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虛擬實境 (VR) 手套的全球市場:2016∼2020年

Global Virtual Reality Glove Market 2016-2020

出版商 TechNavio (Infiniti Research Ltd.) 商品編碼 403581
出版日期 內容資訊 英文 59 Pages
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虛擬實境 (VR) 手套的全球市場:2016∼2020年 Global Virtual Reality Glove Market 2016-2020
出版日期: 2016年11月21日 內容資訊: 英文 59 Pages
簡介

所謂虛擬實境手套 (VR手套) ,是有觸摸虛擬實境世界的物體般的觸覺,VR領域尤其劃時代的革新。外表與通常的手套相似,不過,其中加入了感測器的主機板,再加上LED照明和鋰聚合物電池,複數的觸覺介面致動器 (觸覺啟動設備),辨識姿態的指示的導電性纖維等。全球VR手套市場,預計2016∼2020年以每年82.2%年複合成長率成長。

本報告提供全球虛擬實境 (以下VR) 手套的市場相關分析,產品概要和市場基本結構,市場規模趨勢 (今後5年的預測值),各終端用戶、各技術引進階段、各地區的詳細趨勢,推動、阻礙市場要素與其影響力,主要企業簡介,今後的市場機會等調查評估。

第1章 摘要整理

  • 分析結果的概要

第2章 分析範圍

  • 分析概要
  • 基準年
  • 供應商的明細
  • 總計誤差
  • 大供應商的主要產品

第3章 市場分析技術

  • 分析方法
  • 經濟指標

第4章 簡介

  • 市場趨勢的概要

第5章 市場環境

  • 市場概要
  • 產品生命週期
  • 市場規模與其預測
  • 波特的五力分析

第6章 終端用戶產業

  • 遊戲
  • 娛樂
  • 工業
  • 軍事、航空
  • 醫療
  • 教育

第7章 VR手套的全球市場:各技術引進階段的市場區隔

  • 全球VR手套市場:技術的各引進階段
  • 創新者
  • 初期採用者
  • 前期模仿者
  • 各市場區隔的市場區隔

第8章 VR手套的全球市場:地區區分

  • 全球VR手套市場:各地區
  • 南北美洲市場
  • 歐洲、中東、非洲各國 (EMEA) 市場
  • 亞太地區市場
  • 各地區的市場比較

第9章 主要國家市場

  • 全球主要國家的VR手套市場

第10章 購買標準

第11章 VR手套的全球市場:推動因素

  • VR頭戴式耳機、主機的普及率上升
  • VR用戶的增加
  • 消費者體驗的強化
  • 技術進步

第12章 推動因素的影響力

第13章 VR手套的全球市場:課題

第14章 推動因素、課題的影響力

第15章 VR手套的全球市場:趨勢

第16章 供應商環境

  • 競爭方案
  • 其他卓越供應商

第17章 附錄

  • 簡稱集

第18章 關於Technavio

目錄
Product Code: IRTNTR10856

About VR Gloves

VR gloves are the groundbreaking innovation in the field of VR. The technology enables users to touch, feel, and sense objects in the virtual world. Though, a VR glove looks similar to a regular glove, the architecture of an average VR glove includes a motherboard with an integrated sensor fusion, a LED lighting placed on the cover of the motherboard (typically under the logo), a lithium-polymer battery, multiple haptic actuators to simulate touch, and conductive fabric to recognize gesture commands. Apart from these, the glove may also contain adjustable cuff to ensure that it fits the user and breathable fabric to facilitate air circulation.

Technavio's analysts forecast the global VR glove market to grow at a CAGR of 82.2% during the period 2016-2020.

Covered in this report

The report covers the present scenario and the growth prospects of the global VR glove market for 2016-2020. To calculate the market size, the report considers the revenue generated from the sales of VR gloves.

The market is divided into the following segments based on geography:

  • Americas
  • APAC
  • EMEA

Technavio's report, Global VR Glove Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors

  • CyberGlove
  • Manus VR
  • GloveOne
  • Virtalis

Other Prominent Vendors

  • Dexmo
  • Synertial
  • Yost Labs

Market driver

  • Increased penetration of VR headsets and consoles
  • For a full, detailed list, view our report

Market challenge

  • Price premium associated with VR glove-compatible headsets
  • For a full, detailed list, view our report

Market trend

  • Emergence of smartphone-integrated VR headsets
  • For a full, detailed list, view our report

Key questions answered in this report

  • What will the market size be in 2020 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analyst's time when you purchase this market report. Details are provided within the report.

Table of Contents

PART 01: Executive summary

  • Highlights

PART 02: Scope of the report

  • Market overview
  • Base year
  • Vendor segmentation
  • Summation errors
  • Top-vendor offerings

PART 03: Market research methodology

  • Research methodology
  • Economic indicators

PART 04: Introduction

  • Key market highlights

PART 05: Market landscape

  • Market overview
  • Product life cycle
  • Market size and forecast
  • Five forces analysis

PART 06: End-user industry

  • Gaming
  • Entertainment
  • Industrial
  • Military and aviation
  • Healthcare
  • Education

PART 07: Market segmentation by technology adopter

  • Global VR glove market by technology adopter
  • Innovators
  • Early adopters
  • Early majority
  • Market segment comparison
  • Global VR glove market by geography

PART 08: Geographical segmentation

  • VR glove market in Americas
  • VR glove market in EMEA
  • VR glove market in APAC
  • Market segment comparison

PART 09: Key leading countries

  • Key leading countries in global VR glove market

PART 10: Buying criterion

PART 11: Market drivers

  • Increased penetration of VR headsets and consoles
  • Growth in number of VR users
  • Enhanced consumer experience
  • Technological advantages

PART 12: Impact of drivers

PART 13: Market challenges

PART 14: Impact of drivers and challenges

PART 15: Market trends

PART 16: Vendor landscape

  • Competitive scenario
  • Other prominent vendors

PART 17: Appendix

  • List of abbreviations

PART 18: Explore Technavio

List of Exhibits

  • Exhibit 01: Product offerings of key leading vendors
  • Exhibit 02: Key highlights of global VR glove market
  • Exhibit 03: Market segmentation of global VR glove market
  • Exhibit 04: Product life cycle of VR gloves 2015 and 2020
  • Exhibit 05: Global VR glove market 2015-2020 ($ millions)
  • Exhibit 06: Global VR glove market 2015-2020 (thousand units)
  • Exhibit 07: ASP of VR gloves 2015-2020 ($)
  • Exhibit 08: Five forces analysis
  • Exhibit 09: Global VR glove market by technology adopter 2015 and 2020 (revenue)
  • Exhibit 10: Global VR glove market by innovator 2015-2020 ($ millions)
  • Exhibit 11: Global VR glove market by innovator 2015-2020 (thousands of units)
  • Exhibit 12: Global VR glove market by early adopter 2015-2020 ($ millions)
  • Exhibit 13: Global VR glove market by early adopter 2015-2020 (thousands of units)
  • Exhibit 14: Global VR glove market by early majority 2015-2020 ($ millions)
  • Exhibit 15: Global VR glove market by early majority 2015-2020 (thousands of units)
  • Exhibit 16: Global VR glove market segment comparison by technology adopter ($ millions)
  • Exhibit 17: Global VR glove market by geography 2015 and 2020
  • Exhibit 18: VR glove market in Americas ($ millions)
  • Exhibit 19: VR glove market in Americas (thousands of units)
  • Exhibit 20: VR glove market in EMEA ($ millions)
  • Exhibit 21: VR glove market in EMEA (thousands of units)
  • Exhibit 22: VR glove market in APAC ($ millions)
  • Exhibit 23: VR glove market in APAC (thousands of units)
  • Exhibit 24: Global VR glove market segment comparison by geography ($ millions)
  • Exhibit 25: Market share of top 10 countries in global VR glove market 2015
  • Exhibit 26: Top 10 countries in terms of revenue and market share 2015
  • Exhibit 27: Buying criteria for VR gloves and impact
  • Exhibit 28: Global VR content market by user 2015-2020 (millions of users)
  • Exhibit 29: Impact of drivers
  • Exhibit 30: Impact of drivers and challenges
  • Exhibit 31: Other prominent vendors in global VR glove market
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