表紙
市場調查報告書
商品編碼
1038115

拉霸機的全球市場:2021年∼2025年

Global Slot Machine Market 2021-2025

出版日期: | 出版商: TechNavio (Infiniti Research Ltd.) | 英文 120 Pages | 訂單完成後即時交付

價格
  • 全貌
  • 簡介
  • 目錄
簡介

全球拉霸機的市場規模在2021年∼2025年間,預測將以12.14%的年複合成長率增長,在預測期間內預計將成長到89億1,000萬美元。

市場成長的主要因素有越來越多的供應商參與市場和賭博合法化。

本報告提供全球拉霸機市場相關調查,提供市場概要,以及各產品,各地區的趨勢,及加入此市場的主要企業的簡介等。

目錄

摘要整理

市場形勢

  • 市場生態系統
  • 價值鏈分析

市場規模

  • 市場定義
  • 市場區隔分析
  • 市場規模:2020年
  • 市場預測:2020年∼2025年的預測

波特的五力分析

  • 買方議價能力
  • 賣主談判力
  • 新加入廠商業者的威脅
  • 替代品的威脅
  • 競爭企業的威脅
  • 市場情況

市場區隔,各產品

  • 市場區隔
  • 各產品比較
  • 數位式-市場規模與預測:2020年∼2025年
  • 機器式-市場規模與預測:2020年∼2025年
  • 各產品市場機會

客戶形勢

各地區形勢

  • 各地區市場區隔
  • 各地區比較
  • 歐洲-市場規模與預測:2020年∼2025年
  • 北美-市場規模與預測:2020年∼2025年
  • 亞太地區-市場規模與預測:2020年∼2025年
  • 南美-市場規模與預測:2020年∼2025年
  • 中東·非洲-市場規模與預測:2020年∼2025年
  • 主要國家
  • 各地區形勢市場機會
  • 市場促進因素
  • 市場課題
  • 市場趨勢

業者情勢

  • 概要
  • 創造性破壞狀況

供應商分析

  • 交易廠商
  • 供應商的市場定位
  • AMATIC Industries GmbH
  • APEX pro gaming AS
  • APOLLO SOFT s.r.o.
  • Aristocrat Leisure Ltd.
  • Eclipse Gaming Systems LLC
  • International Game Technology plc
  • KONAMI HOLDINGS CORP.
  • NOVOMATIC AG
  • Scientific Games Corp.
  • Universal Entertainment Corp.

附錄

目錄
Product Code: IRTNTR40412

Technavio has been monitoring the slot machine market and it is poised to grow by $ 8.91 bn during 2021-2025, progressing at a CAGR of 12.14% during the forecast period. Our report on the slot machine market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by growing vendor involvement in the market and the legalization of gambling. In addition, growing vendor involvement in the market is anticipated to boost the growth of the market as well.

The slot machine market analysis includes the product segment and geographic landscape.

Technavio's slot machine market is segmented as below:

By Product

  • digital
  • mechanical

By Geographical Landscape

  • Europe
  • North America
  • APAC
  • South America
  • MEA

This study identifies the expansion of casinosas one of the prime reasons driving the slot machine market growth during the next few years.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our report on slot machine market covers the following areas:

  • Slot machine market sizing
  • Slot machine market forecast
  • Slot machine market industry analysis

Technavio's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading slot machine market vendors that include AMATIC Industries GmbH, APEX pro gaming AS, APOLLO SOFT s.r.o., Aristocrat Leisure Ltd., Eclipse Gaming Systems LLC, International Game Technology plc, KONAMI HOLDINGS CORP., NOVOMATIC AG, Scientific Games Corp., and Universal Entertainment Corp. Also, the slot machine market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.

Table of Contents

  • Executive Summary
    • Market overview
  • Market Landscape
    • Market ecosystem
    • Value chain analysis
  • Market Sizing
    • Market definition
    • Market segment analysis
    • Market size 2020
    • Market outlook: Forecast for 2020 - 2025
  • Five Forces Analysis
    • Bargaining power of buyers
    • Bargaining power of suppliers
    • Threat of new entrants
    • Threat of substitutes
    • Threat of rivalry
    • Market condition
  • Market Segmentation by Product
    • Market segments
    • Comparison by Product
    • Digital - Market size and forecast 2020-2025
    • Mechanical - Market size and forecast 2020-2025
    • Market opportunity by Product
  • Customer landscape
  • Geographic Landscape
    • Geographic segmentation
    • Geographic comparison
    • Europe - Market size and forecast 2020-2025
    • North America - Market size and forecast 2020-2025
    • APAC - Market size and forecast 2020-2025
    • South America - Market size and forecast 2020-2025
    • MEA - Market size and forecast 2020-2025
    • Key leading countries
    • Market opportunity By Geographical Landscape
    • Market drivers
    • Market challenges
    • Market trends
  • Vendor Landscape
    • Overview
    • Landscape disruption
  • Vendor Analysis
    • Vendors covered
    • Market positioning of vendors
    • AMATIC Industries GmbH
    • APEX pro gaming AS
    • APOLLO SOFT s.r.o.
    • Aristocrat Leisure Ltd.
    • Eclipse Gaming Systems LLC
    • International Game Technology plc
    • KONAMI HOLDINGS CORP.
    • NOVOMATIC AG
    • Scientific Games Corp.
    • Universal Entertainment Corp.
  • Appendix
    • Scope of the report
    • Currency conversion rates for US$
    • Research methodology
    • List of abbreviations

Exhibits

  • 1: Key Finding 1
  • 2: Key Finding 2
  • 3: Key Finding 3
  • 4: Key Finding 5
  • 5: Key Finding 6
  • 6: Key Finding 7
  • 7: Key Finding 8
  • 8: Parent market
  • 9: Market characteristics
  • 10: Offerings of vendors included in the market definition
  • 11: Market segments
  • 12: Global - Market size and forecast 2020 - 2025 ($ million)
  • 13: Global market: Year-over-year growth 2020 - 2025 (%)
  • 14: Five forces analysis 2020 & 2025
  • 15: Bargaining power of buyers
  • 16: Bargaining power of suppliers
  • 17: Threat of new entrants
  • 18: Threat of substitutes
  • 19: Threat of rivalry
  • 20: Market condition - Five forces 2020
  • 21: Product - Market share 2020-2025 (%)
  • 22: Comparison by Product
  • 23: Digital - Market size and forecast 2020-2025 ($ million)
  • 24: Digital - Year-over-year growth 2020-2025 (%)
  • 25: Mechanical - Market size and forecast 2020-2025 ($ million)
  • 26: Mechanical - Year-over-year growth 2020-2025 (%)
  • 27: Market opportunity by Product
  • 28: Customer landscape
  • 29: Market share By Geographical Landscape 2020-2025 (%)
  • 30: Geographic comparison
  • 31: Europe - Market size and forecast 2020-2025 ($ million)
  • 32: Europe - Year-over-year growth 2020-2025 (%)
  • 33: North America - Market size and forecast 2020-2025 ($ million)
  • 34: North America - Year-over-year growth 2020-2025 (%)
  • 35: APAC - Market size and forecast 2020-2025 ($ million)
  • 36: APAC - Year-over-year growth 2020-2025 (%)
  • 37: South America - Market size and forecast 2020-2025 ($ million)
  • 38: South America - Year-over-year growth 2020-2025 (%)
  • 39: MEA - Market size and forecast 2020-2025 ($ million)
  • 40: MEA - Year-over-year growth 2020-2025 (%)
  • 41: Key leading countries
  • 42: Market opportunity By Geographical Landscape ($ million)
  • 43: Impact of drivers and challenges
  • 44: Vendor landscape
  • 45: Landscape disruption
  • 46: Industry risks
  • 47: Vendors covered
  • 48: Market positioning of vendors
  • 49: AMATIC Industries GmbH - Overview
  • 50: AMATIC Industries GmbH - Product and service
  • 51: AMATIC Industries GmbH - Key offerings
  • 52: AMATIC Industries GmbH - Key customers
  • 53: AMATIC Industries GmbH - Segment focus
  • 54: APEX pro gaming AS - Overview
  • 55: APEX pro gaming AS - Product and service
  • 56: APEX pro gaming AS - Key offerings
  • 57: APEX pro gaming AS - Key customers
  • 58: APEX pro gaming AS - Segment focus
  • 59: APOLLO SOFT s.r.o. - Overview
  • 60: APOLLO SOFT s.r.o. - Product and service
  • 61: APOLLO SOFT s.r.o. - Key offerings
  • 62: APOLLO SOFT s.r.o. - Key customers
  • 63: APOLLO SOFT s.r.o. - Segment focus
  • 64: Aristocrat Leisure Ltd. - Overview
  • 65: Aristocrat Leisure Ltd. - Business segments
  • 66: Aristocrat Leisure Ltd. - Key offerings
  • 67: Aristocrat Leisure Ltd. - Key customers
  • 68: Aristocrat Leisure Ltd. - Segment focus
  • 69: Eclipse Gaming Systems LLC - Overview
  • 70: Eclipse Gaming Systems LLC - Product and service
  • 71: Eclipse Gaming Systems LLC - Key offerings
  • 72: Eclipse Gaming Systems LLC - Key customers
  • 73: Eclipse Gaming Systems LLC - Segment focus
  • 74: International Game Technology plc - Overview
  • 75: International Game Technology plc - Business segments
  • 76: International Game Technology plc - Key offerings
  • 77: International Game Technology plc - Key customers
  • 78: International Game Technology plc - Segment focus
  • 79: KONAMI HOLDINGS CORP. - Overview
  • 80: KONAMI HOLDINGS CORP. - Business segments
  • 81: KONAMI HOLDINGS CORP. - Key offerings
  • 82: KONAMI HOLDINGS CORP. - Key customers
  • 83: KONAMI HOLDINGS CORP. - Segment focus
  • 84: NOVOMATIC AG - Overview
  • 85: NOVOMATIC AG - Business segments
  • 86: NOVOMATIC AG - Key offerings
  • 87: NOVOMATIC AG - Key customers
  • 88: NOVOMATIC AG - Segment focus
  • 89: Scientific Games Corp. - Overview
  • 90: Scientific Games Corp. - Business segments
  • 91: Scientific Games Corp. - Key offerings
  • 92: Scientific Games Corp. - Key customers
  • 93: Scientific Games Corp. - Segment focus
  • 94: Universal Entertainment Corp. - Overview
  • 95: Universal Entertainment Corp. - Business segments
  • 96: Universal Entertainment Corp. - Key offerings
  • 97: Universal Entertainment Corp. - Key customers
  • 98: Universal Entertainment Corp. - Segment focus
  • 99: Currency conversion rates for US$
  • 100: Research Methodology
  • 101: Validation techniques employed for market sizing
  • 102: Information sources
  • 103: List of abbreviations