市場調查報告書

中國的遊戲市場佔有率

China Gaming Market Shares, 2018: The Market Has Gone through a Year of Slowest Growth in the Recent Decade

出版商 IDC 商品編碼 628663
出版日期 內容資訊 英文 18 Pages
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中國的遊戲市場佔有率 China Gaming Market Shares, 2018: The Market Has Gone through a Year of Slowest Growth in the Recent Decade
出版日期: 2019年04月17日內容資訊: 英文 18 Pages
簡介

本報告提供中國的遊戲市場相關調查分析,主要供應商的市場佔有率相關的系統性資訊。

IDC的市場佔有率價值

摘要整理

對技術供應商的建議

市場佔有率

  • 中國的遊戲市場
  • 客戶遊戲市場
  • 手機遊戲市場
  • Web遊戲市場
  • 家用遊戲主機用遊戲市場
  • 面向單用戶PC遊戲市場
  • e運動遊戲市場
  • 中國的遊戲用戶
  • 中國的遊戲企業

主要企業

  • Tencent
  • NetEase
  • Perfect World
  • 37 Interactive Entertainment
  • YOOZOO
  • Century Huatong Group
  • Changyou Network
  • Kunlun
  • Chinese Media
  • Kingnet

市場背景

  • 重要的市場趨勢

調查手法

市場定義

相關調查

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目錄
Product Code: CHE43916419

"The Chinese game market bore a slowing revenue growth in 2018. Under the influence of environmental variation, the overseas market became the game vendors' focus area," said Turian Tan, gaming market analyst at IDC China. "Although the industry suffered winter, the game vendors should still adhere to the quality-first strategy, create innovative products, and improve the ecological system construction to make the future market more standardized, sustainable, healthy, and motivate stable development."

IDC Market Share Figure

Executive Summary

Advice for Technology Suppliers

Market Share

  • China Gaming Market, 2018
  • Client Gaming Market
  • Mobile Gaming Market
  • Web Gaming Market
  • Home Console Gaming Market
  • PC Single-Player Gaming Market
  • eSports Gaming Market
  • China Game Users
  • Chinese Publicly Listed Game Companies

Who Shaped the Year

  • Tencent
  • NetEase
  • Perfect World
  • 37 Interactive Entertainment
  • YOOZOO
  • Century Huatong Group
  • Changyou Network
  • Kunlun
  • Chinese Media
  • Kingnet

Market Context

  • Significant Market Developments

Methodology

  • Field Investigation
  • Desk Research

Market Definition

  • Client Games
  • Web Games
  • Mobile Games
  • Home Console Games
  • PC Single-Player Games
  • eSports Games

Related Research

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