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遊戲用週邊設備的全球市場:產業趨勢,市場佔有率·規模·成長率·機會·未來預測

Gaming Peripherals Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2019-2024

出版商 IMARC Services Private Limited 商品編碼 821357
出版日期 內容資訊 英文 104 Pages
商品交期: 2-3個工作天內
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遊戲用週邊設備的全球市場:產業趨勢,市場佔有率·規模·成長率·機會·未來預測 Gaming Peripherals Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2019-2024
出版日期: 2019年04月08日內容資訊: 英文 104 Pages
簡介

本報告提供全球遊戲用週邊設備的市場結構·趨勢相關分析,提供市場整體結構,市場規模的轉變·預測 (過去·今後6年份),各產品·Gaming各設備·各技術·各流通管道及地區別詳細趨勢,價值鏈結構與趨勢,主要的推動及阻礙市場要素,市場競爭環境,主要企業的簡介等相關調查。

第1章 序論

第2章 分析範圍·手法

第3章 摘要整理

第4章 簡介

  • 概要
  • 產業的主要趨勢

第5章 全球遊戲用週邊設備市場

  • 市場概要
  • 市場實際成果值
  • 市場區隔:各產品,各設備,各技術,各流通管道,各地區
  • 市場預測價值

第6章 各產品種類的市場區隔

  • 頭戴式耳機(頭戴裝置)
  • 鍵盤
  • 遊戲桿
  • 鼠標
  • 遊戲手柄
  • 其他
    • 市場趨勢
    • 市場預測

第7章 Gaming設備類別的市場區隔

  • PC (桌上型電腦(桌面)/筆記型電腦)
  • 遊戲主機

第8章 各技術的市場區隔

  • 有線式
  • 無線式 (無線)

第9章 各流通管道的市場區隔

  • 線上
  • 離線 (實體商店)

第10章 各地區的市場區隔

  • 北美
  • 亞太地區
  • 歐洲
  • 中東·非洲
  • 南美

第11章 SWOT分析

  • 概要
  • 強度
  • 機會
  • 威脅

第12章 價值鏈分析

第13章 波特的五力分析

  • 概要
  • 買主談判力
  • 供應商談判力
  • 市場競爭的激烈程度
  • 新加入企業的威脅
  • 替代產品的威脅

第14章 價格分析

第15章 競爭環境

  • 市場結構
  • 主要企業
  • 主要企業的簡介
    • Alienware
    • Logitech
    • Razer
    • Mad Catz
    • Turtle Beach
    • Corsair
    • Cooler Master
    • Sennheiser
    • HyperX
    • SteelSeries
    • Anker
    • Roccat
    • Reddragon
    • Das
    • Gamdias
    • Sades
目錄
Product Code: SR1018F62_Report

The global gaming peripherals market is expected to grow at a CAGR of 10% during 2019-2024. A Gaming peripheral is an auxiliary device that provides input and output for the computer and assists in enhanced gaming experience for the user. Gaming, in general, has evolved from board games and video games to a much more interactive and virtual set-up. With the introduction of PCs and the increased reach of the internet, there has been a significant growth in the development and commercialization of gaming. The gaming peripherals market can be segmented into various hardware products such as headsets, joysticks, mice, keyboards, and game pads. Based on the technology, it can be segmented into wired and wireless technology.

An increasing number of hard-core/casual gamers and the growing popularity of e-sports are among the key factors driving the global gaming peripherals market. E-sports and virtual games have led to the development of special gaming keyboards and gamepads which can be customized and provide better ergonomics to the user. Consumers increasingly demand an immersive and realistic gaming experience that has created a need for superior quality gaming consoles, whole body sensors, peripheral devices, etc. Additionally, with the rise in the young working population, the affordability for gaming peripheral devices has also increased. Moreover, factors such as the introduction of augmented reality, virtual reality, high-definition displays, etc., are also projected to catalyze the growth of this market.

IMARC Group's latest report provides a deep insight into the global gaming peripherals market covering all its essential aspects. This ranges from macro overview of the market to micro details of the industry performance, recent trends, key market drivers and challenges, SWOT analysis, Porter's five forces analysis, value chain analysis, etc. This report is a must-read for entrepreneurs, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the global gaming peripherals market in any manner.

Report Coverage

Historical, Current and Future Market Trends

Market Breakup by Product Type:

  • Headsets
  • Keyboards
  • Joysticks
  • Mice
  • Gamepads
  • Others

Market Breakup by Gaming Device Type:

  • PC (Desktop/Laptop)
  • Gaming Consoles

Market Breakup by Technology:

  • Wired
  • Wireless

Market Breakup by Distribution Channel:

  • Online
  • Offline

Market Breakup Region:

  • Asia Pacific
  • North America
  • Europe
  • Middle East and Africa
  • Latin America

Competitive Landscape

The report has also analysed the Competitive Landscape of the market with some of the key players being Alienware, Logitech, Razer, Mad Catz, Turtle Beach, Corsair, Cooler Master, Sennheiser, HyperX, SteelSeries, Anker, Roccat, Reddragon, Das, Gamdias, Sades, etc.

Key Questions Answered in This Report:

  • How has the global gaming peripherals market performed so far and how will it perform in the coming years?
  • What are the key regional markets in the global gaming peripherals industry?
  • What is the breakup of the market based on the product type?
  • What is the breakup of the market based on the gaming device type?
  • What is the breakup of the market based on the technology?
  • What is the breakup of the market based on the distribution channel?
  • What are the various stages in the value chain of the global gaming peripherals industry?
  • What are the key driving factors and challenges in the global gaming peripherals industry?
  • What is the structure of the global gaming peripherals industry and who are the key players?
  • What is the degree of competition in the global gaming peripherals industry?
  • What are the profit margins in the global gaming peripherals industry?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Gaming Peripherals Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Market Breakup by Product Type
  • 5.4 Market Breakup by Gaming Device Type
  • 5.5 Market Breakup by Technology
  • 5.6 Market Breakup by Distribution Channel
  • 5.7 Market Breakup by Region
  • 5.8 Market Forecast

6 Market Breakup by Product Type

  • 6.1 Headsets
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Keyboards
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Joysticks
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast
  • 6.4 Mice
    • 6.4.1 Market Trends
    • 6.4.2 Market Forecast
  • 6.5 Gamepads
    • 6.5.1 Market Trends
    • 6.5.2 Market Forecast
  • 6.6 Others
    • 6.6.1 Market Trends
    • 6.6.2 Market Forecast

7 Market Breakup by Gaming Device Type

  • 7.1 PC (Desktop/Laptop)
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Gaming Consoles
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast

8 Market Breakup by Technology

  • 8.1 Wired
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 Wireless
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast

9 Market Breakup by Distribution Channel

  • 9.1 Online
    • 9.1.1 Market Trends
    • 9.1.2 Market Forecast
  • 9.2 Offline
    • 9.2.1 Market Trends
    • 9.2.2 Market Forecast

10 Market Breakup by Region

  • 10.1 North America
    • 10.1.1 Market Trends
    • 10.1.2 Market Forecast
  • 10.2 Asia Pacific
    • 10.2.1 Market Trends
    • 10.2.2 Market Forecast
  • 10.3 Europe
    • 10.3.1 Market Trends
    • 10.3.2 Market Forecast
  • 10.4 Middle East and Africa
    • 10.4.1 Market Trends
    • 10.4.2 Market Forecast
  • 10.5 Latin America
    • 10.5.1 Market Trends
    • 10.5.2 Market Forecast

11 SWOT Analysis

  • 11.1 Overview
  • 11.2 Strengths
  • 11.3 Weaknesses
  • 11.4 Opportunities
  • 11.5 Threats

12 Value Chain Analysis

13 Porters Five Forces Analysis

  • 13.1 Overview
  • 13.2 Bargaining Power of Buyers
  • 13.3 Bargaining Power of Suppliers
  • 13.4 Degree of Competition
  • 13.5 Threat of New Entrants
  • 13.6 Threat of Substitutes

14 Price Analysis

15 Competitive Landscape

  • 15.1 Market Structure
  • 15.2 Key Players
  • 15.3 Profiles of Key Players
    • 15.3.1 Alienware
    • 15.3.2 Logitech
    • 15.3.3 Razer
    • 15.3.4 Mad Catz
    • 15.3.5 Turtle Beach
    • 15.3.6 Corsair
    • 15.3.7 Cooler Master
    • 15.3.8 Sennheiser
    • 15.3.9 HyperX
    • 15.3.10 SteelSeries
    • 15.3.11 Anker
    • 15.3.12 Roccat
    • 15.3.12 Reddragon
    • 15.3.13 Das
    • 15.3.15 Gamdias
    • 15.3.16 Sades

List of Figures

  • Figure 1: Global: Gaming Peripherals Market: Major Drivers and Challenges
  • Figure 2: Global: Gaming Peripherals Market: Sales Value (in Billion US$), 2013-2018
  • Figure 3: Global: Gaming Peripherals Market: Breakup by Product Type (in %), 2018
  • Figure 4: Global: Gaming Peripherals Market: Breakup by Gaming Device Type (in %), 2018
  • Figure 5: Global: Gaming Peripherals Market: Breakup by Technology (in %), 2018
  • Figure 6: Global: Gaming Peripherals Market: Breakup by Distribution Channel (in %), 2018
  • Figure 7: Global: Gaming Peripherals Market: Breakup by Region (in %), 2018
  • Figure 8: Global: Gaming Peripherals Market Forecast: Sales Value (in Billion US$), 2019-2024
  • Figure 9: Global: Gaming Peripherals Industry: SWOT Analysis
  • Figure 10: Global: Gaming Peripherals Industry: Value Chain Analysis
  • Figure 11: Global: Gaming Peripherals Industry: Porter's Five Forces Analysis
  • Figure 12: Global: Gaming Peripherals (Headsets) Market: Sales Value (in Million US$), 2013-2018
  • Figure 13: Global: Gaming Peripherals (Headsets) Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 14: Global: Gaming Peripherals (Keyboards) Market: Sales Value (in Million US$), 2013-2018
  • Figure 15: Global: Gaming Peripherals (Keyboards) Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 16: Global: Gaming Peripherals (Joysticks) Market: Sales Value (in Million US$), 2013-2018
  • Figure 17: Global: Gaming Peripherals (Joysticks) Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 18: Global: Gaming Peripherals (Mice) Market: Sales Value (in Million US$), 2013-2018
  • Figure 19: Global: Gaming Peripherals (Mice) Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 20: Global: Gaming Peripherals (Gamepads) Market: Sales Value (in Million US$), 2013-2018
  • Figure 21: Global: Gaming Peripherals (Gamepads) Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 22: Global: Gaming Peripherals (Other Product Types) Market: Sales Value (in Million US$), 2013-2018
  • Figure 23: Global: Gaming Peripherals (Other Product Types) Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 24: Global: Gaming Peripherals (PC) Market: Sales Value (in Million US$), 2013-2018
  • Figure 25: Global: Gaming Peripherals (PC) Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 26: Global: Gaming Peripherals (Gaming Consoles) Market: Sales Value (in Million US$), 2013-2018
  • Figure 27: Global: Gaming Peripherals (Gaming Consoles) Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 28: Global: Gaming Peripherals (Wired) Market: Sales Value (in Million US$), 2013-2018
  • Figure 29: Global: Gaming Peripherals (Wired) Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 30: Global: Gaming Peripherals (Wireless) Market: Sales Value (in Million US$), 2013-2018
  • Figure 31: Global: Gaming Peripherals (Wireless) Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 32: Global: Gaming Peripherals Market: Online Sales Value (in Million US$), 2013-2018
  • Figure 33: Global: Gaming Peripherals Market Forecast: Online Sales Value (in Million US$), 2019-2024
  • Figure 34: Global: Gaming Peripherals Market: Offline Sales Value (in Million US$), 2013-2018
  • Figure 35: Global: Gaming Peripherals Market Forecast: Offline Sales Value (in Million US$), 2019-2024
  • Figure 36: North America: Gaming Peripherals Market: Sales Value (in Million US$), 2013-2018
  • Figure 37: North America: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 38: Asia Pacific: Gaming Peripherals Market: Sales Value (in Million US$), 2013-2018
  • Figure 39: Asia Pacific: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 40: Europe: Gaming Peripherals Market: Sales Value (in Million US$), 2013-2018
  • Figure 41: Europe: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 42: Middle East and Africa: Gaming Peripherals Market: Sales Value (in Million US$), 2013-2018
  • Figure 43: Middle East and Africa: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 44: Latin America: Gaming Peripherals Market: Sales Value (in Million US$), 2013-2018
  • Figure 45: Latin America: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2019-2024

List of Tables

  • Table 1: Global: Gaming Peripherals Market: Key Industry Highlights, 2018 and 2024
  • Table 2: Global: Gaming Peripherals Market Forecast: Breakup by Product Type (in Million US$), 2019-2024
  • Table 3: Global: Gaming Peripherals Market Forecast: Breakup by Gaming Device Type (in Million US$), 2019-2024
  • Table 4: Global: Gaming Peripherals Market Forecast: Breakup by Technology (in Million US$), 2019-2024
  • Table 5: Global: Gaming Peripherals Market Forecast: Breakup by Distribution Channel (in Million US$), 2019-2024
  • Table 6: Global: Gaming Peripherals Market Forecast: Breakup by Region (in Million US$), 2019-2024
  • Table 7: Global: Gaming Peripherals Market Structure
  • Table 8: Global: Gaming Peripherals Market: Key Players
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