表紙
市場調查報告書
商品編碼
410502

遊戲模擬器的全球市場 (2020∼2024年)

Global Gaming Simulators Market 2020-2024

出版日期: | 出版商: TechNavio (Infiniti Research Ltd.) | 英文 120 Pages | 訂單完成後即時交付

價格
  • 全貌
  • 簡介
  • 目錄
簡介

全球遊戲模擬器市場,在預測期間 (2020∼2024年)預計將以17%的年複合成長率成長,擴大到72億1000萬美元的規模。近來,產生與VR (虛擬實境) 頭戴裝置的一體化的動向,及360度的相機的下一代技術的普及等動向,預期成為今後市場成長的牽引角色。

本報告提供全球遊戲模擬器市場相關分析,市場基本結構和最新形勢,主要的推動及阻礙市場要素,市場整體及各終端用戶、各類型、各零件、各地區的趨勢預測 (今後5年份),市場競爭狀態與向心力,主要企業的簡介 (共25家公司份)等資訊彙整,為您概述為以下內容。

摘要整理

市場形勢

市場規模

  • 市場定義
  • 各市場區隔的市場分析
  • 市場規模 (2019年)
  • 市場展望:未來預測 (2019∼2024年)

波特的五力分析

市場區隔:各終端用戶

  • 市場區隔
  • 市場上的地位:各終端用戶比較
  • 商業用:市場規模與其預測 (2019∼2024年)
  • 家用:市場規模與其預測 (2019∼2024年)
  • 各終端用戶的市場機會

市場區隔:各類型

  • 市場區隔
  • 市場上的地位:各種類的比較
  • 賽車遊戲:市場規模與其預測 (2019∼2024年)
  • 射擊遊戲:市場規模與其預測 (2019∼2024年)
  • 飛行模擬:市場規模與其預測 (2019∼2024年)
  • 各類型的市場機會

市場區隔:各零件

  • 市場區隔
  • 市場上的地位:各零件比較
  • 硬體設備:市場規模與其預測 (2019∼2024年)
  • 軟體:市場規模與其預測 (2019∼2024年)
  • 各零件的市場機會

客戶形勢

  • 概要

地區形勢

  • 各地區的市場區隔
  • 各地區的比較
  • 北美:市場規模與其預測 (2019∼2024年)
  • 歐洲:市場規模與其預測 (2019∼2024年)
  • 亞太地區:市場規模與其預測 (2019∼2024年)
  • 南美:市場規模與其預測 (2019∼2024年)
  • 中東、非洲:市場規模與其預測 (2019∼2024年)
  • 主要國家
  • 各地區的市場機會

市場促進因素、課題、趨勢

  • 推動市場要素
  • 市場規模的擴大要素:需求主導的成長
  • 市場規模的擴大要素:供給主導的成長
  • 市場規模的擴大要素:外部要素
  • 市場規模的擴大要素:鄰近市場的需求轉移
  • 價格上升要素:通貨膨脹
  • 價格上升要素:從低價格轉移到高價格
  • 市場課題
  • 市場趨勢

業者情勢

  • 概要
  • 市場環境的創造性破壞
  • 供應商分析

分析交易廠商

  • Market positioning of vendors
  • 3D perception Inc.
  • CKAS Mechatronics Pty Ltd.
  • Cruden BV
  • CXC Simulations Ltd.
  • D-BOX Technologies Inc.
  • GTR Simulators, Inc.
  • Guillemot Corporation SA
  • Lean Games Ltd.
  • SONY
  • The Aegis Technologies Group

附錄

目錄
Product Code: IRTNTR41075

Technavio has been monitoring the global gaming simulators market 2020-2024 and it is poised to grow by USD 7.21 bn during 2020-2024, progressing at a CAGR of 17% during the forecast period. Our reports on global gaming simulators market 2020-2024 provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the integration of vr headsets. In addition, acceptance of 360-degree camera as next-generation technology in gaming simulator market is anticipated to boost the growth of the global gaming simulators market 2020-2024 as well.

Market Segmentation

Technavio's ‘global gaming simulators market 2020-2024’ is segmented as below:

End-user:

  • Commercial
  • Residential

Component:

  • Hardware
  • Software

Type:

  • Racing
  • Shooting
  • Flight

Geographic segmentation

  • APAC
  • Europe
  • MEA
  • North America
  • South America

Key Trends for global gaming simulators market 2020-2024 growth

This study identifies acceptance of 360-degree camera as next-generation technology in gaming simulator market as the prime reasons driving the global gaming simulators market 2020-2024 growth during the next few years.

Prominent vendors in global gaming simulators market 2020-2024

We provide a detailed analysis of around 25 vendors operating in the global gaming simulators market 2020-2024, including some of the vendors such as 3D perception Inc., CKAS Mechatronics Pty Ltd., Cruden BV, CXC Simulations Ltd., D-BOX Technologies Inc., GTR Simulators Inc., Guillemot Corporation SA, Lean Games Ltd., Sony Corp. and The AEgis Technologies Group .

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast an accurate market growth.

Table of Contents

Executive Summary

  • Market Overview

Market Landscape

  • Market ecosystem
  • Value chain analysis

Market Sizing

  • Market definition
  • Market segment analysis
  • Market size 2019
  • Market outlook: Forecast for 2019 - 2024

Five Forces Analysis

  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

Market Segmentation by End-user

  • Market segments
  • Comparison by End user placement
  • Commercial - Market size and forecast 2019-2024
  • Residential - Market size and forecast 2019-2024
  • Market opportunity by End user

Market Segmentation by Type

  • Market segments
  • Comparison by Type placement
  • Racing - Market size and forecast 2019-2024
  • Shooting - Market size and forecast 2019-2024
  • Flight - Market size and forecast 2019-2024
  • Market opportunity by Type

Market Segmentation by Component

  • Market segments
  • Comparison by Component placement
  • Hardware - Market size and forecast 2019-2024
  • Software - Market size and forecast 2019-2024
  • Market opportunity by Component

Customer landscape

  • Overview

Geographic Landscape

  • Geographic segmentation
  • Geographic comparison
  • North America - Market size and forecast 2019-2024
  • Europe - Market size and forecast 2019-2024
  • APAC - Market size and forecast 2019-2024
  • South America - Market size and forecast 2019-2024
  • MEA - Market size and forecast 2019-2024
  • Key leading countries
  • Market opportunity by geography

Drivers, Challenges, and Trends

  • Market drivers
  • Volume driver - Demand led growth
  • Volume driver - Supply led growth
  • Volume driver - External factors
  • Volume driver - Demand shift in adjacent markets
  • Price driver - Inflation
  • Price driver - Shift from lower to higher-priced units
  • Market challenges
  • Market trends

Vendor Landscape

  • Overview
  • Landscape disruption
  • Vendor Analysis

Vendors covered

  • Market positioning of vendors
  • 3D perception Inc.
  • CKAS Mechatronics Pty Ltd.
  • Cruden BV
  • CXC Simulations Ltd.
  • D-BOX Technologies Inc.
  • GTR Simulators, Inc.
  • Guillemot Corporation SA
  • Lean Games Ltd.
  • Sony Corp.
  • The Aegis Technologies Group

Appendix

  • Scope of the report
  • Currency conversion rates for US$
  • Research methodology
  • List of abbreviations

List of Exhibits:

  • 1.Key Finding 1
  • 2.Key Finding 2
  • 3.Key Finding 3
  • 4.Key Finding 5
  • 5.Key Finding 6
  • 6.Key Finding 7
  • 7.Key Finding 8
  • 8.Key Finding 9
  • 9.Key Finding 10
  • 10.Market in focus
  • 11.Parent market
  • 12.Market characteristics
  • 13.Product / Service portfolio of key vendors included in the market definition
  • 14.Market segments
  • 15.Global - Market size and forecast 2019 - 2024 ($ billion)
  • 16.Global market: Year-over-year growth 2019 - 2024 (%)
  • 17.Five forces analysis 2019 & 2024
  • 18.Bargaining power of buyers
  • 19.Bargaining power of suppliers
  • 20.Threat of new entrants
  • 21.Threat of substitutes
  • 22.Threat of rivalry
  • 23.Market condition - Five forces 2019
  • 24.End user placement - Market share 2019-2024 (%)
  • 25.Comparison by End user placement
  • 26.Commercial - Market size and forecast 2019-2024 ($ billion)
  • 27.Commercial - Year-over-year growth 2019-2024 (%)
  • 28.Residential - Market size and forecast 2019-2024 ($ billion)
  • 29.Residential - Year-over-year growth 2019-2024 (%)
  • 30. Market opportunity by End user
  • 31.Type placement - Market share 2019-2024 (%)
  • 32.Comparison by Type placement
  • 33.Racing - Market size and forecast 2019-2024 ($ billion)
  • 34.Racing - Year-over-year growth 2019-2024 (%)
  • 35.Shooting - Market size and forecast 2019-2024 ($ billion)
  • 36.Shooting - Year-over-year growth 2019-2024 (%)
  • 37.Flight - Market size and forecast 2019-2024 ($ billion)
  • 38.Flight - Year-over-year growth 2019-2024 (%)
  • 39. Market opportunity by Type
  • 40.Component placement - Market share 2019-2024 (%)
  • 41.Comparison by Component placement
  • 42.Hardware - Market size and forecast 2019-2024 ($ billion)
  • 43.Hardware - Year-over-year growth 2019-2024 (%)
  • 44.Software - Market size and forecast 2019-2024 ($ billion)
  • 45.Software - Year-over-year growth 2019-2024 (%)
  • 46. Market opportunity by Component
  • 47.Customer landscape
  • 48.Market share by geography 2019-2024 (%)
  • 49.Geographic comparison
  • 50.North America - Market size and forecast 2019-2024 ($ billion)
  • 51.North America - Year-over-year growth 2019-2024 (%)
  • 52.Europe - Market size and forecast 2019-2024 ($ billion)
  • 53.Europe - Year-over-year growth 2019-2024 (%)
  • 54.APAC - Market size and forecast 2019-2024 ($ billion)
  • 55.APAC - Year-over-year growth 2019-2024 (%)
  • 56.South America - Market size and forecast 2019-2024 ($ billion)
  • 57.South America - Year-over-year growth 2019-2024 (%)
  • 58.MEA - Market size and forecast 2019-2024 ($ billion)
  • 59.MEA - Year-over-year growth 2019-2024 (%)
  • 60.Key leading countries
  • 61.Market opportunity by geography ($ billion)
  • 62.Impact of drivers and challenges
  • 63.Vendor landscape
  • 64.Landscape disruption
  • 65.Industry risks
  • 66.Vendors covered
  • 67.Market positioning of vendors
  • 68.3D perception Inc. - Overview
  • 69.3D perception Inc. - Product and service
  • 70.3D perception Inc. - Key offerings
  • 71.3D perception Inc. - Key customers
  • 72.3D perception Inc. - Segment focus
  • 73.CKAS Mechatronics Pty Ltd. - Overview
  • 74.CKAS Mechatronics Pty Ltd. - Product and service
  • 75.CKAS Mechatronics Pty Ltd. - Key offerings
  • 76.CKAS Mechatronics Pty Ltd. - Key customers
  • 77.CKAS Mechatronics Pty Ltd. - Segment focus
  • 78.Cruden BV - Overview
  • 79.Cruden BV - Product and service
  • 80.Cruden BV - Key offerings
  • 81.Cruden BV - Key customers
  • 82.Cruden BV - Segment focus
  • 83.CXC Simulations Ltd. - Overview
  • 84.CXC Simulations Ltd. - Product and service
  • 85.CXC Simulations Ltd. - Key offerings
  • 86.CXC Simulations Ltd. - Key customers
  • 87.CXC Simulations Ltd. - Segment focus
  • 88.D-BOX Technologies Inc. - Overview
  • 89.D-BOX Technologies Inc. - Business segments
  • 90.D-BOX Technologies Inc. - Key offerings
  • 91.D-BOX Technologies Inc. - Key customers
  • 92.D-BOX Technologies Inc. - Segment focus
  • 93.GTR Simulators Inc. - Overview
  • 94.GTR Simulators Inc. - Product and service
  • 95.GTR Simulators Inc. - Key offerings
  • 96.GTR Simulators Inc. - Key customers
  • 97.GTR Simulators Inc. - Segment focus
  • 98.Guillemot Corporation SA - Overview
  • 99.Guillemot Corporation SA - Business segments
  • 100.Guillemot Corporation SA - Key offerings
  • 101.Guillemot Corporation SA - Key customers
  • 102.Guillemot Corporation SA - Segment focus
  • 103.Lean Games Ltd. - Overview
  • 104.Lean Games Ltd. - Product and service
  • 105.Lean Games Ltd. - Key offerings
  • 106.Lean Games Ltd. - Key customers
  • 107.Lean Games Ltd. - Segment focus
  • 108.Sony Corp. - Overview
  • 109.Sony Corp. - Business segments
  • 110.Sony Corp. - Key offerings
  • 111.Sony Corp. - Key customers
  • 112.Sony Corp. - Segment focus
  • 113.The Aegis Technologies Group - Overview
  • 114.The Aegis Technologies Group - Product and service
  • 115.The Aegis Technologies Group - Key offerings
  • 116.The Aegis Technologies Group - Key customers
  • 117.The Aegis Technologies Group - Segment focus
  • 118.Currency conversion rates for US$
  • 119.Research Methodology
  • 120.Validation techniques employed for market sizing
  • 121.Information sources
  • 122.List of abbreviations