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市場調查報告書

串流媒體設備市場:全球產業趨勢,佔有率,規模,成長,機會,預測(2021∼2026年)

Streaming Media Devices Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2021-2026

出版商 IMARC Services Private Limited 商品編碼 1015307
出版日期 內容資訊 英文 108 Pages
商品交期: 2-3個工作天內
價格
串流媒體設備市場:全球產業趨勢,佔有率,規模,成長,機會,預測(2021∼2026年) Streaming Media Devices Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2021-2026
出版日期: 2021年06月15日內容資訊: 英文 108 Pages
簡介

全球串流媒體設備的市場規模,預計從2021年到2026年之間顯示強力的成長。串流媒體設備,可幫助在Hulu,Netflix,YouTube,PrimeVideo等視訊共享入口網站閱覽及顯示內容。由於許多人從有線電視(TV)娛樂目的移動到串流服務,串流媒體設備的需求在全球增加。

串流媒體設備市場成長的重要要素之一,是在全球線上串流服務的偏好高漲。尤其是新興經濟國,網際網路的普及率提高和高速通訊基礎設施的開發有所貢獻。再加上線上串流服務的程式庫增加,有線電視和衛星收費電視的費用高額,也提高在全球串流媒體設備的需求。在預測期間(2021∼2026年)全球串流媒體設備市場預計以約18%的年複合成長率擴大。

本報告提供串流媒體設備市場相關調查,市場概要,以及各設備類型,各用途,各最終用途,各地區的趨勢,及加入此市場的主要企業簡介等資訊。

目錄

第1章 序文

第2章 範圍與調查手法

第3章 摘要整理

第4章 簡介

第5章 全球串流媒體設備市場

  • 市場概要
  • 市場效能
  • COVID-19的影響
  • 各設備類型的市場區隔
  • 各用途的市場區隔
  • 各最終用途市場區隔
  • 各地區的市場區隔

第6章 市場區隔,各設備類型

  • 遊戲主機
  • 串流媒體裝置
  • 智慧電視

第7章 市場區隔,各用途

  • E學習
  • Web瀏覽
  • 遊戲
  • 即時娛樂
  • 社群網路

第8章 市場區隔,各最終用途

  • 商業
  • 住宅

第9章 市場區隔,各地區

  • 北美
  • 歐洲
  • 亞太地區
  • 中東和非洲
  • 南美

第10章 SWOT分析

第11章 價值鏈分析

第12章 波特五力分析

第13章 價格分析

第14章 競爭情形

  • 市場結構
  • 主要參與者
  • 主要參與者的簡介
    • Google, Inc.
    • Microsoft Corporation
    • Sony Corporation
    • Roku, Inc.
    • Samsung Electronics Co., Ltd.
    • ASUSTeK Computer Inc.
    • LG Electronics, Inc.
    • Apple, Inc.
    • Philips Electronics
    • Amazon.com
    • Huawei Technologies
    • HiMedia Technology
    • Arris Group Inc.
    • D-Link Corporation
目錄
Product Code: SR1020D27_Report

The global streaming media devices market is expected to exhibit strong growth during 2021-2026. Streaming media devices help in browsing and viewing content on video-sharing portals such as Hulu, Netflix, YouTube and Prime Video. They allow on-demand or real-time presentation and dispersal of audio, video and multimedia content over a communication channel. Moreover, these devices offer users complete control to pause, rewind, or move forward in the stream without downloading the entire file. As a significant part of the population is shifting from cable television (TV) toward streaming services for entertainment purposes, the demand for streaming media devices is increasing around the world.

One of the significant factors which are strengthening the streaming media devices market growth is the growing preference for online streaming services across the globe. This can be accredited to increasing internet penetration and the development of high-speed communication infrastructure, particularly in emerging economies. Additionally, the growing library of online streaming services, along with the inflating rates of cable and satellite pay TV, is escalating the demand for streaming media devices worldwide. Apart from this, as both small and large companies across the globe are utilizing online meeting services, it is further supporting the sales of these devices. These services help in creating a cost-effective and flexible working environment, thereby minimizing the overall capital expenditure as well as travel expenses involved in conducting face-to-face meetings. Further, manufacturers are financing research and development activities to introduce upgraded streaming devices with higher resolutions like 8K. Looking forward, IMARC Group expects the global streaming media devices market to grow at a CAGR of around 18% during the forecast period (2021-2026).

Historical, Current and Future Market Trends

Market Breakup by Device Type:

  • Game Consoles
  • Media Streamers
  • Smart TVs

Market Breakup by Application:

  • E-Learning
  • Web-Browsing
  • Gaming
  • Real-Time Entertainment
  • Social Networking

Market Breakup by End-Use:

  • Commercial
  • Residential

Market Breakup by Region:

  • North America
  • Europe
  • Asia Pacific
  • Middle East and Africa
  • Latin America

Competitive Landscape:

  • The report has also analysed the competitive landscape of the market with some of the key players being Google, Inc., Microsoft Corporation, Sony Corporation, Roku, Inc., Samsung Electronics Co., Ltd., ASUSTeK Computer Inc., LG Electronics, Inc., Apple, Inc., Philips Electronics, Amazon.com, Huawei Technologies, HiMedia Technology, Arris Group Inc., D-Link Corporation, etc.

Key Questions Answered in This Report:

  • How has the global streaming media devices market performed so far and how will it perform in the coming years?
  • What are the key regional markets in the global streaming media devices industry?
  • What has been the impact of COVID-19 on the global streaming media devices market?
  • What is the breakup of the market based on the device type?
  • What is the breakup of the market based on the application?
  • What is the breakup of the market based on the end-use?
  • What are the various stages in the value chain of the global streaming media devices industry?
  • What are the key driving factors and challenges in the global streaming media devices industry?
  • What is the structure of the global streaming media devices industry and who are the key players?
  • What is the degree of competition in the global streaming media devices industry?
  • What are the profit margins in the streaming media devices industry?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Streaming Media Devices Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Breakup by Device Type
  • 5.5 Market Breakup by Application
  • 5.6 Market Breakup by End-Use
  • 5.7 Market Breakup by Region
  • 5.8 Market Forecast

6 Market Breakup by Device Type

  • 6.1 Game Consoles
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Media Streamers
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Smart TVs
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast

7 Market Breakup by Application

  • 7.1 E-Learning
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Web-Browsing
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast
  • 7.3 Gaming
    • 7.3.1 Market Trends
    • 7.3.2 Market Forecast
  • 7.4 Real-Time Entertainment
    • 7.4.1 Market Trends
    • 7.4.2 Market Forecast
  • 7.5 Social Networking
    • 7.5.1 Market Trends
    • 7.5.2 Market Forecast

8 Market Breakup by End-Use

  • 8.1 Commercial
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 Residential
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast

9 Market Breakup by Region

  • 9.1 North America
    • 9.1.1 Market Trends
    • 9.1.2 Market Forecast
  • 9.2 Europe
    • 9.2.1 Market Trends
    • 9.2.2 Market Forecast
  • 9.3 Asia Pacific
    • 9.3.1 Market Trends
    • 9.3.2 Market Forecast
  • 9.4 Middle East and Africa
    • 9.4.1 Market Trends
    • 9.4.2 Market Forecast
  • 9.5 Latin America
    • 9.5.1 Market Trends
    • 9.5.2 Market Forecast

10 SWOT Analysis

  • 10.1 Overview
  • 10.2 Strengths
  • 10.3 Weaknesses
  • 10.4 Opportunities
  • 10.5 Threats

11 Value Chain Analysis

12 Porters Five Forces Analysis

  • 12.1 Overview
  • 12.2 Bargaining Power of Buyers
  • 12.3 Bargaining Power of Suppliers
  • 12.4 Degree of Competition
  • 12.5 Threat of New Entrants
  • 12.6 Threat of Substitutes

13 Price Analysis

14 Competitive Landscape

  • 14.1 Market Structure
  • 14.2 Key Players
  • 14.3 Profiles of Key Players
    • 14.3.1 Google, Inc.
    • 14.3.2 Microsoft Corporation
    • 14.3.3 Sony Corporation
    • 14.3.4 Roku, Inc.
    • 14.3.5 Samsung Electronics Co., Ltd.
    • 14.3.6 ASUSTeK Computer Inc.
    • 14.3.7 LG Electronics, Inc.
    • 14.3.8 Apple, Inc.
    • 14.3.9 Philips Electronics
    • 14.3.10 Amazon.com
    • 14.3.11 Huawei Technologies
    • 14.3.12 HiMedia Technology
    • 14.3.13 Arris Group Inc.
    • 14.3.14 D-Link Corporation

List of Figures

  • Figure 1: Global: Streaming Media Device Market: Major Drivers and Challenges
  • Figure 2: Global: Streaming Media Device Market: Sales Value (in Billion US$), 2015-2020
  • Figure 3: Global: Streaming Media Device Market: Breakup by Device Type (in %), 2020
  • Figure 4: Global: Streaming Media Device Market: Breakup by Application (in %), 2020
  • Figure 5: Global: Streaming Media Device Market: Breakup by End-Use (in %), 2020
  • Figure 6: Global: Streaming Media Device Market: Breakup by Region (in %), 2020
  • Figure 7: Global: Streaming Media Device Market Forecast: Sales Value (in Billion US$), 2021-2026
  • Figure 8: Global: Streaming Media Device Industry: SWOT Analysis
  • Figure 9: Global: Streaming Media Device Industry: Value Chain Analysis
  • Figure 10: Global: Streaming Media Device Industry: Porter's Five Forces Analysis
  • Figure 11: Global: Streaming Media Device (Game Consoles) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 12: Global: Streaming Media Device (Game Consoles) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 13: Global: Streaming Media Device (Media Streamers) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 14: Global: Streaming Media Device (Media Streamers) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 15: Global: Streaming Media Device (Smart TVs) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 16: Global: Streaming Media Device (Smart TVs) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 17: Global: Streaming Media Device (E-Learning) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 18: Global: Streaming Media Device (E-Learning) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 19: Global: Streaming Media Device (Web-Browsing) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 20: Global: Streaming Media Device (Web-Browsing) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 21: Global: Streaming Media Device (Gaming) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 22: Global: Streaming Media Device (Gaming) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 23: Global: Streaming Media Device (Real-Time Entertainment) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 24: Global: Streaming Media Device (Real-Time Entertainment) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 25: Global: Streaming Media Device (Social Networking) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 26: Global: Streaming Media Device (Social Networking) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 27: Global: Streaming Media Device (Commercial) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 28: Global: Streaming Media Device (Commercial) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 29: Global: Streaming Media Device (Residential) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 30: Global: Streaming Media Device (Residential) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 31: North America: Streaming Media Device Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 32: North America: Streaming Media Device Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 33: Europe: Streaming Media Device Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 34: Europe: Streaming Media Device Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 35: Asia Pacific: Streaming Media Device Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 36: Asia Pacific: Streaming Media Device Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 37: Middle East and Africa: Streaming Media Device Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 38: Middle East and Africa: Streaming Media Device Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 39: Latin America: Streaming Media Device Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 40: Latin America: Streaming Media Device Market Forecast: Sales Value (in Million US$), 2021-2026

List of Tables

  • Table 1: Global: Streaming Media Device Market: Key Industry Highlights, 2020 and 2026
  • Table 2: Global: Streaming Media Device Market Forecast: Breakup by Device Type (in Million US$), 2021-2026
  • Table 3: Global: Streaming Media Device Market Forecast: Breakup by Application (in Million US$), 2021-2026
  • Table 4: Global: Streaming Media Device Market Forecast: Breakup by End-Use (in Million US$), 2021-2026
  • Table 5: Global: Streaming Media Device Market Forecast: Breakup by Region (in Million US$), 2021-2026
  • Table 6: Global: Streaming Media Device Market Structure
  • Table 7: Global: Streaming Media Device Market: Key Players