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市場調查報告書

全球遊戲市場:市場規模,佔有率,趨勢分析 - 各設備(遊戲主機、行動、電腦)、類型(線上、離線)、地區的預測 2014年∼2025年

Gaming Market Size, Share & Trends Analysis Report By Device (Console, Mobile, Computer), By Type (Online, Offline), By Region (North America, Europe, APAC, LATAM, MEA), And Segment Forecasts, 2014 - 2025

出版商 Grand View Research, Inc. 商品編碼 615516
出版日期 內容資訊 英文 102 Pages
商品交期: 最快1-2個工作天內
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全球遊戲市場:市場規模,佔有率,趨勢分析 - 各設備(遊戲主機、行動、電腦)、類型(線上、離線)、地區的預測 2014年∼2025年 Gaming Market Size, Share & Trends Analysis Report By Device (Console, Mobile, Computer), By Type (Online, Offline), By Region (North America, Europe, APAC, LATAM, MEA), And Segment Forecasts, 2014 - 2025
出版日期: 2018年01月25日 內容資訊: 英文 102 Pages
簡介

全球遊戲市場,在調查期間中預計以6.5%的年複合成長率發展,至2025年成長至1,719億6,000萬美元規模的市場。遊戲產業是與音樂、電影產業並列,在娛樂部門中最繁榮的產業之一,由於虛擬實境(VR)和擴增實境(AR)等近幾年的技術發展開拓了新的市場。各設備中的行動終端,各類型中的線上遊戲,預計各以7.3%、8.6%的年複合成長率今後8年大幅度成長。

本報告提供全球遊戲市場相關調查,市場概要,設備、遊戲類型、各地區的市場趨勢,市場規模的變化與預測,市場佔有率,成長要素及阻礙因素分析,競爭情形,主要企業的簡介等系統性資訊。

目錄

第1章 調查方法與範圍

  • 調查方法
  • 調查範圍與前提條件
  • 調查資訊的清單

第2章 摘要整理

  • 產業概要與主要購買標準
  • 全球遊戲市場變化與預測(以金額為準)

第3章 產業預測

  • 市場區隔
  • 市場規模與成長預測
  • 價值鏈分析
    • 業者情勢
  • 市場動態
    • 成長要素分析
    • 課題分析
  • 滲透與成長預測製圖
  • 企業的市場佔有率分析
  • 波特的五力分析
  • PESTEL分析
  • 主要產品(遊戲主機)的市場佔有率
    • PlayStaion 4
    • PlayStation 3
    • PSP
    • PlayStation Vita
    • Xbox 360
    • Xbox One
    • Wii
    • Wii U
    • nintendoDS
    • nintendo3DS
  • 法規方案

第4章 全球遊戲市場:各設備

  • 遊戲主機
  • 行動終端
  • 電腦

第5章 全球遊戲市場:各遊戲類型

  • 線上遊戲
  • 離線遊戲

第6章 全球遊戲市場:各地區

  • 北美
    • 美國
    • 加拿大
  • 歐洲
    • 德國
    • 英國
  • 亞太地區
    • 中國
    • 日本
    • 韓國
  • 南美
    • 巴西
  • 中東、非洲

第7章 競爭情形

  • Activision Blizzard, Inc.
  • Apple, Inc.
  • Disney
  • Electronic Arts Inc.
  • Microsoft Corporation
  • 任天堂
  • Rovio Entertainment Corporation
  • SEGA
  • SONY
  • Tencent Holdings Ltd.
目錄
Product Code: GVR-2-68038-289-1

The global gaming market size is anticipated to reach USD 171.96 billion by 2025, according to a new report by Grand View Research, Inc., registering a 6.5% CAGR during the forecast period. Technological advancements in gaming hardware and software are anticipated to accelerate market growth over the next eight years.

Gaming has emerged as one of the most lucrative industries in the entertainment sector, besides the music and film industries. Recent technological advancements, such as virtual reality and augmented reality, have been instrumental in opening up several avenues for market expansion.

The emergence of virtual reality (VR) headsets has significantly impacted the market owing to the immersive gaming experience they offer. Commercialization of VR headsets is on the rise and is increasingly prompting market players to generate VR content to capitalize on the opportunities created by this technology.

Substantial growth in the development of augmented reality (AR) and VR-related products, such as Head Mounted Displays (HMD) and Head-Up Displays (HUD), has remarkably enhanced gaming experience, making it more engaging. The emerging trend of game-based learning is anticipated to boost the adoption of video games in the academia vertical, as it not only helps in improving digital literacy but also facilitates skill development and cognitive growth.

Further key findings from the report suggest:

  • The mobile segment is projected to gain momentum and exhibit a CAGR of 7.3% over the forecast period, owing to increasing smartphone penetration across the globe
  • Use of tablet phones for improved viewing and playing experience is further expected to contribute to the growth of the mobile device segment
  • The online segment is estimated to witness substantial growth over the next eight years, expanding at a CAGR of 8.6% from 2017 to 2025. This can be attributed to increasing broadband penetration and growing online betting, gambling, and social network gaming
  • The Asia Pacific market is expected to gain traction, attaining a market size of USD 86.84 billion by 2025
  • Emerging countries such as China, India, and South Korea are offering lucrative growth opportunities for market augmentation, which can be partly attributed to growing smartphone and Internet penetration in these countries
  • Prominent players dominating the global gaming market include Tencent Holdings Limited, Nintendo Co., Ltd., Microsoft Corporation, and Sony Corporation

Table of Contents

Chapter 1: Methodology and Scope

  • 1.1 Research Methodology
  • 1.2 Research Scope & Assumptions
  • 1.3 List of Data Sources

Chapter 2: Executive Summary

  • 2.1 Gaming Market - Industry Snapshot & Key Buying Criteria, 2014 - 2025
  • 2.2 Global Gaming Market, 2014 - 2025 (USD Billion)

Chapter 3: Gaming Market - Industry Outlook

  • 3.1 Market Segmentation
  • 3.2 Market Size & Growth Prospects
  • 3.3 Gaming Market - Value Chain Analysis
    • 3.3.1 Vendor landscape
  • 3.4 Gaming Market - Market Dynamics
    • 3.4.1 Market driver analysis
      • 3.4.1.1 Emergence of next-generation gaming consoles
      • 3.4.1.2 Technological profliferation
    • 3.4.2 Market challenges analysis
      • 3.4.2.1 Piracy and fraud in online gaming transactions
  • 3.5 Penetration and Growth Prospect Mapping
  • 3.6 Gaming Market - Company Market Share Analysis, 2016
  • 3.7 Gaming Market - Porter's Five Forces Analysis
  • 3.8 Gaming Market - PESTEL Analysis
  • 3.9 Market Share of Leading Products (Gaming Consoles)
    • 3.9.1. Sony Playstation 4
    • 3.9.2. Sony Playstation 3
    • 3.9.3. Sony PSP
    • 3.9.4. Sony Playstation Vita
    • 3.9.5. Xbox 360
    • 3.9.6. Xbox One
    • 3.9.7. Nintendo Wii
    • 3.9.8. Nintendo Wii 2
    • 3.9.9. Nintendo DS
    • 3.9.10. Nintendo 3DS
  • 3.10 Gaming Market - Regulatory Scenario

Chapter 4: Gaming Device Outlook

  • 4.1 Console
    • 4.1.1 Console gaming market, 2014 - 2025
  • 4.2 Mobile
    • 4.2.1 Mobile gaming market, 2014 - 2025
  • 4.3 Computer
    • 4.3.1 Computer gaming market, 2014 - 2025

Chapter 5: Gaming Type Outlook

  • 5.1 Online
    • 5.1.1 Online gaming market, 2014 - 2025
  • 5.2 Offline
    • 5.2.1 Offline gaming market, 2014 - 2025

Chapter 6: Gaming Regional Outlook

  • 6.1 North America
    • 6.1.1 North America gaming market, 2014 - 2025
    • 6.1.2 North America gaming market, by device, 2014 - 2025
    • 6.1.3 North America gaming market, by type, 2014 - 2025
    • 6.1.4 U.S.
      • 6.1.4.1 U.S. gaming market, by device, 2014 - 2025
      • 6.1.4.2 U.S. gaming market, by type, 2014 - 2025
    • 6.1.5 Canada
      • 6.1.5.1 Canada gaming market, by device, 2014 - 2025
      • 6.1.5.2 Canada gaming market, by type, 2014 - 2025
  • 6.2 Europe
    • 6.2.1 Europe gaming market, 2014 - 2025
    • 6.2.2 Europe gaming market, by device, 2014 - 2025
    • 6.2.3 Europe gaming market, by type, 2014 - 2025
    • 6.2.4 Germany
      • 6.2.4.1 Germany gaming market, by device, 2014 - 2025
      • 6.2.4.2 Germany gaming market, by type, 2014 - 2025
    • 6.2.5 U.K.
      • 6.2.5.1 U.K. gaming market, by device, 2014 - 2025
      • 6.2.5.2 U.K. gaming market, by type, 2014 - 2025
  • 6.3 Asia Pacific
    • 6.3.1 Asia Pacific gaming market, 2014 - 2025
    • 6.3.2 Asia Pacific gaming market, by device, 2014 - 2025
    • 6.3.3 Asia Pacific gaming market, by type, 2014 - 2025
    • 6.3.4 China
      • 6.3.4.1 China gaming market, by device, 2014 - 2025
      • 6.3.4.2 China gaming market, by type, 2014 - 2025
    • 6.3.5 Japan
      • 6.3.5.1 Japan gaming market, by device, 2014 - 2025
      • 6.3.5.2 Japan gaming market, by type, 2014 - 2025
    • 6.3.6 South Korea
      • 6.3.6.1 South Korea gaming market, by device, 2014 - 2025
      • 6.3.6.2 South Korea gaming market, by type, 2014 - 2025
  • 6.4 Latin America
    • 6.4.1 Latin America gaming market, 2014 - 2025
    • 6.4.2 Latin America gaming market, by device, 2014 - 2025
    • 6.4.3 Latin America gaming market, by type, 2014 - 2025
    • 6.4.4 Brazil
      • 6.4.4.1 Brazil gaming market, by device, 2014 - 2025
      • 6.4.4.2 Brazil gaming market, by type, 2014 - 2025
  • 6.5 MEA
    • 6.5.1 MEA gaming market, 2014 - 2025
    • 6.5.2 MEA gaming, by device, 2014 - 2025
    • 6.5.3 MEA gaming market, by type, 2014 - 2025

Chapter 7: Competitive Landscape

  • 7.1 Activision Blizzard, Inc.
    • 7.1.1 Company overview
    • 7.1.2 Finacial performance
    • 7.1.3 Product benchmarking
    • 7.1.4 Strategic initiatives
  • 7.2 Apple, Inc.
    • 7.2.1 Company overview
    • 7.2.2 Finacial performance
    • 7.2.3 Product benchmarking
    • 7.2.4 Strategic initiatives
  • 7.3 Disney
    • 7.3.1 Company overview
    • 7.3.2 Finacial performance
    • 7.3.3 Product benchmarking
    • 7.3.4 Strategic initiatives
  • 7.4 Electronic Arts Inc.
    • 7.4.1 Company overview
    • 7.4.2 Finacial performance
    • 7.4.3 Product benchmarking
    • 7.4.4 Strategic initiatives
  • 7.5 Microsoft Corporation
    • 7.5.1 Company overview
    • 7.5.2 Finacial performance
    • 7.5.3 Product benchmarking
    • 7.5.4 Strategic initiatives
  • 7.6 Nintendo Co., Ltd.
    • 7.6.1 Company overview
    • 7.6.2 Finacial performance
    • 7.6.3 Product benchmarking
    • 7.6.4 Strategic initiatives
  • 7.7 Rovio Entertainment Corporation
    • 7.7.1 Company overview
    • 7.7.2 Finacial performance
    • 7.7.3 Product benchmarking
    • 7.7.4 Strategic initiatives
  • 7.8 Sega
    • 7.8.1 Company overview
    • 7.8.2 Finacial performance
    • 7.8.3 Product benchmarking
    • 7.8.4 Strategic initiatives
  • 7.9 Sony Corporation
    • 7.9.1 Company overview
    • 7.9.2 Finacial performance
    • 7.9.3 Product benchmarking
    • 7.9.4 Strategic initiatives
  • 7.10 Tencent Holdings Ltd.
    • 7.10.1 Company overview
    • 7.10.2 Finacial performance
    • 7.10.3 Product benchmarking
    • 7.10.4 Strategic initiatives

List of Tables

  • TABLE 1 Gaming market - Industry snapshot & key buying criteria, 2014 - 2025
  • TABLE 2 Global gaming market, 2014 - 2025 (USD Billion)
  • TABLE 3 Global gaming market, by region, 2014 - 2025 (USD Billion)
  • TABLE 4 Global gaming market, by device, 2014 - 2025 (USD Billion)
  • TABLE 5 Global gaming market, by type, 2014 - 2025 (USD Billion)
  • TABLE 6 Vendor landscape
  • TABLE 7 Gaming market - Key market driver impact
  • TABLE 8 Gaming market - Key market challenge impact
  • TABLE 9 Console gaming market, 2014 - 2025 (USD Billion)
  • TABLE 10 Console gaming market, by region, 2014 - 2025 (USD Billion)
  • TABLE 11 Mobile gaming market, 2014 - 2025 (USD Billion)
  • TABLE 12 Mobile gaming market, by region, 2014 - 2025 (USD Billion)
  • TABLE 13 Computer gaming market, 2014 - 2025 (USD Billion)
  • TABLE 14 Computer gaming market, by region, 2014 - 2025 (USD Billion)
  • TABLE 15 Online gaming market, 2014 - 2025 (USD Billion)
  • TABLE 16 Online gaming market, by region, 2014 - 2025 (USD Billion)
  • TABLE 17 Offline gaming market, 2014 - 2025 (USD Billion)
  • TABLE 18 Offline gaming market, by region, 2014 - 2025 (USD Billion)
  • TABLE 19 North America gaming market, 2014 - 2025 (USD Billion)
  • TABLE 20 North America gaming market, by device, 2014 - 2025 (USD Billion)
  • TABLE 21 North America gaming market, by type, 2014 - 2025 (USD Billion)
  • TABLE 22 U.S. gaming market, 2014 - 2025 (USD Billion)
  • TABLE 23 U.S. gaming market, by device, 2014 - 2025 (USD Billion)
  • TABLE 24 U.S. gaming market, by type, 2014 - 2025 (USD Billion)
  • TABLE 25 Canada gaming market, 2014 - 2025 (USD Billion)
  • TABLE 26 Canada gaming market, by device, 2014 - 2025 (USD Billion)
  • TABLE 27 Canada gaming market, by type, 2014 - 2025 (USD Billion)
  • TABLE 28 Europe gaming market, 2014 - 2025 (USD Billion)
  • TABLE 29 Europe gaming market, by device, 2014 - 2025 (USD Billion)
  • TABLE 30 Europe gaming market, by type, 2014 - 2025 (USD Billion)
  • TABLE 31 Germany gaming market, 2014 - 2025 (USD Billion)
  • TABLE 32 Germany gaming market, by device, 2014 - 2025 (USD Billion)
  • TABLE 33 Germany gaming market, by type, 2014 - 2025 (USD Billion)
  • TABLE 34 U.K. gaming market, 2014 - 2025 (USD Billion)
  • TABLE 35 U.K. gaming market, by device, 2014 - 2025 (USD Billion)
  • TABLE 36 U.K. gaming market, by type, 2014 - 2025 (USD Billion)
  • TABLE 37 Asia Pacific gaming market, 2014 - 2025 (USD Billion)
  • TABLE 38 Asia Pacific gaming market, by device, 2014 - 2025 (USD Billion)
  • TABLE 39 Asia Pacific gaming market, by type, 2014 - 2025 (USD Billion)
  • TABLE 40 China gaming market, 2014 - 2025 (USD Billion)
  • TABLE 41 China gaming market, by device, 2014 - 2025 (USD Billion)
  • TABLE 42 China gaming market, by type, 2014 - 2025 (USD Billion)
  • TABLE 43 Japan gaming market, 2014 - 2025 (USD Billion)
  • TABLE 44 Japan gaming market, by device, 2014 - 2025 (USD Billion)
  • TABLE 45 Japan gaming market, by type, 2014 - 2025 (USD Billion)
  • TABLE 46 South Korea gaming market, 2014 - 2025 (USD Billion)
  • TABLE 47 South Korea gaming market, by device, 2014 - 2025 (USD Billion)
  • TABLE 48 South Korea gaming market, by type, 2014 - 2025 (USD Billion)
  • TABLE 49 Latin America gaming market, 2014 - 2025 (USD Billion)
  • TABLE 50 Latin America gaming market, by device, 2014 - 2025 (USD Billion)
  • TABLE 51 Latin America gaming market, by type, 2014 - 2025 (USD Billion)
  • TABLE 52 Brazil gaming market, 2014 - 2025 (USD Billion)
  • TABLE 53 Brazil gaming market, by device, 2014 - 2025 (USD Billion)
  • TABLE 54 Brazil gaming market, by type, 2014 - 2025 (USD Billion)
  • TABLE 55 MEA gaming market, 2014 - 2025 (USD Billion)
  • TABLE 56 MEA gaming market, by device, 2014 - 2025 (USD Billion)
  • TABLE 57 MEA gaming market, by type, 2014 - 2025 (USD Billion)

List of Figures

  • FIG. 1 Market segmentation
  • FIG. 2 Gaming market, 2014 - 2025 (USD Billion)
  • FIG. 3 Gaming market - Value chain analysis
  • FIG. 4 Gaming market - Market dynamics
  • FIG. 5 Gaming company market, 2016
  • FIG. 6 Gaming market - Porter's five forces analysis
  • FIG. 7 Gaming market - PESTEL analysis
  • FIG. 8 Market share of leading products (gaming consoles)
  • FIG. 9 Gaming market, by device, 2016 & 2025
  • FIG. 10 Gaming market, by type, 2016 & 2025
  • FIG. 11 Gaming market, by region, 2016 & 2025
  • FIG. 12 Regional - Key takeaways
  • FIG. 13 North America gaming market - Key takeaways
  • FIG. 14 Europe gaming market - Key takeaways
  • FIG. 15 Asia Pacific gaming market - Key takeaways
  • FIG. 16 Latin America gaming market - Key takeaways
  • FIG. 17 MEA gaming market - Key takeaways
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