市場調查報告書

消費者電子產品手勢識別市場預測:各產品 (智慧型手機,遊戲主機,筆記型電腦,TV,STB),各技術,各地區

Gesture Recognition in Consumer Electronics Market: By Products ; By Technology & By Geography - 2019-2024

出版商 IndustryARC 商品編碼 622505
出版日期 內容資訊 英文
商品交期: 2-3個工作天內
價格
Back to Top
消費者電子產品手勢識別市場預測:各產品 (智慧型手機,遊戲主機,筆記型電腦,TV,STB),各技術,各地區 Gesture Recognition in Consumer Electronics Market: By Products ; By Technology & By Geography - 2019-2024
出版日期: 2018年12月29日內容資訊: 英文
簡介

本報告提供全球消費者電子產品手勢識別市場相關調查分析,提供市場形勢,市場動態,策略性分析,市場分析 (各市場區隔),再加上主要企業等相關的系統性資訊。

第1章 全球手勢識別:市場概要

第2章 摘要整理

第3章 全球手勢識別:市場形勢

  • 市場佔有率分析
  • 前五名公司的財務分析

第4章 全球手勢識別:市場動態

  • 推動市場要素
  • 阻礙市場要素
  • 市場課題
  • 產業的魅力

第5章 全球手勢識別市場:策略性分析

  • 價值鏈分析
  • 價格分析
  • 機會分析
  • 產品/市場生命週期分析

第6章 手勢識別的類型

  • 手勢
  • 面部表情
  • 身體運動
  • 手指手勢

第7章 全球手勢識別市場:各產品

  • 遊戲主機
  • 智慧型手機
  • 平板電腦
  • 筆記型電腦
  • PC
  • 智慧型電視
  • STB
  • 穿戴式設備
  • 其他

第8章 消費者電子產品手勢識別市場:各技術

  • 互動式顯示器
  • 相機識別 2D·3D
  • 紅外線感測
  • 容量感測
  • 超音波感測
  • 近場電場
  • MEMS
  • 其他

第9章 全球消費者電子產品手勢識別市場:各地區

  • 簡介
  • 南北美洲
  • 歐洲
  • 亞太地區
  • 其他

第10章 市場熵

第11章 投資機會

第12章 企業簡介

  • Cognivue Corporation
  • Elliptic Labs
  • Eyesight Technology, Ltd.
  • Gesturetek
  • Gestigon Gmbh
  • Intel Corporation
  • Leap Motion
  • LG electronics Inc.
  • Microchip Technologies
  • Microsoft Corporation
  • Movea SA
  • Oblong Industries
  • Panasonic
  • Pointgrab
  • Qualcomm
  • Reactrix
  • Samsung Electronics
  • Softkinetic
  • SONY
  • Texas Instruments
  • Thalmic Labs, Inc.

第13章 附錄

本網頁內容可能與最新版本有所差異。詳細情況請與我們聯繫。

目錄

The global Gesture Recognition Market value is expected to surpass $4848 million by 2023 growing at an estimated CAGR of more of 34.9% during 2018 to 2023. The key factor for the growth of this market is the simplicity in and ease of use in using the gesture recognition enabled products. Though gesture recognition is comparatively new technology, its user friendly nature enables the consumer to favor it and adopt the same. The other important driver of this market is the ability of gesture recognition technology to provide improved ergonomics to many consumer devices. APAC market is expected to surpass $2411 million by 2023 growing at a CAGR of 40.6% from 2018 to 2023. Smart phones are dominating the market in consumer electronics industry; hence the gesture recognition technology in these smart phones is also growing rapidly. Gesture recognition in smart phone market is expected to surpass $872 million by 2023 growing at a CAGR of 34.9% from 2018 to 2023.

What is Gesture Recognition?

Gesture Recognition refers to a technology that identifies human gesture to communicate and control the electronic devices. Gesture refers to movements of fingers, hands, body and other physiological controls. This technology uses different sensors like infrared sensors, image sensors among others to recognize and interact with the devices. This increases stability and accuracy for real time applications as it doesn't need any physical input or mechanical devices to communicate with the devices. Gesture recognition caters its application primarily in man-machine interaction, creation of 3D animation, gaming devices, control of mechanical systems, visualization and many more.

What are the major applications of Gesture Recognition ?

The major application of Gesture Recognition in consumer electronics include smart phones, tablets, laptops, PCs, televisions, set top boxes, and others. Gesture recognition in smart television enables the viewers to control their smart TVs with finger and hand gestures. Smart TVs recognition engine tries to match user's hand gestures to predefined set of gestures. This operation can be performed locally by the TV. The gesture recognition software can either directly be integrated on smart TV platform or it can be used on an accessory camera.Gesture recognition for PCs and desktops has been one of the trending aspects in the modern world of gadgetry. Human gesture recognition is one of the newest ways to input information or control a computer. This gesture recognition technology enables the user to naturally and intuitively interact with the computer making the PC viewing and usage experience more interactive and realistic.

Market Research and Market Trends of Gesture Recognition

A new technology has been launched for easy deployment of motion based user interfaces for future connected home systems which offer an intuitive and smart way to control interactive content through hand and finger gestures.

Logbar designed a smart wearable input device ring which enables the user to perform many tasks that include gesture control of smart appliances and devices synced to it, send texts, pay bills etc. with the help of finger movements.

Research is being done to develop a chip that could be used for gesture recognition on headsets and smart watches using ultrasound gesture recognizer technology, unlike the devices that use light to recognize hand gestures.

Who are the Major Players in Gesture Recognition Market ?

The companies referred in the market research report include Microsoft Corporation (U.S.), Samsung Electronics (South Korea), Intel Corporation (U.S.), Sony Corporation (Japan), Texas Instruments (U.S.), Soft Kinetic (Belgium) more than 10 other companies.

What is our report scope?

The report incorporates in-depth assessment of the competitive landscape, product market sizing, product benchmarking, market trends, product developments, financial analysis, strategic analysis and so on to gauge the impact forces and potential opportunities of the market. Apart from this the report also includes a study of major developments in the market such as product launches, agreements, acquisitions, collaborations, mergers and so on to comprehend the prevailing market dynamics at present and its impact during the forecast period 2018-2023.

All our reports are customizable to your company needs to a certain extent, we do provide 20 free consulting hours along with purchase of each report, and this will allow you to request any additional data to customize the report to your needs.

Key Takeaways from this Report

Evaluate market potential through analyzing growth rates (CAGR %), Volume (Units) and Value ($M) data given at country level - for product types, end use applications and by different industry verticals.

Understand the different dynamics influencing the market - key driving factors, challenges and hidden opportunities.

Get in-depth insights on your competitor performance - market shares, strategies, financial benchmarking, product benchmarking, SWOT and more.

Analyze the sales and distribution channels across key geographies to improve top-line revenues.

Understand the industry supply chain with a deep-dive on the value augmentation at each step, in order to optimize value and bring efficiencies in your processes.

Get a quick outlook on the market entropy - M's, deals, partnerships, product launches of all key players for the past 4 years.

Evaluate the supply-demand gaps, import-export statistics and regulatory landscape for more than top 20 countries globally for the market.

1. Global Gesture Recognition Market Overview

2. Executive Summary

3. Global Gesture Recognition Market Landscape

  • 3.1. Market Share Analysis
  • 3.2. Top 5 Financial Analysis

4. Global Gesture Recognition Market Forces

  • 4.1. Market Drivers
  • 4.2. Market Constraints
  • 4.3. Market Challenges
  • 4.4. Attractiveness of the Gesture Recognition Industry
    • 4.4.1. Power of Suppliers
    • 4.4.2. Power of Customers
    • 4.4.3. Threat of New entrants
    • 4.4.4. Threat of Substitution
    • 4.4.5. Degree of Competition

5. Global Gesture Recognition Market - Strategic Analysis

  • 5.1. Value Chain Analysis
  • 5.2. Pricing Analysis
  • 5.3. Opportunities Analysis
  • 5.4. Product/Market Life Cycle Analysis

6. Types of Gesture Recognition

  • 6.1. Hand Gestures
  • 6.2. Facial Expressions
  • 6.3. Body Movements
  • 6.4. Finger Gestures

7. Global Gesture Recognition Market - By Products

  • 7.1. Gaming Devices
  • 7.2. Smartphones
  • 7.3. Tablets
  • 7.4. Laptops
  • 7.5. PCs
  • 7.6. Smart Televisions
  • 7.7. Set Top Boxes
  • 7.8. Wearable Devices
  • 7.9. Others

8. Global Gesture Recognition in Consumer Electronics Market - By Technology

  • 8.1. Interactive Displays
  • 8.2. Camera based recognition 2D& 3D
  • 8.3. Infrared Sensing
  • 8.4. Capacitive Sensing
  • 8.5. Ultrasonic Sensing
  • 8.6. Electric Near Field
  • 8.7. MEMS
  • 8.8. Others

9. Global Gesture Recognition in Consumer Electronics Market-Geographic Analysis

  • 9.1. Introduction
  • 9.2. Americas
    • 9.2.1. United States
    • 9.2.2. Canada
    • 9.2.3. Argentina
    • 9.2.4. Mexico
    • 9.2.5. Brazil
    • 9.2.6. Others
  • 9.3. Europe
    • 9.3.1. UK
    • 9.3.2. Germany
    • 9.3.3. France
    • 9.3.4. Others
  • 9.4. APAC
    • 9.4.1. China
    • 9.4.2. South Korea
    • 9.4.3. Japan
    • 9.4.4. Others
  • 9.5. ROW
    • 9.5.1. South Africa
    • 9.5.2. Saudi Arabia
    • 9.5.3. Russia
    • 9.5.4. Others

10. Market Entropy

  • 10.1. New Product Launches
  • 10.2. M&As, Collaborations, JVs and Partnerships

11. Investment Opportunities - Analysis by Target companies/customers, Capital Investments, ROI, Payback Period and Source of Funds.

12. Company Profiles (Overview, Financials, SWOT Analysis, Developments, Product Portfolio)

  • 12.1. Cognivue Corporation
  • 12.2. Elliptic Labs
  • 12.3. Eyesight Technology, Ltd.
  • 12.4. Gesturetek
  • 12.5. Gestigon Gmbh
  • 12.6. Intel Corporation
  • 12.7. Leap Motion
  • 12.8. LG electronics Inc.
  • 12.9. Microchip Technologies
  • 12.10. Microsoft Corporation
  • 12.11. Movea SA
  • 12.12. Oblong Industries
  • 12.13. Panasonic Corporation
  • 12.14. Pointgrab
  • 12.15. Qualcomm
  • 12.16. Reactrix
  • 12.17. Samsung Electronics
  • 12.18. Softkinetic
  • 12.19. Sony Corporation
  • 12.20. Texas Instruments
  • 12.21. Thalmic Labs, Inc.

More than 40 Companies are profiled in this Research Report, Complete List available on Request*

"*Financials would be provided on a best efforts basis for private companies"

13. Appendix

  • 13.1. Abbreviations
  • 13.2. Sources
  • 13.3. Research Methodology
  • 13.4. Bibliography
  • 13.5. Compilation of Expert Insights
Back to Top