表紙
市場調查報告書
商品編碼
1067457

線上遊戲的全球市場:2022∼2026年

Global Online Gaming Market 2022-2026

出版日期: | 出版商: TechNavio (Infiniti Research Ltd.) | 英文 120 Pages | 訂單完成後即時交付

價格
  • 全貌
  • 簡介
  • 目錄
簡介

全球線上遊戲的市場規模在2022年∼2026年間,預測將成長到465億9,000萬美元,在預測期間內年複合成長率預計將為12.27%。

市場成長的主要因素有電子競技的日益普及、戰略合作夥伴關係和收購的增加、成本節約和快速採用。

本報告提供全球線上遊戲市場相關調查分析,提供市場規模,波特的五力分析,各類型市場區隔,客戶形勢,地區形勢,供應商分析等相關資訊。

目錄

第1章 摘要整理

  • 市場概要

第2章 市場形勢

  • 市場生態系統

第3章 市場規模

  • 市場定義
  • 市場區隔分析
  • 市場規模:2021年
  • 市場預測:預測(2021∼2026年)

第4章 波特的五力分析

  • 五力的摘要
  • 買方議價能力
  • 供給企業談判力
  • 新加入廠商業者的威脅
  • 替代品的威脅
  • 對手的威脅
  • 市場情況

第5章 市場區隔:各類型

  • 市場區隔
  • 比較:各類型
  • MMO:市場規模與預測(2021∼2026年)
  • 休閒:市場規模與預測(2021∼2026年)
  • 數位遊戲主機:市場規模與預測(2021∼2026年)
  • 市場機會:各類型

第6章 客戶形勢

  • 客戶形勢概要

第7章 地區形勢

  • 地區市場區隔
  • 地區比較
  • 亞太地區:市場規模與預測(2021∼2026年)
  • 北美:市場規模與預測(2021∼2026年)
  • 歐洲:市場規模與預測(2021∼2026年)
  • 南美:市場規模與預測(2021∼2026年)
  • 中東和非洲:市場規模與預測(2021∼2026年)
  • 美國:市場規模與預測(2021∼2026年)
  • 中國:市場規模與預測(2021∼2026年)
  • 日本:市場規模與預測(2021∼2026年)
  • 德國:市場規模與預測(2021∼2026年)
  • 韓國:市場規模與預測(2021∼2026年)
  • 市場機會:各地區形勢

第8章 促進因素,課題,及趨勢

  • 市場促進因素
  • 市場課題
  • 推動因素與課題的影響
  • 市場趨勢

第9章 業者情勢

  • 概要
  • 業者情勢
  • 創新的形勢
  • 產業的風險

第10章 供應商分析

  • 交易廠商
  • 供應商的市場定位
  • Alphabet Inc.
  • Apple Inc.
  • BANDAI NAMCO ENTERTAINMENT EUROPE S.A.S.
  • Electronic Arts Inc.
  • GREE Inc.
  • Microsoft Corp.
  • NEXON America Inc.
  • PopReach Corp.
  • Sony Group Corp.
  • Take Two Interactive Software Inc.

第11章 附錄

  • 調查範圍
  • 包含和排除清單
  • 貨幣換算比率(美元)
  • 調查手法
  • 簡稱的清單
目錄
Product Code: IRTNTR72636

Technavio has been monitoring the online gaming market and it is poised to grow by $ 46.59 bn during 2022-2026 progressing at a CAGR of 12.27% during the forecast period. Our report on the online gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the rising popularity of e-sports, increasing number of strategic partnerships and acquisitions, and cost savings and quick onboarding.

The online gaming market analysis includes the type segment and geographic landscape.

Technavio's online gaming market is segmented as below:

By Type

  • MMO
  • Casual
  • Digital console

By Geographical Landscape

  • APAC
  • MEA
  • North America
  • South America
  • Europe

This study identifies the growth in the free-to-play model as one of the prime reasons driving the online gaming market growth during the next few years. Also, technological advances and the growing adoption of AR and VR games will lead to sizable demand in the market.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our report on online gaming market covers the following areas:

  • Online gaming market sizing
  • Online gaming market forecast
  • Online gaming market industry analysis

Technavio's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading online gaming market vendors that include Activision Blizzard Inc., Alphabet Inc., Apple Inc., ArkGames, BANDAI NAMCO ENTERTAINMENT EUROPE S.A.S., Capcom Co. Ltd., Electronic Arts Inc., GREE Inc., Microsoft Corp., NetEase Inc., NEXON America Inc., Nintendo Co. Ltd., PopReach Corp., Riot Games Inc., Sega Corp, Sony Group Corp., Square Enix Holdings Co. Ltd., Take Two Interactive Software Inc., Ubisoft Entertainment, and ZeptoLab UK Ltd. Also, the online gaming market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
  • Exhibit 01: Executive Summary - Chart on Market Overview
  • Exhibit 02: Executive Summary - Data Table on Market Overview
  • Exhibit 03: Executive Summary - Chart on Global Market Characteristics
  • Exhibit 04: Executive Summary - Chart on Market By Geographical Landscape
  • Exhibit 05: Executive Summary - Chart on Market Segmentation by Type
  • Exhibit 06: Executive Summary - Chart on Incremental Growth
  • Exhibit 07: Executive Summary - Data Table on Incremental Growth
  • Exhibit 08: Executive Summary - Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
  • Exhibit 09: Parent market
  • Exhibit 10: Market Characteristics

3 Market Sizing

  • 3.1 Market definition
  • Exhibit 11: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis
  • Exhibit 12: Market segments
  • 3.3 Market size 2021
  • 3.4 Market outlook: Forecast for 2021-2026
  • Exhibit 13: Chart on Global - Market size and forecast 2021-2026 ($ billion)
  • Exhibit 14: Data Table on Global - Market size and forecast 2021-2026 ($ billion)
  • Exhibit 15: Chart on Global Market: Year-over-year growth 2021-2026 (%)
  • Exhibit 16: Data Table on Global Market: Year-over-year growth 2021-2026 (%)

4 Five Forces Analysis

  • 4.1 Five forces summary
  • Exhibit 17: Five forces analysis - Comparison between 2021 and 2026
  • 4.2 Bargaining power of buyers
  • Exhibit 18: Bargaining power of buyers - Impact of key factors in 2021 and 2026
  • 4.3 Bargaining power of suppliers
  • Exhibit 19: Bargaining power of suppliers - Impact of key factors in 2021 and 2026
  • 4.4 Threat of new entrants
  • Exhibit 20: Threat of new entrants - Impact of key factors in 2021 and 2026
  • 4.5 Threat of substitutes
  • Exhibit 21: Threat of substitutes - Impact of key factors in 2021 and 2026
  • 4.6 Threat of rivalry
  • Exhibit 22: Threat of rivalry - Impact of key factors in 2021 and 2026
  • 4.7 Market condition
  • Exhibit 23: Chart on Market condition - Five forces 2021 and 2026

5 Market Segmentation by Type

  • 5.1 Market segments
  • Exhibit 24: Chart on Type - Market share 2021-2026 (%)
  • Exhibit 25: Data Table on Type - Market share 2021-2026 (%)
  • 5.2 Comparison by Type
  • Exhibit 26: Chart on Comparison by Type
  • Exhibit 27: Data Table on Comparison by Type
  • 5.3 MMO - Market size and forecast 2021-2026
  • Exhibit 28: Chart on MMO - Market size and forecast 2021-2026 ($ billion)
  • Exhibit 29: Data Table on MMO - Market size and forecast 2021-2026 ($ billion)
  • Exhibit 30: Chart on MMO - Year-over-year growth 2021-2026 (%)
  • Exhibit 31: Data Table on MMO - Year-over-year growth 2021-2026 (%)
  • 5.4 Casual - Market size and forecast 2021-2026
  • Exhibit 32: Chart on Casual - Market size and forecast 2021-2026 ($ billion)
  • Exhibit 33: Data Table on Casual - Market size and forecast 2021-2026 ($ billion)
  • Exhibit 34: Chart on Casual - Year-over-year growth 2021-2026 (%)
  • Exhibit 35: Data Table on Casual - Year-over-year growth 2021-2026 (%)
  • 5.5 Digital console - Market size and forecast 2021-2026
  • Exhibit 36: Chart on Digital console - Market size and forecast 2021-2026 ($ billion)
  • Exhibit 37: Data Table on Digital console - Market size and forecast 2021-2026 ($ billion)
  • Exhibit 38: Chart on Digital console - Year-over-year growth 2021-2026 (%)
  • Exhibit 39: Data Table on Digital console - Year-over-year growth 2021-2026 (%)
  • 5.6 Market opportunity by Type
  • Exhibit 40: Market opportunity by Type ($ billion)

6 Customer Landscape

  • 6.1 Customer landscape overview
  • Exhibit 41: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

7 Geographic Landscape

  • 7.1 Geographic segmentation
  • Exhibit 42: Chart on Market share By Geographical Landscape 2021-2026 (%)
  • Exhibit 43: Data Table on Market share By Geographical Landscape 2021-2026 (%)
  • 7.2 Geographic comparison
  • Exhibit 44: Chart on Geographic comparison
  • Exhibit 45: Data Table on Geographic comparison
  • 7.3 APAC - Market size and forecast 2021-2026
  • Exhibit 46: Chart on APAC - Market size and forecast 2021-2026 ($ billion)
  • Exhibit 47: Data Table on APAC - Market size and forecast 2021-2026 ($ billion)
  • Exhibit 48: Chart on APAC - Year-over-year growth 2021-2026 (%)
  • Exhibit 49: Data Table on APAC - Year-over-year growth 2021-2026 (%)
  • 7.4 North America - Market size and forecast 2021-2026
  • Exhibit 50: Chart on North America - Market size and forecast 2021-2026 ($ billion)
  • Exhibit 51: Data Table on North America - Market size and forecast 2021-2026 ($ billion)
  • Exhibit 52: Chart on North America - Year-over-year growth 2021-2026 (%)
  • Exhibit 53: Data Table on North America - Year-over-year growth 2021-2026 (%)
  • 7.5 Europe - Market size and forecast 2021-2026
  • Exhibit 54: Chart on Europe - Market size and forecast 2021-2026 ($ billion)
  • Exhibit 55: Data Table on Europe - Market size and forecast 2021-2026 ($ billion)
  • Exhibit 56: Chart on Europe - Year-over-year growth 2021-2026 (%)
  • Exhibit 57: Data Table on Europe - Year-over-year growth 2021-2026 (%)
  • 7.6 South America - Market size and forecast 2021-2026
  • Exhibit 58: Chart on South America - Market size and forecast 2021-2026 ($ billion)
  • Exhibit 59: Data Table on South America - Market size and forecast 2021-2026 ($ billion)
  • Exhibit 60: Chart on South America - Year-over-year growth 2021-2026 (%)
  • Exhibit 61: Data Table on South America - Year-over-year growth 2021-2026 (%)
  • 7.7 Middle East and Africa - Market size and forecast 2021-2026
  • Exhibit 62: Chart on Middle East and Africa - Market size and forecast 2021-2026 ($ billion)
  • Exhibit 63: Data Table on Middle East and Africa - Market size and forecast 2021-2026 ($ billion)
  • Exhibit 64: Chart on Middle East and Africa - Year-over-year growth 2021-2026 (%)
  • Exhibit 65: Data Table on Middle East and Africa - Year-over-year growth 2021-2026 (%)
  • 7.8 US - Market size and forecast 2021-2026
  • Exhibit 66: Chart on US - Market size and forecast 2021-2026 ($ billion)
  • Exhibit 67: Data Table on US - Market size and forecast 2021-2026 ($ billion)
  • Exhibit 68: Chart on US - Year-over-year growth 2021-2026 (%)
  • Exhibit 69: Data Table on US - Year-over-year growth 2021-2026 (%)
  • 7.9 China - Market size and forecast 2021-2026
  • Exhibit 70: Chart on China - Market size and forecast 2021-2026 ($ billion)
  • Exhibit 71: Data Table on China - Market size and forecast 2021-2026 ($ billion)
  • Exhibit 72: Chart on China - Year-over-year growth 2021-2026 (%)
  • Exhibit 73: Data Table on China - Year-over-year growth 2021-2026 (%)
  • 7.10 Japan - Market size and forecast 2021-2026
  • Exhibit 74: Chart on Japan - Market size and forecast 2021-2026 ($ billion)
  • Exhibit 75: Data Table on Japan - Market size and forecast 2021-2026 ($ billion)
  • Exhibit 76: Chart on Japan - Year-over-year growth 2021-2026 (%)
  • Exhibit 77: Data Table on Japan - Year-over-year growth 2021-2026 (%)
  • 7.11 Germany - Market size and forecast 2021-2026
  • Exhibit 78: Chart on Germany - Market size and forecast 2021-2026 ($ billion)
  • Exhibit 79: Data Table on Germany - Market size and forecast 2021-2026 ($ billion)
  • Exhibit 80: Chart on Germany - Year-over-year growth 2021-2026 (%)
  • Exhibit 81: Data Table on Germany - Year-over-year growth 2021-2026 (%)
  • 7.12 South Korea - Market size and forecast 2021-2026
  • Exhibit 82: Chart on South Korea - Market size and forecast 2021-2026 ($ billion)
  • Exhibit 83: Data Table on South Korea - Market size and forecast 2021-2026 ($ billion)
  • Exhibit 84: Chart on South Korea - Year-over-year growth 2021-2026 (%)
  • Exhibit 85: Data Table on South Korea - Year-over-year growth 2021-2026 (%)
  • 7.13 Market opportunity By Geographical Landscape
  • Exhibit 86: Market opportunity By Geographical Landscape ($ billion)

8 Drivers, Challenges, and Trends

  • 8.1 Market drivers
  • 8.2 Market challenges
  • 8.3 Impact of drivers and challenges
  • Exhibit 87: Impact of drivers and challenges in 2021 and 2026
  • 8.4 Market trends

9 Vendor Landscape

  • 9.1 Overview
  • 9.2 Vendor landscape
  • Exhibit 88: Overview on Criticality of inputs and Factors of differentiation
  • 9.3 Landscape disruption
  • Exhibit 89: Overview on factors of disruption
  • 9.4 Industry risks
  • Exhibit 90: Impact of key risks on business

10 Vendor Analysis

  • 10.1 Vendors covered
  • Exhibit 91: Vendors covered
  • 10.2 Market positioning of vendors
  • Exhibit 92: Matrix on vendor position and classification
  • 10.3 Alphabet Inc.
  • Exhibit 93: Alphabet Inc. - Overview
  • Exhibit 94: Alphabet Inc. - Business segments
  • Exhibit 95: Alphabet Inc. - Key news
  • Exhibit 96: Alphabet Inc. - Key offerings
  • Exhibit 97: Alphabet Inc. - Segment focus
  • 10.4 Apple Inc.
  • Exhibit 98: Apple Inc. - Overview
  • Exhibit 99: Apple Inc. - Business segments
  • Exhibit 100: Apple Inc. - Key news
  • Exhibit 101: Apple Inc. - Key offerings
  • Exhibit 102: Apple Inc. - Segment focus
  • 10.5 BANDAI NAMCO ENTERTAINMENT EUROPE S.A.S.
  • Exhibit 103: BANDAI NAMCO ENTERTAINMENT EUROPE S.A.S. - Overview
  • Exhibit 104: BANDAI NAMCO ENTERTAINMENT EUROPE S.A.S. - Product / Service
  • Exhibit 105: BANDAI NAMCO ENTERTAINMENT EUROPE S.A.S. - Key offerings
  • 10.6 Electronic Arts Inc.
  • Exhibit 106: Electronic Arts Inc. - Overview
  • Exhibit 107: Electronic Arts Inc. - Product / Service
  • Exhibit 108: Electronic Arts Inc. - Key offerings
  • 10.7 GREE Inc.
  • Exhibit 109: GREE Inc. - Overview
  • Exhibit 110: GREE Inc. - Product / Service
  • Exhibit 111: GREE Inc. - Key offerings
  • 10.8 Microsoft Corp.
  • Exhibit 112: Microsoft Corp. - Overview
  • Exhibit 113: Microsoft Corp. - Business segments
  • Exhibit 114: Microsoft Corp. - Key news
  • Exhibit 115: Microsoft Corp. - Key offerings
  • Exhibit 116: Microsoft Corp. - Segment focus
  • 10.9 NEXON America Inc.
  • Exhibit 117: NEXON America Inc. - Overview
  • Exhibit 118: NEXON America Inc. - Business segments
  • Exhibit 119: NEXON America Inc. - Key news
  • Exhibit 120: NEXON America Inc. - Key offerings
  • Exhibit 121: NEXON America Inc. - Segment focus
  • 10.10 PopReach Corp.
  • Exhibit 122: PopReach Corp. - Overview
  • Exhibit 123: PopReach Corp. - Product / Service
  • Exhibit 124: PopReach Corp. - Key offerings
  • 10.11 Sony Group Corp.
  • Exhibit 125: Sony Group Corp. - Overview
  • Exhibit 126: Sony Group Corp. - Business segments
  • Exhibit 127: Sony Group Corp. - Key news
  • Exhibit 128: Sony Group Corp. - Key offerings
  • Exhibit 129: Sony Group Corp. - Segment focus
  • 10.12 Take Two Interactive Software Inc.
  • Exhibit 130: Take Two Interactive Software Inc. - Overview
  • Exhibit 131: Take Two Interactive Software Inc. - Business segments
  • Exhibit 132: Take Two Interactive Software Inc. - Key offerings
  • Exhibit 133: Take Two Interactive Software Inc. - Segment focus

11 Appendix

  • 11.1 Scope of the report
  • 11.2 Inclusions and exclusions checklist
  • Exhibit 134: Inclusions checklist
  • Exhibit 135: Exclusions checklist
  • 11.3 Currency conversion rates for US$
  • Exhibit 136: Currency conversion rates for US$
  • 11.4 Research methodology
  • Exhibit 137: Research methodology
  • Exhibit 138: Validation techniques employed for market sizing
  • Exhibit 139: Information sources
  • 11.5 List of abbreviations
  • Exhibit 140: List of abbreviations

Exhibits

  • Exhibits1: Executive Summary - Chart on Market Overview
  • Exhibits2: Executive Summary - Data Table on Market Overview
  • Exhibits3: Executive Summary - Chart on Global Market Characteristics
  • Exhibits4: Executive Summary - Chart on Market By Geographical Landscape
  • Exhibits5: Executive Summary - Chart on Market Segmentation by Type
  • Exhibits6: Executive Summary - Chart on Incremental Growth
  • Exhibits7: Executive Summary - Data Table on Incremental Growth
  • Exhibits8: Executive Summary - Chart on Vendor Market Positioning
  • Exhibits9: Parent market
  • Exhibits10: Market Characteristics
  • Exhibits11: Offerings of vendors included in the market definition
  • Exhibits12: Market segments
  • Exhibits13: Chart on Global - Market size and forecast 2021-2026 ($ billion)
  • Exhibits14: Data Table on Global - Market size and forecast 2021-2026 ($ billion)
  • Exhibits15: Chart on Global Market: Year-over-year growth 2021-2026 (%)
  • Exhibits16: Data Table on Global Market: Year-over-year growth 2021-2026 (%)
  • Exhibits17: Five forces analysis - Comparison between 2021 and 2026
  • Exhibits18: Bargaining power of buyers - Impact of key factors in 2021 and 2026
  • Exhibits19: Bargaining power of suppliers - Impact of key factors in 2021 and 2026
  • Exhibits20: Threat of new entrants - Impact of key factors in 2021 and 2026
  • Exhibits21: Threat of substitutes - Impact of key factors in 2021 and 2026
  • Exhibits22: Threat of rivalry - Impact of key factors in 2021 and 2026
  • Exhibits23: Chart on Market condition - Five forces 2021 and 2026
  • Exhibits24: Chart on Type - Market share 2021-2026 (%)
  • Exhibits25: Data Table on Type - Market share 2021-2026 (%)
  • Exhibits26: Chart on Comparison by Type
  • Exhibits27: Data Table on Comparison by Type
  • Exhibits28: Chart on MMO - Market size and forecast 2021-2026 ($ billion)
  • Exhibits29: Data Table on MMO - Market size and forecast 2021-2026 ($ billion)
  • Exhibits30: Chart on MMO - Year-over-year growth 2021-2026 (%)
  • Exhibits31: Data Table on MMO - Year-over-year growth 2021-2026 (%)
  • Exhibits32: Chart on Casual - Market size and forecast 2021-2026 ($ billion)
  • Exhibits33: Data Table on Casual - Market size and forecast 2021-2026 ($ billion)
  • Exhibits34: Chart on Casual - Year-over-year growth 2021-2026 (%)
  • Exhibits35: Data Table on Casual - Year-over-year growth 2021-2026 (%)
  • Exhibits36: Chart on Digital console - Market size and forecast 2021-2026 ($ billion)
  • Exhibits37: Data Table on Digital console - Market size and forecast 2021-2026 ($ billion)
  • Exhibits38: Chart on Digital console - Year-over-year growth 2021-2026 (%)
  • Exhibits39: Data Table on Digital console - Year-over-year growth 2021-2026 (%)
  • Exhibits40: Market opportunity by Type ($ billion)
  • Exhibits41: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • Exhibits42: Chart on Market share By Geographical Landscape 2021-2026 (%)
  • Exhibits43: Data Table on Market share By Geographical Landscape 2021-2026 (%)
  • Exhibits44: Chart on Geographic comparison
  • Exhibits45: Data Table on Geographic comparison
  • Exhibits46: Chart on APAC - Market size and forecast 2021-2026 ($ billion)
  • Exhibits47: Data Table on APAC - Market size and forecast 2021-2026 ($ billion)
  • Exhibits48: Chart on APAC - Year-over-year growth 2021-2026 (%)
  • Exhibits49: Data Table on APAC - Year-over-year growth 2021-2026 (%)
  • Exhibits50: Chart on North America - Market size and forecast 2021-2026 ($ billion)
  • Exhibits51: Data Table on North America - Market size and forecast 2021-2026 ($ billion)
  • Exhibits52: Chart on North America - Year-over-year growth 2021-2026 (%)
  • Exhibits53: Data Table on North America - Year-over-year growth 2021-2026 (%)
  • Exhibits54: Chart on Europe - Market size and forecast 2021-2026 ($ billion)
  • Exhibits55: Data Table on Europe - Market size and forecast 2021-2026 ($ billion)
  • Exhibits56: Chart on Europe - Year-over-year growth 2021-2026 (%)
  • Exhibits57: Data Table on Europe - Year-over-year growth 2021-2026 (%)
  • Exhibits58: Chart on South America - Market size and forecast 2021-2026 ($ billion)
  • Exhibits59: Data Table on South America - Market size and forecast 2021-2026 ($ billion)
  • Exhibits60: Chart on South America - Year-over-year growth 2021-2026 (%)
  • Exhibits61: Data Table on South America - Year-over-year growth 2021-2026 (%)
  • Exhibits62: Chart on Middle East and Africa - Market size and forecast 2021-2026 ($ billion)
  • Exhibits63: Data Table on Middle East and Africa - Market size and forecast 2021-2026 ($ billion)
  • Exhibits64: Chart on Middle East and Africa - Year-over-year growth 2021-2026 (%)
  • Exhibits65: Data Table on Middle East and Africa - Year-over-year growth 2021-2026 (%)
  • Exhibits66: Chart on US - Market size and forecast 2021-2026 ($ billion)
  • Exhibits67: Data Table on US - Market size and forecast 2021-2026 ($ billion)
  • Exhibits68: Chart on US - Year-over-year growth 2021-2026 (%)
  • Exhibits69: Data Table on US - Year-over-year growth 2021-2026 (%)
  • Exhibits70: Chart on China - Market size and forecast 2021-2026 ($ billion)
  • Exhibits71: Data Table on China - Market size and forecast 2021-2026 ($ billion)
  • Exhibits72: Chart on China - Year-over-year growth 2021-2026 (%)
  • Exhibits73: Data Table on China - Year-over-year growth 2021-2026 (%)
  • Exhibits74: Chart on Japan - Market size and forecast 2021-2026 ($ billion)
  • Exhibits75: Data Table on Japan - Market size and forecast 2021-2026 ($ billion)
  • Exhibits76: Chart on Japan - Year-over-year growth 2021-2026 (%)
  • Exhibits77: Data Table on Japan - Year-over-year growth 2021-2026 (%)
  • Exhibits78: Chart on Germany - Market size and forecast 2021-2026 ($ billion)
  • Exhibits79: Data Table on Germany - Market size and forecast 2021-2026 ($ billion)
  • Exhibits80: Chart on Germany - Year-over-year growth 2021-2026 (%)
  • Exhibits81: Data Table on Germany - Year-over-year growth 2021-2026 (%)
  • Exhibits82: Chart on South Korea - Market size and forecast 2021-2026 ($ billion)
  • Exhibits83: Data Table on South Korea - Market size and forecast 2021-2026 ($ billion)
  • Exhibits84: Chart on South Korea - Year-over-year growth 2021-2026 (%)
  • Exhibits85: Data Table on South Korea - Year-over-year growth 2021-2026 (%)
  • Exhibits86: Market opportunity By Geographical Landscape ($ billion)
  • Exhibits87: Impact of drivers and challenges in 2021 and 2026
  • Exhibits88: Overview on Criticality of inputs and Factors of differentiation
  • Exhibits89: Overview on factors of disruption
  • Exhibits90: Impact of key risks on business
  • Exhibits91: Vendors covered
  • Exhibits92: Matrix on vendor position and classification
  • Exhibits93: Alphabet Inc. - Overview
  • Exhibits94: Alphabet Inc. - Business segments
  • Exhibits95: Alphabet Inc. - Key news
  • Exhibits96: Alphabet Inc. - Key offerings
  • Exhibits97: Alphabet Inc. - Segment focus
  • Exhibits98: Apple Inc. - Overview
  • Exhibits99: Apple Inc. - Business segments
  • Exhibits100: Apple Inc. - Key news
  • Exhibits101: Apple Inc. - Key offerings
  • Exhibits102: Apple Inc. - Segment focus
  • Exhibits103: BANDAI NAMCO ENTERTAINMENT EUROPE S.A.S. - Overview
  • Exhibits104: BANDAI NAMCO ENTERTAINMENT EUROPE S.A.S. - Product / Service
  • Exhibits105: BANDAI NAMCO ENTERTAINMENT EUROPE S.A.S. - Key offerings
  • Exhibits106: Electronic Arts Inc. - Overview
  • Exhibits107: Electronic Arts Inc. - Product / Service
  • Exhibits108: Electronic Arts Inc. - Key offerings
  • Exhibits109: GREE Inc. - Overview
  • Exhibits110: GREE Inc. - Product / Service
  • Exhibits111: GREE Inc. - Key offerings
  • Exhibits112: Microsoft Corp. - Overview
  • Exhibits113: Microsoft Corp. - Business segments
  • Exhibits114: Microsoft Corp. - Key news
  • Exhibits115: Microsoft Corp. - Key offerings
  • Exhibits116: Microsoft Corp. - Segment focus
  • Exhibits117: NEXON America Inc. - Overview
  • Exhibits118: NEXON America Inc. - Business segments
  • Exhibits119: NEXON America Inc. - Key news
  • Exhibits120: NEXON America Inc. - Key offerings
  • Exhibits121: NEXON America Inc. - Segment focus
  • Exhibits122: PopReach Corp. - Overview
  • Exhibits123: PopReach Corp. - Product / Service
  • Exhibits124: PopReach Corp. - Key offerings
  • Exhibits125: Sony Group Corp. - Overview
  • Exhibits126: Sony Group Corp. - Business segments
  • Exhibits127: Sony Group Corp. - Key news
  • Exhibits128: Sony Group Corp. - Key offerings
  • Exhibits129: Sony Group Corp. - Segment focus
  • Exhibits130: Take Two Interactive Software Inc. - Overview
  • Exhibits131: Take Two Interactive Software Inc. - Business segments
  • Exhibits132: Take Two Interactive Software Inc. - Key offerings
  • Exhibits133: Take Two Interactive Software Inc. - Segment focus
  • Exhibits134: Inclusions checklist
  • Exhibits135: Exclusions checklist
  • Exhibits136: Currency conversion rates for US$
  • Exhibits137: Research methodology
  • Exhibits138: Validation techniques employed for market sizing
  • Exhibits139: Information sources
  • Exhibits140: List of abbreviations