表紙
市場調查報告書

虛擬實境的全球市場:設備,各技術,各零件,各用途,各地區的市場規模,佔有率,趨勢的分析與預測:2020年∼2027年

Virtual Reality Market Size, Share & Trends Analysis Report By Device (HMD, GTD), By Technology (Semi & Fully Immersive, Non-immersive), By Component, By Application, By Region, And Segment Forecasts, 2020 - 2027

出版商 Grand View Research, Inc. 商品編碼 943814
出版日期 內容資訊 英文 100 Pages
商品交期: 2-3個工作天內
價格
虛擬實境的全球市場:設備,各技術,各零件,各用途,各地區的市場規模,佔有率,趨勢的分析與預測:2020年∼2027年 Virtual Reality Market Size, Share & Trends Analysis Report By Device (HMD, GTD), By Technology (Semi & Fully Immersive, Non-immersive), By Component, By Application, By Region, And Segment Forecasts, 2020 - 2027
出版日期: 2020年06月05日內容資訊: 英文 100 Pages
簡介

全球虛擬實境(VR)的市場規模在2020年∼2027年間預測將以21.6%的年複合成長率繼續成長,2027年達到612億美元的規模。在人工智能和自動化技術的驅動下,虛擬現實正在重新定義組織在其運營過程中採取的策略。它被定義為計算機技術的應用,以構建為用戶帶來數位世界的模擬環境。多年來,智能手機與頭戴式耳機一直是提供數位化沉浸式體驗的最普遍用途。但是,VR顯示了一些引人注目的工業用例,例如房地產和旅遊業應用。

本報告提供全球VR市場調查,提供市場趨勢,新型冠狀病毒感染疾病(COVID-19)大流行病的影響,設備,各技術,各零件,各用途,各地區的分析,競爭情形等資訊。

目錄

第1章 調查手法和範圍

第2章 摘要整理

第3章 市場變動要素,趨勢,展望

  • 市場區隔和範圍
  • 市場規模和與成長的展望
  • 價值鏈分析
  • 市場動態
  • 普及與主要機會的製圖
  • 波特的五力分析
  • 主要企業分析
  • PEST分析
  • Covid-19影響分析

第4章 各設備推算與趨勢分析

  • 趨勢分析
    • 頭戴式顯示器(Hmd)
    • 手勢-追蹤設備(Gtd)
    • 投影儀和顯示牆(Pdw)

第5章 各技術推算與趨勢分析

  • 趨勢分析
    • 半身臨其境型,完全身臨其境型
    • 非身臨其境型

第6章 各零件推算與趨勢分析

  • 趨勢分析
    • 硬體設備
    • 軟體

第7章 各用途推算與趨勢分析

  • 趨勢分析
    • 航太,防衛
    • 消費品
    • 商業
    • 企業
    • 醫療
    • 其他

第8章 各地區的估計與趨勢分析

  • 趨勢分析
  • 北美
  • 歐洲
  • 亞太地區
  • 南美
  • 中東·非洲

第9章 競爭情形

  • 企業簡介
目錄
Product Code: GVR-1-68038-831-2

Virtual Reality Market Growth & Trends

The global virtual reality market size is expected to reach USD 62.1 billion by 2027, according to a new report by Grand View Research, Inc. The market is anticipated to expand at a CAGR of 21.6% from 2020 to 2027. In recent years, technological advancements have paved the way for experiencing real-world life in a digital environment through Virtual Reality (VR) and Augmented Reality (AR).

Driven by artificial intelligence and automation, virtual reality is redefining the strategies taken by organizations in their course of operations. It is delimited as the application of computer technology to build a simulated environment that brings a digital world to the users. Smartphone, coupled with headsets, has been the most prevalent use of delivering digitally immersed experiences for years now. However, VR has shown some compelling industrial use cases, such as real-estate and tourism applications.

COVID - 19 outbreak is likely to give rise to VR-enabled tools and platforms. For instance, George Washington University Hospital (U.S.) is using VR technology to see into the patient's lungs in the fight against the coronavirus. Moreover, VR platforms are offering solutions that support travel restrictions to fight against coronavirus outbreak. For instance, Imeve, a U.S.-based tech start-up, has developed the Avatour remote presence platform employed with VR technology. This platform transports the users to a remote location in real time and provides an adequate substitute for travel.

Furthermore, the necessitated adoption of the WFH (Work-From-Home) policy due to nationwide lockdown in several countries, virtual conferencing has become the preferred mode of communication among employees. Therefore, from accelerated lung diagnosis to virtual meet-ups in organizations, VR is at the forefront in the fight against this pandemic.

One of the significant challenges for the current VR technology is the requirement of encumbering display units and headsets, where the processing hardware for graphics generation is typically contained within the headset. However, the trend of untethered hardware devices is addressing the challenge. For instance, Apple Inc. is planning to launch a new VR and AR capable headset that will not be tethered to a smartphone or computer. Moreover, Facebook renewed its Oculus headset as the self-contained Oculus Quest version, which doesn't need to be connected to a PC or smartphone.

Virtual Reality Market Report Highlights

  • The semi and fully immersive technology segment accounted for the largest market share in 2019. Immersive devices enable users to achieve maximum isolation into the virtual world from a real-world dimension
  • Developers and hardware development companies are focusing on building VR instilled headsets to enhance the virtual experience, such as increased field-of-view and eyeball-tracking
  • Super-fast mobile networks and proliferation in 5G connectivity are anticipated to boost the adoption of VR in the entertainment industry
  • Asia Pacific dominated the global market with a share of 41.4% in 2019.

Table of Contents

Chapter 1 Methodology And Scope

  • 1.1 Information Procurement And Research Scope
  • 1.2 Information Analysis
  • 1.3 Market Formulation & Data Visualization
  • 1.4 Market Scope And Assumptions
    • 1.4.1 Secondary Sources
    • 1.4.2 Primary Sources

Chapter 2 Executive Summary

  • 2.1 Virtual Reality - Industry Snapshot & Key Buying Criteria, 2016 - 2027
  • 2.2 Global
    • 2.2.1 Global Virtual Reality Market, 2016 - 2027
    • 2.2.2 Global Virtual Reality Market, By Device, 2016 - 2027
    • 2.2.3 Global Virtual Reality Market, By Technology, 2016 - 2027
    • 2.2.4 Global Virtual Reality Market, By Component, 2016 - 2027
    • 2.2.5 Global Virtual Reality Market, By Application, 2016 - 2027
    • 2.2.6 Global Virtual Reality Market, By Region, 2016 - 2027

Chapter 3 Market Variables, Trends & Scope

  • 3.1 Market Segmentation & Scope
  • 3.2 Virtual Reality Size And Growth Prospects
  • 3.3 Virtual Reality - Value Chain Analysis
  • 3.4 Virtual Reality Market Dynamics
    • 3.4.1 Market Drivers
      • 3.4.1.1 Evolving Solicitations In Entertainment & Medical Sectors
      • 3.4.1.2 Growing Vr Penetration In Consumer Electronics
    • 3.4.2 Market Restraints
      • 3.4.2.1 High Initial Investment & Device Compatibility Restrictions
      • 3.4.2.2 Spatial Discomfort & Risk Of Other Ailments
  • 3.5 Penetration & Key Opportunities Mapping
  • 3.6 Industry Analysis - Porter's
    • 3.6.1 Supplier Power
    • 3.6.2 Buyer Power
    • 3.6.3 Substitution Threat
    • 3.6.4 Threat From New Entrant
    • 3.6.5 Competitive Rivalry
  • 3.7 Virtual Reality - Key Company Analysis, 2019
    • 3.7.1 Key Company Analysis, 2019
  • 3.8 Virtual Reality - Pest Analysis
    • 3.8.1 Political
    • 3.8.2 Economic
    • 3.8.3 Social
    • 3.8.4 Technological
  • 3.9 Virtual Reality - Covid - 19 Impact Analysis

Chapter 4 Virtual Reality Market: Device Estimates & Trend Analysis

  • 4.1 Virtual Reality Market: Device Movement Analysis
    • 4.1.1 Head - Mounted Display (Hmd)
      • 4.1.1.1. Head - Mounted Display (Hmd) Virtual Reality Market, By Region, 2016 - 2027
      • 4.1.1.1.1. Market Estimates And Forecasts, 2016 - 2027 (USD Million)
    • 4.1.2 Gesture - Tracking Device (Gtd)
      • 4.1.2.1. Gesture - Tracking Device (Gtd) Virtual Reality Market, By Region, 2016 - 2027
      • 4.1.2.1.1. Market Estimates And Forecasts, 2016 - 2027 (USD Million)
    • 4.1.3 Projectors & Display Wall (Pdw)
      • 4.1.3.1. Projectors & Display Wall (Pdw) Virtual Reality Market, By Region, 2016 - 2027
      • 4.1.3.1.1. Market Estimates And Forecasts, 2016 - 2027 (USD Million)

Chapter 5 Virtual Reality Market: Technology Estimates & Trend Analysis

  • 5.1 Virtual Reality Market: Technology Movement Analysis
    • 5.1.1 Semi & Fully Immersive
      • 5.1.1.1. Semi & Fully Immersive Virtual Reality Market, By Region, 2016 - 2027
      • 5.1.1.1.1. Market Estimates And Forecasts, 2016 - 2027 (USD Million)
    • 5.1.2 Non - Immersive
      • 5.1.2.1. Non - Immersive Virtual Reality Market, By Region, 2016 - 2027
      • 5.1.2.1.1. Market Estimates And Forecasts, 2016 - 2027 (USD Million)

Chapter 6 Virtual Reality Market: Component Estimates & Trend Analysis

  • 6.1 Virtual Reality Market: Component Movement Analysis
    • 6.1.1 Hardware
      • 6.1.1.1. Hardware Virtual Reality Market, By Region, 2016 - 2027
      • 6.1.1.1.1. Market Estimates And Forecasts, 2016 - 2027 (USD Million)
    • 6.1.2 Software
      • 6.1.2.1. Software Virtual Reality Market, By Region, 2016 - 2027
      • 6.1.2.1.1. Market Estimates And Forecasts, 2016 - 2027 (USD Million)

Chapter 7 Virtual Reality Market: Application Estimates & Trend Analysis

  • 7.1 Virtual Reality Market: Application Movement Analysis
    • 7.1.1 Aerospace & Defense
      • 7.1.1.1. Aerospace & Defense Virtual Reality Market, By Region, 2016 - 2027
      • 7.1.1.1.1. Market Estimates And Forecasts, 2016 - 2027 (USD Million)
    • 7.1.2 Consumer
      • 7.1.2.1. Consumer Virtual Reality Market, By Region, 2016 - 2027
      • 7.1.2.1.1. Market Estimates And Forecasts, 2016 - 2027 (USD Million)
    • 7.1.3 Commercial
      • 7.1.3.1. Commercial Virtual Reality Market, By Region, 2016 - 2027
      • 7.1.3.1.1. Market Estimates And Forecasts, 2016 - 2027 (USD Million)
    • 7.1.4 Enterprise
      • 7.1.4.1. Enterprise Virtual Reality Market, By Region, 2016 - 2027
      • 7.1.4.1.1. Market Estimates And Forecasts, 2016 - 2027 (USD Million)
    • 7.1.5 Healthcare
      • 7.1.5.1. Healthcare Virtual Reality Market, By Region, 2016 - 2027
      • 7.1.5.1.1. Market Estimates And Forecasts, 2016 - 2027 (USD Million)
    • 7.1.6 Others
      • 7.1.6.1. Others Virtual Reality Market, By Region, 2016 - 2027
      • 7.1.6.1.1. Market Estimates And Forecasts, 2016 - 2027 (USD Million)

Chapter 8 Virtual Reality Market: Regional Estimates & Trend Analysis

  • 8.1 Virtual Reality Market: Regional Movement Analysis
  • 8.2 North America
    • 8.2.1 Regional Trends
    • 8.2.2 North America Virtual Reality Market, 2016 - 2027
      • 8.2.2.1 North America Virtual Reality Market By Device, 2016 - 2027 (USD Million)
      • 8.2.2.2 North America Virtual Reality Market By Technology, 2016 - 2027 (USD Million)
      • 8.2.2.3 North America Virtual Reality Market By Component, 2016 - 2027 (USD Million)
      • 8.2.2.4 North America Virtual Reality Market By Application, 2016 - 2027 (USD Million)
      • 8.2.2.5 U.S. Virtual Reality Market, 2016 - 2027
      • 8.2.2.5.1 U.S. Virtual Reality Market By Device, 2016 - 2027 (USD Million)
      • 8.2.2.5.2 U.S. Virtual Reality Market By Technology, 2016 - 2027 (USD Million)
      • 8.2.2.5.3 U.S. Virtual Reality Market By Component, 2016 - 2027 (USD Million)
      • 8.2.2.5.4 U.S. Virtual Reality Market By Application, 2016 - 2027 (USD Million)
      • 8.2.2.6 Canada Virtual Reality Market, 2016 - 2027
      • 8.2.2.6.1 Canada Virtual Reality Market By Device, 2016 - 2027 (USD Million)
      • 8.2.2.6.2 Canada Virtual Reality Market By Technology, 2016 - 2027 (USD Million)
      • 8.2.2.6.3 Canada Virtual Reality Market By Component, 2016 - 2027 (USD Million)
      • 8.2.2.6.4 Canada Virtual Reality Market By Application, 2016 - 2027 (USD Million)
      • 8.2.2.7 Mexico Virtual Reality Market, 2016 - 2027
      • 8.2.2.7.1 Mexico Virtual Reality Market By Device, 2016 - 2027 (USD Million)
      • 8.2.2.7.2 Mexico Virtual Reality Market By Technology, 2016 - 2027 (USD Million)
      • 8.2.2.7.3 Mexico Virtual Reality Market By Component, 2016 - 2027 (USD Million)
      • 8.2.2.7.4 Mexico Virtual Reality Market By Application, 2016 - 2027 (USD Million)
  • 8.3 Europe
    • 8.3.1 Regional Trends
    • 8.3.2 Europe Virtual Reality Market, 2016 - 2027
      • 8.3.2.1 Europe Virtual Reality Market By Device, 2016 - 2027 (USD Million)
      • 8.3.2.2 Europe Virtual Reality Market By Technology, 2016 - 2027 (USD Million)
      • 8.3.2.3 Europe Virtual Reality Market By Component, 2016 - 2027 (USD Million)
      • 8.3.2.4 Europe Virtual Reality Market By Application, 2016 - 2027 (USD Million)
      • 8.3.2.5 U.K. Virtual Reality Market, 2016 - 2027
      • 8.3.2.5.1 U.K. Virtual Reality Market By Device, 2016 - 2027 (USD Million)
      • 8.3.2.5.2 U.K. Virtual Reality Market By Technology, 2016 - 2027 (USD Million)
      • 8.3.2.5.3 U.K. Virtual Reality Market By Component, 2016 - 2027 (USD Million)
      • 8.3.2.5.4 U.K. Virtual Reality Market By Application, 2016 - 2027 (USD Million)
      • 8.3.2.6 Germany Virtual Reality Market, 2016 - 2027
      • 8.3.2.6.1 Germany Virtual Reality Market By Device, 2016 - 2027 (USD Million)
      • 8.3.2.6.2 Germany Virtual Reality Market By Technology, 2016 - 2027 (USD Million)
      • 8.3.2.6.3 Germany Virtual Reality Market By Component, 2016 - 2027 (USD Million)
      • 8.3.2.6.4 Germany Virtual Reality Market By Application, 2016 - 2027 (USD Million)
      • 8.3.2.7 France Virtual Reality Market, 2016 - 2027
      • 8.3.2.7.1 France Virtual Reality Market By Device, 2016 - 2027 (USD Million)
      • 8.3.2.7.2 France Virtual Reality Market By Technology, 2016 - 2027 (USD Million)
      • 8.3.2.7.3 France Virtual Reality Market By Component, 2016 - 2027 (USD Million)
      • 8.3.2.7.4 France Virtual Reality Market By Application, 2016 - 2027 (USD Million)
  • 8.4 Asia Pacific
    • 8.4.1 Regional Trends
    • 8.4.2 Asia Pacific Virtual Reality Market, 2016 - 2027
      • 8.4.2.1 Asia Pacific Virtual Reality Market By Device, 2016 - 2027 (USD Million)
      • 8.4.2.2 Asia Pacific Virtual Reality Market By Technology, 2016 - 2027 (USD Million)
      • 8.4.2.3 Asia Pacific Virtual Reality Market By Component, 2016 - 2027 (USD Million)
      • 8.4.2.4 Asia Pacific Virtual Reality Market By Application, 2016 - 2027 (USD Million)
      • 8.4.2.5 China Virtual Reality Market, 2016 - 2027
      • 8.4.2.5.1 China Virtual Reality Market By Device, 2016 - 2027 (USD Million)
      • 8.4.2.5.2 China Virtual Reality Market By Technology, 2016 - 2027 (USD Million)
      • 8.4.2.5.3 China Virtual Reality Market By Component, 2016 - 2027 (USD Million)
      • 8.4.2.5.4 China Virtual Reality Market By Application, 2016 - 2027 (USD Million)
      • 8.4.2.6 Japan Virtual Reality Market, 2016 - 2027
      • 8.4.2.6.1 Japan Virtual Reality Market By Device, 2016 - 2027 (USD Million)
      • 8.4.2.6.2 Japan Virtual Reality Market By Technology, 2016 - 2027 (USD Million)
      • 8.4.2.6.3 Japan Virtual Reality Market By Component, 2016 - 2027 (USD Million)
      • 8.4.2.6.4 Japan Virtual Reality Market By Application, 2016 - 2027 (USD Million)
      • 8.4.2.7 India Virtual Reality Market, 2016 - 2027
      • 8.4.2.7.1 India Virtual Reality Market By Device, 2016 - 2027 (USD Million)
      • 8.4.2.7.2 India Virtual Reality Market By Technology, 2016 - 2027 (USD Million)
      • 8.4.2.7.3 India Virtual Reality Market By Component, 2016 - 2027 (USD Million)
      • 8.4.2.7.4 India Virtual Reality Market By Application, 2016 - 2027 (USD Million)
  • 8.5 South America
    • 8.5.1 Regional Trends
    • 8.5.2 South America Virtual Reality Market, 2016 - 2027
      • 8.5.2.1 South America Virtual Reality Market By Device, 2016 - 2027 (USD Million)
      • 8.5.2.2 South America Virtual Reality Market By Technology, 2016 - 2027 (USD Million)
      • 8.5.2.3 South America Virtual Reality Market By Component, 2016 - 2027 (USD Million)
      • 8.5.2.4 South America Virtual Reality Market By Application, 2016 - 2027 (USD Million)
      • 8.5.2.5 Brazil Virtual Reality Market, 2016 - 2027
      • 8.5.2.5.1 Brazil Virtual Reality Market By Device, 2016 - 2027 (USD Million)
      • 8.5.2.5.2 Brazil Virtual Reality Market By Technology, 2016 - 2027 (USD Million)
      • 8.5.2.5.3 Brazil Virtual Reality Market By Component, 2016 - 2027 (USD Million)
      • 8.5.2.5.4 Brazil Virtual Reality Market By Application, 2016 - 2027 (USD Million)
  • 8.6 Middle East & Africa (Mea)
    • 8.6.1 Regional Trends
    • 8.6.2 Mea Virtual Reality Market, 2016 - 2027
      • 8.6.2.1 Mea Virtual Reality Market By Device, 2016 - 2027 (USD Million)
      • 8.6.2.2 Mea Virtual Reality Market By Technology, 2016 - 2027 (USD Million)
      • 8.6.2.3 Mea Virtual Reality Market By Component, 2016 - 2027 (USD Million)
      • 8.6.2.4 Mea Virtual Reality Market By Application, 2016 - 2027 (USD Million)

Chapter 9 Competitive Landscape

  • 9.1 Company Profiles
    • 9.1.1 Alphabet, Inc.
      • 9.1.1.1 Company Overview
      • 9.1.1.2 Financial Performance
      • 9.1.1.3 Product Benchmarking
      • 9.1.1.4 Recent Developments
    • 9.1.2 Barco
      • 9.1.2.1 Company Overview
      • 9.1.2.2 Financial Performance
      • 9.1.2.3 Product Benchmarking
      • 9.1.2.4 Recent Developments
    • 9.1.3 Cyberglove Systems Inc.
      • 9.1.3.1 Company Overview
      • 9.1.3.2 Product Benchmarking
      • 9.1.3.3 Recent Developments
    • 9.1.4 Facebook Technologies, Llc
      • 9.1.4.1 Company Overview
      • 9.1.4.2 Financial Performance
      • 9.1.4.3 Product Benchmarking
      • 9.1.4.4 Recent Developments
    • 9.1.5 Htc Corporation
      • 9.1.5.1 Company Overview
      • 9.1.5.2 Financial Performance
      • 9.1.5.3 Product Benchmarking
      • 9.1.5.4 Recent Developments
    • 9.1.6 Microsoft
      • 9.1.6.1 Company Overview
      • 9.1.6.2 Financial Performance
      • 9.1.6.3 Product Benchmarking
      • 9.1.6.4 Recent Developments
    • 9.1.7 Samsung Electronics Co., Ltd.
      • 9.1.7.1 Company Overview
      • 9.1.7.2 Financial Performance
      • 9.1.7.3 Product Benchmarking
      • 9.1.7.4 Recent Developments
    • 9.1.8 Sensics, Inc.
      • 9.1.8.1 Company Overview
      • 9.1.8.2 Product Benchmarking
      • 9.1.8.3 Recent Developments
    • 9.1.9 Sixense Enterprises Inc.
      • 9.1.9.1 Company Overview
      • 9.1.9.2 Product Benchmarking
      • 9.1.9.3 Recent Developments
    • 9.1.10 Ultraleap Limited
      • 9.1.10.1 Company Overview
      • 9.1.10.2 Product Benchmarking
      • 9.1.10.3 Recent Developments

List of Tables

  • Table 1 Virtual reality - Industry snapshot & key buying criteria, 2016 - 2027
  • Table 2 Global virtual reality market, 2016 - 2027 (USD Million)
  • Table 3 Global virtual reality market by device, 2016 - 2027 (USD Million)
  • Table 4 Global virtual reality market by technology, 2016 - 2027 (USD Million)
  • Table 5 Global virtual reality market by component, 2016 - 2027 (USD Million)
  • Table 6 Global virtual reality market by application, 2016 - 2027 (USD Million)
  • Table 7 Global virtual reality market estimates and forecasts by region, 2016 - 2027 (USD million)
  • Table 8 Virtual reality market by head-mounted display (HMD), 2016 - 2027 (USD Million)
  • Table 9 Virtual reality market by gesture-tracking device (GTD), 2016 - 2027 (USD Million)
  • Table 10 Virtual reality market by projectors & display wall (PDW), 2016 - 2027 (USD Million)
  • Table 11 Virtual reality market by semi & fully immersive, 2016 - 2027 (USD Million)
  • Table 12 Virtual reality market by non-immersive, 2016 - 2027 (USD Million)
  • Table 13 Virtual reality market by hardware, 2016 - 2027 (USD Million)
  • Table 14 Virtual reality market by software, 2016 - 2027 (USD Million)
  • Table 15 Virtual reality market by aerospace & defense, 2016 - 2027 (USD Million)
  • Table 16 Virtual reality market by consumer, 2016 - 2027 (USD Million)
  • Table 17 Virtual reality market by commercial, 2016 - 2027 (USD Million)
  • Table 18 Virtual reality market by enterprise, 2016 - 2027 (USD Million)
  • Table 19 Virtual reality market by healthcare, 2016 - 2027 (USD Million)
  • Table 20 Virtual reality market by others, 2016 - 2027 (USD Million)
  • Table 21 North America virtual reality market, 2016 - 2027 (USD Million)
  • Table 22 North America virtual reality market by device, 2016 - 2027 (USD Million)
  • Table 23 North America virtual reality market by technology, 2016 - 2027 (USD Million)
  • Table 24 North America virtual reality market by component, 2016 - 2027 (USD Million)
  • Table 25 North America virtual reality market by application, 2016 - 2027 (USD Million)
  • Table 26 U.S. virtual reality market, 2016 - 2027 (USD Million)
  • Table 27 U.S. virtual reality market by device, 2016 - 2027 (USD Million)
  • Table 28 U.S. virtual reality market by technology, 2016 - 2027 (USD Million)
  • Table 29 U.S. virtual reality market by component, 2016 - 2027 (USD Million)
  • Table 30 U.S. virtual reality market by application, 2016 - 2027 (USD Million)
  • Table 31 Canada virtual reality market, 2016 - 2027 (USD Million)
  • Table 32 Canada virtual reality market by device, 2016 - 2027 (USD Million)
  • Table 33 Canada virtual reality market by technology, 2016 - 2027 (USD Million)
  • Table 34 Canada virtual reality market by component, 2016 - 2027 (USD Million)
  • Table 35 Canada virtual reality market by application, 2016 - 2027 (USD Million)
  • Table 36 Mexico virtual reality market, 2016 - 2027 (USD Million)
  • Table 37 Mexico virtual reality market by device, 2016 - 2027 (USD Million)
  • Table 38 Mexico virtual reality market by technology, 2016 - 2027 (USD Million)
  • Table 39 Mexico virtual reality market by component, 2016 - 2027 (USD Million)
  • Table 40 Mexico virtual reality market by application, 2016 - 2027 (USD Million)
  • Table 41 Europe virtual reality market, 2016 - 2027 (USD Million)
  • Table 42 Europe virtual reality market by device, 2016 - 2027 (USD Million)
  • Table 43 Europe virtual reality market by technology, 2016 - 2027 (USD Million)
  • Table 44 Europe virtual reality market by component, 2016 - 2027 (USD Million)
  • Table 45 Europe virtual reality market by application, 2016 - 2027 (USD Million)
  • Table 46 U.K. virtual reality market, 2016 - 2027 (USD Million)
  • Table 47 U.K. virtual reality market by device, 2016 - 2027 (USD Million)
  • Table 48 U.K. virtual reality market by technology, 2016 - 2027 (USD Million)
  • Table 49 U.K. virtual reality market by component, 2016 - 2027 (USD Million)
  • Table 50 U.K. virtual reality market by application, 2016 - 2027 (USD Million)
  • Table 51 Germany virtual reality market, 2016 - 2027 (USD Million)
  • Table 52 Germany virtual reality market by device, 2016 - 2027 (USD Million)
  • Table 53 Germany virtual reality market by technology, 2016 - 2027 (USD Million)
  • Table 54 Germany virtual reality market by component, 2016 - 2027 (USD Million)
  • Table 55 Germany virtual reality market by application, 2016 - 2027 (USD Million)
  • Table 56 France virtual reality market, 2016 - 2027 (USD Million)
  • Table 57 France virtual reality market by device, 2016 - 2027 (USD Million)
  • Table 58 France virtual reality market by technology, 2016 - 2027 (USD Million)
  • Table 59 France virtual reality market by component, 2016 - 2027 (USD Million)
  • Table 60 France virtual reality market by application, 2016 - 2027 (USD Million)
  • Table 61 Asia Pacific virtual reality market, 2016 - 2027 (USD Million)
  • Table 62 Asia Pacific virtual reality market by device, 2016 - 2027 (USD Million)
  • Table 63 Asia Pacific virtual reality market by technology, 2016 - 2027 (USD Million)
  • Table 64 Asia Pacific virtual reality market by component, 2016 - 2027 (USD Million)
  • Table 65 Asia Pacific virtual reality market by application, 2016 - 2027 (USD Million)
  • Table 66 China virtual reality market, 2016 - 2027 (USD Million)
  • Table 67 China virtual reality market by device, 2016 - 2027 (USD Million)
  • Table 68 China virtual reality market by technology, 2016 - 2027 (USD Million)
  • Table 69 China virtual reality market by component, 2016 - 2027 (USD Million)
  • Table 70 China virtual reality market by application, 2016 - 2027 (USD Million)
  • Table 71 Japan virtual reality market, 2016 - 2027 (USD Million)
  • Table 72 Japan virtual reality market by device, 2016 - 2027 (USD Million)
  • Table 73 Japan virtual reality market by technology, 2016 - 2027 (USD Million)
  • Table 74 Japan virtual reality market by component, 2016 - 2027 (USD Million)
  • Table 75 Japan virtual reality market by application, 2016 - 2027 (USD Million)
  • Table 76 India virtual reality market, 2016 - 2027 (USD Million)
  • Table 77 India virtual reality market by device, 2016 - 2027 (USD Million)
  • Table 78 India virtual reality market by technology, 2016 - 2027 (USD Million)
  • Table 79 India virtual reality market by component, 2016 - 2027 (USD Million)
  • Table 80 India virtual reality market by application, 2016 - 2027 (USD Million)
  • Table 81 South America virtual reality market, 2016 - 2027 (USD Million)
  • Table 82 South America virtual reality market by device, 2016 - 2027 (USD Million)
  • Table 83 South America virtual reality market by technology, 2016 - 2027 (USD Million)
  • Table 84 South America virtual reality market by component, 2016 - 2027 (USD Million)
  • Table 85 South America virtual reality market by application, 2016 - 2027 (USD Million)
  • Table 86 Brazil virtual reality market, 2016 - 2027 (USD Million)
  • Table 87 Brazil virtual reality market by device, 2016 - 2027 (USD Million)
  • Table 88 Brazil virtual reality market by technology, 2016 - 2027 (USD Million)
  • Table 89 Brazil virtual reality market by component, 2016 - 2027 (USD Million)
  • Table 90 Brazil virtual reality market by application, 2016 - 2027 (USD Million)
  • Table 91 MEA virtual reality market, 2016 - 2027 (USD Million)
  • Table 92 MEA virtual reality market by device, 2016 - 2027 (USD Million)
  • Table 93 MEA virtual reality market by technology, 2016 - 2027 (USD Million)
  • Table 94 MEA virtual reality market by component, 2016 - 2027 (USD Million)
  • Table 95 MEA virtual reality market by application, 2016 - 2027 (USD Million)

List of Figures

  • Fig. 1 Research Process
  • Fig. 2 Market Formulation
  • Fig. 3 Market segmentation and scope
  • Fig. 4 Virtual reality market, 2016 - 2027
  • Fig. 5 Virtual reality - Value chain analysis
  • Fig. 6 Virtual reality market dynamics
  • Fig. 7 Key Opportunities Analysis
  • Fig. 8 Virtual reality market share by device, 2019 & 2027
  • Fig. 9 Virtual reality market share by technology, 2019 & 2027
  • Fig. 10 Virtual reality market share by component, 2019 & 2027
  • Fig. 11 Virtual reality market share by application, 2019 & 2027
  • Fig. 12 Virtual reality market share by region, 2019 & 2027
  • Fig. 13 North America marketplace: Key takeaways
  • Fig. 14 Europe marketplace: Key takeaways
  • Fig. 15 Asia Pacific marketplace: Key takeaways
  • Fig. 16 South America marketplace: Key takeaways
  • Fig. 17 MEA marketplace: Key takeaways