monitoring the global toys and games market and it is poised to grow by USD 54.72 bn during 2020-2024, progressing at a CAGR of 8% during the forecast period. Our reports on global toys and games market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by increasing children's tv and internet viewership.In addition, rise in online sales is anticipated to boost the growth of the global toys and games market as well.

Market Segmentation

Technavio's global toys and games market is segmented as below:

Product:

  • Activity And Ride-on Toys
  • Infant And Pre-school Toys
  • Plush Toys
  • Games And Puzzles
  • Others

Distribution Channel:

  • Offline Distribution Channel
  • Online Distribution Channel

Geographic segmentation

  • APAC
  • Europe
  • MEA
  • North America
  • South America

Key Trends for global toys and games market growth

This study identifies rise in online sales as the prime reasons driving the global toys and games market growth during the next few years.

Prominent vendors in global toys and games market

We provide a detailed analysis of around 25 vendors operating in the global toys and games market, including some of the vendors such as Atlas Games, Clementoni Spa, Goliath Games LLC, Hasbro Inc., LEGO Group, Mattel Inc., Ravensburger AG, Thames & Kosmos, TOMY Co. Ltd. and VTech Holdings Ltd.

.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast an accurate market growth.

Table of Contents

Executive Summary

  • Market Overview

Market Landscape

  • Market ecosystem
  • Value chain analysis

Market Sizing

  • Market definition
  • Market segment analysis
  • Market size 2019
  • Market outlook: Forecast for 2019 - 2024

Five Forces Analysis

  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

Market Segmentation by Product

  • Market segments
  • Comparison by Product placement
  • Activity and ride-on toys - Market size and forecast 2019-2024
  • Infant and pre-school toys - Market size and forecast 2019-2024
  • Plush toys - Market size and forecast 2019-2024
  • Games and puzzles - Market size and forecast 2019-2024
  • Others - Market size and forecast 2019-2024
  • Market opportunity by Product

Market Segmentation by Distribution channel

  • Market segments
  • Comparison by Distribution channel placement
  • Offline distribution channel - Market size and forecast 2019-2024
  • Online distribution channel - Market size and forecast 2019-2024
  • Market opportunity by Distribution channel

Customer landscape

  • Overview

Geographic Landscape

  • Geographic segmentation
  • Geographic comparison
  • APAC - Market size and forecast 2019-2024
  • North America - Market size and forecast 2019-2024
  • Europe - Market size and forecast 2019-2024
  • South America - Market size and forecast 2019-2024
  • MEA - Market size and forecast 2019-2024
  • Key leading countries
  • Market opportunity by geography

Drivers, Challenges, and Trends

  • Market drivers
  • Volume driver - Demand led growth
  • Volume driver - Supply led growth
  • Volume driver - External factors
  • Volume driver - Demand shift in adjacent markets
  • Price driver - Inflation
  • Price driver - Shift from lower to higher priced units
  • Market challenges
  • Market trends

Vendor Landscape

  • Overview
  • Landscape disruption

Vendor Analysis

  • Vendors covered
  • Market positioning of vendors
  • Atlas Games
  • Clementoni Spa
  • Goliath Games LLC
  • Hasbro Inc.
  • LEGO Group
  • Mattel Inc.
  • Ravensburger AG
  • Thames & Kosmos
  • TOMY Co. Ltd.
  • VTech Holdings Ltd.

Appendix

  • Scope of the report
  • Currency conversion rates for US$
  • Research methodology
  • List of abbreviations

List of Exhibits:

  • 1.Key Finding 1
  • 2.Key Finding 2
  • 3.Key Finding 3
  • 4.Key Finding 5
  • 5.Key Finding 6
  • 6.Key Finding 7
  • 7.Key Finding 8
  • 8.Key Finding 9
  • 9.Market in focus
  • 10.Parent market
  • 11.Market characteristics
  • 12.Product / Service portfolio of key vendors included in the market definition
  • 13.Market segments
  • 14.Global - Market size and forecast 2019 - 2024 ($ billion)
  • 15.Global market: Year-over-year growth 2019 - 2024 (%)
  • 16.Five forces analysis 2019 & 2024
  • 17.Bargaining power of buyers
  • 18.Bargaining power of suppliers
  • 19.Threat of new entrants
  • 20.Threat of substitutes
  • 21.Threat of rivalry
  • 22.Market condition - Five forces 2019
  • 23.Product placement - Market share 2019-2024 (%)
  • 24.Comparison by Product placement
  • 25.Activity and ride-on toys - Market size and forecast 2019-2024 ($ billion)
  • 26.Activity and ride-on toys - Year-over-year growth 2019-2024 (%)
  • 27.Infant and pre-school toys - Market size and forecast 2019-2024 ($ billion)
  • 28.Infant and pre-school toys - Year-over-year growth 2019-2024 (%)
  • 29.Plush toys - Market size and forecast 2019-2024 ($ billion)
  • 30.Plush toys - Year-over-year growth 2019-2024 (%)
  • 31.Games and puzzles - Market size and forecast 2019-2024 ($ billion)
  • 32.Games and puzzles - Year-over-year growth 2019-2024 (%)
  • 33.Others - Market size and forecast 2019-2024 ($ billion)
  • 34.Others - Year-over-year growth 2019-2024 (%)
  • 35. Market opportunity by Product
  • 36.Distribution channel placement - Market share 2019-2024 (%)
  • 37.Comparison by Distribution channel placement
  • 38.Offline distribution channel - Market size and forecast 2019-2024 ($ billion)
  • 39.Offline distribution channel - Year-over-year growth 2019-2024 (%)
  • 40.Online distribution channel - Market size and forecast 2019-2024 ($ billion)
  • 41.Online distribution channel - Year-over-year growth 2019-2024 (%)
  • 42. Market opportunity by Distribution channel
  • 43.Customer landscape
  • 44.Market share by geography 2019-2024 (%)
  • 45.Geographic comparison
  • 46.APAC - Market size and forecast 2019-2024 ($ billion)
  • 47.APAC - Year-over-year growth 2019-2024 (%)
  • 48.North America - Market size and forecast 2019-2024 ($ billion)
  • 49.North America - Year-over-year growth 2019-2024 (%)
  • 50.Europe - Market size and forecast 2019-2024 ($ billion)
  • 51.Europe - Year-over-year growth 2019-2024 (%)
  • 52.South America - Market size and forecast 2019-2024 ($ billion)
  • 53.South America - Year-over-year growth 2019-2024 (%)
  • 54.MEA - Market size and forecast 2019-2024 ($ billion)
  • 55.MEA - Year-over-year growth 2019-2024 (%)
  • 56.Key leading countries
  • 57.Market opportunity by geography ($ billion)
  • 58.Impact of drivers and challenges
  • 59.Vendor landscape
  • 60.Landscape disruption
  • 61.Industry risks
  • 62.Vendors covered
  • 63.Market positioning of vendors
  • 64.Atlas Games - Overview
  • 65.Atlas Games - Product and service
  • 66.Atlas Games - Key offerings
  • 67.Atlas Games - Key customers
  • 68.Atlas Games - Segment focus
  • 69.Clementoni Spa - Overview
  • 70.Clementoni Spa - Product and service
  • 71.Clementoni Spa - Key offerings
  • 72.Clementoni Spa - Key customers
  • 73.Clementoni Spa - Segment focus
  • 74.Goliath Games LLC - Overview
  • 75.Goliath Games LLC - Product and service
  • 76.Goliath Games LLC - Key offerings
  • 77.Goliath Games LLC - Key customers
  • 78.Goliath Games LLC - Segment focus
  • 79.Hasbro Inc. - Overview
  • 80.Hasbro Inc. - Business segments
  • 81.Hasbro Inc. - Key offerings
  • 82.Hasbro Inc. - Key customers
  • 83.Hasbro Inc. - Segment focus
  • 84.LEGO Group - Overview
  • 85.LEGO Group - Business segments
  • 86.LEGO Group - Key offerings
  • 87.LEGO Group - Key customers
  • 88.LEGO Group - Segment focus
  • 89.Mattel Inc. - Overview
  • 90.Mattel Inc. - Business segments
  • 91.Mattel Inc. - Key offerings
  • 92.Mattel Inc. - Key customers
  • 93.Mattel Inc. - Segment focus
  • 94.Ravensburger AG - Overview
  • 95.Ravensburger AG - Business segments
  • 96.Ravensburger AG - Key offerings
  • 97.Ravensburger AG - Key customers
  • 98.Ravensburger AG - Segment focus
  • 99.Thames & Kosmos - Overview
  • 100.Thames & Kosmos - Product and service
  • 101.Thames & Kosmos - Key offerings
  • 102.Thames & Kosmos - Key customers
  • 103.Thames & Kosmos - Segment focus
  • 104.TOMY Co. Ltd. - Overview
  • 105.TOMY Co. Ltd. - Business segments
  • 106.TOMY Co. Ltd. - Key offerings
  • 107.TOMY Co. Ltd. - Key customers
  • 108.TOMY Co. Ltd. - Segment focus
  • 109.VTech Holdings Ltd. - Overview
  • 110.VTech Holdings Ltd. - Product and service
  • 111.VTech Holdings Ltd. - Key offerings
  • 112.VTech Holdings Ltd. - Key customers
  • 113.VTech Holdings Ltd. - Segment focus
  • 114.Currency conversion rates for US$
  • 115.Research Methodology
  • 116.Validation techniques employed for market sizing
  • 117.Information sources
  • 118.List of abbreviations