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市場調查報告書

全球遊戲週邊市場2020-2024

Global Gaming Peripheral Market 2020-2024

出版商 TechNavio (Infiniti Research Ltd.) 商品編碼 345168
出版日期 內容資訊 英文 120 Pages
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價格
全球遊戲週邊市場2020-2024 Global Gaming Peripheral Market 2020-2024
出版日期: 2020年05月06日內容資訊: 英文 120 Pages
簡介

全球遊戲用週邊設備市場在2020年∼2024年的預測期間內,預計將以6%的年複合成長率推移,並成長到27億5,317萬美元的規模。e-運動愈來愈受歡迎,是市場主要的成長要素。

本報告提供全球遊戲用週邊設備市場相關調查分析,提供市場規模及成長率,市場趨勢,推動市場要素,課題,市場機會驗證,再加上主要供應商等相關的系統性資訊。

目錄

摘要整理

市場形勢

市場規模

  • 市場定義
  • 市場區隔分析
  • 2019年的市場規模
  • 市場預測:從2019年∼2024年的預測

波特的五力分析

各技術市場區隔

  • 市場區隔
  • 各技術比較
  • 有線-市場規模與預測2019-2024
  • 無線-市場規模與預測2019-2024
  • 各技術的市場機會

各類型市場區隔

  • 市場區隔
  • 各類型比較
  • 控制器-市場規模與預測2019-2024
  • 頭戴式耳機(頭戴裝置)-市場規模與預測2019-2024
  • 鍵盤-市場規模與預測2019-2024
  • 鼠標-市場規模與預測2019-2024
  • 鼠標墊-市場規模與預測2019-2024
  • 各類型的市場機會

客戶形勢

  • 概要

各地區形勢

  • 各地區市場區隔
  • 各地區比較
  • 北美 -市場規模與預測2019-2024
  • 亞太地區-2019-2024市場規模與預測
  • 歐洲-市場規模與預測2019-2024
  • 南美-市場規模與預測2019-2024
  • 中東·非洲地區-市場規模與預測2019-2024
  • 主要國家
  • 各地區的市場機會

成長要素,課題,及趨勢

  • 市場成長要素
  • 市場課題
  • 市場趨勢

業者情勢

  • 概要
  • 形勢的創新

供應商分析

  • 交易廠商
  • 供應商的市場定位
  • Corsair Components Inc.
  • GN Store Nord AS
  • Kingston Technology Co. Inc.
  • Logitech International SA
  • Microsoft Corp.
  • Razer Inc.
  • Sennheiser electronic GmbH & Co. KG
  • SONY
  • SteelSeries ApS
  • Turtle Beach Corp.

附錄

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目錄
Product Code: IRTNTR43394

Technavio has been monitoring the gaming peripheral market and it is poised to grow by USD 2753.17 mn during 2020-2024 progressing at a CAGR of 6% during the forecast period. Our reports on gaming peripheral market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, the latest trends and drivers, and the overall market environment. The market is driven by the rising popularity of e-sports.

The gaming peripheral market analysis includes technology segment and geographic landscape.

Technavio's ‘ gaming peripheral market ’ is segmented as below:

By Technology:

  • Wired
  • Wireless

By Geographic Landscape:

  • North America
  • APAC
  • Europe
  • South America
  • MEA

This study identifies the increasing emergence of haptics gaming peripherals as one of the prime reasons driving the gaming peripheral market growth during the next few years.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our gaming peripheral market covers the following areas:

  • Gaming peripheral market sizing
  • Gaming peripheral market forecast
  • Gaming peripheral market industry analysis

Technavio's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading gaming peripheral market vendors that include Corsair Components Inc., GN Store Nord AS, Kingston Technology Co. Inc., Logitech International SA, Microsoft Corp., Razer Inc., Sennheiser electronic GmbH & Co. KG, Sony Corp., SteelSeries ApS, and Turtle Beach Corp. Also, the gaming peripheral market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage on all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast an accurate market growth.

Table of Contents

Executive Summary

  • Market Overview

Market Landscape

  • Market ecosystem
  • Value chain analysis

Market Sizing

  • Market definition
  • Market segment analysis
  • Market size 2019
  • Market outlook: Forecast for 2019 - 2024

Five Forces Analysis

  • Five forces summary
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

Market Segmentation by Technology

  • Market segments
  • Comparison by Technology
  • Wired - Market size and forecast 2019-2024
  • Wireless - Market size and forecast 2019-2024
  • Market opportunity by Technology

Market Segmentation by Type

  • Market segments
  • Comparison by Type
  • Controllers - Market size and forecast 2019-2024
  • Headsets - Market size and forecast 2019-2024
  • Keyboards - Market size and forecast 2019-2024
  • Mice - Market size and forecast 2019-2024
  • Mouse pads - Market size and forecast 2019-2024
  • Market opportunity by Type

Customer landscape

  • Overview

Geographic Landscape

  • Geographic segmentation
  • Geographic comparison
  • North America - Market size and forecast 2019-2024
  • APAC - Market size and forecast 2019-2024
  • Europe - Market size and forecast 2019-2024
  • South America - Market size and forecast 2019-2024
  • MEA - Market size and forecast 2019-2024
  • Key leading countries
  • Market opportunity by geography
  • Market drivers
  • Market challenges
  • Market trends

Vendor Landscape

  • Overview
  • Landscape disruption

Vendor Analysis

  • Vendors covered
  • Market positioning of vendors
  • Corsair Components Inc.
  • GN Store Nord AS
  • Kingston Technology Co. Inc.
  • Logitech International SA
  • Microsoft Corp.
  • Razer Inc.
  • Sennheiser electronic GmbH & Co. KG
  • Sony Corp.
  • SteelSeries ApS
  • Turtle Beach Corp.

Appendix

  • Scope of the report
  • Currency conversion rates for US$
  • Research methodology
  • List of abbreviations

Exhibit

  • 1: Key Finding 1
  • 2: Key Finding 2
  • 3: Key Finding 3
  • 4: Key Finding 5
  • 5: Key Finding 6
  • 6: Key Finding 7
  • 7: Key Finding 8
  • 8: Key Finding 9
  • 9: Parent market
  • 10: Market characteristics
  • 11: Offerings of vendors included in the market definition
  • 12: Market segments
  • 13: Global - Market size and forecast 2019 - 2024 ($ million)
  • 14: Global market: Year-over-year growth 2019 - 2024 (%)
  • 15: Five forces analysis 2019 & 2024
  • 16: Bargaining power of buyers
  • 17: Bargaining power of suppliers
  • 18: Threat of new entrants
  • 19: Threat of substitutes
  • 20: Threat of rivalry
  • 21: Market condition - Five forces 2019
  • 22: Technology - Market share 2019-2024 (%)
  • 23: Comparison by Technology
  • 24: Wired - Market size and forecast 2019-2024 ($ million)
  • 25: Wired - Year-over-year growth 2019-2024 (%)
  • 26: Wireless - Market size and forecast 2019-2024 ($ million)
  • 27: Wireless - Year-over-year growth 2019-2024 (%)
  • 28: Market opportunity by Technology
  • 29: Type - Market share 2019-2024 (%)
  • 30: Comparison by Type
  • 31: Controllers - Market size and forecast 2019-2024 ($ million)
  • 32: Controllers - Year-over-year growth 2019-2024 (%)
  • 33: Headsets - Market size and forecast 2019-2024 ($ million)
  • 34: Headsets - Year-over-year growth 2019-2024 (%)
  • 35: Keyboards - Market size and forecast 2019-2024 ($ million)
  • 36: Keyboards - Year-over-year growth 2019-2024 (%)
  • 37: Gaming mice - Market size and forecast 2019-2024 ($ million)
  • 38: Gaming mice - Year-over-year growth 2019-2024 (%)
  • 39: Mouse pads - Market size and forecast 2019-2024 ($ million)
  • 40: Mouse pads - Year-over-year growth 2019-2024 (%)
  • 41: Market opportunity by Type
  • 42: Customer landscape
  • 43: Market share by geography 2019-2024 (%)
  • 44: Geographic comparison
  • 45: North America - Market size and forecast 2019-2024 ($ million)
  • 46: North America - Year-over-year growth 2019-2024 (%)
  • 47: APAC - Market size and forecast 2019-2024 ($ million)
  • 48: APAC - Year-over-year growth 2019-2024 (%)
  • 49: Europe - Market size and forecast 2019-2024 ($ million)
  • 50: Europe - Year-over-year growth 2019-2024 (%)
  • 51: South America - Market size and forecast 2019-2024 ($ million)
  • 52: South America - Year-over-year growth 2019-2024 (%)
  • 53: MEA - Market size and forecast 2019-2024 ($ million)
  • 54: MEA - Year-over-year growth 2019-2024 (%)
  • 55: Key leading countries
  • 56: Market opportunity by geography ($ million)
  • 57: Market share by geography 2019-2024 (%)
  • 58: Geographic comparison
  • 59: Impact of drivers and challenges
  • 60: Vendor landscape
  • 61: Landscape disruption
  • 62: Industry risks
  • 63: Vendors covered
  • 64: Market positioning of vendors
  • 65: Corsair Components Inc. - Overview
  • 66: Corsair Components Inc. - Product and service
  • 67: Corsair Components Inc. - Key offerings
  • 68: Corsair Components Inc. - Key customers
  • 69: Corsair Components Inc. - Segment focus
  • 70: GN Store Nord AS - Overview
  • 71: GN Store Nord AS - Business segments
  • 72: GN Store Nord AS - Key offerings
  • 73: GN Store Nord AS - Key customers
  • 74: GN Store Nord AS - Segment focus
  • 75: Kingston Technology Co. Inc. - Overview
  • 76: Kingston Technology Co. Inc. - Product and service
  • 77: Kingston Technology Co. Inc. - Key offerings
  • 78: Kingston Technology Co. Inc. - Key customers
  • 79: Kingston Technology Co. Inc. - Segment focus
  • 80: Logitech International SA - Overview
  • 81: Logitech International SA - Business segments
  • 82: Logitech International SA - Key offerings
  • 83: Logitech International SA - Key customers
  • 84: Logitech International SA - Segment focus
  • 85: Microsoft Corp. - Overview
  • 86: Microsoft Corp. - Business segments
  • 87: Microsoft Corp. - Key offerings
  • 88: Microsoft Corp. - Key customers
  • 89: Microsoft Corp. - Segment focus
  • 90: Razer Inc. - Overview
  • 91: Razer Inc. - Business segments
  • 92: Razer Inc. - Key offerings
  • 93: Razer Inc. - Key customers
  • 94: Razer Inc. - Segment focus
  • 95: Sennheiser electronic GmbH & Co. KG - Overview
  • 96: Sennheiser electronic GmbH & Co. KG - Product and service
  • 97: Sennheiser electronic GmbH & Co. KG - Key offerings
  • 98: Sennheiser electronic GmbH & Co. KG - Key customers
  • 99: Sennheiser electronic GmbH & Co. KG - Segment focus
  • 100: Sony Corp. - Overview
  • 101: Sony Corp. - Business segments
  • 102: Sony Corp. - Key offerings
  • 103: Sony Corp. - Key customers
  • 104: Sony Corp. - Segment focus
  • 105: SteelSeries ApS - Overview
  • 106: SteelSeries ApS - Product and service
  • 107: SteelSeries ApS - Key offerings
  • 108: SteelSeries ApS - Key customers
  • 109: SteelSeries ApS - Segment focus
  • 110: Turtle Beach Corp. - Overview
  • 111: Turtle Beach Corp. - Business segments
  • 112: Turtle Beach Corp. - Key offerings
  • 113: Turtle Beach Corp. - Key customers
  • 114: Turtle Beach Corp. - Segment focus
  • 115: Currency conversion rates for US$
  • 116: Research Methodology
  • 117: Validation techniques employed for market sizing
  • 118: Information sources
  • 119: List of abbreviations