IDC的全球擴增實境、虛擬實境 (AR/VR) 支出指南 (半年為基礎)的分類法:2020年
IDC's Worldwide Augmented Reality and Virtual Reality Spending Guide Taxonomy, 2020
|出版日期||內容資訊||英文 28 Pages
|IDC的全球擴增實境、虛擬實境 (AR/VR) 支出指南 (半年為基礎)的分類法:2020年 IDC's Worldwide Augmented Reality and Virtual Reality Spending Guide Taxonomy, 2020|
|出版日期: 2020年01月17日||內容資訊: 英文 28 Pages||
本報告提供IDC的全球擴增實境、虛擬實境 (AR/VR) 支出指南 (半年為基礎)的分類法相關的系統性資訊。
This IDC study provides details of IDC's Worldwide Augmented Reality and Virtual Reality (AR/VR) Spending Guide taxonomy. It should be used as a companion piece for the spending forecast. Technology suppliers can use this forecast structure to help them build an industry-focused outlook to pursue AR/VR market opportunities. The research methodology used to develop the Worldwide AR/VR Spending Guide is also referenced."In this latest edition of the AR/VR Spending Guide, we provide detailed segmentation of viewers and host device types by industry and use case. It is essential for technology suppliers to align their strategy, products, and partner development with the best technology fitted to the right industry and planned use." said Marcus Torchia, research director, IDC's Customer Insights and Analysis Group. "IDC's Worldwide AR/VR Spending Guide provides that comprehensive spending forecast across 20 industries, 47 named use cases, and a TAM exceeding $120 billion by 2023."