2024-2028年元元宇宙全球娛樂市場
市場調查報告書
商品編碼
1398146

2024-2028年元元宇宙全球娛樂市場

Global Metaverse in Entertainment Market 2024-2028

出版日期: | 出版商: TechNavio | 英文 171 Pages | 訂單完成後即時交付

價格

概述

2023-2028 年,元宇宙娛樂市場規模預估為 317.6 億美元,預測期內複合年成長率為 8.2%。

本報告對娛樂市場中的元宇宙進行了全面分析,包括市場規模、預測、趨勢、成長動力以及涵蓋約 25 家供應商的供應商分析。

它提供了對當前市場狀況、最新趨勢和促進因素以及整體市場環境的最新分析。 VR 遊戲意識的提高、個人擴大採用 AR VR 遊戲以及消費者在虛擬音樂會、活動等方面的支出增加,推動了市場的發展。

市場範圍
基準年 2023年
結束年份 2028年
預測期 2024-2028
成長動力 加速度
2024年與前一年同期比較 5.97%
複合年成長率 8.2%
增量 317.6億美元

研究指出,不斷增加的收購和合作是未來幾年推動元宇宙娛樂市場成長的關鍵因素之一。此外,虛擬主題樂園的普及和消費者對線上遊戲的日益採用預計將帶來巨大的市場需求。

目錄

第1章執行摘要

  • 市場概況

第2章 市場形勢

  • 市場生態系統

第3章 市場規模

  • 市場定義
  • 細分市場分析
  • 2023 年市場規模
  • 2023-2028年市場展望

第4章 市場規模實績

  • 2018-2022年元元宇宙全球娛樂市場
  • 2018-2022 年最終用戶細分分析
  • 2018-2022 年零件細分市場分析
  • 2018-2022 年區域細分分析
  • 2018-2022 年國家細分分析

第5章五五力分析

  • 五力摘要
  • 買方議價能力
  • 供應商的議價能力
  • 新進入者的威脅
  • 替代品的威脅
  • 競爭威脅
  • 市場狀況

第 6 章市場區隔:按最終用戶

  • 細分市場
  • 比較:按最終用戶
  • 電影製作:2023-2028 年市場規模及預測
  • 音樂唱片公司:2023-2028 年市場規模與預測
  • OTT 平台:2023-2028 年市場規模與預測
  • 電視廣播廣播公司:2023-2028年市場規模與預測
  • 其他:2023-2028年市場規模與預測
  • 市場機會:依最終用戶分類

第7章市場區隔:按組成部分

  • 細分市場
  • 比較:逐個組件
  • 硬體:2023-2028 年市場規模與預測
  • 軟體:2023-2028 年市場規模與預測
  • 服務:2023-2028 年市場規模與預測
  • 市場機會:按組成部分

第8章 客戶形勢

  • 客戶形勢概覽

第9章 地區形勢

  • 區域細分
  • 區域比較
  • 北美:2023-2028 年市場規模與預測
  • 歐洲:2023-2028 年市場規模與預測
  • 亞太地區:2023-2028 年市場規模與預測
  • 南美洲:2023-2028年市場規模與預測
  • 中東和非洲:2023-2028 年市場規模與預測
  • 美國:2023-2028 年市場規模與預測
  • 英國:2023-2028 年市場規模與預測
  • 中國:2023-2028年市場規模及預測
  • 加拿大:2023-2028 年市場規模與預測
  • 德國:2023-2028 年市場規模與預測
  • 市場機會:依地區形勢

第 10 章 促進因素、挑戰與趨勢

  • 市場促進因素
  • 市場挑戰
  • 促進因素和挑戰的影響
  • 市場趨勢

第11章 供應商形勢

  • 概述
  • 供應商形勢
  • 混亂的情況
  • 產業風險

第12章供應商分析

  • 交易廠商
  • 供應商市場定位
  • Animoca Brands Corp. Ltd.
  • BATTLE INFINITY
  • Decentraland Foundation
  • Epic Games Inc.
  • Gamefam Inc.
  • Hungama Digital Media Entertainment Pvt. Ltd.
  • HYTOPIA
  • Meta Platforms Inc.
  • Niantic Inc.
  • NVIDIA Corp.
  • OverActive Media Corp.
  • Qualcomm Inc.
  • Queppelin
  • Roblox Corp.
  • Scuti.AI LLC

第13章附錄

Product Code: IRTNTR73411

Abstract

The metaverse in entertainment market is forecasted to grow by USD 31.76 bn during 2023-2028, accelerating at a CAGR of 8.2% during the forecast period. The report on the metaverse in the entertainment market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by growing awareness of VR gaming, growing adoption of AR VR gaming by individuals, and rising consumer spending across virtual concerts, events, and others.

Market Scope
Base Year2023
End Year2028
Series Year2024-2028
Growth MomentumAccelerate
YOY 20245.97%
CAGR8.2%
Incremental Value$31.76bn

Technavio's metaverse in entertainment market is segmented as below:

By End-user

  • Film production
  • Music labels
  • OTT platforms
  • Television broadcasters
  • Others

By Component

  • Hardware
  • Software
  • Services

By Geographical Landscape

  • North America
  • Europe
  • APAC
  • South America
  • Middle East and Africa

This study identifies the growing number of acquisitions and partnerships as one of the prime reasons driving the metaverse in entertainment market growth during the next few years. Also, growing traction of virtual theme parks and rising consumer adoption of online gaming will lead to sizable demand in the market.

The report on the metaverse in entertainment market covers the following areas:

  • Metaverse in entertainment market sizing
  • Metaverse in entertainment market forecast
  • Metaverse in entertainment market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading metaverse in entertainment market vendors that include BATTLE INFINITY, Decentraland Foundation, Epic Games Inc., Gamefam Inc., Hungama Digital Media Entertainment Pvt. Ltd., HYTOPIA, Meta Platforms Inc., Niantic Inc., NVIDIA Corp., OverActive Media Corp., Qualcomm Inc., Ristband, Inc., Roblox Corp., Scuti.AI LLC, Sky Mavis, SportsIcon Inc., Tencent Holdings Ltd., Zilliqa Research Pte. Ltd., Animoca Brands Corp. Ltd., and Queppelin. Also, the metaverse in entertainment market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
  • Exhibit 01: Executive Summary - Chart on Market Overview
  • Exhibit 02: Executive Summary - Data Table on Market Overview
  • Exhibit 03: Executive Summary - Chart on Global Market Characteristics
  • Exhibit 04: Executive Summary - Chart on Market By Geographical Landscape
  • Exhibit 05: Executive Summary - Chart on Market Segmentation by End-user
  • Exhibit 06: Executive Summary - Chart on Market Segmentation by Component
  • Exhibit 07: Executive Summary - Chart on Incremental Growth
  • Exhibit 08: Executive Summary - Data Table on Incremental Growth
  • Exhibit 09: Executive Summary - Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
  • Exhibit 10: Parent market
  • Exhibit 11: Market Characteristics

3 Market Sizing

  • 3.1 Market definition
  • Exhibit 12: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis
  • Exhibit 13: Market segments
  • 3.3 Market size 2023
  • 3.4 Market outlook: Forecast for 2023-2028
  • Exhibit 14: Chart on Global - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 15: Data Table on Global - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 16: Chart on Global Market: Year-over-year growth 2023-2028 (%)
  • Exhibit 17: Data Table on Global Market: Year-over-year growth 2023-2028 (%)

4 Historic Market Size

  • 4.1 Global metaverse in entertainment market 2018 - 2022
  • Exhibit 18: Historic Market Size - Data Table on global metaverse in entertainment market 2018 - 2022 ($ billion)
  • 4.2 End-user Segment Analysis 2018 - 2022
  • Exhibit 19: Historic Market Size - End-user Segment 2018 - 2022 ($ billion)
  • 4.3 Component Segment Analysis 2018 - 2022
  • Exhibit 20: Historic Market Size - Component Segment 2018 - 2022 ($ billion)
  • 4.4 Geography Segment Analysis 2018 - 2022
  • Exhibit 21: Historic Market Size - Geography Segment 2018 - 2022 ($ billion)
  • 4.5 Country Segment Analysis 2018 - 2022
  • Exhibit 22: Historic Market Size - Country Segment 2018 - 2022 ($ billion)

5 Five Forces Analysis

  • 5.1 Five forces summary
  • Exhibit 23: Five forces analysis - Comparison between 2023 and 2028
  • 5.2 Bargaining power of buyers
  • Exhibit 24: Chart on Bargaining power of buyers - Impact of key factors 2023 and 2028
  • 5.3 Bargaining power of suppliers
  • Exhibit 25: Bargaining power of suppliers - Impact of key factors in 2023 and 2028
  • 5.4 Threat of new entrants
  • Exhibit 26: Threat of new entrants - Impact of key factors in 2023 and 2028
  • 5.5 Threat of substitutes
  • Exhibit 27: Threat of substitutes - Impact of key factors in 2023 and 2028
  • 5.6 Threat of rivalry
  • Exhibit 28: Threat of rivalry - Impact of key factors in 2023 and 2028
  • 5.7 Market condition
  • Exhibit 29: Chart on Market condition - Five forces 2023 and 2028

6 Market Segmentation by End-user

  • 6.1 Market segments
  • Exhibit 30: Chart on End-user - Market share 2023-2028 (%)
  • Exhibit 31: Data Table on End-user - Market share 2023-2028 (%)
  • 6.2 Comparison by End-user
  • Exhibit 32: Chart on Comparison by End-user
  • Exhibit 33: Data Table on Comparison by End-user
  • 6.3 Film production - Market size and forecast 2023-2028
  • Exhibit 34: Chart on Film production - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 35: Data Table on Film production - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 36: Chart on Film production - Year-over-year growth 2023-2028 (%)
  • Exhibit 37: Data Table on Film production - Year-over-year growth 2023-2028 (%)
  • 6.4 Music labels - Market size and forecast 2023-2028
  • Exhibit 38: Chart on Music labels - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 39: Data Table on Music labels - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 40: Chart on Music labels - Year-over-year growth 2023-2028 (%)
  • Exhibit 41: Data Table on Music labels - Year-over-year growth 2023-2028 (%)
  • 6.5 OTT platforms - Market size and forecast 2023-2028
  • Exhibit 42: Chart on OTT platforms - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 43: Data Table on OTT platforms - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 44: Chart on OTT platforms - Year-over-year growth 2023-2028 (%)
  • Exhibit 45: Data Table on OTT platforms - Year-over-year growth 2023-2028 (%)
  • 6.6 Television broadcasters - Market size and forecast 2023-2028
  • Exhibit 46: Chart on Television broadcasters - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 47: Data Table on Television broadcasters - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 48: Chart on Television broadcasters - Year-over-year growth 2023-2028 (%)
  • Exhibit 49: Data Table on Television broadcasters - Year-over-year growth 2023-2028 (%)
  • 6.7 Others - Market size and forecast 2023-2028
  • Exhibit 50: Chart on Others - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 51: Data Table on Others - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 52: Chart on Others - Year-over-year growth 2023-2028 (%)
  • Exhibit 53: Data Table on Others - Year-over-year growth 2023-2028 (%)
  • 6.8 Market opportunity by End-user
  • Exhibit 54: Market opportunity by End-user ($ billion)
  • Exhibit 55: Data Table on Market opportunity by End-user ($ billion)

7 Market Segmentation by Component

  • 7.1 Market segments
  • Exhibit 56: Chart on Component - Market share 2023-2028 (%)
  • Exhibit 57: Data Table on Component - Market share 2023-2028 (%)
  • 7.2 Comparison by Component
  • Exhibit 58: Chart on Comparison by Component
  • Exhibit 59: Data Table on Comparison by Component
  • 7.3 Hardware - Market size and forecast 2023-2028
  • Exhibit 60: Chart on Hardware - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 61: Data Table on Hardware - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 62: Chart on Hardware - Year-over-year growth 2023-2028 (%)
  • Exhibit 63: Data Table on Hardware - Year-over-year growth 2023-2028 (%)
  • 7.4 Software - Market size and forecast 2023-2028
  • Exhibit 64: Chart on Software - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 65: Data Table on Software - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 66: Chart on Software - Year-over-year growth 2023-2028 (%)
  • Exhibit 67: Data Table on Software - Year-over-year growth 2023-2028 (%)
  • 7.5 Services - Market size and forecast 2023-2028
  • Exhibit 68: Chart on Services - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 69: Data Table on Services - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 70: Chart on Services - Year-over-year growth 2023-2028 (%)
  • Exhibit 71: Data Table on Services - Year-over-year growth 2023-2028 (%)
  • 7.6 Market opportunity by Component
  • Exhibit 72: Market opportunity by Component ($ billion)
  • Exhibit 73: Data Table on Market opportunity by Component ($ billion)

8 Customer Landscape

  • 8.1 Customer landscape overview
  • Exhibit 74: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

9 Geographic Landscape

  • 9.1 Geographic segmentation
  • Exhibit 75: Chart on Market share By Geographical Landscape 2023-2028 (%)
  • Exhibit 76: Data Table on Market share By Geographical Landscape 2023-2028 (%)
  • 9.2 Geographic comparison
  • Exhibit 77: Chart on Geographic comparison
  • Exhibit 78: Data Table on Geographic comparison
  • 9.3 North America - Market size and forecast 2023-2028
  • Exhibit 79: Chart on North America - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 80: Data Table on North America - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 81: Chart on North America - Year-over-year growth 2023-2028 (%)
  • Exhibit 82: Data Table on North America - Year-over-year growth 2023-2028 (%)
  • 9.4 Europe - Market size and forecast 2023-2028
  • Exhibit 83: Chart on Europe - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 84: Data Table on Europe - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 85: Chart on Europe - Year-over-year growth 2023-2028 (%)
  • Exhibit 86: Data Table on Europe - Year-over-year growth 2023-2028 (%)
  • 9.5 APAC - Market size and forecast 2023-2028
  • Exhibit 87: Chart on APAC - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 88: Data Table on APAC - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 89: Chart on APAC - Year-over-year growth 2023-2028 (%)
  • Exhibit 90: Data Table on APAC - Year-over-year growth 2023-2028 (%)
  • 9.6 South America - Market size and forecast 2023-2028
  • Exhibit 91: Chart on South America - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 92: Data Table on South America - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 93: Chart on South America - Year-over-year growth 2023-2028 (%)
  • Exhibit 94: Data Table on South America - Year-over-year growth 2023-2028 (%)
  • 9.7 Middle East and Africa - Market size and forecast 2023-2028
  • Exhibit 95: Chart on Middle East and Africa - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 96: Data Table on Middle East and Africa - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 97: Chart on Middle East and Africa - Year-over-year growth 2023-2028 (%)
  • Exhibit 98: Data Table on Middle East and Africa - Year-over-year growth 2023-2028 (%)
  • 9.8 US - Market size and forecast 2023-2028
  • Exhibit 99: Chart on US - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 100: Data Table on US - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 101: Chart on US - Year-over-year growth 2023-2028 (%)
  • Exhibit 102: Data Table on US - Year-over-year growth 2023-2028 (%)
  • 9.9 UK - Market size and forecast 2023-2028
  • Exhibit 103: Chart on UK - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 104: Data Table on UK - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 105: Chart on UK - Year-over-year growth 2023-2028 (%)
  • Exhibit 106: Data Table on UK - Year-over-year growth 2023-2028 (%)
  • 9.10 China - Market size and forecast 2023-2028
  • Exhibit 107: Chart on China - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 108: Data Table on China - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 109: Chart on China - Year-over-year growth 2023-2028 (%)
  • Exhibit 110: Data Table on China - Year-over-year growth 2023-2028 (%)
  • 9.11 Canada - Market size and forecast 2023-2028
  • Exhibit 111: Chart on Canada - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 112: Data Table on Canada - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 113: Chart on Canada - Year-over-year growth 2023-2028 (%)
  • Exhibit 114: Data Table on Canada - Year-over-year growth 2023-2028 (%)
  • 9.12 Germany - Market size and forecast 2023-2028
  • Exhibit 115: Chart on Germany - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 116: Data Table on Germany - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 117: Chart on Germany - Year-over-year growth 2023-2028 (%)
  • Exhibit 118: Data Table on Germany - Year-over-year growth 2023-2028 (%)
  • 9.13 Market opportunity By Geographical Landscape
  • Exhibit 119: Market opportunity By Geographical Landscape ($ billion)
  • Exhibit 120: Data Tables on Market opportunity By Geographical Landscape ($ billion)

10 Drivers, Challenges, and Trends

  • 10.1 Market drivers
  • 10.2 Market challenges
  • 10.3 Impact of drivers and challenges
  • Exhibit 121: Impact of drivers and challenges in 2023 and 2028
  • 10.4 Market trends

11 Vendor Landscape

  • 11.1 Overview
  • 11.2 Vendor landscape
  • Exhibit 122: Overview on Criticality of inputs and Factors of differentiation
  • 11.3 Landscape disruption
  • Exhibit 123: Overview on factors of disruption
  • 11.4 Industry risks
  • Exhibit 124: Impact of key risks on business

12 Vendor Analysis

  • 12.1 Vendors covered
  • Exhibit 125: Vendors covered
  • 12.2 Market positioning of vendors
  • Exhibit 126: Matrix on vendor position and classification
  • 12.3 Animoca Brands Corp. Ltd.
  • Exhibit 127: Animoca Brands Corp. Ltd. - Overview
  • Exhibit 128: Animoca Brands Corp. Ltd. - Product / Service
  • Exhibit 129: Animoca Brands Corp. Ltd. - Key offerings
  • 12.4 BATTLE INFINITY
  • Exhibit 130: BATTLE INFINITY - Overview
  • Exhibit 131: BATTLE INFINITY - Product / Service
  • Exhibit 132: BATTLE INFINITY - Key offerings
  • 12.5 Decentraland Foundation
  • Exhibit 133: Decentraland Foundation - Overview
  • Exhibit 134: Decentraland Foundation - Product / Service
  • Exhibit 135: Decentraland Foundation - Key offerings
  • 12.6 Epic Games Inc.
  • Exhibit 136: Epic Games Inc. - Overview
  • Exhibit 137: Epic Games Inc. - Product / Service
  • Exhibit 138: Epic Games Inc. - Key offerings
  • 12.7 Gamefam Inc.
  • Exhibit 139: Gamefam Inc. - Overview
  • Exhibit 140: Gamefam Inc. - Product / Service
  • Exhibit 141: Gamefam Inc. - Key offerings
  • 12.8 Hungama Digital Media Entertainment Pvt. Ltd.
  • Exhibit 142: Hungama Digital Media Entertainment Pvt. Ltd. - Overview
  • Exhibit 143: Hungama Digital Media Entertainment Pvt. Ltd. - Product / Service
  • Exhibit 144: Hungama Digital Media Entertainment Pvt. Ltd. - Key offerings
  • 12.9 HYTOPIA
  • Exhibit 145: HYTOPIA - Overview
  • Exhibit 146: HYTOPIA - Product / Service
  • Exhibit 147: HYTOPIA - Key offerings
  • 12.10 Meta Platforms Inc.
  • Exhibit 148: Meta Platforms Inc. - Overview
  • Exhibit 149: Meta Platforms Inc. - Business segments
  • Exhibit 150: Meta Platforms Inc. - Key offerings
  • Exhibit 151: Meta Platforms Inc. - Segment focus
  • 12.11 Niantic Inc.
  • Exhibit 152: Niantic Inc. - Overview
  • Exhibit 153: Niantic Inc. - Product / Service
  • Exhibit 154: Niantic Inc. - Key offerings
  • 12.12 NVIDIA Corp.
  • Exhibit 155: NVIDIA Corp. - Overview
  • Exhibit 156: NVIDIA Corp. - Business segments
  • Exhibit 157: NVIDIA Corp. - Key news
  • Exhibit 158: NVIDIA Corp. - Key offerings
  • Exhibit 159: NVIDIA Corp. - Segment focus
  • 12.13 OverActive Media Corp.
  • Exhibit 160: OverActive Media Corp. - Overview
  • Exhibit 161: OverActive Media Corp. - Business segments
  • Exhibit 162: OverActive Media Corp. - Key offerings
  • Exhibit 163: OverActive Media Corp. - Segment focus
  • 12.14 Qualcomm Inc.
  • Exhibit 164: Qualcomm Inc. - Overview
  • Exhibit 165: Qualcomm Inc. - Business segments
  • Exhibit 166: Qualcomm Inc. - Key news
  • Exhibit 167: Qualcomm Inc. - Key offerings
  • Exhibit 168: Qualcomm Inc. - Segment focus
  • 12.15 Queppelin
  • Exhibit 169: Queppelin - Overview
  • Exhibit 170: Queppelin - Product / Service
  • Exhibit 171: Queppelin - Key offerings
  • 12.16 Roblox Corp.
  • Exhibit 172: Roblox Corp. - Overview
  • Exhibit 173: Roblox Corp. - Product / Service
  • Exhibit 174: Roblox Corp. - Key offerings
  • 12.17 Scuti.AI LLC
  • Exhibit 175: Scuti.AI LLC - Overview
  • Exhibit 176: Scuti.AI LLC - Product / Service
  • Exhibit 177: Scuti.AI LLC - Key offerings

13 Appendix

  • 13.1 Scope of the report
  • 13.2 Inclusions and exclusions checklist
  • Exhibit 178: Inclusions checklist
  • Exhibit 179: Exclusions checklist
  • 13.3 Currency conversion rates for US$
  • Exhibit 180: Currency conversion rates for US$
  • 13.4 Research methodology
  • Exhibit 181: Research methodology
  • Exhibit 182: Validation techniques employed for market sizing
  • Exhibit 183: Information sources
  • 13.5 List of abbreviations
  • Exhibit 184: List of abbreviations

Exhibits:

  • Exhibits1: Executive Summary - Chart on Market Overview
  • Exhibits2: Executive Summary - Data Table on Market Overview
  • Exhibits3: Executive Summary - Chart on Global Market Characteristics
  • Exhibits4: Executive Summary - Chart on Market By Geographical Landscape
  • Exhibits5: Executive Summary - Chart on Market Segmentation by End-user
  • Exhibits6: Executive Summary - Chart on Market Segmentation by Component
  • Exhibits7: Executive Summary - Chart on Incremental Growth
  • Exhibits8: Executive Summary - Data Table on Incremental Growth
  • Exhibits9: Executive Summary - Chart on Vendor Market Positioning
  • Exhibits10: Parent market
  • Exhibits11: Market Characteristics
  • Exhibits12: Offerings of vendors included in the market definition
  • Exhibits13: Market segments
  • Exhibits14: Chart on Global - Market size and forecast 2023-2028 ($ billion)
  • Exhibits15: Data Table on Global - Market size and forecast 2023-2028 ($ billion)
  • Exhibits16: Chart on Global Market: Year-over-year growth 2023-2028 (%)
  • Exhibits17: Data Table on Global Market: Year-over-year growth 2023-2028 (%)
  • Exhibits18: Historic Market Size - Data Table on global metaverse in entertainment market 2018 - 2022 ($ billion)
  • Exhibits19: Historic Market Size - End-user Segment 2018 - 2022 ($ billion)
  • Exhibits20: Historic Market Size - Component Segment 2018 - 2022 ($ billion)
  • Exhibits21: Historic Market Size - Geography Segment 2018 - 2022 ($ billion)
  • Exhibits22: Historic Market Size - Country Segment 2018 - 2022 ($ billion)
  • Exhibits23: Five forces analysis - Comparison between 2023 and 2028
  • Exhibits24: Chart on Bargaining power of buyers - Impact of key factors 2023 and 2028
  • Exhibits25: Bargaining power of suppliers - Impact of key factors in 2023 and 2028
  • Exhibits26: Threat of new entrants - Impact of key factors in 2023 and 2028
  • Exhibits27: Threat of substitutes - Impact of key factors in 2023 and 2028
  • Exhibits28: Threat of rivalry - Impact of key factors in 2023 and 2028
  • Exhibits29: Chart on Market condition - Five forces 2023 and 2028
  • Exhibits30: Chart on End-user - Market share 2023-2028 (%)
  • Exhibits31: Data Table on End-user - Market share 2023-2028 (%)
  • Exhibits32: Chart on Comparison by End-user
  • Exhibits33: Data Table on Comparison by End-user
  • Exhibits34: Chart on Film production - Market size and forecast 2023-2028 ($ billion)
  • Exhibits35: Data Table on Film production - Market size and forecast 2023-2028 ($ billion)
  • Exhibits36: Chart on Film production - Year-over-year growth 2023-2028 (%)
  • Exhibits37: Data Table on Film production - Year-over-year growth 2023-2028 (%)
  • Exhibits38: Chart on Music labels - Market size and forecast 2023-2028 ($ billion)
  • Exhibits39: Data Table on Music labels - Market size and forecast 2023-2028 ($ billion)
  • Exhibits40: Chart on Music labels - Year-over-year growth 2023-2028 (%)
  • Exhibits41: Data Table on Music labels - Year-over-year growth 2023-2028 (%)
  • Exhibits42: Chart on OTT platforms - Market size and forecast 2023-2028 ($ billion)
  • Exhibits43: Data Table on OTT platforms - Market size and forecast 2023-2028 ($ billion)
  • Exhibits44: Chart on OTT platforms - Year-over-year growth 2023-2028 (%)
  • Exhibits45: Data Table on OTT platforms - Year-over-year growth 2023-2028 (%)
  • Exhibits46: Chart on Television broadcasters - Market size and forecast 2023-2028 ($ billion)
  • Exhibits47: Data Table on Television broadcasters - Market size and forecast 2023-2028 ($ billion)
  • Exhibits48: Chart on Television broadcasters - Year-over-year growth 2023-2028 (%)
  • Exhibits49: Data Table on Television broadcasters - Year-over-year growth 2023-2028 (%)
  • Exhibits50: Chart on Others - Market size and forecast 2023-2028 ($ billion)
  • Exhibits51: Data Table on Others - Market size and forecast 2023-2028 ($ billion)
  • Exhibits52: Chart on Others - Year-over-year growth 2023-2028 (%)
  • Exhibits53: Data Table on Others - Year-over-year growth 2023-2028 (%)
  • Exhibits54: Market opportunity by End-user ($ billion)
  • Exhibits55: Data Table on Market opportunity by End-user ($ billion)
  • Exhibits56: Chart on Component - Market share 2023-2028 (%)
  • Exhibits57: Data Table on Component - Market share 2023-2028 (%)
  • Exhibits58: Chart on Comparison by Component
  • Exhibits59: Data Table on Comparison by Component
  • Exhibits60: Chart on Hardware - Market size and forecast 2023-2028 ($ billion)
  • Exhibits61: Data Table on Hardware - Market size and forecast 2023-2028 ($ billion)
  • Exhibits62: Chart on Hardware - Year-over-year growth 2023-2028 (%)
  • Exhibits63: Data Table on Hardware - Year-over-year growth 2023-2028 (%)
  • Exhibits64: Chart on Software - Market size and forecast 2023-2028 ($ billion)
  • Exhibits65: Data Table on Software - Market size and forecast 2023-2028 ($ billion)
  • Exhibits66: Chart on Software - Year-over-year growth 2023-2028 (%)
  • Exhibits67: Data Table on Software - Year-over-year growth 2023-2028 (%)
  • Exhibits68: Chart on Services - Market size and forecast 2023-2028 ($ billion)
  • Exhibits69: Data Table on Services - Market size and forecast 2023-2028 ($ billion)
  • Exhibits70: Chart on Services - Year-over-year growth 2023-2028 (%)
  • Exhibits71: Data Table on Services - Year-over-year growth 2023-2028 (%)
  • Exhibits72: Market opportunity by Component ($ billion)
  • Exhibits73: Data Table on Market opportunity by Component ($ billion)
  • Exhibits74: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • Exhibits75: Chart on Market share By Geographical Landscape 2023-2028 (%)
  • Exhibits76: Data Table on Market share By Geographical Landscape 2023-2028 (%)
  • Exhibits77: Chart on Geographic comparison
  • Exhibits78: Data Table on Geographic comparison
  • Exhibits79: Chart on North America - Market size and forecast 2023-2028 ($ billion)
  • Exhibits80: Data Table on North America - Market size and forecast 2023-2028 ($ billion)
  • Exhibits81: Chart on North America - Year-over-year growth 2023-2028 (%)
  • Exhibits82: Data Table on North America - Year-over-year growth 2023-2028 (%)
  • Exhibits83: Chart on Europe - Market size and forecast 2023-2028 ($ billion)
  • Exhibits84: Data Table on Europe - Market size and forecast 2023-2028 ($ billion)
  • Exhibits85: Chart on Europe - Year-over-year growth 2023-2028 (%)
  • Exhibits86: Data Table on Europe - Year-over-year growth 2023-2028 (%)
  • Exhibits87: Chart on APAC - Market size and forecast 2023-2028 ($ billion)
  • Exhibits88: Data Table on APAC - Market size and forecast 2023-2028 ($ billion)
  • Exhibits89: Chart on APAC - Year-over-year growth 2023-2028 (%)
  • Exhibits90: Data Table on APAC - Year-over-year growth 2023-2028 (%)
  • Exhibits91: Chart on South America - Market size and forecast 2023-2028 ($ billion)
  • Exhibits92: Data Table on South America - Market size and forecast 2023-2028 ($ billion)
  • Exhibits93: Chart on South America - Year-over-year growth 2023-2028 (%)
  • Exhibits94: Data Table on South America - Year-over-year growth 2023-2028 (%)
  • Exhibits95: Chart on Middle East and Africa - Market size and forecast 2023-2028 ($ billion)
  • Exhibits96: Data Table on Middle East and Africa - Market size and forecast 2023-2028 ($ billion)
  • Exhibits97: Chart on Middle East and Africa - Year-over-year growth 2023-2028 (%)
  • Exhibits98: Data Table on Middle East and Africa - Year-over-year growth 2023-2028 (%)
  • Exhibits99: Chart on US - Market size and forecast 2023-2028 ($ billion)
  • Exhibits100: Data Table on US - Market size and forecast 2023-2028 ($ billion)
  • Exhibits101: Chart on US - Year-over-year growth 2023-2028 (%)
  • Exhibits102: Data Table on US - Year-over-year growth 2023-2028 (%)
  • Exhibits103: Chart on UK - Market size and forecast 2023-2028 ($ billion)
  • Exhibits104: Data Table on UK - Market size and forecast 2023-2028 ($ billion)
  • Exhibits105: Chart on UK - Year-over-year growth 2023-2028 (%)
  • Exhibits106: Data Table on UK - Year-over-year growth 2023-2028 (%)
  • Exhibits107: Chart on China - Market size and forecast 2023-2028 ($ billion)
  • Exhibits108: Data Table on China - Market size and forecast 2023-2028 ($ billion)
  • Exhibits109: Chart on China - Year-over-year growth 2023-2028 (%)
  • Exhibits110: Data Table on China - Year-over-year growth 2023-2028 (%)
  • Exhibits111: Chart on Canada - Market size and forecast 2023-2028 ($ billion)
  • Exhibits112: Data Table on Canada - Market size and forecast 2023-2028 ($ billion)
  • Exhibits113: Chart on Canada - Year-over-year growth 2023-2028 (%)
  • Exhibits114: Data Table on Canada - Year-over-year growth 2023-2028 (%)
  • Exhibits115: Chart on Germany - Market size and forecast 2023-2028 ($ billion)
  • Exhibits116: Data Table on Germany - Market size and forecast 2023-2028 ($ billion)
  • Exhibits117: Chart on Germany - Year-over-year growth 2023-2028 (%)
  • Exhibits118: Data Table on Germany - Year-over-year growth 2023-2028 (%)
  • Exhibits119: Market opportunity By Geographical Landscape ($ billion)
  • Exhibits120: Data Tables on Market opportunity By Geographical Landscape ($ billion)
  • Exhibits121: Impact of drivers and challenges in 2023 and 2028
  • Exhibits122: Overview on Criticality of inputs and Factors of differentiation
  • Exhibits123: Overview on factors of disruption
  • Exhibits124: Impact of key risks on business
  • Exhibits125: Vendors covered
  • Exhibits126: Matrix on vendor position and classification
  • Exhibits127: Animoca Brands Corp. Ltd. - Overview
  • Exhibits128: Animoca Brands Corp. Ltd. - Product / Service
  • Exhibits129: Animoca Brands Corp. Ltd. - Key offerings
  • Exhibits130: BATTLE INFINITY - Overview
  • Exhibits131: BATTLE INFINITY - Product / Service
  • Exhibits132: BATTLE INFINITY - Key offerings
  • Exhibits133: Decentraland Foundation - Overview
  • Exhibits134: Decentraland Foundation - Product / Service
  • Exhibits135: Decentraland Foundation - Key offerings
  • Exhibits136: Epic Games Inc. - Overview
  • Exhibits137: Epic Games Inc. - Product / Service
  • Exhibits138: Epic Games Inc. - Key offerings
  • Exhibits139: Gamefam Inc. - Overview
  • Exhibits140: Gamefam Inc. - Product / Service
  • Exhibits141: Gamefam Inc. - Key offerings
  • Exhibits142: Hungama Digital Media Entertainment Pvt. Ltd. - Overview
  • Exhibits143: Hungama Digital Media Entertainment Pvt. Ltd. - Product / Service
  • Exhibits144: Hungama Digital Media Entertainment Pvt. Ltd. - Key offerings
  • Exhibits145: HYTOPIA - Overview
  • Exhibits146: HYTOPIA - Product / Service
  • Exhibits147: HYTOPIA - Key offerings
  • Exhibits148: Meta Platforms Inc. - Overview
  • Exhibits149: Meta Platforms Inc. - Business segments
  • Exhibits150: Meta Platforms Inc. - Key offerings
  • Exhibits151: Meta Platforms Inc. - Segment focus
  • Exhibits152: Niantic Inc. - Overview
  • Exhibits153: Niantic Inc. - Product / Service
  • Exhibits154: Niantic Inc. - Key offerings
  • Exhibits155: NVIDIA Corp. - Overview
  • Exhibits156: NVIDIA Corp. - Business segments
  • Exhibits157: NVIDIA Corp. - Key news
  • Exhibits158: NVIDIA Corp. - Key offerings
  • Exhibits159: NVIDIA Corp. - Segment focus
  • Exhibits160: OverActive Media Corp. - Overview
  • Exhibits161: OverActive Media Corp. - Business segments
  • Exhibits162: OverActive Media Corp. - Key offerings
  • Exhibits163: OverActive Media Corp. - Segment focus
  • Exhibits164: Qualcomm Inc. - Overview
  • Exhibits165: Qualcomm Inc. - Business segments
  • Exhibits166: Qualcomm Inc. - Key news
  • Exhibits167: Qualcomm Inc. - Key offerings
  • Exhibits168: Qualcomm Inc. - Segment focus
  • Exhibits169: Queppelin - Overview
  • Exhibits170: Queppelin - Product / Service
  • Exhibits171: Queppelin - Key offerings
  • Exhibits172: Roblox Corp. - Overview
  • Exhibits173: Roblox Corp. - Product / Service
  • Exhibits174: Roblox Corp. - Key offerings
  • Exhibits175: Scuti.AI LLC - Overview
  • Exhibits176: Scuti.AI LLC - Product / Service
  • Exhibits177: Scuti.AI LLC - Key offerings
  • Exhibits178: Inclusions checklist
  • Exhibits179: Exclusions checklist
  • Exhibits180: Currency conversion rates for US$
  • Exhibits181: Research methodology
  • Exhibits182: Validation techniques employed for market sizing
  • Exhibits183: Information sources
  • Exhibits184: List of abbreviations