表紙
市場調查報告書
商品編碼
1064442

大型多人線上(MMO)遊戲的全球市場(2022年∼2026年)

Global Massive Multiplayer Online (MMO) Games Market 2022-2026

出版日期: | 出版商: TechNavio (Infiniti Research Ltd.) | 英文 120 Pages | 訂單完成後即時交付

價格
  • 全貌
  • 簡介
  • 目錄
簡介

全球大型多人線上(MMO)遊戲的市場規模在2022年∼2026年的預測期間內預計將以9.45%的年複合成長率推移,並成長到212億5,000萬美元。

市場成長的主要因素有專業遊戲的崛起,網絡遊戲概念的普及以及網絡遊戲行業多種支付服務的可用性等。

本報告提供全球大型多人線上(MMO)遊戲市場調查,提供市場概要,市場規模和預測,趨勢,成長要素及課題,客戶形勢,收益·種類·各地區的分析,再加上業者情勢及供應商分析等資訊。

目錄

第1章 摘要整理

  • 市場概要

第2章 市場形勢

  • 市場生態系統

第3章 市場規模

  • 市場定義
  • 市場區隔分析
  • 市場規模:2021年
  • 市場預測:從2021年∼2026年的預測

第4章 波特的五力分析

  • 五力摘要
  • 買方議價能力
  • 供給企業談判力
  • 新加入廠商業者的威脅
  • 替代品的威脅
  • 對手的威脅
  • 市場情況

第5章 各收益的市場區隔

  • 市場區隔
  • 各收益比較
  • 免費遊戲(F2P):市場規模與預測(2021年∼2026年)
  • 收費遊戲(P2P):市場規模與預測(2021年∼2026年)
  • 各收益的市場機會

第6章 各種類的市場區隔

  • 市場區隔
  • 各種類比較
  • MMO角色扮演類遊戲(MMORPG):市場規模與預測(2021年∼2026年)
  • MMO第一人稱射擊遊戲(MMOFPS):市場規模與預測(2021年∼2026年)
  • MMO即時策略(MMORTS):市場規模與預測(2021年∼2026年)
  • 其他:市場規模與預測(2021年∼2026年)
  • 各種類的市場機會

第7章 客戶形勢

  • 客戶形勢概要

第8章 各地區形勢

  • 各地區市場區隔
  • 各地區比較
  • 亞太地區:市場規模與預測(2021年∼2026年)
  • 北美:市場規模與預測(2021年∼2026年)
  • 歐洲:市場規模與預測(2021年∼2026年)
  • 南美:市場規模與預測(2021年∼2026年)
  • 中東和非洲:市場規模與預測(2021年∼2026年)
  • 中國:市場規模與預測(2021年∼2026年)
  • 美國:市場規模與預測(2021年∼2026年)
  • 德國:市場規模與預測(2021年∼2026年)
  • 英國:市場規模與預測(2021年∼2026年)
  • 印度:市場規模與預測(2021年∼2026年)
  • 各地區形勢的市場機會

第9章 成長要素,課題,及的趨勢

  • 推動市場要素
  • 市場課題
  • 成長要素與課題的影響
  • 市場趨勢

第10章 業者情勢

  • 概要
  • 業者情勢
  • 混亂形勢
  • 產業的風險

第11章 供應商分析

  • 交易廠商
  • 供應商的市場定位
  • Activision Blizzard Inc.
  • Aeria Games GmbH
  • Ankama Games
  • CCP ehf.
  • ChangYou.com Ltd.
  • CipSoft GmbH
  • Electronic Arts Inc.
  • Take Two Interactive Software Inc.
  • Tencent Holdings Ltd.
  • Valve Corp.

第12章 附錄

  • 調查範圍
  • 包含和排除清單
  • 美金的匯率
  • 調查手法
  • 簡稱的清單
目錄
Product Code: IRTNTR72702

Technavio has been monitoring the massively multiplayer online (MMO) games market and it is poised to grow by $ 21.25 bn during 2022-2026, progressing at a CAGR of 9.45% during the forecast period. Our report on the massively multiplayer online (MMO) games market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, the latest trends and drivers, and the overall market environment. The market is driven by rising of professional gaming, the popularity of online gaming as a concept, and the availability of several payment services in the online gaming industry. In addition, the rise of professional gaming is anticipated to boost the growth of the market as well.

The massively multiplayer online (MMO) games market analysis includes revenue segment and geographic landscape.

Technavio's massively multiplayer online (MMO) games market is segmented as below:

By Revenue

  • Free to Play (F2P)
  • Pay to Play (P2P)

By Geographical Landscape

  • APAC
  • North America
  • Europe
  • South America
  • The Middle East and Africa

This study identifies the rising demand for gaming consoles as one of the prime reasons driving the massively multiplayer online (MMO) games market growth during the next few years. Also, the possibility of MMOs being incorporated in e-sports in coming years, and games converting to the F2P model will lead to sizable demand in the market.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our report on the massively multiplayer online (MMO) games market covers the following areas:

  • Massive multiplayer online (MMO) games market sizing
  • Massive multiplayer online (MMO) games market forecast
  • Massive multiplayer online (MMO) games market industry analysis

Technavio's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading massively multiplayer online (MMO) games market vendors that include Activision Blizzard Inc., Aeria Games GmbH, Ankama Games, CCP EHF., ChangYou.com Ltd., CipSoft GmbH, Cryptic Studios Inc., eGames LLC, Electronic Arts Inc., GungHo Online Entertainment Inc., Jagex Ltd., King.com Ltd., KONAMI HOLDINGS CORP., NCSoft Corp., Take Two Interactive Software Inc., Tencent Holdings Ltd., The Walt Disney Co., Valve Corp., WebZen Inc., and Wemade Co. Ltd. Also, the massively multiplayer online (MMO) games market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
  • Exhibit 01: Executive Summary - Chart on Market Overview
  • Exhibit 02: Executive Summary - Data Table on Market Overview
  • Exhibit 03: Executive Summary - Chart on Global Market Characteristics
  • Exhibit 04: Executive Summary - Chart on Market By Geographical Landscape
  • Exhibit 05: Executive Summary - Chart on Market Segmentation by Revenue
  • Exhibit 06: Executive Summary - Chart on Market Segmentation by Genre
  • Exhibit 07: Executive Summary - Chart on Incremental Growth
  • Exhibit 08: Executive Summary - Data Table on Incremental Growth
  • Exhibit 09: Executive Summary - Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
  • Exhibit 10: Parent market
  • Exhibit 11: Market Characteristics

3 Market Sizing

  • 3.1 Market definition
  • Exhibit 12: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis
  • Exhibit 13: Market segments
  • 3.3 Market size 2021
  • 3.4 Market outlook: Forecast for 2021-2026
  • Exhibit 14: Chart on Global - Market size and forecast 2021-2026 ($ million)
  • Exhibit 15: Data Table on Global - Market size and forecast 2021-2026 ($ million)
  • Exhibit 16: Chart on Global Market: Year-over-year growth 2021-2026 (%)
  • Exhibit 17: Data Table on Global Market: Year-over-year growth 2021-2026 (%)

4 Five Forces Analysis

  • 4.1 Five forces summary
  • Exhibit 18: Five forces analysis - Comparison between 2021 and 2026
  • 4.2 Bargaining power of buyers
  • Exhibit 19: Bargaining power of buyers - Impact of key factors in 2021 and 2026
  • 4.3 Bargaining power of suppliers
  • Exhibit 20: Bargaining power of suppliers - Impact of key factors in 2021 and 2026
  • 4.4 Threat of new entrants
  • Exhibit 21: Threat of new entrants - Impact of key factors in 2021 and 2026
  • 4.5 Threat of substitutes
  • Exhibit 22: Threat of substitutes - Impact of key factors in 2021 and 2026
  • 4.6 Threat of rivalry
  • Exhibit 23: Threat of rivalry - Impact of key factors in 2021 and 2026
  • 4.7 Market condition
  • Exhibit 24: Chart on Market condition - Five forces 2021 and 2026

5 Market Segmentation by Revenue

  • 5.1 Market segments
  • Exhibit 25: Chart on Revenue - Market share 2021-2026 (%)
  • Exhibit 26: Data Table on Revenue - Market share 2021-2026 (%)
  • 5.2 Comparison by Revenue
  • Exhibit 27: Chart on Comparison by Revenue
  • Exhibit 28: Data Table on Comparison by Revenue
  • 5.3 Free to Play (F2P) - Market size and forecast 2021-2026
  • Exhibit 29: Chart on Free to Play (F2P) - Market size and forecast 2021-2026 ($ million)
  • Exhibit 30: Data Table on Free to Play (F2P) - Market size and forecast 2021-2026 ($ million)
  • Exhibit 31: Chart on Free to Play (F2P) - Year-over-year growth 2021-2026 (%)
  • Exhibit 32: Data Table on Free to Play (F2P) - Year-over-year growth 2021-2026 (%)
  • 5.4 Pay to Play (P2P) - Market size and forecast 2021-2026
  • Exhibit 33: Chart on Pay to Play (P2P) - Market size and forecast 2021-2026 ($ million)
  • Exhibit 34: Data Table on Pay to Play (P2P) - Market size and forecast 2021-2026 ($ million)
  • Exhibit 35: Chart on Pay to Play (P2P) - Year-over-year growth 2021-2026 (%)
  • Exhibit 36: Data Table on Pay to Play (P2P) - Year-over-year growth 2021-2026 (%)
  • 5.5 Market opportunity by Revenue
  • Exhibit 37: Market opportunity by Revenue ($ million)

6 Market Segmentation by Genre

  • 6.1 Market segments
  • Exhibit 38: Chart on Genre - Market share 2021-2026 (%)
  • Exhibit 39: Data Table on Genre - Market share 2021-2026 (%)
  • 6.2 Comparison by Genre
  • Exhibit 40: Chart on Comparison by Genre
  • Exhibit 41: Data Table on Comparison by Genre
  • 6.3 MMO Role Play Games (MMORPG) - Market size and forecast 2021-2026
  • Exhibit 42: Chart on MMO Role Play Games (MMORPG) - Market size and forecast 2021-2026 ($ million)
  • Exhibit 43: Data Table on MMO Role Play Games (MMORPG) - Market size and forecast 2021-2026 ($ million)
  • Exhibit 44: Chart on MMO Role Play Games (MMORPG) - Year-over-year growth 2021-2026 (%)
  • Exhibit 45: Data Table on MMO Role Play Games (MMORPG) - Year-over-year growth 2021-2026 (%)
  • 6.4 MMO First Person Shooter (MMOFPS) - Market size and forecast 2021-2026
  • Exhibit 46: Chart on MMO First Person Shooter (MMOFPS) - Market size and forecast 2021-2026 ($ million)
  • Exhibit 47: Data Table on MMO First Person Shooter (MMOFPS) - Market size and forecast 2021-2026 ($ million)
  • Exhibit 48: Chart on MMO First Person Shooter (MMOFPS) - Year-over-year growth 2021-2026 (%)
  • Exhibit 49: Data Table on MMO First Person Shooter (MMOFPS) - Year-over-year growth 2021-2026 (%)
  • 6.5 MMO Real Time Strategy (MMORTS) - Market size and forecast 2021-2026
  • Exhibit 50: Chart on MMO Real Time Strategy (MMORTS) - Market size and forecast 2021-2026 ($ million)
  • Exhibit 51: Data Table on MMO Real Time Strategy (MMORTS) - Market size and forecast 2021-2026 ($ million)
  • Exhibit 52: Chart on MMO Real Time Strategy (MMORTS) - Year-over-year growth 2021-2026 (%)
  • Exhibit 53: Data Table on MMO Real Time Strategy (MMORTS) - Year-over-year growth 2021-2026 (%)
  • 6.6 Others - Market size and forecast 2021-2026
  • Exhibit 54: Chart on Others - Market size and forecast 2021-2026 ($ million)
  • Exhibit 55: Data Table on Others - Market size and forecast 2021-2026 ($ million)
  • Exhibit 56: Chart on Others - Year-over-year growth 2021-2026 (%)
  • Exhibit 57: Data Table on Others - Year-over-year growth 2021-2026 (%)
  • 6.7 Market opportunity by Genre
  • Exhibit 58: Market opportunity by Genre ($ million)

7 Customer Landscape

  • 7.1 Customer landscape overview
  • Exhibit 59: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

8 Geographic Landscape

  • 8.1 Geographic segmentation
  • Exhibit 60: Chart on Market share By Geographical Landscape 2021-2026 (%)
  • Exhibit 61: Data Table on Market share By Geographical Landscape 2021-2026 (%)
  • 8.2 Geographic comparison
  • Exhibit 62: Chart on Geographic comparison
  • Exhibit 63: Data Table on Geographic comparison
  • 8.3 APAC - Market size and forecast 2021-2026
  • Exhibit 64: Chart on APAC - Market size and forecast 2021-2026 ($ million)
  • Exhibit 65: Data Table on APAC - Market size and forecast 2021-2026 ($ million)
  • Exhibit 66: Chart on APAC - Year-over-year growth 2021-2026 (%)
  • Exhibit 67: Data Table on APAC - Year-over-year growth 2021-2026 (%)
  • 8.4 North America - Market size and forecast 2021-2026
  • Exhibit 68: Chart on North America - Market size and forecast 2021-2026 ($ million)
  • Exhibit 69: Data Table on North America - Market size and forecast 2021-2026 ($ million)
  • Exhibit 70: Chart on North America - Year-over-year growth 2021-2026 (%)
  • Exhibit 71: Data Table on North America - Year-over-year growth 2021-2026 (%)
  • 8.5 Europe - Market size and forecast 2021-2026
  • Exhibit 72: Chart on Europe - Market size and forecast 2021-2026 ($ million)
  • Exhibit 73: Data Table on Europe - Market size and forecast 2021-2026 ($ million)
  • Exhibit 74: Chart on Europe - Year-over-year growth 2021-2026 (%)
  • Exhibit 75: Data Table on Europe - Year-over-year growth 2021-2026 (%)
  • 8.6 South America - Market size and forecast 2021-2026
  • Exhibit 76: Chart on South America - Market size and forecast 2021-2026 ($ million)
  • Exhibit 77: Data Table on South America - Market size and forecast 2021-2026 ($ million)
  • Exhibit 78: Chart on South America - Year-over-year growth 2021-2026 (%)
  • Exhibit 79: Data Table on South America - Year-over-year growth 2021-2026 (%)
  • 8.7 Middle East and Africa - Market size and forecast 2021-2026
  • Exhibit 80: Chart on Middle East and Africa - Market size and forecast 2021-2026 ($ million)
  • Exhibit 81: Data Table on Middle East and Africa - Market size and forecast 2021-2026 ($ million)
  • Exhibit 82: Chart on Middle East and Africa - Year-over-year growth 2021-2026 (%)
  • Exhibit 83: Data Table on Middle East and Africa - Year-over-year growth 2021-2026 (%)
  • 8.8 China - Market size and forecast 2021-2026
  • Exhibit 84: Chart on China - Market size and forecast 2021-2026 ($ million)
  • Exhibit 85: Data Table on China - Market size and forecast 2021-2026 ($ million)
  • Exhibit 86: Chart on China - Year-over-year growth 2021-2026 (%)
  • Exhibit 87: Data Table on China - Year-over-year growth 2021-2026 (%)
  • 8.9 US - Market size and forecast 2021-2026
  • Exhibit 88: Chart on US - Market size and forecast 2021-2026 ($ million)
  • Exhibit 89: Data Table on US - Market size and forecast 2021-2026 ($ million)
  • Exhibit 90: Chart on US - Year-over-year growth 2021-2026 (%)
  • Exhibit 91: Data Table on US - Year-over-year growth 2021-2026 (%)
  • 8.10 Germany - Market size and forecast 2021-2026
  • Exhibit 92: Chart on Germany - Market size and forecast 2021-2026 ($ million)
  • Exhibit 93: Data Table on Germany - Market size and forecast 2021-2026 ($ million)
  • Exhibit 94: Chart on Germany - Year-over-year growth 2021-2026 (%)
  • Exhibit 95: Data Table on Germany - Year-over-year growth 2021-2026 (%)
  • 8.11 UK - Market size and forecast 2021-2026
  • Exhibit 96: Chart on UK - Market size and forecast 2021-2026 ($ million)
  • Exhibit 97: Data Table on UK - Market size and forecast 2021-2026 ($ million)
  • Exhibit 98: Chart on UK - Year-over-year growth 2021-2026 (%)
  • Exhibit 99: Data Table on UK - Year-over-year growth 2021-2026 (%)
  • 8.12 India - Market size and forecast 2021-2026
  • Exhibit 100: Chart on India - Market size and forecast 2021-2026 ($ million)
  • Exhibit 101: Data Table on India - Market size and forecast 2021-2026 ($ million)
  • Exhibit 102: Chart on India - Year-over-year growth 2021-2026 (%)
  • Exhibit 103: Data Table on India - Year-over-year growth 2021-2026 (%)
  • 8.13 Market opportunity By Geographical Landscape
  • Exhibit 104: Market opportunity By Geographical Landscape ($ million)

9 Drivers, Challenges, and Trends

  • 9.1 Market drivers
  • 9.2 Market challenges
  • 9.3 Impact of drivers and challenges
  • Exhibit 105: Impact of drivers and challenges in 2021 and 2026
  • 9.4 Market trends

10 Vendor Landscape

  • 10.1 Overview
  • 10.2 Vendor landscape
  • Exhibit 106: Overview on Criticality of inputs and Factors of differentiation
  • 10.3 Landscape disruption
  • Exhibit 107: Overview on factors of disruption
  • 10.4 Industry risks
  • Exhibit 108: Impact of key risks on business

11 Vendor Analysis

  • 11.1 Vendors covered
  • Exhibit 109: Vendors covered
  • 11.2 Market positioning of vendors
  • Exhibit 110: Matrix on vendor position and classification
  • 11.3 Activision Blizzard Inc.
  • Exhibit 111: Activision Blizzard Inc. - Overview
  • Exhibit 112: Activision Blizzard Inc. - Business segments
  • Exhibit 113: Activision Blizzard Inc. - Key offerings
  • Exhibit 114: Activision Blizzard Inc. - Segment focus
  • 11.4 Aeria Games GmbH
  • Exhibit 115: Aeria Games GmbH - Overview
  • Exhibit 116: Aeria Games GmbH - Product / Service
  • Exhibit 117: Aeria Games GmbH - Key offerings
  • 11.5 Ankama Games
  • Exhibit 118: Ankama Games - Overview
  • Exhibit 119: Ankama Games - Product / Service
  • Exhibit 120: Ankama Games - Key offerings
  • 11.6 CCP ehf.
  • Exhibit 121: CCP ehf. - Overview
  • Exhibit 122: CCP ehf. - Product / Service
  • Exhibit 123: CCP ehf. - Key offerings
  • 11.7 ChangYou.com Ltd.
  • Exhibit 124: ChangYou.com Ltd. - Overview
  • Exhibit 125: ChangYou.com Ltd. - Product / Service
  • Exhibit 126: ChangYou.com Ltd. - Key offerings
  • 11.8 CipSoft GmbH
  • Exhibit 127: CipSoft GmbH - Overview
  • Exhibit 128: CipSoft GmbH - Product / Service
  • Exhibit 129: CipSoft GmbH - Key offerings
  • 11.9 Electronic Arts Inc.
  • Exhibit 130: Electronic Arts Inc. - Overview
  • Exhibit 131: Electronic Arts Inc. - Product / Service
  • Exhibit 132: Electronic Arts Inc. - Key offerings
  • 11.10 Take Two Interactive Software Inc.
  • Exhibit 133: Take Two Interactive Software Inc. - Overview
  • Exhibit 134: Take Two Interactive Software Inc. - Business segments
  • Exhibit 135: Take Two Interactive Software Inc. - Key offerings
  • Exhibit 136: Take Two Interactive Software Inc. - Segment focus
  • 11.11 Tencent Holdings Ltd.
  • Exhibit 137: Tencent Holdings Ltd. - Overview
  • Exhibit 138: Tencent Holdings Ltd. - Business segments
  • Exhibit 139: Tencent Holdings Ltd. - Key offerings
  • Exhibit 140: Tencent Holdings Ltd. - Segment focus
  • 11.12 Valve Corp.
  • Exhibit 141: Valve Corp. - Overview
  • Exhibit 142: Valve Corp. - Product / Service
  • Exhibit 143: Valve Corp. - Key offerings

12 Appendix

  • 12.1 Scope of the report
  • 12.2 Inclusions and exclusions checklist
  • Exhibit 144: Inclusions checklist
  • Exhibit 145: Exclusions checklist
  • 12.3 Currency conversion rates for US$
  • Exhibit 146: Currency conversion rates for US$
  • 12.4 Research methodology
  • Exhibit 147: Research methodology
  • Exhibit 148: Validation techniques employed for market sizing
  • Exhibit 149: Information sources
  • 12.5 List of abbreviations
  • Exhibit 150: List of abbreviations

Exhibits

  • Exhibits1: Executive Summary - Chart on Market Overview
  • Exhibits2: Executive Summary - Data Table on Market Overview
  • Exhibits3: Executive Summary - Chart on Global Market Characteristics
  • Exhibits4: Executive Summary - Chart on Market By Geographical Landscape
  • Exhibits5: Executive Summary - Chart on Market Segmentation by Revenue
  • Exhibits6: Executive Summary - Chart on Market Segmentation by Genre
  • Exhibits7: Executive Summary - Chart on Incremental Growth
  • Exhibits8: Executive Summary - Data Table on Incremental Growth
  • Exhibits9: Executive Summary - Chart on Vendor Market Positioning
  • Exhibits10: Parent market
  • Exhibits11: Market Characteristics
  • Exhibits12: Offerings of vendors included in the market definition
  • Exhibits13: Market segments
  • Exhibits14: Chart on Global - Market size and forecast 2021-2026 ($ million)
  • Exhibits15: Data Table on Global - Market size and forecast 2021-2026 ($ million)
  • Exhibits16: Chart on Global Market: Year-over-year growth 2021-2026 (%)
  • Exhibits17: Data Table on Global Market: Year-over-year growth 2021-2026 (%)
  • Exhibits18: Five forces analysis - Comparison between 2021 and 2026
  • Exhibits19: Bargaining power of buyers - Impact of key factors in 2021 and 2026
  • Exhibits20: Bargaining power of suppliers - Impact of key factors in 2021 and 2026
  • Exhibits21: Threat of new entrants - Impact of key factors in 2021 and 2026
  • Exhibits22: Threat of substitutes - Impact of key factors in 2021 and 2026
  • Exhibits23: Threat of rivalry - Impact of key factors in 2021 and 2026
  • Exhibits24: Chart on Market condition - Five forces 2021 and 2026
  • Exhibits25: Chart on Revenue - Market share 2021-2026 (%)
  • Exhibits26: Data Table on Revenue - Market share 2021-2026 (%)
  • Exhibits27: Chart on Comparison by Revenue
  • Exhibits28: Data Table on Comparison by Revenue
  • Exhibits29: Chart on Free to Play (F2P) - Market size and forecast 2021-2026 ($ million)
  • Exhibits30: Data Table on Free to Play (F2P) - Market size and forecast 2021-2026 ($ million)
  • Exhibits31: Chart on Free to Play (F2P) - Year-over-year growth 2021-2026 (%)
  • Exhibits32: Data Table on Free to Play (F2P) - Year-over-year growth 2021-2026 (%)
  • Exhibits33: Chart on Pay to Play (P2P) - Market size and forecast 2021-2026 ($ million)
  • Exhibits34: Data Table on Pay to Play (P2P) - Market size and forecast 2021-2026 ($ million)
  • Exhibits35: Chart on Pay to Play (P2P) - Year-over-year growth 2021-2026 (%)
  • Exhibits36: Data Table on Pay to Play (P2P) - Year-over-year growth 2021-2026 (%)
  • Exhibits37: Market opportunity by Revenue ($ million)
  • Exhibits38: Chart on Genre - Market share 2021-2026 (%)
  • Exhibits39: Data Table on Genre - Market share 2021-2026 (%)
  • Exhibits40: Chart on Comparison by Genre
  • Exhibits41: Data Table on Comparison by Genre
  • Exhibits42: Chart on MMO Role Play Games (MMORPG) - Market size and forecast 2021-2026 ($ million)
  • Exhibits43: Data Table on MMO Role Play Games (MMORPG) - Market size and forecast 2021-2026 ($ million)
  • Exhibits44: Chart on MMO Role Play Games (MMORPG) - Year-over-year growth 2021-2026 (%)
  • Exhibits45: Data Table on MMO Role Play Games (MMORPG) - Year-over-year growth 2021-2026 (%)
  • Exhibits46: Chart on MMO First Person Shooter (MMOFPS) - Market size and forecast 2021-2026 ($ million)
  • Exhibits47: Data Table on MMO First Person Shooter (MMOFPS) - Market size and forecast 2021-2026 ($ million)
  • Exhibits48: Chart on MMO First Person Shooter (MMOFPS) - Year-over-year growth 2021-2026 (%)
  • Exhibits49: Data Table on MMO First Person Shooter (MMOFPS) - Year-over-year growth 2021-2026 (%)
  • Exhibits50: Chart on MMO Real Time Strategy (MMORTS) - Market size and forecast 2021-2026 ($ million)
  • Exhibits51: Data Table on MMO Real Time Strategy (MMORTS) - Market size and forecast 2021-2026 ($ million)
  • Exhibits52: Chart on MMO Real Time Strategy (MMORTS) - Year-over-year growth 2021-2026 (%)
  • Exhibits53: Data Table on MMO Real Time Strategy (MMORTS) - Year-over-year growth 2021-2026 (%)
  • Exhibits54: Chart on Others - Market size and forecast 2021-2026 ($ million)
  • Exhibits55: Data Table on Others - Market size and forecast 2021-2026 ($ million)
  • Exhibits56: Chart on Others - Year-over-year growth 2021-2026 (%)
  • Exhibits57: Data Table on Others - Year-over-year growth 2021-2026 (%)
  • Exhibits58: Market opportunity by Genre ($ million)
  • Exhibits59: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • Exhibits60: Chart on Market share By Geographical Landscape 2021-2026 (%)
  • Exhibits61: Data Table on Market share By Geographical Landscape 2021-2026 (%)
  • Exhibits62: Chart on Geographic comparison
  • Exhibits63: Data Table on Geographic comparison
  • Exhibits64: Chart on APAC - Market size and forecast 2021-2026 ($ million)
  • Exhibits65: Data Table on APAC - Market size and forecast 2021-2026 ($ million)
  • Exhibits66: Chart on APAC - Year-over-year growth 2021-2026 (%)
  • Exhibits67: Data Table on APAC - Year-over-year growth 2021-2026 (%)
  • Exhibits68: Chart on North America - Market size and forecast 2021-2026 ($ million)
  • Exhibits69: Data Table on North America - Market size and forecast 2021-2026 ($ million)
  • Exhibits70: Chart on North America - Year-over-year growth 2021-2026 (%)
  • Exhibits71: Data Table on North America - Year-over-year growth 2021-2026 (%)
  • Exhibits72: Chart on Europe - Market size and forecast 2021-2026 ($ million)
  • Exhibits73: Data Table on Europe - Market size and forecast 2021-2026 ($ million)
  • Exhibits74: Chart on Europe - Year-over-year growth 2021-2026 (%)
  • Exhibits75: Data Table on Europe - Year-over-year growth 2021-2026 (%)
  • Exhibits76: Chart on South America - Market size and forecast 2021-2026 ($ million)
  • Exhibits77: Data Table on South America - Market size and forecast 2021-2026 ($ million)
  • Exhibits78: Chart on South America - Year-over-year growth 2021-2026 (%)
  • Exhibits79: Data Table on South America - Year-over-year growth 2021-2026 (%)
  • Exhibits80: Chart on Middle East and Africa - Market size and forecast 2021-2026 ($ million)
  • Exhibits81: Data Table on Middle East and Africa - Market size and forecast 2021-2026 ($ million)
  • Exhibits82: Chart on Middle East and Africa - Year-over-year growth 2021-2026 (%)
  • Exhibits83: Data Table on Middle East and Africa - Year-over-year growth 2021-2026 (%)
  • Exhibits84: Chart on China - Market size and forecast 2021-2026 ($ million)
  • Exhibits85: Data Table on China - Market size and forecast 2021-2026 ($ million)
  • Exhibits86: Chart on China - Year-over-year growth 2021-2026 (%)
  • Exhibits87: Data Table on China - Year-over-year growth 2021-2026 (%)
  • Exhibits88: Chart on US - Market size and forecast 2021-2026 ($ million)
  • Exhibits89: Data Table on US - Market size and forecast 2021-2026 ($ million)
  • Exhibits90: Chart on US - Year-over-year growth 2021-2026 (%)
  • Exhibits91: Data Table on US - Year-over-year growth 2021-2026 (%)
  • Exhibits92: Chart on Germany - Market size and forecast 2021-2026 ($ million)
  • Exhibits93: Data Table on Germany - Market size and forecast 2021-2026 ($ million)
  • Exhibits94: Chart on Germany - Year-over-year growth 2021-2026 (%)
  • Exhibits95: Data Table on Germany - Year-over-year growth 2021-2026 (%)
  • Exhibits96: Chart on UK - Market size and forecast 2021-2026 ($ million)
  • Exhibits97: Data Table on UK - Market size and forecast 2021-2026 ($ million)
  • Exhibits98: Chart on UK - Year-over-year growth 2021-2026 (%)
  • Exhibits99: Data Table on UK - Year-over-year growth 2021-2026 (%)
  • Exhibits100: Chart on India - Market size and forecast 2021-2026 ($ million)
  • Exhibits101: Data Table on India - Market size and forecast 2021-2026 ($ million)
  • Exhibits102: Chart on India - Year-over-year growth 2021-2026 (%)
  • Exhibits103: Data Table on India - Year-over-year growth 2021-2026 (%)
  • Exhibits104: Market opportunity By Geographical Landscape ($ million)
  • Exhibits105: Impact of drivers and challenges in 2021 and 2026
  • Exhibits106: Overview on Criticality of inputs and Factors of differentiation
  • Exhibits107: Overview on factors of disruption
  • Exhibits108: Impact of key risks on business
  • Exhibits109: Vendors covered
  • Exhibits110: Matrix on vendor position and classification
  • Exhibits111: Activision Blizzard Inc. - Overview
  • Exhibits112: Activision Blizzard Inc. - Business segments
  • Exhibits113: Activision Blizzard Inc. - Key offerings
  • Exhibits114: Activision Blizzard Inc. - Segment focus
  • Exhibits115: Aeria Games GmbH - Overview
  • Exhibits116: Aeria Games GmbH - Product / Service
  • Exhibits117: Aeria Games GmbH - Key offerings
  • Exhibits118: Ankama Games - Overview
  • Exhibits119: Ankama Games - Product / Service
  • Exhibits120: Ankama Games - Key offerings
  • Exhibits121: CCP ehf. - Overview
  • Exhibits122: CCP ehf. - Product / Service
  • Exhibits123: CCP ehf. - Key offerings
  • Exhibits124: ChangYou.com Ltd. - Overview
  • Exhibits125: ChangYou.com Ltd. - Product / Service
  • Exhibits126: ChangYou.com Ltd. - Key offerings
  • Exhibits127: CipSoft GmbH - Overview
  • Exhibits128: CipSoft GmbH - Product / Service
  • Exhibits129: CipSoft GmbH - Key offerings
  • Exhibits130: Electronic Arts Inc. - Overview
  • Exhibits131: Electronic Arts Inc. - Product / Service
  • Exhibits132: Electronic Arts Inc. - Key offerings
  • Exhibits133: Take Two Interactive Software Inc. - Overview
  • Exhibits134: Take Two Interactive Software Inc. - Business segments
  • Exhibits135: Take Two Interactive Software Inc. - Key offerings
  • Exhibits136: Take Two Interactive Software Inc. - Segment focus
  • Exhibits137: Tencent Holdings Ltd. - Overview
  • Exhibits138: Tencent Holdings Ltd. - Business segments
  • Exhibits139: Tencent Holdings Ltd. - Key offerings
  • Exhibits140: Tencent Holdings Ltd. - Segment focus
  • Exhibits141: Valve Corp. - Overview
  • Exhibits142: Valve Corp. - Product / Service
  • Exhibits143: Valve Corp. - Key offerings
  • Exhibits144: Inclusions checklist
  • Exhibits145: Exclusions checklist
  • Exhibits146: Currency conversion rates for US$
  • Exhibits147: Research methodology
  • Exhibits148: Validation techniques employed for market sizing
  • Exhibits149: Information sources
  • Exhibits150: List of abbreviations