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Worldwide Digital PC and Mac Gaming Forecast, 2017-2021

出版商 IDC 商品編碼 361983
出版日期 內容資訊 英文 35 Pages
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全球PC/Mac的數位遊戲市場預測 Worldwide Digital PC and Mac Gaming Forecast, 2017-2021
出版日期: 2017年09月11日 內容資訊: 英文 35 Pages

本報告提供PC (Windows和Mac OS X) 的數位電玩遊戲市場相關調查分析,市場規模,市場預測相關資料,各主要地區驗證之系統性資訊。





  • 全球市場的預測
    • 北美
    • 其他地區


  • 推動因素及阻礙因素
    • 推動因素
    • 阻礙因素
  • 重要的市場趨勢
  • 上次預測後的變更





Product Code: US41926517
This IDC study forecasts the digital PC and Mac gaming market worldwide through 2021 along several dimensions. The digital PC games market includes PC/Mac gamers who play at least an hour per week each month, associated spending on video game software and services derived through digital/online channels, and associated display ad outlays (i.e., banner or video ads shown in or around a browser game window) going to game developers/publishers. Gamers and revenue are broken down into three local client-based segments (subscriptions, prepaid games and add-ons/DLC, and free to play) plus a web browser-based gaming segment (all business models included) and forecast through 2021. The same segments are further divided into for major geographic regions (North America, Western Europe, Asia/Pacific, and the rest of the world) and rolled up into a global total. ARPU or ARPPU is also calculated by business model segment and region."The ongoing rise of free-to-play games running in a local client continues to be the main story in PC gaming. It's also the case that prepaid games and related content will grow worldwide over the next few years despite the increasingly stiff competition for casual gamers' eyeballs and spending coming from smartphone games in particular." - Lewis Ward, research director, IDC's Gaming and VR/AR

IDC Market Forecast Figure

Executive Summary

Advice for Technology Suppliers

Market Forecast

  • Worldwide Forecast
    • North America Forecast
    • Western Europe Forecast
    • Asia/Pacific Forecast
    • Rest of World Forecast

Market Context

  • Drivers and Inhibitors
    • Drivers
      • eSports
      • Less Expensive, Higher-Quality GPUs
    • Inhibitors
      • Smartphone Gaming Cannibalization
      • Falling PC Sales
  • Significant Market Developments
  • Changes from Prior Forecast

Market Definition


Related Research

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