表紙
市場調查報告書

歐洲的玩具市場:2020年∼2024年

Toys Market in Europe 2020-2024

出版商 TechNavio (Infiniti Research Ltd.) 商品編碼 348025
出版日期 內容資訊 英文 120 Pages
訂單完成後即時交付
價格
歐洲的玩具市場:2020年∼2024年 Toys Market in Europe 2020-2024
出版日期: 2020年02月19日內容資訊: 英文 120 Pages
簡介

歐洲的玩具市場在2020年∼2024年的預測期間內,預計將以5%的年複合成長率增長,達到80億2,000萬美元的規模。市場成長的主要因素有環保玩具的登場。此外營銷活動的增加將進一步推動市場增長。

關於本報告提供歐洲的玩具市場相關調查分析,提供市場規模及成長率,市場趨勢,推動市場要素,課題,市場機會驗證,再加上主要供應商等相關的系統性資訊。

目錄

摘要整理

  • 市場概況

市場形勢

  • 市場生態系統
  • 價值鏈分析

市場規模

  • 市場定義
  • 市場區隔分析
  • 市場規模:2019年
  • 市場預測:2019-2024年的預測

波特的五力分析

  • 波特的五力分析摘要
  • 買主談判力
  • 供應商談判力
  • 新加入廠商的威脅
  • 替代品的威脅
  • 對手的威脅
  • 市場情況

市場區隔:各產品

  • 市場區隔
  • 各產品比較:市場規模與預測2019-2024
  • 活動玩具及配件
  • 布娃娃及配件-
  • 室外及交通工具玩具
  • 遊戲及拼圖
  • 其他
  • 市場機會:各產品

市場區隔:各流通管道

  • 市場區隔
  • 各流通管道比較:市場規模與預測2019-2024
  • 專賣店
  • 電子零售業者
  • 大賣場
  • 百貨商店
  • 市場機會:各流通管道

客戶形勢

  • 概要

各地區形勢

  • 各地區市場區隔
  • 各地區比較:市場規模與預測2019-2024
  • 英國
  • 法國
  • 德國
  • 義大利
  • 其他
  • 市場機會:各地區

成長要素,課題,及趨勢

  • 市場成長要素
  • 交易量的成長要素-需求主導型成長
  • 交易量的成長要素-供給主導型成長
  • 交易量的成長要素-外部要素
  • 交易量的成長要素-需求轉移到鄰近市場
  • 價格上升要素-通貨膨脹
  • 價格成長要素-從低價格單位轉變到高價格單位
  • 市場課題
  • 市場趨勢

業者情勢

  • 概要
  • 業者情勢
  • 形勢的創新

供應商分析

  • 交易廠商
  • 供應商的市場定位
  • Atlas Games
  • Clementoni Spa
  • Goliath Games LLC
  • Hasbro Inc.
  • LEGO System AS
  • Mattel Inc.
  • Ravensburger AG
  • Thames & Kosmos
  • TAKARA TOMY
  • Vtech Holdings Ltd.

附錄

  • 報告的範圍
  • 美金的貨幣換算比率
  • 調查方法
  • 簡稱的清單

本網頁內容可能與最新版本有所差異。詳細情況請與我們聯繫。

目錄
Product Code: IRTNTR40573

Technavio has been monitoring the global toys market in europe and it is poised to grow by USD 8.02 bn during 2020-2024, progressing at a CAGR of 5% during the forecast period. Our reports on global toys market in europe provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current europe market scenario, latest trends and drivers, and the overall market environment. The market is driven by emergence of eco-friendly toys .In addition, increasing marketing initiatives is anticipated to boost the growth of the global toys market in europe as well.

Market Segmentation

Technavio's global toys market in europe is segmented as below:

Product:

  • Activity Toys And Accessories
  • Soft Toys And Accessories
  • Outdoor And Vehicle Toys
  • Games And Puzzles
  • Others.

Distribution Channel:

  • Specialty Stores
  • E-retailers
  • Hypermarkets
  • Department Stores

Geographic segmentation

  • UK
  • France
  • Germany
  • Italy
  • And Rest Of Europe

Key Trends for global toys market in europe growth

This study identifies increasing marketing initiatives as the prime reasons driving the global toys market in europe growth during the next few years.

Prominent vendors in global toys market in europe

We provide a detailed analysis of around 25 vendors operating in the global toys market in europe, including some of the vendors such as Atlas Games, Clementoni Spa, Goliath Games LLC, Hasbro Inc., LEGO System AS, Mattel Inc., Ravensburger AG, Thames & Kosmos, TOMY Co. Ltd. And Vtech Holdings Ltd .

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast an accurate market growth.

Table of Contents

Executive Summary

  • Market Overview

Market Landscape

  • Market ecosystem
  • Value chain analysis

Market Sizing

  • Market definition
  • Market segment analysis
  • Market size 2019
  • Market outlook: Forecast for 2019 - 2024

Five Forces Analysis

  • Five Forces Summary
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

Market Segmentation by Product

  • Market segments
  • Comparison by Product placement
  • Activity toys and accessories - Market size and forecast 2019-2024
  • Soft toys and accessories - Market size and forecast 2019-2024
  • Outdoor and vehicle toys - Market size and forecast 2019-2024
  • Games and puzzles - Market size and forecast 2019-2024
  • Others - Market size and forecast 2019-2024
  • Market opportunity by Product

Market Segmentation by Distribution channel

  • Market segments
  • Comparison by Distribution channel placement
  • Specialty stores - Market size and forecast 2019-2024
  • E-retailers - Market size and forecast 2019-2024
  • Hypermarkets - Market size and forecast 2019-2024
  • Department stores - Market size and forecast 2019-2024
  • Market opportunity by Distribution channel

Customer landscape

  • Overview

Geographic Landscape

  • Geographic segmentation
  • Geographic comparison
  • UK - Market size and forecast 2019-2024
  • France - Market size and forecast 2019-2024
  • Germany - Market size and forecast 2019-2024
  • Italy - Market size and forecast 2019-2024
  • Rest of Europe - Market size and forecast 2019-2024
  • Market opportunity by geography

Drivers, Challenges, and Trends

  • Market drivers
  • Volume driver - Demand led growth
  • Volume driver - Supply led growth
  • Volume driver - External factors
  • Volume driver - Demand shift in adjacent markets
  • Price driver - Inflation
  • Price driver - Shift from lower to higher-priced units
  • Market challenges
  • Market trends

Vendor Landscape

  • Overview
  • Vendor landscape
  • Landscape disruption

Vendor Analysis

  • Vendors covered
  • Market positioning of vendors
  • Atlas Games
  • Clementoni Spa
  • Goliath Games LLC
  • Hasbro Inc.
  • LEGO System AS
  • Mattel Inc.
  • Ravensburger AG
  • Thames & Kosmos
  • TOMY Co. Ltd.
  • Vtech Holdings Ltd.

Appendix

  • Scope of the report
  • Currency conversion rates for US$
  • Research methodology
  • List of abbreviations

List of Exhibits:

  • 1.Key Finding 1
  • 2.Key Finding 2
  • 3.Key Finding 3
  • 4.Key Finding 4
  • 5.Key Finding 5
  • 6.Key Finding 6
  • 7.Key Finding 7
  • 8.Market in focus
  • 9.Parent market
  • 10.Market characteristics
  • 11.Product / Service portfolio of key vendors included in the market definition
  • 12.Market segments
  • 13.Global - Market size and forecast 2019 - 2024 ($ billion)
  • 14.Global market: Year-over-year growth 2019 - 2024 (%)
  • 15.Five forces analysis 2019 & 2024
  • 16.Bargaining power of buyers
  • 17.Bargaining power of suppliers
  • 18.Threat of new entrants
  • 19.Threat of substitutes
  • 20.Threat of rivalry
  • 21.Market condition - Five forces 2019
  • 22.Product placement - Market share 2019-2024 (%)
  • 23.Comparison by Product placement
  • 24.Activity toys and accessories - Market size and forecast 2019-2024 ($ billion)
  • 25.Activity toys and accessories - Year-over-year growth 2019-2024 (%)
  • 26.Soft toys and accessories - Market size and forecast 2019-2024 ($ billion)
  • 27.Soft toys and accessories - Year-over-year growth 2019-2024 (%)
  • 28.Outdoor and vehicle toys - Market size and forecast 2019-2024 ($ billion)
  • 29.Outdoor and vehicle toys - Year-over-year growth 2019-2024 (%)
  • 30.Games and puzzles - Market size and forecast 2019-2024 ($ billion)
  • 31.Games and puzzles - Year-over-year growth 2019-2024 (%)
  • 32.Others - Market size and forecast 2019-2024 ($ billion)
  • 33.Others - Year-over-year growth 2019-2024 (%)
  • 34. Market opportunity by Product
  • 35.Distribution channel placement - Market share 2019-2024 (%)
  • 36.Comparison by Distribution channel placement
  • 37.Specialty stores - Market size and forecast 2019-2024 ($ billion)
  • 38.Specialty stores - Year-over-year growth 2019-2024 (%)
  • 39.E-retailers - Market size and forecast 2019-2024 ($ billion)
  • 40.E-retailers - Year-over-year growth 2019-2024 (%)
  • 41.Hypermarkets - Market size and forecast 2019-2024 ($ billion)
  • 42.Hypermarkets - Year-over-year growth 2019-2024 (%)
  • 43.Department stores - Market size and forecast 2019-2024 ($ billion)
  • 44.Department stores - Year-over-year growth 2019-2024 (%)
  • 45. Market opportunity by Distribution channel
  • 46.Customer landscape
  • 47.Market share by geography 2019-2024 (%)
  • 48.Geographic comparison
  • 49.UK - Market size and forecast 2019-2024 ($ billion)
  • 50.UK - Year-over-year growth 2019-2024 (%)
  • 51.France - Market size and forecast 2019-2024 ($ billion)
  • 52.France - Year-over-year growth 2019-2024 (%)
  • 53.Germany - Market size and forecast 2019-2024 ($ billion)
  • 54.Germany - Year-over-year growth 2019-2024 (%)
  • 55.Italy - Market size and forecast 2019-2024 ($ billion)
  • 56.Italy - Year-over-year growth 2019-2024 (%)
  • 57.Rest of Europe - Market size and forecast 2019-2024 ($ billion)
  • 58.Rest of Europe - Year-over-year growth 2019-2024 (%)
  • 59.Market opportunity by geography ($ billion)
  • 60.Impact of drivers
  • 61.Impact of challenges
  • 62.Landscape disruption
  • 63.Industry risks
  • 64.Vendors covered
  • 65.Market positioning of vendors
  • 66.Atlas Games - Overview (1/3)
  • 67.Atlas Games - Overview (2/3)
  • 68.Atlas Games - Overview (3/3)
  • 69.Atlas Games - Product and service
  • 70.Atlas Games - Key offerings
  • 71.Atlas Games - Key customers
  • 72.Atlas Games - Segment focus
  • 73.Clementoni Spa - Overview (1/3)
  • 74.Clementoni Spa - Overview (2/3)
  • 75.Clementoni Spa - Overview (3/3)
  • 76.Clementoni Spa - Product and service
  • 77.Clementoni Spa - Key offerings
  • 78.Clementoni Spa - Key customers
  • 79.Clementoni Spa - Segment focus
  • 80.Goliath Games LLC - Overview (1/3)
  • 81.Goliath Games LLC - Overview (2/3)
  • 82.Goliath Games LLC - Overview (3/3)
  • 83.Goliath Games LLC - Product and service
  • 84.Goliath Games LLC - Key offerings
  • 85.Goliath Games LLC - Key customers
  • 86.Goliath Games LLC - Segment focus
  • 87.Hasbro Inc. - Overview (1/3)
  • 88.Hasbro Inc. - Overview (2/3)
  • 89.Hasbro Inc. - Overview (3/3)
  • 90.Hasbro Inc. - Business segments
  • 91.Hasbro Inc. - Key offerings
  • 92.Hasbro Inc. - Key customers
  • 93.Hasbro Inc. - Segment focus
  • 94.LEGO System AS - Overview (1/3)
  • 95.LEGO System AS - Overview (2/3)
  • 96.LEGO System AS - Overview (3/3)
  • 97.LEGO System AS - Business segments
  • 98.LEGO System AS - Key offerings
  • 99.LEGO System AS - Key customers
  • 100.LEGO System AS - Segment focus
  • 101.Mattel Inc. - Overview (1/3)
  • 102.Mattel Inc. - Overview (2/3)
  • 103.Mattel Inc. - Overview (3/3)
  • 104.Mattel Inc. - Business segments
  • 105.Mattel Inc. - Key offerings
  • 106.Mattel Inc. - Key customers
  • 107.Mattel Inc. - Segment focus
  • 108.Ravensburger AG - Overview (1/3)
  • 109.Ravensburger AG - Overview (2/3)
  • 110.Ravensburger AG - Overview (3/3)
  • 111.Ravensburger AG - Business segments
  • 112.Ravensburger AG - Key offerings
  • 113.Ravensburger AG - Key customers
  • 114.Ravensburger AG - Segment focus
  • 115.Thames & Kosmos - Overview (1/3)
  • 116.Thames & Kosmos - Overview (2/3)
  • 117.Thames & Kosmos - Overview (3/3)
  • 118.Thames & Kosmos - Product and service
  • 119.Thames & Kosmos - Key offerings
  • 120.Thames & Kosmos - Key customers
  • 121.Thames & Kosmos - Segment focus
  • 122.TOMY Co. Ltd. - Overview (1/3)
  • 123.TOMY Co. Ltd. - Overview (2/3)
  • 124.TOMY Co. Ltd. - Overview (3/3)
  • 125.TOMY Co. Ltd. - Business segments
  • 126.TOMY Co. Ltd. - Key offerings
  • 127.TOMY Co. Ltd. - Key customers
  • 128.TOMY Co. Ltd. - Segment focus
  • 129.Vtech Holdings Ltd. - Overview (1/3)
  • 130.Vtech Holdings Ltd. - Overview (2/3)
  • 131.Vtech Holdings Ltd. - Overview (3/3)
  • 132.Vtech Holdings Ltd. - Business segments
  • 133.Vtech Holdings Ltd. - Key offerings
  • 134.Vtech Holdings Ltd. - Key customers
  • 135.Vtech Holdings Ltd. - Segment focus
  • 136.Currency conversion rates for US$
  • 137.Research Methodology
  • 138.Validation techniques employed for market sizing
  • 139.Information sources
  • 140.List of abbreviations