市場調查報告書

全球PC/Mac的數位遊戲市場預測

Worldwide Digital PC and Mac Gaming Forecast, 2019-2023

出版商 IDC 商品編碼 361983
出版日期 內容資訊 英文 38 Pages
訂單完成後即時交付
價格
Back to Top
全球PC/Mac的數位遊戲市場預測 Worldwide Digital PC and Mac Gaming Forecast, 2019-2023
出版日期: 2019年09月11日內容資訊: 英文 38 Pages
簡介

本報告提供PC (Windows和Mac OS X) 的數位電玩遊戲市場相關調查分析,市場規模,市場預測相關資料,各主要地區驗證之系統性資訊。

IDC的市場預測值

摘要整理

技術供應商的建議

市場預測

  • 全球市場的預測
    • 北美
    • 其他地區

市場背景

  • 推動因素及阻礙因素
    • 推動因素
    • 阻礙因素
  • 重要的市場趨勢
  • 上次預測後的變更

市場定義

調查手法

相關調查

本網頁內容可能與最新版本有所差異。詳細情況請與我們聯繫。

目錄
Product Code: US44695519

This IDC study forecasts digital Windows PC, macOS, Linux, and Chrome OS gaming through 2023. The digital PC games market includes Windows PC, macOS, Linux, and Chrome OS gamers aged 16+ who play at least monthly; associated spending on video game software and services that are derived from online channels; and associated display ad revenue (i.e., display ads and video ads shown in or around browser game windows) going to game developers and publishers. Packaged PC game disc sales are excluded, as is related hardware system and peripheral/accessory sales."Despite the tough slowdown in China last year, we expect digital PC gaming to rebound in late 2019 and indeed through 2023 worldwide, and indeed grow at a healthy clip, driven by factors such as the growing popularity of PC-based esports and the advent of real-time ray tracing, which is going to greatly improve in-game lighting and drive gamer interest by extension." - Lewis Ward, research director, IDC's Gaming and VR/AR.

IDC Market Forecast Figure

Executive Summary

Advice for Technology Suppliers

Market Forecast

  • Worldwide
  • North America
  • Western Europe
  • Asia/Pacific
  • Rest of World

Market Context

  • Drivers and Inhibitors
    • Drivers
      • eSports
      • Real-Time Ray Tracing
    • Inhibitors
      • China's Slow Walk on New Game Licenses
      • U.S. Import Tariffs on China-Sourced Products
  • Significant Market Developments
  • Changes from Prior Forecast

Market Definition

Methodology

Related Research

Back to Top