市場調查報告書

數位化電影的全球市場:各類型·不同提供形態·各技術·提供(播送)方式·亮度·各用途·各地區的未來預測

Digital Cinema Market - Forecast (2020 - 2025)

出版商 IndustryARC 商品編碼 850079
出版日期 內容資訊 英文 119 Pages
商品交期: 2-3個工作天內
價格
數位化電影的全球市場:各類型·不同提供形態·各技術·提供(播送)方式·亮度·各用途·各地區的未來預測 Digital Cinema Market - Forecast (2020 - 2025)
出版日期: 2020年03月11日內容資訊: 英文 119 Pages
簡介

本報告提供全球數位化電影的市場相關分析,提供整體市場結構和背景情況,主要的推動及阻礙市場要素,加入市場的方法與難易度,各類型·不同提供形態·各技術·各提供(播送)方式·亮度·用途·各地區的市場趨勢預測 (今後6年份),市場競爭結構,近來的資本交易·策略展開的動向,主要企業的簡介等相關調查。

第1章 數位化電影市場:概要

  • 定義和範圍

第2章 數位化電影市場:摘要整理

  • 2.1. Market Revenue, Market Size and Key Trends by Company
  • 2.2. Key Trends by type of Application
  • 2.3. Key Trends segmented by Geography

第3章 數位化電影市場

  • 比較分析
    • 產品的互相比較:前十大企業的情況
    • 前五名公司的財務分析
    • 市場規模的明細 (以金額為準):前十大企業的情況
    • 專利分析:前十大企業的情況
    • 價格趨勢分析

第4章 數位化電影市場:Start-Ups企業方案

  • Start-Ups企業 (前十大企業)的分析
    • 投資額
    • 市場收益額
    • 市場佔有率
    • 市場規模·用途分析
    • 創業投資與資金籌措方案

第5章 數位化電影市場:產業的市場進入方案

  • 管理體制:概要
  • 新商務和「企業發展的難易度指標」(Ease of Doing business index)
  • 案例研究:成功的創投公司
  • 客戶分析:前十大企業的情況

第6章 數位化電影市場影響要素

  • 推動市場要素
  • 阻礙市場要素
  • 課題
  • 波特的五力分析

第7章 數位化電影市場:策略分析

  • 價值鏈分析
  • 市場機會分析
  • 產品生命週期
  • 供應商/經銷商的市場佔有率

第8章 數位化電影市場:各類型

  • 市場規模·佔有率分析 (以金額為準):各類型
  • 市場收益額趨勢分析:各類型
  • 各產品的市場區隔 (以金額為準)
    • 類比電影
    • 數位化電影
    • 其他

第9章 數位化電影市場:不同提供形態

  • 室內
  • 室外
  • 其他

第10章 數位化電影市場:各技術

  • DLP方式 (Digital Light Processing)
  • LCOS方式 (Liquid Crystal On Silicon)
  • LBOS方式 (Laser Beam On Steering)

第11章 數位化電影市場:各內容傳送方式

  • 硬碟
  • 衛星通訊
  • 雲端/網際網路型
  • 其他

第12章 數位化電影市場:各亮度

  • 8000∼14000流明
  • 14000∼35000流明
  • 35000流明以上

第13章 數位化電影市場:各用途

  • 簡介
  • 劇場/電影院
  • 企業
  • 教育機關
  • 家用娛樂
  • 其他

第14章 數位化電影市場:各地區

  • 北美市場:概況
  • 北美市場:分析
    • 各部門的市場規模
    • 市場收益額和趨勢
    • 市場收益額和趨勢:各用途
    • 各企業的市場收益額·產品分析
    • 各國市場規模 (各產品種類,各用途)
      • 美國,加拿大,墨西哥等
  • 南美市場:概況
  • 南美市場:分析
    • 各國市場規模 (各產品種類,各用途)
      • 巴西,委內瑞拉,阿根廷,厄瓜多,秘魯,哥倫比亞,哥斯大黎加等
  • 歐洲市場:概況
  • 歐洲市場:分析
    • 各國市場規模 (各產品種類,各用途)
      • 英國,德國,義大利,法國,荷蘭,比利時,西班牙,丹麥等
  • 亞太地區市場:概況
  • 亞太地區市場:分析
    • 各國市場規模 (各產品種類,各用途)
      • 中國,澳洲,日本,韓國,印度,台灣,馬來西亞

第15章 數位化電影市場:市場變化的方向性

  • 新產品的銷售
  • 企業合併·收購 (M&A),事業合作·聯盟,合資企業 (JV)

第16章 數位化電影市場:各產業/各領域的競爭情形

  • 市場佔有率分析
    • 各國市場佔有率:大企業的情況
    • 各地區的市場佔有率:前十大企業的情況
    • 各用途的市場佔有率:前十大企業的情況
    • 各產品/產品類型的市場佔有率:前十大企業的情況
    • 全球整體的市場佔有率:前十大企業的情況
    • 各種對企業而言的最佳業務實踐

第17章 數位化電影市場:主要企業一覽 (各國)

第18章 數位化電影市場:企業分析

  • 市場佔有率,企業收益額,主要產品,企業合併·收購 (M&A),近幾年趨勢
  • Christie
  • NEC Display Solutions
  • The Laser Guy
  • Bill Beck
  • Panasonic
  • 其他

第18章 附錄

第19章 分析方法

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目錄
Product Code: AIR 0305

Digital Cinema Market Overview

High cost of technology is one of the major challenges for the global digital cinema market. The global Digital Cinema Market is estimated to grow at a CAGR of 6.05% during the forecast period 2018-2023. Americas is forecast to be the fastest growing market with a CAGR of 8.95% during the forecast period, which can be mainly attributed to the growing number of new malls and movie theatres that are being built rapidly.

Digital Cinema Market Outlook

Digital cinema refers to the use of digital technology to project and distribute motion pictures. Digital cinema as an infotainment medium is used for the purpose of watching movies in applications varying from theaters, education institutions, to home theaters. Implementation of digital technology in the theaters deliver the content easily in all over the world including the consumer using digital technology at home. According to Industry ARC findings, digital cinemas in the theatre application segment will hold the largest market share during the forecast period. Digital cinema as an infotainment medium is used for the purpose of watching movies in applications varying from theatres, education institutions, to home theaters.

The Digital Cinema market report incorporates the pricing analysis for different types of applications. The average selling price of digital cinema projectors is the highest in the theatre segment and is expected to rise to $36,001.35 per unit by 2023.

Digital Cinema Market Growth Drivers

The increase in the construction of home cinema theaters is one of the major driving factors for this market. Wiith the advancements in technology, digital cinema projectors are now able to display images with high quality and brightness on par with the conventional cinemas. Rising disposable incomes across the world is another driving factor for the market growth.

Digital Cinema Market Challenges

High cost of the digital cinema projector technology is a major challenge for digital cinema market. The return of investment from digital cinemas also takes significant amount of time, and hence, distributors and theatre owners are unwilling to bear the installation costs.

Digital Cinema Market Research Scope

The base year of the study is 2017, with forecast done up to 2023. The study presents a thorough analysis of the competitive landscape, taking into account the market shares of the leading companies. It also provides information on unit shipments. These provide the key market participants with the necessary business intelligence and help them understand the future of the Digital Cinema market. The assessment includes the forecast, an overview of the competitive structure, the market shares of the competitors, as well as the market trends, market demands, market drivers, market challenges, and product analysis. The market drivers and restraints have been assessed to fathom their impact over the forecast period. This report further identifies the key opportunities for growth while also detailing the key challenges and possible threats. The key areas of focus include the types of cinema, offerings and technology used in digital cinema, and their specific applications.

Digital Cinema Market Report: Industry Coverage

Types of Cinema: Analog Cinemas, Digital Cinemas.

Offerings of Digital Cinema: Indoor and Outdoor.

Technology Used in Digital Cinema: Digital Light Processing (DLP), Liquid Crystal on Silicon (LCoS), Laser Beam on Steering (LBS)

Content Delivery of Digital Cinema: Hard Drives, Satellite, Cloud or Internet Based.

Brightness in Digital Cinema: 8000-14000 Lumens, 14000-35000 Lumens, >35000 Lumens

Applications of Digital Cinema: Theatres, Enterprise, Educational Institutions, Home Entertainment.

The Digital Cinema market report also analyzes the major geographic regions for the market as well as the major countries for the market in these regions. The regions and countries covered in the study include:

Americas: U.S., Canada, Mexico, Brazil, Argentina, Rest of Americas

Europe: The U.K., Germany, Italy, France, Spain, Rest of Europe

APAC: China, India, Japan, South Korea and Rest of APAC

Rest of the World: Middle East and Africa

Digital Cinema Market Key Players Perspective

Barco, a digital cinema company, announced in December 2017 that it has decided to form a joint venture with various companies to continue the company's development in the digital cinema market. The partners in the JV include Barco (55%), Appotronics (20%), China Film Group (20%), and CITICPE (5%).

Some of the other key players mentioned in the report are Christie, NEC Display Solutions, The Laser Guy, Bill Beck, and Panasonic.

Digital Cinema Market Trends

The advancement of digital cinema has played an important role for the promotion of films and advertisements in enterprises, and it has also become quite easy for displaying important notifications.

Educational institutions such as colleges, schools, universities, and others are also adopting digital projectors for providing better and an engaging way of teaching digitally which is imparting visual experience to the students, which will enhance the students' learning skills. Digital cinema is also being adopted in worship houses, auditoriums, and large venues.

The technological advancements in the cinema industry are a result of the changing lifestyles and rising disposable income levels of consumers. The increase in demand for advanced products and services will open up opportunities for the digital cinema market.

1. Digital Cinema Market - Overview

  • 1.1. Definitions and Scope

2. Digital Cinema Market - Executive summary

  • 2.1. Market Revenue, Market Size and Key Trends by Company
  • 2.2. Key Trends by type of Application
  • 2.3. Key Trends segmented by Geography

3. Digital Cinema Market

  • 3.1. Comparative analysis
    • 3.1.1. Product Benchmarking - Top 10 companies
    • 3.1.2. Top 5 Financials Analysis
    • 3.1.3. Market Value split by Top 10 companies
    • 3.1.4. Patent Analysis - Top 10 companies
    • 3.1.5. Pricing Analysis

4. Digital Cinema Market Forces

  • 4.1. Drivers
  • 4.2. Constraints
  • 4.3. Challenges
  • 4.4. Porters five force model
    • 4.4.1. Bargaining power of suppliers
    • 4.4.2. Bargaining powers of customers
    • 4.4.3. Threat of new entrants
    • 4.4.4. Rivalry among existing players
    • 4.4.5. Threat of substitutes

5. Digital Cinema Market -Strategic analysis

  • 5.1. Value chain analysis
  • 5.2. Opportunities analysis
  • 5.3. Product life cycle
  • 5.4. Suppliers and distributors Market Share

6. Digital Cinema Market - By Type (Market Size -$Million / $Billion)

  • 6.1. Market Size and Market Share Analysis
  • 6.2. Application Revenue and Trend Research
  • 6.3. Product Segment Analysis
    • 6.3.1. Analog Cinemas
    • 6.3.2. Digital Cinemas
    • 6.3.3. Others

7. Digital Cinema Market - By Offering (Market Size -$Million / $Billion)

  • 7.1. Indoor
  • 7.2. Outdoor
  • 7.3. Others

8. Digital Cinema Market - By Technology (Market Size -$Million / $Billion)

  • 8.1. Digital Light Processing
  • 8.2. Liquid Crystal On Silicon
  • 8.3. Laser Beam On Steering

9. Digital Cinema Market - By Content Delivery (Market Size -$Million / $Billion)

  • 9.1. Hard Drives
  • 9.2. Satellite
  • 9.3. Cloud/Internet Based
  • 9.4. Others

10. Digital Cinema Market - By Brightness (Market Size -$Million / $Billion)

  • 10.1. 8000-14000 Lumens
  • 10.2. 14000-35000 Lumens
  • 10.3. Greater Than 35000 Lumens

11. Digital Cinema Market - By Application (Market Size -$Million / $Billion)

  • 11.1. Introduction
  • 11.2. Theatres
  • 11.3. Enterprise
  • 11.4. Educational Institutions
  • 11.5. Home Entertainment
  • 11.6. Others

12. Digital Cinema - By Geography (Market Size -$Million / $Billion)

  • 12.1. Digital Cinema Market - North America Segment Research
  • 12.2. North America Market Research (Million / $Billion)
    • 12.2.1. Segment type Size and Market Size Analysis
    • 12.2.2. Revenue and Trends
    • 12.2.3. Application Revenue and Trends by type of Application
    • 12.2.4. Company Revenue and Product Analysis
    • 12.2.5. North America Product type and Application Market Size
      • 12.2.5.1. U.S.
      • 12.2.5.2. Canada
      • 12.2.5.3. Mexico
      • 12.2.5.4. Rest of North America
  • 12.3. Digital Cinema- South America Segment Research
  • 12.4. South America Market Research (Market Size -$Million / $Billion)
    • 12.4.1. Segment type Size and Market Size Analysis
    • 12.4.2. Revenue and Trends
    • 12.4.3. Application Revenue and Trends by type of Application
    • 12.4.4. Company Revenue and Product Analysis
    • 12.4.5. South America Product type and Application Market Size
      • 12.4.5.1. Brazil
      • 12.4.5.2. Venezuela
      • 12.4.5.3. Argentina
      • 12.4.5.4. Ecuador
      • 12.4.5.5. Peru
      • 12.4.5.6. Colombia
      • 12.4.5.7. Costa Rica
      • 12.4.5.8. Rest of South America
  • 12.5. Digital Cinema - Europe Segment Research
  • 12.6. Europe Market Research (Market Size -$Million / $Billion)
    • 12.6.1. Segment type Size and Market Size Analysis
    • 12.6.2. Revenue and Trends
    • 12.6.3. Application Revenue and Trends by type of Application
    • 12.6.4. Company Revenue and Product Analysis
    • 12.6.5. Europe Segment Product type and Application Market Size
      • 12.6.5.1. U.K
      • 12.6.5.2. Germany
      • 12.6.5.3. Italy
      • 12.6.5.4. France
      • 12.6.5.5. Netherlands
      • 12.6.5.6. Belgium
      • 12.6.5.7. Spain
      • 12.6.5.8. Denmark
      • 12.6.5.9. Rest of Europe
  • 12.7. Digital Cinema - APAC Segment Research
  • 12.8. APAC Market Research (Market Size -$Million / $Billion)
    • 12.8.1. Segment type Size and Market Size Analysis
    • 12.8.2. Revenue and Trends
    • 12.8.3. Application Revenue and Trends by type of Application
    • 12.8.4. Company Revenue and Product Analysis
    • 12.8.5. APAC Segment - Product type and Application Market Size
      • 12.8.5.1. China
      • 12.8.5.2. Australia
      • 12.8.5.3. Japan
      • 12.8.5.4. South Korea
      • 12.8.5.5. India
      • 12.8.5.6. Taiwan
      • 12.8.5.7. Malaysia

13. Digital Cinema Market - Entropy

  • 13.1 New product launches
  • 13.2 M&A s, collaborations, JVs and partnerships

14. Digital Cinema Market Company Analysis

  • 14.1 Market Share, Company Revenue, Products, M&A, Developments
  • 14.2 Christie
  • 14.3 NEC Display Solutions
  • 14.4 The Laser Guy
  • 14.5 Bill Beck
  • 14.6 Panasonic
  • 14.7 Company 6
  • 14.8 Company 7 & More

Financials would be provided on a best efforts basis for private companies

15. Digital Cinema Market - Appendix

  • 15.1 Abbreviations
  • 15.2 Sources

16. Digital Cinema Market - Methodology

  • 16.1 Research Methodology
    • 16.1.1 Company Expert Interviews
    • 16.1.2 Industry Databases
    • 16.1.3 Associations
    • 16.1.4 Company News
    • 16.1.5 Company Annual Reports
    • 16.1.6 Application Trends
    • 16.1.7 New Products and Product database
    • 16.1.8 Company Transcripts
    • 16.1.9 R&D Trends
    • 16.1.10 Key Opinion Leaders Interviews
    • 16.1.11 Supply and Demand Trends