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市場調查報告書

複合現實市場:技術,顯示器設備,應用,終端用戶產業及地區別分析

Mixed Reality Market: By Technology (Hardware, Software); By Display Devices (HUD, HMD, Others); By Application (IPCM, Simulated based learning, Others); By End User Industries (Automotive, Aerospace, Medical, Others); By Geography - (2015-2021)

出版商 IndustryARC 商品編碼 622532
出版日期 內容資訊 英文 242 Pages
商品交期: 最快1-2個工作天內
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複合現實市場:技術,顯示器設備,應用,終端用戶產業及地區別分析 Mixed Reality Market: By Technology (Hardware, Software); By Display Devices (HUD, HMD, Others); By Application (IPCM, Simulated based learning, Others); By End User Industries (Automotive, Aerospace, Medical, Others); By Geography - (2015-2021)
出版日期: 2017年08月25日 內容資訊: 英文 242 Pages
簡介

本報告涵括複合現實市場規模和預測,促進要素,抑制因素,課題,技術·應用·終端用戶產業·各地區的分析,再加上主要的供應商等資訊。

第1章 市場概要

第2章 摘要整理

第3章 市場展望

  • 市場佔有率分析
  • 競爭分析

第4章 市場力量

  • 促進要素
  • 抑制因素
  • 市場機會
  • 產業的魅力

第5章 策略性分析

  • 價值鏈分析
  • 價格分析
  • 市場機會分析
  • 產品/市場生命週期分析
  • 供應商和經銷商

第6章 各技術分析

  • 硬體設備
  • 軟體和演算法

第7章 各顯示器設備分析

  • 身臨其境型虛擬現實體驗設備
  • 抬頭顯示器(HUD)
  • 頭戴式顯示器(HMD)
  • 平板電腦
  • 電腦顯示器
  • 個人數位助手
  • 行動電話
  • 掌上電腦
  • 眼鏡產品

第8章 各應用領域分析

  • 維修
  • 軍隊的高風險訓練
  • 旅遊·文化遺產
  • 設計·建設
  • 戰場資訊顯示器
  • 互動產品內容管理(IPCM)
  • 模擬型學習(SBL)
  • 導航
  • 遊戲·娛樂
  • 考古學
  • 建築
  • 藝術·商業

第9章 各終端用戶產業分析

  • 製造
  • 汽車
  • 航空
  • 醫療
  • 防衛
  • 產業

第10章 各地區分析

  • 簡介
  • 南北美洲
  • 歐洲
  • 亞太地區
  • 其他

第11章 市場熵

  • 新產品的發表
  • 合併收購·合作·合資企業·聯盟

第12章 企業的簡介

  • Canon, Inc.
  • Atheer, Inc.
  • EON Reality, Inc.
  • Magic Leap, Inc.
  • Daqri, LLC.
  • Seiko Epson Corporation
  • Microsoft Corporation
  • Sulon Technologies
  • Layer B.V.
  • Meta Company
  • Metaio,Inc
  • Gravity Jack,Inc
  • Aurasma Limited
  • Inition Limited
  • Blippar,LLC
  • Infinity AR
  • Apparmo Limited
  • Altspace VR
  • Siemens AG
  • Northern Lighting AG
  • Google Inc

第13章 附屬資料

目錄

Mixed Reality (MR), also known as Hybrid reality, refers to a system which combines real and virtual worlds, producing new environments and visualizations where both physical as well as digital objects do co-exist and interact in real time. The most promising aspect of Mixed Reality systems is flexibility since it combines the best features of Virtual Reality (VR) and Augmented Reality (AR) systems. Here, the user can view the real world (like AR) and at the same time can view believable or virtual objects (like VR). These virtual objects are then anchored to a point in real space, thus making the environment real for the person who can see the MR experience. Researchers are still working on real world applications for MR. Even the developers are now planning to merge the Augmented Reality applications with the Mixed Reality concepts. The report study includes the detailed demand analysis of Mixed Reality market on a global and regional scale for a five-year period of 2016-2021, both in terms of volume (Units) and revenue ($billion).

The market is evaluated based on the key attributes such as the power in the hands of producers and consumers, analysis on the degree of competition, and threats from substitutes and new entrants.

The report also includes segmentation based on technology, display devices, application and end user industries. The Mixed Reality technology is the blend of advanced hardware and software & algorithms. Processor, Display, sensors and input devices are the various types of hardware involved. The overall market can be segmented based on a variety of display devices such as Cave Automatic Virtual Environment, Head-Up Display(HUD), Head-Mounted Display(HMD), Tablet PC, Computer Display, PDA, Mobile phone, hand-held PC and eyeglasses. The major applications of these systems include maintenance, military high risk training, tourism, design or construction, Battlefield Information Display and so on. Manufacturing, Automotive, Aerospace, Medical, Defense and Industrial are the major end -user industries where these Mixed Reality systems have found promising applications.

The Mixed Reality market has also been segmented based on geographical region: Americas, Europe, Asia-pacific and Middle-East & Africa. These geographies are further classified into countries holding prominent share in the Mixed Reality market for the forecast period. Major market revenue share is contributed by Americas.

Americas is the dominant region for Mixed Reality market with North America contributing a significant share in the net sales, due to the growing awareness and application of Mixed Reality products in various industries. Europe is projected to have highest growth in the next few years, followed by Asia-pacific regions.

Competitive landscape for each of the product types is highlighted and market players are profiled with attributes of company overview, financial overview, business strategies, product portfolio and recent developments. Market shares of the key players for 2015 are provided. Drivers, challenges and constraints which control the profitability of an industry is also analyze in the report.

Among a wide range of manufacturers, major players that contribute to the Mixed Reality market are

Canon, Inc.,

Atheer Inc.,

EON Reality, Inc.,

Meta Company,

Magic Leap,Inc.

Daqri,LLC.

We provide profound data about the industry overview, financial overview, business strategies and recent developments.

1. Mixed Reality - Market Overview

2. Executive Summary

3. Mixed Reality - Market Landscape

  • 3.1. Market Share Analysis
  • 3.2. Comparative Analysis
    • 3.2.1. Product Benchmarking
    • 3.2.2. End user profiling
    • 3.2.3. Patent Analysis
    • 3.2.4. Top 5 Financials Analysis

4. Mixed Reality - Market Forces

  • 4.1. Market Drivers
  • 4.2. Market Constraints
  • 4.3. Market Challenges
  • 4.4. Attractiveness of the Mixed Reality Industry
    • 4.4.1. Power of Suppliers
    • 4.4.2. Power of Customers
    • 4.4.3. Threat of New entrants
    • 4.4.4. Threat of Substitution
    • 4.4.5. Degree of Competition

5. Mixed Reality Market - Strategic Analysis

  • 5.1. Value Chain Analysis
  • 5.2. Pricing Analysis
  • 5.3. Opportunities Analysis
  • 5.4. Product/Market Life Cycle Analysis
  • 5.5. Suppliers and Distributors

6. Mixed Reality Market - By Technology

  • 6.1. Hardware
    • 6.1.1. Processor
    • 6.1.2. Display
    • 6.1.3. Sensors
    • 6.1.4. Input devices
  • 6.2. Software and algorithms

7. Mixed Reality Market - By Display Devices

  • 7.1. Cave Automatic Virtual Environment
  • 7.2. Head-Up Display (HUD)
  • 7.3. Head-Mounted Display ( HMD)
  • 7.4. Tablet PC
  • 7.5. Computer Display
  • 7.6. Personal Digital Assistant
  • 7.7. Mobile Phone
  • 7.8. Hand-held PC
  • 7.9. Eyeglasses

8. Mixed Reality Market - By Application

  • 8.1. Maintenance
  • 8.2. Military High-Risk Training
  • 8.3. Tourism/Cultural Heritage
  • 8.4. Design/Construction
  • 8.5. Battlefield Information Display
  • 8.6. Interactive Product Content Management ( IPCM)
  • 8.7. Simulation Based Learning (SBL)
  • 8.8. Navigation
  • 8.9. Gaming and Entertainment
  • 8.10. Archaeology
  • 8.11. Architecture
  • 8.12. Art & Commerce

9. Mixed Reality Market - By End User Industries

  • 9.1. Manufacturing
  • 9.2. Automotive
  • 9.3. Aerospace
  • 9.4. Medical
  • 9.5. Defense
  • 9.6. Industrial

10. Mixed Reality Market- By Geographic Analysis

  • 10.1. Introduction
  • 10.2. Americas
    • 10.2.1. U.S.A
    • 10.2.2. Mexico
    • 10.2.3. Canada
    • 10.2.4. Others
  • 10.3. Europe
    • 10.3.1. U.K.
    • 10.3.2. Germany
    • 10.3.3. France
    • 10.3.4. Others
  • 10.4. Asia-Pacific
    • 10.4.1. China
    • 10.4.2. Japan
    • 10.4.3. South Korea
    • 10.4.4. Others
  • 10.5. ROW

11. Market Entropy

  • 11.1. New Product Launches
  • 11.2. M&As, Collaborations, JVs and Partnerships

12. Company Profiles

  • 12.1. Canon, Inc.
  • 12.2. Atheer, Inc.
  • 12.3. EON Reality, Inc.
  • 12.4. Magic Leap, Inc.
  • 12.5. Daqri, LLC.
  • 12.6. Seiko Epson Corporation
  • 12.7. Microsoft Corporation
  • 12.8. Sulon Technologies
  • 12.9. Layer B.V.
  • 12.10. Meta Company
  • 12.11. Metaio,Inc
  • 12.12. Gravity Jack,Inc
  • 12.13. Aurasma Limited
  • 12.14. Inition Limited
  • 12.15. Blippar,LLC
  • 12.16. Infinity AR
  • 12.17. Apparmo Limited
  • 12.18. Altspace VR
  • 12.19. Siemens AG
  • 12.20. Northern Lighting AG
  • 12.21. Google Inc

More than 40 Companies are profiled in this Research Report, Complete List available on Request*

"*Financials would be provided on a best efforts basis for private companies"

13. Appendix

  • 13.1. Abbreviations
  • 13.2. Sources
  • 13.3. Research Methodology
  • 13.4. Bibliography
  • 13.5. Compilation of Expert Insights
  • 13.6. Disclaimer
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