表紙
市場調查報告書
商品編碼
1057736

消費者取向虛擬實境(VR)的全球市場(2022年∼2026年)

Global Consumer Virtual Reality Market 2022-2026

出版日期: | 出版商: TechNavio (Infiniti Research Ltd.) | 英文 120 Pages | 訂單完成後即時交付

價格
  • 全貌
  • 簡介
  • 目錄
簡介

全球消費者取向虛擬實境(VR)的市場規模在2022年∼2026年的預測期間內預計將以60.80%的年複合成長率推移,並成長到527億7,000萬美元。

市場成長的主要因素有VR技術的需求提升,及遊戲領域頭戴式顯示器(HMD)的引進擴大等。

本報告提供全球消費者取向虛擬實境(VR)市場調查,提供市場概要,市場規模和預測,趨勢,成長要素及課題,客戶形勢,零組件·各地區的分析,再加上業者情勢及供應商分析等資訊。

目錄

摘要整理

市場形勢

  • 市場生態系統
  • 價值鏈分析

市場規模

  • 市場定義
  • 市場區隔分析
  • 市場規模:2021年
  • 市場預測:從2021年∼2026年的預測

波特的五力分析

  • 買方議價能力
  • 供給企業談判力
  • 新加入廠商業者的威脅
  • 替代品的威脅
  • 對手的威脅
  • 市場情況

各零件的市場區隔

  • 市場區隔
  • 各零件比較
  • 硬體設備:市場規模與預測(2021年∼2026年)
  • 軟體:市場規模與預測(2021年∼2026年)
  • 各零件的市場機會

客戶形勢

各地區形勢

  • 各地區市場區隔
  • 各地區比較
  • 亞太地區:市場規模與預測(2021年∼2026年)
  • 北美:市場規模與預測(2021年∼2026年)
  • 歐洲:市場規模與預測(2021年∼2026年)
  • 中東·非洲:市場規模與預測(2021年∼2026年)
  • 南美:市場規模與預測(2021年∼2026年)
  • 主要國家
  • 各地區形勢的市場機會
  • 推動市場要素
  • 市場課題
  • 市場趨勢

業者情勢

  • 混亂形勢

供應商分析

  • 交易廠商
  • 供應商的市場定位
  • Alphabet Inc.
  • Bitmovin Inc.
  • Firsthand Technology Inc.
  • HTC Corp.
  • Manus Machinae BV
  • Microsoft Corp.
  • NVIDIA Corp.
  • Sony Group Corp.
  • Ultraleap Ltd.
  • Unity Technologies Inc.

附錄

目錄
Product Code: IRTNTR71974

Technavio has been monitoring the consumer virtual reality market and it is poised to grow by $ 52.77 bn during 2022-2026, progressing at a CAGR of 60.80% during the forecast period. Our report on the consumer virtual reality market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the increasing demand for VR technology and the growing adoption of a head-mounted display (HMD) in the gaming sector. In addition, increasing demand for VR technology is anticipated to boost the growth of the market as well.

The consumer virtual reality market analysis includes the component segment and geographic landscape.

Technavio's consumer virtual reality market is segmented as below:

By Component

  • Hardware
  • Software

By Geographical Landscape

  • APAC
  • North America
  • Europe
  • MEA
  • South America

This study identifies the rising product launchesas one of the prime reasons driving the consumer virtual reality market growth during the next few years.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our report on consumer virtual reality market covers the following areas:

  • Consumer virtual reality market sizing
  • Consumer virtual reality market forecast
  • Consumer virtual reality market industry analysis

Technavio's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading consumer virtual reality market vendors that include Alphabet Inc., Bitmovin Inc., Firsthand Technology Inc., HTC Corp., Manus Machinae BV, Microsoft Corp., NVIDIA Corp., Sony Group Corp., Ultraleap Ltd., and Unity Technologies Inc. Also, the consumer virtual reality market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.

Table of Contents

  • Executive Summary
    • Market Overview
  • Market Landscape
    • Market ecosystem
    • Value chain analysis
  • Market Sizing
    • Market definition
    • Market segment analysis
    • Market size 2021
    • Market outlook: Forecast for 2021 - 2026
  • Five Forces Analysis
    • Bargaining power of buyers
    • Bargaining power of suppliers
    • Threat of new entrants
    • Threat of substitutes
    • Threat of rivalry
    • Market condition
  • Market Segmentation by Component
    • Market segments
    • Comparison by Component
    • Hardware - Market size and forecast 2021-2026
    • Software - Market size and forecast 2021-2026
    • Market opportunity by Component
  • Customer landscape
  • Geographic Landscape
    • Geographic segmentation
    • Geographic comparison
    • APAC - Market size and forecast 2021-2026
    • North America - Market size and forecast 2021-2026
    • Europe - Market size and forecast 2021-2026
    • MEA - Market size and forecast 2021-2026
    • South America - Market size and forecast 2021-2026
    • Key leading countries
    • Market opportunity By Geographical Landscape
    • Market drivers
    • Market challenges
    • Market trends
  • Vendor Landscape
    • Landscape disruption
  • Vendor Analysis
    • Vendors covered
    • Market positioning of vendors
    • Alphabet Inc.
    • Bitmovin Inc.
    • Firsthand Technology Inc.
    • HTC Corp.
    • Manus Machinae BV
    • Microsoft Corp.
    • NVIDIA Corp.
    • Sony Group Corp.
    • Ultraleap Ltd.
    • Unity Technologies Inc.
  • Appendix
    • Scope of the report
    • Currency conversion rates for US$
    • Research methodology
    • List of abbreviations

Exhibits

  • 1: Key Finding 1
  • 2: Key Finding 2
  • 3: Key Finding 3
  • 4: Key Finding 5
  • 5: Key Finding 6
  • 6: Key Finding 7
  • 7: Key Finding 8
  • 8: Parent market
  • 9: Market characteristics
  • 10: Offerings of vendors included in the market definition
  • 11: Market segments
  • 12: Global - Market size and forecast 2021 - 2026 ($ million)
  • 13: Global market: Year-over-year growth 2021 - 2026 (%)
  • 14: Five forces analysis 2021 & 2026
  • 15: Bargaining power of buyers
  • 16: Bargaining power of suppliers
  • 17: Threat of new entrants
  • 18: Threat of substitutes
  • 19: Threat of rivalry
  • 20: Market condition - Five forces 2021
  • 21: Component - Market share 2021-2026 (%)
  • 22: Comparison by Component
  • 23: Hardware - Market size and forecast 2021-2026 ($ million)
  • 24: Hardware - Year-over-year growth 2021-2026 (%)
  • 25: Software - Market size and forecast 2021-2026 ($ million)
  • 26: Software - Year-over-year growth 2021-2026 (%)
  • 27: Market opportunity by Component
  • 28: Customer landscape
  • 29: Market share By Geographical Landscape 2021-2026 (%)
  • 30: Geographic comparison
  • 31: APAC - Market size and forecast 2021-2026 ($ million)
  • 32: APAC - Year-over-year growth 2021-2026 (%)
  • 33: North America - Market size and forecast 2021-2026 ($ million)
  • 34: North America - Year-over-year growth 2021-2026 (%)
  • 35: Europe - Market size and forecast 2021-2026 ($ million)
  • 36: Europe - Year-over-year growth 2021-2026 (%)
  • 37: MEA - Market size and forecast 2021-2026 ($ million)
  • 38: MEA - Year-over-year growth 2021-2026 (%)
  • 39: South America - Market size and forecast 2021-2026 ($ million)
  • 40: South America - Year-over-year growth 2021-2026 (%)
  • 41: Key leading countries
  • 42: Market opportunity By Geographical Landscape ($ million)
  • 43: Impact of drivers and challenges
  • 44: Vendor landscape
  • 45: Landscape disruption
  • 46: Industry risks
  • 47: Vendors covered
  • 48: Market positioning of vendors
  • 49: Alphabet Inc. - Overview
  • 50: Alphabet Inc. - Business segments
  • 51: Alphabet Inc. - Key offerings
  • 52: Alphabet Inc. - Key customers
  • 53: Alphabet Inc. - Segment focus
  • 54: Bitmovin Inc. - Overview
  • 55: Bitmovin Inc. - Product and service
  • 56: Bitmovin Inc. - Key offerings
  • 57: Bitmovin Inc. - Key customers
  • 58: Bitmovin Inc. - Segment focus
  • 59: Firsthand Technology Inc. - Overview
  • 60: Firsthand Technology Inc. - Product and service
  • 61: Firsthand Technology Inc. - Key offerings
  • 62: Firsthand Technology Inc. - Key customers
  • 63: Firsthand Technology Inc. - Segment focus
  • 64: HTC Corp. - Overview
  • 65: HTC Corp. - Business segments
  • 66: HTC Corp. - Key offerings
  • 67: HTC Corp. - Key customers
  • 68: HTC Corp. - Segment focus
  • 69: Manus Machinae BV - Overview
  • 70: Manus Machinae BV - Product and service
  • 71: Manus Machinae BV - Key offerings
  • 72: Manus Machinae BV - Key customers
  • 73: Manus Machinae BV - Segment focus
  • 74: Microsoft Corp. - Overview
  • 75: Microsoft Corp. - Business segments
  • 76: Microsoft Corp. - Key offerings
  • 77: Microsoft Corp. - Key customers
  • 78: Microsoft Corp. - Segment focus
  • 79: NVIDIA Corp. - Overview
  • 80: NVIDIA Corp. - Business segments
  • 81: NVIDIA Corp. - Key offerings
  • 82: NVIDIA Corp. - Key customers
  • 83: NVIDIA Corp. - Segment focus
  • 84: Sony Group Corp. - Overview
  • 85: Sony Group Corp. - Business segments
  • 86: Sony Group Corp. - Key offerings
  • 87: Sony Group Corp. - Key customers
  • 88: Sony Group Corp. - Segment focus
  • 89: Ultraleap Ltd. - Overview
  • 90: Ultraleap Ltd. - Product and service
  • 91: Ultraleap Ltd. - Key offerings
  • 92: Ultraleap Ltd. - Key customers
  • 93: Ultraleap Ltd. - Segment focus
  • 94: Unity Technologies Inc. - Overview
  • 95: Unity Technologies Inc. - Product and service
  • 96: Unity Technologies Inc. - Key offerings
  • 97: Unity Technologies Inc. - Key customers
  • 98: Unity Technologies Inc. - Segment focus
  • 99: Currency conversion rates for US$
  • 100: Research Methodology
  • 101: Validation techniques employed for market sizing
  • 102: Information sources
  • 103: List of abbreviations