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市場調查報告書
商品編碼
1405780

媒體和娛樂領域人工智慧市場規模、佔有率和趨勢分析報告:按解決方案、按應用、按地區和細分市場預測,2023-2030 年

AI In Media & Entertainment Market Size, Share & Trends Analysis Report By Solution (Hardware/Equipment, Services), By Application (Gaming, Personalization), By Region, And Segment Forecasts, 2023 - 2030

出版日期: | 出版商: Grand View Research | 英文 100 Pages | 商品交期: 2-10個工作天內

價格

媒體和娛樂領域的人工智慧市場成長和趨勢:

Grand View Research, Inc.最新報告顯示,到2030年,全球媒體娛樂領域人工智慧市場規模預計將達到994.8億美元,2023年至2030年複合年成長率為26%。

虛擬創作在媒體和娛樂產業中的日益普及以及創建高畫質圖形和即時虛擬世界的能力正在推動市場向前發展。

人工智慧可以在內容處理工作流程的各個階段改進內容,包括智慧內容分析和分類、自動圖像標記、可擴展的個人化和預測、節省時間的內容創建幫助、文字智慧和分析以及語音控制平台。幫助媒體公司利用這些優勢。人工智慧技術提供者正在與廣播公司合作,整合人工智慧並最佳化節目時間表。例如,BBC 發起了多項應用 AI/ML 來最佳化和自動化內容管理的措施。這些活動都是現場進行的,並在後面的部分中進一步探討。這些計劃著重於工作流程的增強,旨在減少生產和分銷的時間和成本。

由於電影工作室和電視節目中擴大使用基於人工智慧的虛擬製作基礎設施,預計未來幾年對動作捕捉工作站、虛擬攝影機、類比攝影機和其他虛擬製作硬體的需求將激增。電影和電玩遊戲中逼真的虛擬元素和3D設計的日益普及預計將推動對電腦顯示卡的需求。

人工智慧正在媒體和娛樂產業中應用於交易和行銷,包括設計、廣告和電影推廣。智慧人工智慧框架可以產生廣泛的行銷和廣告解決方案。透過使用人工智慧,預測分析可以加快行銷流程。由人工智慧支援的行銷軟體有助於創建促銷方法、解決受眾目標並創建有效的客戶解決方案。例如,「阿里巴巴魯班」是一款基於人工智慧的圖形設計軟體。這意味著它創建視覺設計的速度比人類快 100 倍,只需一秒鐘即可創建 8000 個橫幅。

媒體和娛樂市場中的人工智慧報告亮點

  • 透過解決方案,服務部門預計將在預測期內佔據重要的收益佔有率。這種成長是由於缺乏虛擬製作和視覺特效技術方面訓練有素的專業人員。電影工作室和電影製作人經常聘請合格的機構及其服務來在其視訊製作中實施視覺特效。
  • 從應用程式來看,銷售和行銷領域在 2022 年收益佔有率。人工智慧應用於貿易和行銷方面,包括媒體和娛樂領域的設計、廣告和促銷。智慧型 AI Workframe 讓您開發創造性行銷和廣告解決方案。
  • 隨著人工智慧計劃和相關研發活動的大量投資,北美地區預計將主導市場,並為產業擴張提供巨大的機會。

目錄

第1章調查方法與範圍

第 2 章執行摘要

第 3 章媒體和娛樂領域的人工智慧市場變數、趨勢和範圍

  • 市場體系展望
  • 市場動態
    • 市場促進因素分析
    • 市場抑制因素分析
    • 產業挑戰
  • 媒體與娛樂領域的人工智慧市場分析工具
    • 產業分析-波特五力分析
    • PESTEL分析
  • 問題分析

第 4 章:影片製作、廣播與串流媒體中的人工智慧 (AI)

  • 在廣播和媒體領域引入人工智慧
    • 內容管理
    • 內容分發和交付
    • 生產
    • 收益
    • 後製
  • 影片製作中的人工智慧
  • 視訊編碼和傳輸最佳化中的人工智慧
  • 機器學習在串流媒體技術的應用

第5章媒體和娛樂領域的人工智慧市場:解決方案評估和趨勢分析

  • 細分儀表板
  • 媒體與娛樂領域的人工智慧市場:2022 年和 2030 年解決方案變化分析
  • 硬體/設備
    • 2017-2030 年媒體娛樂市場收益估計與預測
  • 服務
    • 2017-2030 年媒體娛樂市場收益估計與預測

第6章媒體和娛樂領域的人工智慧市場:使用估算和趨勢分析

  • 細分儀表板
  • 媒體與娛樂領域的人工智慧市場:2022 年和 2030 年應用變化分析
  • 遊戲
    • 2017-2030年遊戲市場收益估算與預測
  • 虛假故事檢測
    • 假故事檢測市場收益估算與預測,2017-2030 年
  • 抄襲檢測
    • 2017-2030 年抄襲檢測市場收益估計與預測
  • 個人化
    • 2017-2030 年個人化市場收益估算與預測
  • 生產計畫/管理
    • 2017-2030年生產計畫與管理市場收益估算與預測
  • 人才識別
    • 2017-2030 年人才識別市場收益估算與預測
  • 內容捕捉
    • 2017-2030 年內容採集市場收益估算與預測
    • 2017-2030 年內容採集市場收益估算與預測

第7章媒體和娛樂領域的人工智慧市場:區域估計和趨勢分析

  • 2022 年和 2030 年人工智慧在媒體和娛樂領域的市場佔有率(按地區)
  • 北美洲
    • 2017-2030 年北美媒體和娛樂領域人工智慧市場估計與預測
    • 美國
    • 加拿大
  • 歐洲
    • 2017-2030 年歐洲媒體和娛樂人工智慧市場估計與預測
    • 英國
    • 德國
    • 法國
  • 亞太地區
    • 2017-2030 年亞太地區媒體和娛樂領域人工智慧市場估計與預測
    • 中國
    • 日本
    • 印度
    • 韓國
    • 澳洲
  • 拉丁美洲
    • 2017-2030 年拉丁美洲媒體和娛樂領域人工智慧市場估計與預測
    • 巴西
    • 墨西哥
  • 中東/非洲
    • 2017-2030 年中東和非洲媒體和娛樂領域人工智慧市場估計和預測
    • 南非
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國

第8章競爭形勢

  • 公司分類
  • 公司市場定位
  • 參與企業概況
  • 財務績效
  • 產品基準評效
  • 企業熱力圖分析
  • 策略規劃
  • 公司簡介/名單
    • Amazon Web Services, Inc.
    • EMG
    • Gearhouse South Africa PTY Limited
    • Gravity Media
    • GrayMeta
    • International Business Machines Corporation
    • LMG, LLC
    • Matchroom Sport Ltd
    • Microsoft Corporation
    • Production Resource Group, LLC(PRG)
    • Synthesia Ltd
    • TAIT
    • Valossa Labs Ltd.
    • Veritone, Inc.
    • Pixellot
    • PlaySight Interactive LTD.
    • AISportsWatch GmbH
    • Spiideo
    • Sportway AB
    • EVS Broadcast Equipment SA
    • Hudl
    • Move.ai
Product Code: GVR-4-68039-944-3

AI In Media & Entertainment Market Growth & Trends:

The global AI in media & entertainment market size is expected to reach USD 99.48 billion by 2030, registering a CAGR of 26% from 2023 to 2030, according to a new report by Grand View Research, Inc. The increasing popularity of virtual creation in the media & entertainment business, and its ability to create high-definition graphics and real-time virtual worlds, are driving the market forward.

Artificial intelligence is helping media companies to leverage these benefits by enhancing content management across various phases in the workflow of content processes, including smart content analysis and categorization, automatic image tagging, scalable personalization and predictions, time-saving content creation assistance, text intelligence and analysis, and voice-controlled platforms. AI technology providers work with broadcast companies to incorporate AI to optimize programming timetables. For Instance, the BBC has started many efforts to apply AI/ML to optimize and automate content management. These activities have been implemented in a live telecast and deliberated further in later segments. These projects precisely target workflow enhancements aiming at time and cost savings in creation and distribution.

The growing use of AI-based virtual production infrastructure in movie studios and TV shows is anticipated to upsurge the demand for motion capture workstations, virtual cameras, simulation cameras, and other virtual production hardware in the coming years. The rising popularity of realistic virtual elements and three-dimensional designs for movies and video games is expected to drive the demand for computer graphics cards.

Artificial Intelligence is implemented in the Media & Entertainment industry for trading or marketing, including design, advertisements, and film promotion. Smart AI frameworks can create extensive marketing and advertising solutions. Using Artificial Intelligence, predictive analytics can perform marketing procedures faster. Marketing software driven by AI helps create promotional approaches, address audience goals, and make effective customer solutions. For Instance, 'Alibaba Luban' is an AI-based graphic design software available. It is a marvel that produces visual designs a hundred times faster than humans, which means it will create 8000 banners in just a second.

AI In Media & Entertainment Market Report Highlights:

  • Based on solution, the services segment is expected to contribute a significant revenue share over the forecast period. This growth is attributed to the lack of trained professionals in virtual production and VFX technology; film studios or moviemakers often hire qualified agencies and their services to implement VFX in their video productions
  • Based on application, the sales and marketing segment accounted for the leading revenue share in 2022. AI is used for trading or marketing aspects, including design, advertising, and promotions in the media & entertainment fields. Smart AI work-frames can develop creative marketing and advertising solutions
  • The North American region is projected to dominate the market and offers significant opportunities for industry expansion as substantial investments are being made in AI projects and related R&D activities

Table of Contents

Chapter 1. Methodology and Scope

  • 1.1. Market Segmentation and Scope
  • 1.2. Research Methodology
    • 1.2.1. Information Procurement
  • 1.3. Information or Data Analysis
  • 1.4. Methodology
  • 1.5. Research Scope and Assumptions
  • 1.6. Market Formulation & Validation
  • 1.7. Country Based Segment Share Calculation
  • 1.8. List of Data Sources

Chapter 2. Executive Summary

  • 2.1. Market Outlook
  • 2.2. Segment Outlook
  • 2.3. Competitive Insights

Chapter 3. AI in Media & entertainment market Variables, Trends, & Scope

  • 3.1. Market Lineage Outlook
  • 3.2. Market Dynamics
    • 3.2.1. Market Driver Analysis
    • 3.2.2. Market Restraint Analysis
    • 3.2.3. Industry Challenge
  • 3.3. AI in Media & entertainment market Analysis Tools
    • 3.3.1. Industry Analysis - Porter's
      • 3.3.1.1. Bargaining power of the suppliers
      • 3.3.1.2. Bargaining power of the buyers
      • 3.3.1.3. Threats of substitution
      • 3.3.1.4. Threats from new entrants
      • 3.3.1.5. Competitive rivalry
    • 3.3.2. PESTEL Analysis
      • 3.3.2.1. Political landscape
      • 3.3.2.2. Economic and Social landscape
      • 3.3.2.3. Technological landscape
  • 3.4. Pain Point Analysis

Chapter 4. Artificial Intelligence (AI) in Video Production, Broadcasting and Streaming

  • 4.1. Artificial Intelligence Deployments in Broadcast & Media
    • 4.1.1. Content management
    • 4.1.2. Content distribution & delivery
    • 4.1.3. Production
    • 4.1.4. Monetization
    • 4.1.5. Post-production
  • 4.2. Artificial Intelligence in Video Production
  • 4.3. Artificial Intelligence in Video Encoding and Delivery Optimization
  • 4.4. Machine Learning Applications in Streaming Technology

Chapter 5. AI in Media & entertainment market: Solution Estimates & Trend Analysis

  • 5.1. Segment Dashboard
  • 5.2. AI in Media & entertainment market: Solution Movement Analysis, USD Million, 2022 & 2030
  • 5.3. Hardware/Equipment
    • 5.3.1. Hardware/Equipment AI in Media & entertainment market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
  • 5.4. Services
    • 5.4.1. Services AI in Media & entertainment market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)

Chapter 6. AI in Media & entertainment market: Application Estimates & Trend Analysis

  • 6.1. Segment Dashboard
  • 6.2. AI in Media & entertainment market: Application Movement Analysis, USD Million, 2022 & 2030
  • 6.3. Gaming
    • 6.3.1. Gaming Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
  • 6.4. Fake Story Detection
    • 6.4.1. Fake Story Detection Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
  • 6.5. Plagiarism Detection
    • 6.5.1. Plagiarism Detection Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
  • 6.6. Personalization
    • 6.6.1. Personalization Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
  • 6.7. Production Planning and Management
    • 6.7.1. Production Planning and Management Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
  • 6.8. Talent Identification
    • 6.8.1. Talent Identification Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
  • 6.9. Content Capture
    • 6.9.1. Content Capture Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
      • 6.9.1.1. Sports Automatic Productions
      • 6.9.1.2. Video production
      • 6.9.1.3. Broadcasting & live streaming
      • 6.9.1.4. Analytics
    • 6.9.2. Content Capture Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)

Chapter 7. AI in Media & entertainment market: Regional Estimates & Trend Analysis

  • 7.1. AI in Media & entertainment market Share, By Region, 2022 & 2030, USD Million
  • 7.2. North America
    • 7.2.1. North America AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.2.2. U.S.
      • 7.2.2.1. U.S. AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.2.3. Canada
      • 7.2.3.1. Canada AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
  • 7.3. Europe
    • 7.3.1. Europe AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.3.2. UK
      • 7.3.2.1. UK AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.3.3. Germany
      • 7.3.3.1. Germany AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.3.4. France
      • 7.3.4.1. France AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
  • 7.4. Asia Pacific
    • 7.4.1. Asia Pacific AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.4.2. China
      • 7.4.2.1. China AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.4.3. Japan
      • 7.4.3.1. Japan AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.4.4. India
      • 7.4.4.1. India AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.4.5. South Korea
      • 7.4.5.1. South Korea AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.4.6. Australia
      • 7.4.6.1. Australia AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
  • 7.5. Latin America
    • 7.5.1. Latin America AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.5.2. Brazil
      • 7.5.2.1. Brazil AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.5.3. Mexico
      • 7.5.3.1. Mexico AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
  • 7.6. Middle East and Africa
    • 7.6.1. Middle East and Africa AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.6.2. South Africa
      • 7.6.2.1. South Africa AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.6.3. Saudi Arabia
      • 7.6.3.1. Saudi Arabia AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.6.4. UAE
      • 7.6.4.1. UAE AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)

Chapter 8. Competitive Landscape

  • 8.1. Company Categorization
  • 8.2. Company Market Positioning
  • 8.3. Participant's Overview
  • 8.4. Financial Performance
  • 8.5. Product Benchmarking
  • 8.6. Company Heat Map Analysis
  • 8.7. Strategy Mapping
  • 8.8. Company Profiles/Listing
    • 8.8.1. Amazon Web Services, Inc.
    • 8.8.2. EMG
    • 8.8.3. Gearhouse South Africa PTY Limited
    • 8.8.4. Gravity Media
    • 8.8.5. GrayMeta
    • 8.8.6. International Business Machines Corporation
    • 8.8.7. LMG, LLC
    • 8.8.8. Matchroom Sport Ltd
    • 8.8.9. Microsoft Corporation
    • 8.8.10. Production Resource Group, L.L.C. (PRG)
    • 8.8.11. Synthesia Ltd
    • 8.8.12. TAIT
    • 8.8.13. Valossa Labs Ltd.
    • 8.8.14. Veritone, Inc.
    • 8.8.15. Pixellot
    • 8.8.16. PlaySight Interactive LTD.
    • 8.8.17. AISportsWatch GmbH
    • 8.8.18. Spiideo
    • 8.8.19. Sportway AB
    • 8.8.20. EVS Broadcast Equipment S.A.
    • 8.8.21. Hudl
    • 8.8.22. Move.ai 

List of Tables

  • Table 1 Global AI in Media & entertainment market by Solution, 2017 - 2030 (USD Million)
  • Table 2 Global AI in Media & entertainment market by Application, 2017 - 2030 (USD Million)
  • Table 3 Global AI in Media & entertainment market by region, 2017 - 2030 (USD Million)
  • Table 4 North America AI in Media & entertainment market by country, 2017 - 2030 (USD Million)
  • Table 5 Europe AI in Media & entertainment market by country, 2017 - 2030 (USD Million)
  • Table 6 Asia Pacific AI in Media & entertainment market by country, 2017 - 2030 (USD Million)
  • Table 7 Latin America AI in Media & entertainment market by country, 2017 - 2030 (USD Million)
  • Table 8 MEA AI in Media & entertainment market by country, 2017 - 2030 (USD Million)
  • Table 9 Key companies launching new products/services.
  • Table 10 Key companies engaged in mergers & acquisition.
  • Table 11 Key companies engaged in Research & development.
  • Table 12 Key Companies engaged in expansion.

List of Figures

  • Fig. 1 Information procurement
  • Fig. 2 Primary research pattern
  • Fig. 3 Market research approaches
  • Fig. 4 Value chain-based sizing & forecasting
  • Fig. 5 QFD modelling for market share assessment.
  • Fig. 6 Parent market analysis
  • Fig. 7 Patient-population model
  • Fig. 8 Market formulation & validation
  • Fig. 9 AI in Media & entertainment market snapshot
  • Fig. 10 AI in Media & entertainment market segment snapshot
  • Fig. 11 AI in Media & entertainment market competitive landscape snapshot
  • Fig. 12 Market research process
  • Fig. 13 Market driver relevance analysis (Current & future impact)
  • Fig. 14 Market restraint relevance analysis (Current & future impact)
  • Fig. 15 AI in Media & entertainment market, Solution outlook key takeaways (USD Million)
  • Fig. 16 AI in Media & entertainment market: Solution movement analysis (USD Million), 2022 & 2030
  • Fig. 17 Hardware/Equipment market revenue estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 18 Services market revenue estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 19 AI in Media & entertainment market: Application outlook key takeaways (USD Million)
  • Fig. 20 AI in Media & entertainment market: Application movement analysis (USD Million), 2022 & 2030.
  • Fig. 21 Gaming AI in Media & entertainment market revenue estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 22 Fake Story Detection AI in Media & entertainment market revenue estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 23 Plagiarism Detection AI in Media & entertainment market revenue estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 24 Personalization AI in Media & entertainment market revenue estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 25 Production Planning and Management AI in Media & entertainment market revenue estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 26 Sales and Marketing AI in Media & entertainment market revenue estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 27 Talent Identification AI in Media & entertainment market revenue estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 28 Content Capture AI in Media & entertainment market revenue estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 29 Sports Automatic Productions AI in Media & entertainment market revenue estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 30 Regional marketplace: Key takeaways
  • Fig. 31 AI in Media & entertainment market: Regional outlook, 2022 & 2030 USD Million
  • Fig. 32 North America AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 33 U.S. AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 34 Canada AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 35 Europe AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 36 UK AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 37 Germany AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 38 France AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 39 Asia Pacific AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 40 Japan AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 41 China AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 42 India AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 43 South Korea AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 44 Australia AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 45 Latin America AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 46 Brazil AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 47 Mexico AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 48 MEA AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 49 South Africa AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 50 Saudi Arabia AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 51 UAE AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)