表紙
市場調查報告書

棋盤遊戲的全球市場:2020年∼2024年

Global Board Games Market 2020-2024

出版商 TechNavio (Infiniti Research Ltd.) 商品編碼 410472
出版日期 內容資訊 英文 120 Pages
訂單完成後即時交付
價格
棋盤遊戲的全球市場:2020年∼2024年 Global Board Games Market 2020-2024
出版日期: 2020年03月02日內容資訊: 英文 120 Pages
簡介

全球棋盤遊戲市場在2020年∼2024年間,預測將以15%的年複合成長率推移,並成長到58億1,000萬美元的規模。棋盤遊戲內容和遊戲玩法的改進以及通過眾籌獲得的更多支持是該市場的關鍵增長因素。

本報告提供全球棋盤遊戲市場調查,提供市場概要,各產品·流通管道·各地區的市場規模的變化與預測,市場成長要素及課題,競爭情形,主要企業的簡介等全面性資訊。

目錄

摘要整理

  • 市場概況

市場風景

  • 市場生態系統
  • 價值鏈分析

市場規模

  • 市場定義
  • 市場區隔分析
  • 市場規模
  • 市場預測

波特的五力分析

  • 買方議價能力
  • 供給企業談判力
  • 新加入廠商業者的威脅
  • 替代品的威脅
  • 競爭企業間的敵對關係
  • 市場情況

市場區隔:各產品

  • 市場區隔:各產品
  • 市場比較:各產品
  • 表格首位
  • 卡 & 晶粒
  • 角色扮演
  • 市場機會:各產品

市場區隔:各流通管道

  • 市場區隔:各流通管道
  • 市場比較:各流通管道
  • 離線
  • 線上
  • 市場機會:各流通管道

客戶形勢

  • 概要

市場區隔:各地區

  • 市場區隔:各地區
  • 市場比較:各地區
  • 歐洲
  • 北美
  • 亞太地區
  • 中東·非洲
  • 南美
  • 主要國家
  • 市場機會:各地區

成長要素·課題·趨勢

  • 市場成長要素
  • 交易量的成長要素 - 需求主導的成長
  • 交易量的成長要素 - 供給主導的成長
  • 交易量的成長要素 - 外部要素
  • 交易量的成長要素-需求轉移到鄰近市場
  • 價格成長要素 - 通貨膨脹
  • 價格成長要素-從低價格單位轉變到高價格單位
  • 市場課題
  • 市場趨勢

業者情勢

  • 概要
  • 供應商環境
  • 創造性破壞狀況

供應商分析

  • 交易廠商
  • 供應商的市場定位
  • Asmodee Holding
  • Clementoni Spa
  • CMON Ltd.
  • Goliath Games LLC
  • Hasbro Inc.
  • Mattel Inc.
  • Monte Cook Games LLC
  • PD-Verlag
  • Ravensburger AG
  • Thames & Kosmos

附錄

本網頁內容可能與最新版本有所差異。詳細情況請與我們聯繫。

目錄
Product Code: IRTNTR40559

Technavio has been monitoring the global board games market and it is poised to grow by USD 5.81 bn during 2020-2024, progressing at a CAGR of 15% during the forecast period. Our reports on global board games market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by rapid improvements in content and gameplay.In addition, growing support through crowdfunding platforms is anticipated to boost the growth of the global board games market as well.

Market Segmentation

Technavio's global board games market is segmented as below:

Product:

  • Tabletop
  • Card And Dice
  • Role-playing

Distribution Channel:

  • Offline
  • Online

Geographic segmentation

  • APAC
  • Europe
  • MEA
  • North America
  • South America

Key Trends for global board games market growth

This study identifies growing support through crowdfunding platforms as the prime reasons driving the global board games market growth during the next few years.

Prominent vendors in global board games market

We provide a detailed analysis of around 25 vendors operating in the global board games market, including some of the vendors such as Asmodee Holding, Clementoni Spa, CMON Ltd., Goliath Games LLC, Hasbro Inc., Mattel Inc., Monte Cook Games LLC, PD-Verlag, Ravensburger AG and Thames & Kosmos .

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast an accurate market growth.

Table of Contents

Executive Summary

  • Market Overview

Market Landscape

  • Market ecosystem
  • Value chain analysis

Market Sizing

  • Market definition
  • Market segment analysis
  • Market size 2019
  • Market outlook: Forecast for 2019 - 2024

Five Forces Analysis

  • Five Forces Summary
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

Market Segmentation by Product

  • Market segments
  • Comparison by Product placement
  • Tabletop - Market size and forecast 2019-2024
  • Card and dice - Market size and forecast 2019-2024
  • Role-playing - Market size and forecast 2019-2024
  • Market opportunity by Product

Market Segmentation by Distribution channel

  • Market segments
  • Comparison by Distribution channel placement
  • Offline - Market size and forecast 2019-2024
  • Online - Market size and forecast 2019-2024
  • Market opportunity by Distribution channel

Customer landscape

  • Overview

Geographic Landscape

  • Geographic segmentation
  • Geographic comparison
  • Europe - Market size and forecast 2019-2024
  • North America - Market size and forecast 2019-2024
  • APAC - Market size and forecast 2019-2024
  • MEA - Market size and forecast 2019-2024
  • South America - Market size and forecast 2019-2024
  • Key leading countries
  • Market opportunity by geography

Drivers, Challenges, and Trends

  • Market drivers
  • Volume driver - Demand led growth
  • Volume driver - Supply led growth
  • Volume driver - External factors
  • Volume driver - Demand shift in adjacent markets
  • Price driver - Inflation
  • Price driver - Shift from lower to higher-priced units
  • Market challenges
  • Market trends

Vendor Landscape

  • Overview
  • Vendor landscape
  • Landscape disruption

Vendor Analysis

  • Vendors covered
  • Market positioning of vendors
  • Asmodee Holding
  • Clementoni Spa
  • CMON Ltd.
  • Goliath Games LLC
  • Hasbro Inc.
  • Mattel Inc.
  • Monte Cook Games LLC
  • PD-Verlag
  • Ravensburger AG
  • Thames & Kosmos

Appendix

  • Scope of the report
  • Currency conversion rates for US$
  • Research methodology
  • List of abbreviations

List of Exhibits:

  • 1.Key Finding 1
  • 2.Key Finding 2
  • 3.Key Finding 3
  • 4.Key Finding 4
  • 5.Key Finding 5
  • 6.Key Finding 6
  • 7.Key Finding 7
  • 8.Key Finding 8
  • 9.Market in focus
  • 10.Parent market
  • 11.Market characteristics
  • 12.Product / Service portfolio of key vendors included in the market definition
  • 13.Market segments
  • 14.Global - Market size and forecast 2019 - 2024 ($ million)
  • 15.Global market: Year-over-year growth 2019 - 2024 (%)
  • 16.Five forces analysis 2019 & 2024
  • 17.Bargaining power of buyers
  • 18.Bargaining power of suppliers
  • 19.Threat of new entrants
  • 20.Threat of substitutes
  • 21.Threat of rivalry
  • 22.Market condition - Five forces 2019
  • 23.Product placement - Market share 2019-2024 (%)
  • 24.Comparison by Product placement
  • 25.Tabletop - Market size and forecast 2019-2024 ($ million)
  • 26.Tabletop - Year-over-year growth 2019-2024 (%)
  • 27.Card and dice - Market size and forecast 2019-2024 ($ million)
  • 28.Card and dice - Year-over-year growth 2019-2024 (%)
  • 29.Role-playing - Market size and forecast 2019-2024 ($ million)
  • 30.Role-playing - Year-over-year growth 2019-2024 (%)
  • 31. Market opportunity by Product
  • 32.Distribution channel placement - Market share 2019-2024 (%)
  • 33.Comparison by Distribution channel placement
  • 34.Offline - Market size and forecast 2019-2024 ($ million)
  • 35.Offline - Year-over-year growth 2019-2024 (%)
  • 36.Online - Market size and forecast 2019-2024 ($ million)
  • 37.Online - Year-over-year growth 2019-2024 (%)
  • 38. Market opportunity by Distribution channel
  • 39.Customer landscape
  • 40.Market share by geography 2019-2024 (%)
  • 41.Geographic comparison
  • 42.Europe - Market size and forecast 2019-2024 ($ million)
  • 43.Europe - Year-over-year growth 2019-2024 (%)
  • 44.North America - Market size and forecast 2019-2024 ($ million)
  • 45.North America - Year-over-year growth 2019-2024 (%)
  • 46.APAC - Market size and forecast 2019-2024 ($ million)
  • 47.APAC - Year-over-year growth 2019-2024 (%)
  • 48.MEA - Market size and forecast 2019-2024 ($ million)
  • 49.MEA - Year-over-year growth 2019-2024 (%)
  • 50.South America - Market size and forecast 2019-2024 ($ million)
  • 51.South America - Year-over-year growth 2019-2024 (%)
  • 52.Key leading countries
  • 53.Market opportunity by geography ($ million)
  • 54.Impact of drivers
  • 55.Impact of challenges
  • 56.Landscape disruption
  • 57.Industry risks
  • 58.Vendors covered
  • 59.Market positioning of vendors
  • 60.Asmodee Holding - Overview (1/3)
  • 61.Asmodee Holding - Overview (2/3)
  • 62.Asmodee Holding - Overview (3/3)
  • 63.Asmodee Holding - Product and service
  • 64.Asmodee Holding - Key offerings
  • 65.Asmodee Holding - Key customers
  • 66.Asmodee Holding - Segment focus
  • 67.Clementoni Spa - Overview (1/3)
  • 68.Clementoni Spa - Overview (2/3)
  • 69.Clementoni Spa - Overview (3/3)
  • 70.Clementoni Spa - Product and service
  • 71.Clementoni Spa - Key offerings
  • 72.Clementoni Spa - Key customers
  • 73.Clementoni Spa - Segment focus
  • 74.CMON Ltd. - Overview (1/3)
  • 75.CMON Ltd. - Overview (2/3)
  • 76.CMON Ltd. - Overview (3/3)
  • 77.CMON Ltd. - Product and service
  • 78.CMON Ltd. - Key offerings
  • 79.CMON Ltd. - Key customers
  • 80.CMON Ltd. - Segment focus
  • 81.Goliath Games LLC - Overview (1/3)
  • 82.Goliath Games LLC - Overview (2/3)
  • 83.Goliath Games LLC - Overview (3/3)
  • 84.Goliath Games LLC - Product and service
  • 85.Goliath Games LLC - Key offerings
  • 86.Goliath Games LLC - Key customers
  • 87.Goliath Games LLC - Segment focus
  • 88.Hasbro Inc. - Overview (1/3)
  • 89.Hasbro Inc. - Overview (2/3)
  • 90.Hasbro Inc. - Overview (3/3)
  • 91.Hasbro Inc. - Business segments
  • 92.Hasbro Inc. - Key offerings
  • 93.Hasbro Inc. - Key customers
  • 94.Hasbro Inc. - Segment focus
  • 95.Mattel Inc. - Overview (1/3)
  • 96.Mattel Inc. - Overview (2/3)
  • 97.Mattel Inc. - Overview (3/3)
  • 98.Mattel Inc. - Business segments
  • 99.Mattel Inc. - Key offerings
  • 100.Mattel Inc. - Key customers
  • 101.Mattel Inc. - Segment focus
  • 102.Monte Cook Games LLC - Overview (1/3)
  • 103.Monte Cook Games LLC - Overview (2/3)
  • 104.Monte Cook Games LLC - Overview (3/3)
  • 105.Monte Cook Games LLC - Business segments
  • 106.Monte Cook Games LLC - Key offerings
  • 107.Monte Cook Games LLC - Key customers
  • 108.Monte Cook Games LLC - Segment focus
  • 109.PD-Verlag - Overview (1/3)
  • 110.PD-Verlag - Overview (2/3)
  • 111.PD-Verlag - Overview (3/3)
  • 112.PD-Verlag - Product and service
  • 113.PD-Verlag - Key offerings
  • 114.PD-Verlag - Key customers
  • 115.PD-Verlag - Segment focus
  • 116.Ravensburger AG - Overview (1/3)
  • 117.Ravensburger AG - Overview (2/3)
  • 118.Ravensburger AG - Overview (3/3)
  • 119.Ravensburger AG - Business segments
  • 120.Ravensburger AG - Key offerings
  • 121.Ravensburger AG - Key customers
  • 122.Ravensburger AG - Segment focus
  • 123.Thames & Kosmos - Overview (1/3)
  • 124.Thames & Kosmos - Overview (2/3)
  • 125.Thames & Kosmos - Overview (3/3)
  • 126.Thames & Kosmos - Product and service
  • 127.Thames & Kosmos - Key offerings
  • 128.Thames & Kosmos - Key customers
  • 129.Thames & Kosmos - Segment focus
  • 130.Currency conversion rates for US$
  • 131.Research Methodology
  • 132.Validation techniques employed for market sizing
  • 133.Information sources
  • 134.List of abbreviations