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市場調查報告書

雲端遊戲的全球市場:2020年∼2024年

Cloud Gaming Market by Platform, Type, and Geography - Forecast and Analysis 2020-2024

出版商 TechNavio (Infiniti Research Ltd.) 商品編碼 328058
出版日期 內容資訊 英文 158 Pages
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雲端遊戲的全球市場:2020年∼2024年 Cloud Gaming Market by Platform, Type, and Geography - Forecast and Analysis 2020-2024
出版日期: 2019年12月27日內容資訊: 英文 158 Pages
簡介

全球雲端遊戲市場在2020年∼2024年的預測期間內,預計將以29%的年複合成長率成長,達到27億5,000萬美元的規模。該市場,由於成本降低與迅速入門兒促進成長。再加上技術性的進步預計推動市場成長。

本報告提供全球雲端遊戲市場相關調查分析,市場規模及成長率,市場趨勢,市場的推動要素與課題,市場機會驗證,再加上主要供應商等相關的系統性資訊。

目錄

第1章 摘要整理

第2章 調查範圍

  • 序文
  • 美金的貨幣換算比率

第3章 市場情形

  • 市場生態系統
  • 市場特徵
  • 價值鏈分析
  • 市場區隔分析

第4章 市場規模

  • 市場定義
  • 市場規模(2019年)
  • 市場規模及預測(2019年∼2024年)
  • 市場預測

第5章 波特的五力分析

  • 買主談判力
  • 供應商談判力
  • 新加入廠商的威脅
  • 替代品的威脅
  • 對手的威脅
  • 市場情況

第6章 市場區隔化:各平台

  • 市場區隔:各平台
  • 各平台比較:市場規模及預測(2019年∼2024年)
  • 遊戲主機
  • 運算設備
  • 智慧電視
  • 行動裝置
  • 市場機會:各平台

第7章 客戶形勢

第8章 市場區隔:各類型

  • 市場區隔:各類型
  • 各類型比較:市場規模及預測(2019年∼2024年)
  • 影音串流
  • 文件串流
  • 市場機會:各類型

第9章 各地區形勢

  • 各地區市場區隔
  • 各地區比較:市場規模及預測(2019年∼2024年)
  • 北美
  • 亞太地區
  • 歐洲
  • 南美
  • 中東、非洲地區
  • 主要國家
  • 市場機會

第10章 決策架構

第11章 成長要素與課題

  • 市場成長要素
  • 市場課題

第12章 市場趨勢

  • e運動比賽的人氣
  • 5G的出現
  • 技術的進步
  • 策略性聯盟的增加

第13章 業者情勢

  • 概要
  • 創造性破壞狀況
  • 競爭方案

第14章 供應商分析

  • 交易廠商
  • 供應商分類
  • 供應商的市場定位
  • Alphabet Inc.
  • Apple Inc.
  • International Business Machines Corp.
  • LiquidSky Software Inc.
  • Microsoft Corp.
  • NVIDIA Corp.
  • PLAYGIGA SL
  • Samsung Electronics Co. Ltd.
  • SONY
  • Ubitus Inc.

第15章 附錄

  • 調查方法
  • 簡稱的清單
  • 供應商的市場定位定義

第16章 關於TECHNAVIO

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目錄
Product Code: IRTNTR40768

Technavio has been monitoring the global cloud gaming market and it is poised to grow by USD2.75 bn during 2020-2024, progressing at a CAGR of 29% during the forecast period. Our reports on cloud gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by cost savings and quick onboarding. In addition, technological advances is anticipated to boost the growth of the cloud gaming market as well.

Market Segmentation

Technavio's global cloud gaming market is segmented as below:

Platform

  • Gaming consoles
  • Computing devices
  • Smart TVs
  • Mobile devices

Type

  • Video streaming
  • File streaming

Geographic segmentation

  • North America
  • APAC
  • Europe
  • South America
  • MEA

Key Trends for cloud gaming market growth

This study identifies technological advances as the prime reasons driving the cloud gaming market growth during the next few years.

Prominent vendors in cloud gaming market

We provide a detailed analysis of around 25 vendors operating in the cloud gaming market, including some of the vendors such as Alphabet Inc., Apple Inc., International Business Machines Corp., LiquidSky Software Inc., Microsoft Corp., NVIDIA Corp., PLAYGIGA SL, Samsung Electronics Co. Ltd., Sony Corp. and Ubitus Inc.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast an accurate market growth.

TABLE OF CONTENTS

PART 01: EXECUTIVE SUMMARY

PART 02: SCOPE OF THE REPORT

  • 2.1 Preface
  • 2.2 Currency conversion rates for US$

PART 03: MARKET LANDSCAPE

  • Market ecosystem
  • Market characteristics
  • Value chain analysis
  • Market segmentation analysis

PART 04: MARKET SIZING

  • Market definition
  • Market sizing 2019
  • Market size and forecast 2019-2024
  • Market outlook

PART 05: FIVE FORCES ANALYSIS

  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

PART 06: MARKET SEGMENTATION BY PLATFORM

  • Market segmentation by platform
  • Comparison by platform
  • Gaming consoles - Market size and forecast 2019-2024
  • Computing devices - Market size and forecast 2019-2024
  • Smart TVs - Market size and forecast 2019-2024
  • Mobile devices - Market size and forecast 2019-2024
  • Market opportunity by platform

PART 07: CUSTOMER LANDSCAPE

PART 08: MARKET SEGMENTATION BY TYPE

  • Market segmentation by type
  • Comparison by type
  • Video streaming - Market size and forecast 2019-2024
  • File streaming - Market size and forecast 2019-2024
  • Market opportunity by type

PART 09: GEOGRAPHIC LANDSCAPE

  • Geographic segmentation
  • Geographic comparison
  • North America - Market size and forecast 2019-2024
  • APAC - Market size and forecast 2019-2024
  • Europe - Market size and forecast 2019-2024
  • South America - Market size and forecast 2019-2024
  • MEA - Market size and forecast 2019-2024
  • Key leading countries
  • Market opportunity

PART 10: DECISION FRAMEWORK

PART 11: DRIVERS AND CHALLENGES

  • Market drivers
  • Market challenges

PART 12: MARKET TRENDS

  • Popularity of eSports tournaments
  • Advent of 5G
  • Technological advances
  • Increasing number of strategic alliances

PART 13: VENDOR LANDSCAPE

  • Overview
  • Landscape disruption
  • Competitive scenario

PART 14: VENDOR ANALYSIS

  • Vendors covered
  • Vendor classification
  • Market positioning of vendors
  • Alphabet Inc.
  • Apple Inc.
  • International Business Machines Corp.
  • LiquidSky Software Inc.
  • Microsoft Corp.
  • NVIDIA Corp.
  • PLAYGIGA SL
  • Samsung Electronics Co. Ltd.
  • Sony Corp.
  • Ubitus Inc.

PART 15: APPENDIX

  • Research methodology
  • List of abbreviations
  • Definition of market positioning of vendors

PART 16: EXPLORE TECHNAVIO

  • Exhibit 01: Global interactive home entertainment market
  • Exhibit 02: Segments of global interactive home entertainment market
  • Exhibit 03: Market characteristics
  • Exhibit 04: Market segments
  • Exhibit 06: Market definition - Inclusions and exclusions checklist
  • Exhibit 07: Market size 2019
  • Exhibit 08: Global market: Size and forecast 2019-2024 ($ millions)
  • Exhibit 09: Internet users by geography in 2018 (%)
  • Exhibit 10: Global market: Year-over-year growth 2020-2024 (%)
  • Exhibit 11: Five forces analysis 2019
  • Exhibit 12: Five forces analysis 2024
  • Exhibit 13: Bargaining power of buyers
  • Exhibit 14: Bargaining power of suppliers
  • Exhibit 15: Threat of new entrants
  • Exhibit 16: Threat of substitutes
  • Exhibit 17: Threat of rivalry
  • Exhibit 18: Market condition - Five forces 2019
  • Exhibit 19: Platform - Market share 2019-2024 (%)
  • Exhibit 20: Comparison by platform
  • Exhibit 21: Gaming consoles - Market size and forecast 2019-2024 ($ millions)
  • Exhibit 22: Gaming consoles - Year-over-year growth 2020-2024 (%)
  • Exhibit 23: Year-on-year global PC gaming market growth (%)
  • Exhibit 24: Computing devices - Market size and forecast 2019-2024 ($ millions)
  • Exhibit 25: Computing devices - Year-over-year growth 2020-2024 (%)
  • Exhibit 26: Smart TVs - Market size and forecast 2019-2024 ($ millions)
  • Exhibit 27: Smart TVs - Year-over-year growth 2020-2024 (%)
  • Exhibit 28: Global smartphones market - Market size and forecast 2017-2022 (million units)
  • Exhibit 29: Mobile devices - Market size and forecast 2019-2024 ($ millions)
  • Exhibit 30: Mobile devices - Year-over-year growth 2020-2024 (%)
  • Exhibit 31: Market opportunity by platform
  • Exhibit 32: Customer landscape
  • Exhibit 33: Type - Market share 2019-2024 (%)
  • Exhibit 34: Comparison by type
  • Exhibit 35: Video streaming - Market size and forecast 2019-2024 ($ millions)
  • Exhibit 36: Video streaming - Year-over-year growth 2020-2024 (%)
  • Exhibit 37: File streaming - Market size and forecast 2019-2024 ($ millions)
  • Exhibit 38: File streaming - Year-over-year growth 2020-2024 (%)
  • Exhibit 39: Market opportunity by type
  • Exhibit 40: Market share by geography 2019-2024 (%)
  • Exhibit 41: Geographic comparison
  • Exhibit 42: North America - Market size and forecast 2019-2024 ($ millions)
  • Exhibit 43: North America - Year-over-year growth 2020-2024 (%)
  • Exhibit 44: APAC - Market size and forecast 2019-2024 ($ millions)
  • Exhibit 45: APAC - Year-over-year growth 2020-2024 (%)
  • Exhibit 46: Europe - Market size and forecast 2019-2024 ($ millions)
  • Exhibit 47: Europe - Year-over-year growth 2020-2024 (%)
  • Exhibit 48: South America - Market size and forecast 2019-2024 ($ millions)
  • Exhibit 49: South America - Year-over-year growth 2020-2024 (%)
  • Exhibit 50: MEA - Market size and forecast 2019-2024 ($ millions)
  • Exhibit 51: MEA - Year-over-year growth 2020-2024 (%)
  • Exhibit 52: Key leading countries
  • Exhibit 53: Market opportunity
  • Exhibit 54: Impact of drivers and challenges
  • Exhibit 55: Vendor landscape
  • Exhibit 56: Landscape disruption
  • Exhibit 57: Vendors covered
  • Exhibit 58: Vendor classification
  • Exhibit 59: Market positioning of vendors
  • Exhibit 60: Alphabet Inc. - Vendor overview
  • Exhibit 61: Alphabet Inc. - Business segments
  • Exhibit 62: Alphabet Inc. - Organizational developments
  • Exhibit 63: Alphabet Inc. - Geographic focus
  • Exhibit 64: Alphabet Inc. - Segment focus
  • Exhibit 65: Alphabet Inc. - Key offerings
  • Exhibit 66: Apple Inc. - Vendor overview
  • Exhibit 67: Apple Inc. - Business segments
  • Exhibit 68: Apple Inc. - Organizational developments
  • Exhibit 69: Apple Inc. - Geographic focus
  • Exhibit 70: Apple Inc. - Segment focus
  • Exhibit 71: Apple Inc. - Key offerings
  • Exhibit 72: International Business Machines Corp. - Vendor overview
  • Exhibit 73: International Business Machines Corp. - Business segments
  • Exhibit 74: International Business Machines Corp. - Organizational developments
  • Exhibit 75: International Business Machines Corp. - Geographic focus
  • Exhibit 76: International Business Machines Corp. - Segment focus
  • Exhibit 77: International Business Machines Corp. - Key offerings
  • Exhibit 78: LiquidSky Software Inc. - Vendor overview
  • Exhibit 79: LiquidSky Software Inc. - Business segments
  • Exhibit 80: LiquidSky Software Inc. - Organizational developments
  • Exhibit 81: LiquidSky Software Inc. - Key offerings
  • Exhibit 82: Microsoft Corp. - Vendor overview
  • Exhibit 83: Microsoft Corp. - Business segments
  • Exhibit 84: Microsoft Corp. - Organizational developments
  • Exhibit 85: Microsoft Corp. - Geographic focus
  • Exhibit 86: Microsoft Corp. - Segment focus
  • Exhibit 87: Microsoft Corp. - Key offerings
  • Exhibit 88: NVIDIA Corp. - Vendor overview
  • Exhibit 89: NVIDIA Corp. - Business segments
  • Exhibit 90: NVIDIA Corp. - Organizational developments
  • Exhibit 91: NVIDIA Corp. - Geographic focus
  • Exhibit 92: NVIDIA Corp. - Segment focus
  • Exhibit 93: NVIDIA Corp. - Key offerings
  • Exhibit 94: PLAYGIGA SL - Vendor overview
  • Exhibit 95: PLAYGIGA SL - Business segments
  • Exhibit 96: PLAYGIGA SL - Organizational developments
  • Exhibit 97: PLAYGIGA SL - Key offerings
  • Exhibit 98: Samsung Electronics Co. Ltd. - Vendor overview
  • Exhibit 99: Samsung Electronics Co. Ltd. - Business segments
  • Exhibit 100: Samsung Electronics Co. Ltd. - Organizational developments
  • Exhibit 101: Samsung Electronics Co. Ltd. - Geographic focus
  • Exhibit 102: Samsung Electronics Co. Ltd. - Segment focus
  • Exhibit 103: Samsung Electronics Co. Ltd. - Key offerings
  • Exhibit 104: Sony Corp. - Vendor overview
  • Exhibit 105: Sony Corp. - Business segments
  • Exhibit 106: Sony Corp. - Organizational developments
  • Exhibit 107: Sony Corp. - Geographic focus
  • Exhibit 108: Sony Corp. - Segment focus
  • Exhibit 109: Sony Corp. - Key offerings
  • Exhibit 110: Ubitus Inc. - Vendor overview
  • Exhibit 111: Ubitus Inc. - Business segments
  • Exhibit 112: Ubitus Inc. - Organizational developments
  • Exhibit 113: Ubitus Inc. - Key offerings
  • Exhibit 114: Validation techniques employed for market sizing
  • Exhibit 115: Definition of market positioning of vendors