MMO (大規模許多人同時參加型線上) 遊戲的全球市場:2018年∼2022年
Global MMO Games Market 2018-2022
|出版商||TechNavio (Infiniti Research Ltd.)||商品編碼||304297|
|出版日期||內容資訊||英文 115 Pages
|MMO (大規模許多人同時參加型線上) 遊戲的全球市場:2018年∼2022年 Global MMO Games Market 2018-2022|
|出版日期: 2018年11月13日||內容資訊: 英文 115 Pages||
The growing popularity of digital content is driving the online gaming industry. Digital contents can be downloaded once and be played across PC and X box One multiple times. This is resulting in an increased number of players. Technavio's analysts have predicted that the global MMO games market will register a CAGR of 8% by 2022.
The popularity of many MMO games with in-app purchases is increasing among gamers. The convenience of switching to various payment options such as VISA, MasterCard, and others as per convenience attracts these buyers.
The increased cost of latest MMO game applications compel gamers to opt for substitutes such as freeware mobile game applications.
For the detailed list of factors that will drive and challenge the growth of the global MMO games market during 2018-2022, view our report.
The market appears to be concentrated due to the presence of a few companies. Factors such as the availability of several payment services and growing popularity of digital content, will provide considerable growth opportunities to MMO games market vendors. Activision Blizzard, Electronic Arts, NetEase Games, Tencent, and Valve are some of the major companies covered in this report.