市場調查報告書

中國的遊戲市場未來預測

China Gaming Market Forecast, 2018-2023

出版商 IDC 商品編碼 623566
出版日期 內容資訊 英文 16 Pages
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中國的遊戲市場未來預測 China Gaming Market Forecast, 2018-2023
出版日期: 2019年04月15日內容資訊: 英文 16 Pages
簡介

本報告提供中國國內的遊戲市場未來趨勢相關分析,產業的基本結構和最新形勢,主要的與推動及阻礙市場要素,目前市場規模今後調查趨勢預測,各部門詳細趨勢,未來市場成長、技術開發的可能性等。

IDC的市場趨勢預測

摘要整理

對技術供應商的建議

市場預測

  • 整體市場趨勢
  • 中國的客戶遊戲市場
  • 中國的手機遊戲市場
  • 中國的Web遊戲市場
  • 中國的家用遊戲主機用遊戲市場
  • 中國的單用戶PC遊戲市場
  • 中國的遊戲用戶

市場背景情況

  • 市場促進、阻礙因素
    • 促進因素
    • 阻礙因素
  • 主要市場發展
  • 上次預測後的變更點

市場定義

  • 客戶遊戲
  • Web遊戲
  • 手機遊戲
  • 家用遊戲主機用遊戲
  • e運動遊戲

調查手法

相關調查

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目錄
Product Code: CHE43916519

"China's game market has just experienced a turbulent development period in which it posted its lowest growth rate in the past decade, which is also an opportunity for the game industry to enter a new stage of development," says Turian Tan, gaming analyst, IDC China. He adds, "Game makers need to pick up the strategy of sticking to high-quality games and change the previous extensive distribution and operation strategy. At the same time, we should focus on overseas markets and establish a globalized product system and a localized operation model according to the characteristics of different regions and markets."

IDC Market Forecast Figure

Executive Summary

Advice for Technology Suppliers

Market Forecast

  • Overall Market Situation
  • China Client-End Gaming Market
  • China Mobile Gaming Market
  • China Web Gaming Market
  • China Home Console Game Market
  • China PC Single-Player Gaming Market
  • China Game Users

Market Context

  • Drivers and Inhibitors
    • Drivers
      • Overseas Market Is Huge
      • The Maturity and Application of 5G and Cloud Computing Technology
      • More Professional eSports Games
    • Inhibitors
      • User Attention Shift
      • Restrictions on Game Policy Environment
  • Significant Market Developments
    • Live Streaming Ushered in Blowout Growth
    • Change of Market Policy Environment
  • Changes from Prior Forecast

Market Definition

  • Client-End Games
  • Web Games
  • Mobile Games
  • Home Console Games
  • eSports Games

Methodology

  • Field Investigation
  • Desk Research

Related Research

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