表紙
市場調查報告書

全球行動、可攜式遊戲市場預測

Worldwide Mobile and Handheld Gaming Forecast, 2020-2024

出版商 IDC 商品編碼 355668
出版日期 內容資訊 英文 48 Pages
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價格
全球行動、可攜式遊戲市場預測 Worldwide Mobile and Handheld Gaming Forecast, 2020-2024
出版日期: 2020年03月26日內容資訊: 英文 48 Pages
簡介

本報告提供全球行動、可攜式遊戲市場相關調查分析,最新的市場預測相關的系統性資訊。

IDC的市場預測值

摘要整理

技術供應商的建議

市場預測

  • 全球預測
    • 北美
    • 西歐
    • 亞太地區 (含日本)
    • 其他

市場背景

  • 推動因素及阻礙因素
    • 推動因素
    • 阻礙因素
  • 重要的市場趨勢
  • 上次預測後的變更

市場定義

調查手法

相關調查

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目錄
Product Code: US45130220

This IDC study characterizes the mobile game and handheld console game marketplace through 2024. The forecast assesses dynamics in four regions: North America, Western Europe, Asia/Pacific, and the rest of the world (ROW). Smartphone and tablet installed bases, OSs and storefront dynamics, gamer ARPU, download totals, and a breakout of direct game spending and in-game ad revenue are included and examined in detail. Market drivers, inhibitors, and trends are assessed."Mobile gaming continues to be a dynamic market with a bright future. In fact, we expect global revenue to rise by more than 10% a year in the 2019-2024 period, driven by a significant rise in total gamers, an increase in spend per gamer, and a rise in-game ad outlays. 5G should be another important driver through 2024, and the COVID-19 pandemic has the potential to be a near-term inhibitor if it trends worse than currently modeled. Hang on to your seat!" - Lewis Ward, research director, IDC's Gaming and VR/AR services

IDC Market Forecast Figure

Executive Summary

Advice for Technology Suppliers

Market Forecast

  • Worldwide Forecast
    • Revenue
      • In-Game Advertising
      • Mobile Downloads and eSports Interest
      • Handheld Game Console Revenue
      • Worldwide Mobile Device Installed Bases, Gamers, and ARPU
      • Worldwide Handheld Console Shipments, Installed Bases, Gamers, and ARPU
    • North America Forecast
    • Western Europe Forecast
    • Asia/Pacific (Including Japan) Forecast
    • Rest of World Forecast

Market Context

  • Drivers and Inhibitors
    • Drivers
      • In-Game Advertising Keeps Growing Healthily
      • 5G Devices and Network Tech
    • Inhibitors
      • The COVID-19 Pandemic
  • Significant Market Developments
  • Changes from Prior Forecast

Market Definition

Methodology

Related Research