表紙
市場調查報告書
商品編碼
1058250

全球雲端遊戲市場(2022-2027 年):行業趨勢、份額、規模、增長、機會、預測

Cloud Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027

出版日期: | 出版商: IMARC Services Private Limited | 英文 106 Pages | 商品交期: 2-3個工作天內

價格
  • 全貌
  • 簡介
  • 目錄
簡介

全球雲端遊戲市場預計將從 2021 年的 8.658 億美元增長到預測期內的 48.3% 的複合年增長率,並在 2027 年增長到 94.399 億美元。

手游用戶的增加和遊戲技術的數位化是市場增長的主要因素之一。此外,雲端遊戲的優勢在於能夠隨時維護更新和備份。此外,雲端遊戲還減少了數據存儲,讓用戶更容易訪問。這些因素正在增加雲端遊戲的普及。此外,在幾乎任何操作系統或設備上玩不需要下載或安裝的遊戲的能力正在推動市場的增長。

本報告調查了全球雲遊戲市場、市場概況、市場規模轉變/預測、按設備類型/類型/技術/遊戲玩家類別/地區/主要國家/地區、競爭環境等各種類別細分。主要公司簡介等進行了總結。

目錄

第 1 章前言

第 2 章調查範圍/調查方法

第 3 章執行摘要

第 4 章介紹

第 5 章全球雲端遊戲市場

  • 市場概況
  • 市場表現
  • COVID-19 的影響
  • 細分市場:按設備類型
  • 市場分類:按類型
  • 市場分類:按技術
  • 細分市場:按遊戲玩家類別
  • 細分市場:按地區

第 6 章市場分類:按設備類型

  • 智能手機
  • 智能電視
  • 控制台
  • 平板電腦
  • 電腦

第 7 章市場分類:按類型

  • 冒險/角色扮演遊戲
  • 謎題
  • 社交遊戲
  • 戰略
  • 模擬
  • 其他

第 8 章市場分類:按技術

  • 影像串流
  • 文件串流傳輸

第 9 章市場劃分:按玩家類別

  • 鐵桿玩家
  • 休閒玩家

第 10 章市場劃分:按地區

  • 北美
  • 歐洲
  • 亞太地區
  • 中東/非洲
  • 拉丁美洲

第 11 章SWOT分析

第 12 章價值鏈分析

第 13 章波特五力分析

第 14 章價格分析

第 15 章競爭態勢

  • 市場結構
  • 主要公司
  • 主要公司簡介
    • Utomik B.V.
    • Nvidia Corporation
    • Numecent Holdings Ltd.
    • RemoteMyApp SP ZOO(Vortex)
    • Parsec Cloud Inc.
    • Paperspace
    • LiquidSky Software Inc.
    • Simplay Gaming Ltd.
    • Ubitus Inc.
    • Microsoft Corporation
    • Sony
    • Amazon web services
    • Google
    • IBM Corporation
    • Samsung electronics
    • GameFly
    • CiiNow, Inc.
目錄
Product Code: SR0222A105_Report

The global cloud gaming market reached a value of US$ 865.8 Million in 2021. Looking forward, IMARC Group expects the market to reach US$ 9,439.9 Million by 2027, exhibiting a CAGR of 48.3% during 2022-2027. Keeping in mind the uncertainties of COVID-19, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic. These insights are included in the report as a major market contributor.

Cloud gaming, also known as gaming on demand, is a form of web gaming that allows direct streaming of games onto the user's personal computer (PC), mobile device or console. This is achieved by establishing a remote connection with a third-party organization that has the software of the game stored in their server. It enables users to play games online without having to download or purchase the actual software. Cloud gaming also provides an integrated gaming experience on smart devices that allows the user to view another user's game through live video streaming. It aims to offer smooth and direct game-playing experience to the end users across various devices. Increasing mobile gaming audience and digitalization in gaming technology are two of the key factors driving the market growth. Furthermore, constant update and maintenance of a backup are some of the benefits provided by cloud gaming. This eliminates the need for keeping physical copies of software and minimizes the overall gaming cost. Moreover, cloud gaming also offers a reduction of data storage and ease of accessibility to the users. All these factors have contributed to the overall popularity of cloud gaming. Additionally, improving network connectivity, availability of instant play games, and download- and installation-free gameplays on almost all operating systems and devices such as Android, Linux, Mac, iOS and Chrome OS are also catalyzing the market growth.

Key Market Segmentation:

  • IMARC Group provides an analysis of the key trends in each sub-segment of the global cloud gaming market, along with forecasts at the global and regional level from 2022-2027. Our report has categorized the market based on devices type, genre, technology and gamers.
  • Breakup by Devices Type: Smartphones
  • Smart TVs
  • Consoles
  • Tablets
  • PCs

Breakup by Genre:

  • Adventure/Role Playing Games
  • Puzzles
  • Social Games
  • Strategy
  • Simulation
  • Others

Breakup by Technology:

  • Video Streaming
  • File Streaming

Breakup by Gamers:

  • Hardcore Gamers
  • Casual Gamers
  • Breakup by Region: North America
  • Europe
  • Asia Pacific
  • Middle East and Africa
  • Latin America

Competitive Landscape:

  • The report has also analysed the competitive landscape of the market with some of the key players being Utomik B.V., Nvidia Corporation, Numecent Holdings Ltd., RemoteMyApp SP ZOO (Vortex), Parsec Cloud Inc., Paperspace, LiquidSky Software Inc., Simplay Gaming Ltd., Ubitus Inc., Microsoft Corporation, Sony, Amazon web services, Google, IBM Corporation, Samsung electronics, GameFly, CiiNow, Inc., etc. Key Questions Answered in this Report
  • 1. What was the size of the global cloud gaming market in 2021?
  • 2. What is the expected growth rate of the global cloud gaming market during 2022-2027?
  • 3. What are the key factors driving the global cloud gaming market?
  • 4. What has been the impact of COVID-19 on the global cloud gaming market?
  • 5. What is the breakup of the global cloud gaming market based on the devices type?
  • 6. What is the breakup of the global cloud gaming market based on the technology?
  • 7. What is the breakup of the global cloud gaming market based on the gamers?
  • 8. What are the key regions in the global cloud gaming market?
  • 9. Who are the key companies/players in the global cloud gaming market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Cloud Gaming Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Breakup by Devices Type
  • 5.5 Market Breakup by Genre
  • 5.6 Market Breakup by Technology
  • 5.7 Market Breakup by Gamers
  • 5.8 Market Breakup by Region
  • 5.9 Market Forecast

6 Market Breakup by Devices Type

  • 6.1 Smartphones
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Smart TVs
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Consoles
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast
  • 6.4 Tablets
    • 6.4.1 Market Trends
    • 6.4.2 Market Forecast
  • 6.5 PCs
    • 6.5.1 Market Trends
    • 6.5.2 Market Forecast

7 Market Breakup by Genre

  • 7.1 Adventure/Role Playing Games
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Puzzles
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast
  • 7.3 Social Games
    • 7.3.1 Market Trends
    • 7.3.2 Market Forecast
  • 7.4 Strategy
    • 7.4.1 Market Trends
    • 7.4.2 Market Forecast
  • 7.5 Simulation
    • 7.5.1 Market Trends
    • 7.5.2 Market Forecast
  • 7.6 Others
    • 7.6.1 Market Trends
    • 7.6.2 Market Forecast

8 Market Breakup by Technology

  • 8.1 Video Streaming
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 File Streaming
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast

9 Market Breakup by Gamers

  • 9.1 Hardcore Gamers
    • 9.1.1 Market Trends
    • 9.1.2 Market Forecast
  • 9.2 Casual Gamers
    • 9.2.1 Market Trends
    • 9.2.2 Market Forecast

10 Market Breakup by Region

  • 10.1 North America
    • 10.1.1 Market Trends
    • 10.1.2 Market Forecast
  • 10.2 Europe
    • 10.2.1 Market Trends
    • 10.2.2 Market Forecast
  • 10.3 Asia Pacific
    • 10.3.1 Market Trends
    • 10.3.2 Market Forecast
  • 10.4 Middle East and Africa
    • 10.4.1 Market Trends
    • 10.4.2 Market Forecast
  • 10.5 Latin America
    • 10.5.1 Market Trends
    • 10.5.2 Market Forecast

11 SWOT Analysis

  • 11.1 Overview
  • 11.2 Strengths
  • 11.3 Weaknesses
  • 11.4 Opportunities
  • 11.5 Threats

12 Value Chain Analysis

13 Porters Five Forces Analysis

  • 13.1 Overview
  • 13.2 Bargaining Power of Buyers
  • 13.3 Bargaining Power of Suppliers
  • 13.4 Degree of Competition
  • 13.5 Threat of New Entrants
  • 13.6 Threat of Substitutes

14 Price Analysis

15 Competitive Landscape

  • 15.1 Market Structure
  • 15.2 Key Players
  • 15.3 Profiles of Key Players
    • 15.3.1 Utomik B.V.
    • 15.3.2 Nvidia Corporation
    • 15.3.3 Numecent Holdings Ltd.
    • 15.3.4 RemoteMyApp SP ZOO (Vortex)
    • 15.3.5 Parsec Cloud Inc.
    • 15.3.6 Paperspace
    • 15.3.7 LiquidSky Software Inc.
    • 15.3.8 Simplay Gaming Ltd.
    • 15.3.9 Ubitus Inc.
    • 15.3.10 Microsoft Corporation
    • 15.3.11 Sony
    • 15.3.12 Amazon web services
    • 15.3.13 Google
    • 15.3.14 IBM Corporation
    • 15.3.15 Samsung electronics
    • 15.3.16 GameFly
    • 15.3.17 CiiNow, Inc.

List of Figures

  • Figure 1: Global: Cloud Gaming Market: Major Drivers and Challenges
  • Figure 2: Global: Cloud Gaming Market: Sales Value (in Million US$), 2016-2021
  • Figure 3: Global: Cloud Gaming Market: Breakup by Devices Type (in %), 2021
  • Figure 4: Global: Cloud Gaming Market: Breakup by Genre (in %), 2021
  • Figure 5: Global: Cloud Gaming Market: Breakup by Technology (in %), 2021
  • Figure 6: Global: Cloud Gaming Market: Breakup by Gamers (in %), 2021
  • Figure 7: Global: Cloud Gaming Market: Breakup by Region (in %), 2021
  • Figure 8: Global: Cloud Gaming Market Forecast: Sales Value (in Million US$), 2022-2027
  • Figure 9: Global: Cloud Gaming Industry: SWOT Analysis
  • Figure 10: Global: Cloud Gaming Industry: Value Chain Analysis
  • Figure 11: Global: Cloud Gaming Industry: Porter's Five Forces Analysis
  • Figure 12: Global: Cloud Gaming (Smartphones) Market: Sales Value (in Million US$), 2016 & 2021
  • Figure 13: Global: Cloud Gaming (Smartphones) Market Forecast: Sales Value (in Million US$), 2022-2027
  • Figure 14: Global: Cloud Gaming (Smart TVs) Market: Sales Value (in Million US$), 2016 & 2021
  • Figure 15: Global: Cloud Gaming (Smart TVs) Market Forecast: Sales Value (in Million US$), 2022-2027
  • Figure 16: Global: Cloud Gaming (Consoles) Market: Sales Value (in Million US$), 2016 & 2021
  • Figure 17: Global: Cloud Gaming (Consoles) Market Forecast: Sales Value (in Million US$), 2022-2027
  • Figure 18: Global: Cloud Gaming (Tablets) Market: Sales Value (in Million US$), 2016 & 2021
  • Figure 19: Global: Cloud Gaming (Tablets) Market Forecast: Sales Value (in Million US$), 2022-2027
  • Figure 20: Global: Cloud Gaming (PCs) Market: Sales Value (in Million US$), 2016 & 2021
  • Figure 21: Global: Cloud Gaming (PCs) Market Forecast: Sales Value (in Million US$), 2022-2027
  • Figure 22: Global: Cloud Gaming (Adventure/Role Playing Games) Market: Sales Value (in Million US$), 2016 & 2021
  • Figure 23: Global: Cloud Gaming (Adventure/Role Playing Games) Market Forecast: Sales Value (in Million US$), 2022-2027
  • Figure 24: Global: Cloud Gaming (Puzzles) Market: Sales Value (in Million US$), 2016 & 2021
  • Figure 25: Global: Cloud Gaming (Puzzles) Market Forecast: Sales Value (in Million US$), 2022-2027
  • Figure 26: Global: Cloud Gaming (Social Games) Market: Sales Value (in Million US$), 2016 & 2021
  • Figure 27: Global: Cloud Gaming (Social Games) Market Forecast: Sales Value (in Million US$), 2022-2027
  • Figure 28: Global: Cloud Gaming (Strategy) Market: Sales Value (in Million US$), 2016 & 2021
  • Figure 29: Global: Cloud Gaming (Strategy) Market Forecast: Sales Value (in Million US$), 2022-2027
  • Figure 30: Global: Cloud Gaming (Simulation) Market: Sales Value (in Million US$), 2016 & 2021
  • Figure 31: Global: Cloud Gaming (Simulation) Market Forecast: Sales Value (in Million US$), 2022-2027
  • Figure 32: Global: Cloud Gaming (Other Genre Types) Market: Sales Value (in Million US$), 2016 & 2021
  • Figure 33: Global: Cloud Gaming (Other Genre Types) Market Forecast: Sales Value (in Million US$), 2022-2027
  • Figure 34: Global: Cloud Gaming (Video Streaming) Market: Sales Value (in Million US$), 2016 & 2021
  • Figure 35: Global: Cloud Gaming (Video Streaming) Market Forecast: Sales Value (in Million US$), 2022-2027
  • Figure 36: Global: Cloud Gaming (File Streaming) Market: Sales Value (in Million US$), 2016 & 2021
  • Figure 37: Global: Cloud Gaming (File Streaming) Market Forecast: Sales Value (in Million US$), 2022-2027
  • Figure 38: Global: Cloud Gaming (Hardcore Gamers) Market: Sales Value (in Million US$), 2016 & 2021
  • Figure 39: Global: Cloud Gaming (Hardcore Gamers) Market Forecast: Sales Value (in Million US$), 2022-2027
  • Figure 40: Global: Cloud Gaming (Casual Gamers) Market: Sales Value (in Million US$), 2016 & 2021
  • Figure 41: Global: Cloud Gaming (Casual Gamers) Market Forecast: Sales Value (in Million US$), 2022-2027
  • Figure 42: North America: Cloud Gaming Market: Sales Value (in Million US$), 2016 & 2021
  • Figure 43: North America: Cloud Gaming Market Forecast: Sales Value (in Million US$), 2022-2027
  • Figure 44: Europe: Cloud Gaming Market: Sales Value (in Million US$), 2016 & 2021
  • Figure 45: Europe: Cloud Gaming Market Forecast: Sales Value (in Million US$), 2022-2027
  • Figure 46: Asia Pacific: Cloud Gaming Market: Sales Value (in Million US$), 2016 & 2021
  • Figure 47: Asia Pacific: Cloud Gaming Market Forecast: Sales Value (in Million US$), 2022-2027
  • Figure 48: Middle East and Africa: Cloud Gaming Market: Sales Value (in Million US$), 2016 & 2021
  • Figure 49: Middle East and Africa: Cloud Gaming Market Forecast: Sales Value (in Million US$), 2022-2027
  • Figure 50: Latin America: Cloud Gaming Market: Sales Value (in Million US$), 2016 & 2021
  • Figure 51: Latin America: Cloud Gaming Market Forecast: Sales Value (in Million US$), 2022-2027

List of Tables

  • Table 1: Global: Cloud Gaming Market: Key Industry Highlights, 2021 and 2027
  • Table 2: Global: Cloud Gaming Market Forecast: Breakup by Devices Type (in Million US$), 2022-2027
  • Table 3: Global: Cloud Gaming Market Forecast: Breakup by Genre (in Million US$), 2022-2027
  • Table 4: Global: Cloud Gaming Market Forecast: Breakup by Technology (in Million US$), 2022-2027
  • Table 5: Global: Cloud Gaming Market Forecast: Breakup by Gamers (in Million US$), 2022-2027
  • Table 6: Global: Cloud Gaming Market Forecast: Breakup by Region (in Million US$), 2022-2027
  • Table 7: Global: Cloud Gaming Market Structure
  • Table 8: Global: Cloud Gaming Market: Key Players