表紙
市場調查報告書

全球電玩遊戲市場

Video Games

出版商 Global Industry Analysts, Inc. 商品編碼 95478
出版日期 內容資訊 英文 639 Pages
商品交期: 最快1-2個工作天內
價格
全球電玩遊戲市場 Video Games
出版日期: 2020年09月01日內容資訊: 英文 639 Pages
簡介

本報告提供全球電玩遊戲市場相關調查分析,各產品區隔、各地區 (美國、加拿大、日本、歐洲、亞太地區、中東&非洲、南美) 的市場成果與預測,主要企業簡介等系統性資訊。

第1章 簡介,調查手法,產品定義

第2章 摘要整理

  • 產業概要
    • 電玩遊戲
    • 廣大的產業
    • 電玩遊戲軟體市場
    • 線上數位下載、瀏覽器用遊戲
    • 人口統計的變化
    • 現在、未來分析等
  • 值得注意的趨勢,成長推動因素,課題
    • 「重度」遊戲玩家
    • 最適合的機會
    • 線上瀏覽器用遊戲
    • 行動/無線遊戲軟體的下載
    • 消費者的行動使用習慣
    • 平板電腦的引進增加等
  • 競爭模式
  • 產品概要
  • 流程概要
  • 法律規範
  • 近來產業活動
  • 主要企業
    • Activision Blizzard, Inc. (美國)
    • Atari, Inc. (美國)
    • CAPCOM CO., LTD. (日本)
    • Electronic Arts, Inc. (美國)
    • iWin, Inc (美國)
    • Konami Corporation 集團 (日本)
    • Microsoft Corporation (美國)
    • Namco Bandai Holdings,Inc. (日本)
    • 任天堂 (日本)
    • 世嘉集團 (日本)
    • Sony Computer Entertainment America Inc. (美國)
    • Square Enix Holdings Co. Ltd (美國)
    • Take 2 Interactive Software, Inc. (美國)
    • Tetris Holding, LLC (美國)
    • Ubi Soft Entertainment S.A (法國)
    • WMS Industries Incorporated (美國)
  • 全球市場預測

第3章 市場

  • 美國
  • 加拿大
  • 日本
  • 歐洲
  • 亞太地區
  • 中東、非洲
  • 南美

第4章 競爭情形

  • 企業簡介:126家公司 (包含產業部/子公司的話157家)
    • 美國
    • 加拿大
    • 日本
    • 歐洲
    • 亞太地區 (日本以外)
    • 南美
    • 中東

本網頁內容可能與最新版本有所差異。詳細情況請與我們聯繫。

目錄
Product Code: MCP-1010

COVID-19, a Launch Pad for Video Games to Move to the Next Level

The COVID-19 pandemic is taking video games to the next level as sequestered people around the globe escape to gaming to cope with the stress of lockdown and social distancing. The global market for Video Games is projected to grow at a CAGR of 9.3% to reach a market size of US$293.1 billion by 2027, after recording the highest growth spike of 15.6% and 12.4% in 2020 and 2021 respectively. The pandemic and its lockdown measures have emerged to be a boon to the video games industry as user engagement with video games and eSports spirals. Several gaming companies worldwide have recorded unexpected increase in revenues over the last couple of months. Video games are a source of distraction for people of all age groupsand number of hours spent per day gaming has increased significantly with the onset of the disease pandemic. In the United Sates over 25% of consumers plan to increase their spending on online games, while a sizable 63% voice intentions of not reducing planned spends.With lockdowns resulting in cancellations of live sporting events, there has been a rise in gamers playing online basketball and baseball games such as NBA 2K17 and Major League Baseball (MBL). Accelerating existing trends in the gaming industry, the first few weeks of the lockdown witnessed demand for Nintendo Switch console spike, leaving the company scrambling to keep up with demand.Hardware spending on games is growing at rates higher than software spending indicating addition of new gamers and expansion of the gaming population.

Video Games During Quarantine is Now Being Promoted as Good for Mental Health?

Health experts are giving the go ahead sign for video games as a beneficial stress buster during COVID times. Video games during a pandemic such as the current one helps people self-manage their social needs. They also aid in promoting mental wellness by enabling people and communities toconnect thereby preventing anxiety and depression. At a time when socialization norms are being rewritten, socialization through games is emerging into the forefront as a good for you behavior. Although over the years, the number of game purchases has reduced, average spending per game however has recorded healthily increases. Game developers are therefore critically focusedon increasing even further engagement per user in hopes of driving in-game micro transactions. The gaming industry is therefore making a marked shift from single game purchases towardsa recurring revenue model supported by a base of active users.Growing prominence of video games as a form of modern artistic expression and entertainment and acceptance of video gaming as an educative and meaningful leisure activity represents a major change in consumer perception that has and will continue to help expand the audience base in the market. The educational value offered by video games is resulting in the creation of a new trend called "Gamification of Education", where games are used as valuable high-tech teaching tool to impart 21st century skills such as creative thinking, problem solving and collaboration.

Innovation Will Continue to Remain a Key Catalyst Even in the Post COVID-19 Period ?

The market will continue to benefit from rapid developments in hardware and software gaming platforms and effervescent investments in the development of new game genre, ideas and titles.Few of the factors responsible for improved player engagement and thereby the increase in the number of active gamers worldwide include launch of virtual reality headsets and smartglasses that lend visual realism to games; development of graphic-intensive games with more engaging and digitally immersive gameplays; rise of social games with viral connections for more continuous engagement; launch of games with no pre-defined ends, with ample in-game rewards and continuous offline evolution of game characters designed for addictive play style; "Always On" sensors in electronic wearables, the ensuing rise of video game enablement on wearables and design of micro-engagement models targeted at grabbing player attention for just few seconds for an extreme user engagement. Asia-Pacific including China will remain a large and growing market worldwide led by factor such as expanding base of affluent middle class population with a high degree of technological sophistication; strong penetration of smartphones, mobile Internet and the ensuing popularity of wireless games, browser based games and downloadable games; growing preference for interactive entertainment; and escalating popularity of social games, free-to-play games and pay-to-play games.

Competitors identified in this market include, among others,

  • Activision Blizzard, Inc.
  • Atari SA
  • BANDAI NAMCO Holdings Inc.
  • Blizzard Entertainment, Inc.
  • Capcom Co., Ltd.
  • Electronic Arts, Inc.
  • iWin, Inc.
  • Konami Digital Entertainment Co. Ltd.
  • Konami Gaming Inc.
  • Konami Holdings Corp.
  • Microsoft Studios
  • Nintendo Co. Ltd.
  • PopCap Games, Inc.
  • Sega Holdings Co., Ltd.
  • Sony Interactive Entertainment
  • Square Enix Holdings Co. Ltd.
  • Square Enix Ltd.
  • Take 2 Interactive Software, Inc.
  • Tetris Holding, LLC
  • Ubisoft Entertainment SA

TABLE OF CONTENTS

I. INTRODUCTION, METHODOLOGY & REPORT SCOPE

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • COVID-19 Impact on Video Games Industry
    • EXHIBIT 1: To Cope With the Pandemic, Sequestered People Around the Globe Escape to Gaming: Average Increase in Time Spent on Video Games (In %) Feb-to-Apr-2020
    • Surge in User Engagement with Games
    • Potential Delays in Launch of New Games
    • Amidst COVID-19 Crisis, Gaming Industry Adapts to Remote Working Approach
    • Long-Term Implications for Gaming Industry
    • Video Games: An Introductory Prelude
    • Global Market Prospects & Outlook
    • Developing Markets Spearhead Growth in Video Games Market
    • Changing Demographics of Modern Players Sets Stage for Increased Consumption of Video Games
    • EXHIBIT 2: Global Gaming Market: Percentage Breakdown of Number of Gamers by Age Group for 2015 and 2019
    • Below 18 Years Gamers
    • Women Succumb to the Charms of Video Games
    • EXHIBIT 3: Global Gaming Market: Percentage Breakdown of Gamers by Gender for Years 2014 & 2019
    • Older Gamers Remain a Lucrative Demographic Segment
    • Rise in Perceived Educative Value of Video Games Fosters Growth in the Market
    • Video Games Software Market: A Review
    • EXHIBIT 4: US Video Games Market Breakdown (in %) of Revenue by Hardware and Software Segments for 2019
    • Digital Delivery Format Overshadows Physical Retail Games Market
    • EXHIBIT 5: US Market for Video Games Breakdown of Sales by Delivery Format for 2010 and 2019
    • Competitive Landscape
    • Leading Gaming Companies Worldwide
    • EXHIBIT 6: Global Video Games Market: Revenues (in US$ Billion) of Select Companies for 2019
    • Top Video Games of 2019
    • Game Developers Focus on Diversity
    • Mobile Gaming Market: A Competitive Perspective
    • Comparatively Low Entry Barriers Invite Scores of New Companies
    • Consolidation of Mobile Game Publishers
    • Leading Companies in the Global Mobile Games Market
    • Top Mobile Games Ranked by Revenues for January 2020
    • Outsourcing: An Antidote to the Predicament
    • Recent Market Activity
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • A Review of Notable Trends in the Gaming Industry
    • Gaming Industry Continues to Evolve Technologically
    • Innovations Fuel Growth for Video Games Market
    • A Glance at Select Innovations in Video Games Market
    • AI Innovations Transform Video Games
    • Blockchain Presents Benefits in the Video Games Sector
    • Innovations in Hardware
    • Serious Gamers Support Growth in Boxed & Digital Download Console Gaming Market
    • Digital Downloads Grow in Number
    • New Generation of Home Console Games with Unique Attributes Sustains Audience Interest
    • Cross-Platform Gaming
    • Launch of VR Variants to Help Consoles Market Stay Afloat
    • Action Games Genre Top Video Console Software Sales
    • Review of Major Video Gaming Consoles
    • Key Statistical Findings
    • EXHIBIT 7: Global Number of Gamers (in Billion) for the Years 2015, 2017, 2019 and 2021
    • EXHIBIT 8: Global Console Operating System Market (in %) for 2020
    • EXHIBIT 9: Top Selling Consoles Worldwide Until 2019
    • Boxed & Digital Download PC Games Software Battle Against Browser and Mobile Games
    • Digital Download Game Versions Grow at the Cost of Boxed PC Games
    • EXHIBIT 10: Gaming Platforms Attracting Developer Interest: % of Game Developers Working on a Game by Gaming Platform
    • EXHIBIT 11: All-time Best Selling PC Games Worldwide by Unit Sales as of 2019
    • Online Games Experience Sudden Surge in Traffic Amid Covid-19 Lockdowns
    • Mobile Gaming: A High Growth Market
    • Key Trends in Mobile Gaming Market
    • 'Hyper-Casual': A Key Mobile Gaming Trend
    • Augmented Reality Enters the Mobile Gaming Space
    • EXHIBIT 12: Leading AR Categories on iOS: 2019
    • Monetization of Mobile Games
    • Mobile/Wireless Gaming Software Downloads: A High Growth Market Segment
    • Continued Rise in Mobile Phone Users Drives Mobile Gaming
    • Consumer Mobile Usage Habits Foster Growth in Mobile Gaming Market
    • Opportunity Indicators
    • EXHIBIT 13: Global Market for Smartphones in Billions : 2016-2021
    • EXHIBIT 14: Smartphone Penetration Rate as Share of Total Population: 2016-2020
    • EXHIBIT 15: Share of Mobile Phones of the Total Internet Time: 2014-2020E
    • EXHIBIT 16: Percentage of Internet Users Using Mobile Phone Apps by Type
    • EXHIBIT 17: Percentage of Time Spent on Mobile Apps by Category for 2019
    • EXHIBIT 18: Percentage of Internet Users Playing Video Games by Device Type: 2019
    • EXHIBIT 19: Global Mobile Internet Market (2020E): Percentage Share Breakdown of Revenues for by Data Service Category
    • 5G: Game-Changer for Mobile Gaming Industry
    • EXHIBIT 20: 5G Smartphone Sales in Million Units: 2019-2021
    • EXHIBIT 21: Global Smartphone Subscription Breakdown by Technology: 2019 and 2025
    • Cloud Gaming: An Emerging Platform for Games Distribution
    • Key Benefits of Cloud Technology that are Expected to Boost Internet Gaming Platforms
    • Economic Benefits
    • Scalability
    • Ubiquity
    • Data Management Concerns Outsourced
    • Cloud Insurance Shields from Losses
    • Remote Access: The Real Flavor of Cloud Gaming
    • Mobile Cloud Gaming: The New Paradigm
    • Softening Prices Increases Number of Gamers, Supporting Market Prospects
    • Convergence of Video & Games to be a Key Growth Factor in Coming Years
    • EXHIBIT 22: Global eSports Market Breakdown by Revenue Stream (in %) for 2020
    • EXHIBIT 23: Global eSports Audience Breakdown (in %) by Occasional Viewers and Esports Enthusiasts for 2019 and 2024
    • EXHIBIT 24: World eSports Market Revenue Breakdown by Region/Country for 2019
    • AR/VR Experience in Video Games Boost Industry Revenues
    • EXHIBIT 25: VR Gaming Market: % of Consumers Wanting Application of VR to Games by Generation for 2019
    • EXHIBIT 26: VR Solutions Market in Gaming Sector: Percentage Share Breakdown of Revenue by Device Platform for 2015 and 2019
    • Developments at Hardware & Content Level Boosts Opportunities for Video Games Software
    • Physical and Digital Crossover Adds New Dimension to Video Gaming
    • Video Games with Motion Control Keeps Players Glued
    • 3D Gaming Titles Grow in Prominence
    • Advancements in HTML5 Boosts Mobile Games
    • NFC Technology Increases Adoption of Wireless Multi-Player Games
    • Convergence & Improved Network Capability: Crucibles for Success
    • Micro Gaming Studios & Independent Developers Finally See Their Efforts Get Rewarded
    • COVID-19 Leaves Advertising Spend Soaring in Video Games Industry
    • A Peek into Challenges in Store
    • High Game Development Costs Jeopardizes Developers' Profitability
    • Aggressive Marketing Strategies Make Gamers Uncomfortable
    • Reselling Hurts New Title Purchases
    • Software Piracy Takes the Wind Out of the Market's Sails
    • Negative Publicity Over Violent Video Games Blemishes Business Opportunities
    • Lack of Skilled Workforce Hurting New Product Development Initiatives
    • Challenges to Reckon With for Online Games
    • Free-to-Play Games: A Major Threat for Paid Online & Wireless Gaming Titles
    • Product Overview
    • Video Games: A Primer
    • Video Games Software: A Definition
    • Classification of Video Games Software by Gaming Platform
    • Console Games Software
    • PC Games Software (excluding Online Games)
    • Casual Web Games
    • Mobile Games Software
    • Video Games Software Distribution Platforms
    • Physical Boxed Video Games
    • Online Downloads
    • Online Casual Web Browser Games
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: Video Games Global Market Estimates and Forecasts in US$ Million by Region/Country: 2020-2027
    • TABLE 2: Video Games Global Retrospective Market Scenario in US$ Million by Region/Country: 2012-2019
    • TABLE 3: Video Games Market Share Shift across Key Geographies Worldwide: 2012 VS 2020 VS 2027
    • TABLE 4: Mobile Games World Market by Region/Country in US$ Million: 2020 to 2027
    • TABLE 5: Mobile Games Historic Market Analysis by Region/Country in US$ Million: 2012 to 2019
    • TABLE 6: Mobile Games Market Share Breakdown of Worldwide Sales by Region/Country: 2012 VS 2020 VS 2027
    • TABLE 7: Console Games Potential Growth Markets Worldwide in US$ Million: 2020 to 2027
    • TABLE 8: Console Games Historic Market Perspective by Region/Country in US$ Million: 2012 to 2019
    • TABLE 9: Console Games Market Sales Breakdown by Region/Country in Percentage: 2012 VS 2020 VS 2027
    • TABLE 10: PC Games Geographic Market Spread Worldwide in US$ Million: 2020 to 2027
    • TABLE 11: PC Games Region Wise Breakdown of Global Historic Demand in US$ Million: 2012 to 2019
    • TABLE 12: PC Games Market Share Distribution in Percentage by Region/Country: 2012 VS 2020 VS 2027
    • TABLE 13: Other Platforms World Market Estimates and Forecasts by Region/Country in US$ Million: 2020 to 2027
    • TABLE 14: Other Platforms Market Historic Review by Region/Country in US$ Million: 2012 to 2019
    • TABLE 15: Other Platforms Market Share Breakdown by Region/Country: 2012 VS 2020 VS 2027
    • TABLE 16: Offline World Market by Region/Country in US$ Million: 2020 to 2027
    • TABLE 17: Offline Historic Market Analysis by Region/Country in US$ Million: 2012 to 2019
    • TABLE 18: Offline Market Share Distribution in Percentage by Region/Country: 2012 VS 2020 VS 2027
    • TABLE 19: Online World Market Estimates and Forecasts in US$ Million by Region/Country: 2020 to 2027
    • TABLE 20: Online Market Worldwide Historic Review by Region/Country in US$ Million: 2012 to 2019
    • TABLE 21: Online Market Percentage Share Distribution by Region/Country: 2012 VS 2020 VS 2027

III. MARKET ANALYSIS

  • GEOGRAPHIC MARKET ANALYSIS
  • UNITED STATES
    • Video Game Sales Witness Sharp Rise Amidst COVID-19 Pandemic
    • Key Market Trends in Nutshell
    • Video Games Software: Market Basics
    • Changing Demographics: A Prime Driver
    • Key Statistical Data
    • EXHIBIT 27: US Video Games Market: Percentage Share of Gamers by Age Group for 2019
    • EXHIBIT 28: US Video Games Market: Percentage Share of Gamers by Gender for 2019
    • US Video Games Market: Top Selling Video Games during 2010-2019
    • EXHIBIT 29: US Video Games Market Breakdown of Unit Sales by Genre for 2019
    • EXHIBIT 30: US Video Games Market (2019): Percentage of Video Gamers Playing Games with Others by Gamer Group
    • EXHIBIT 31: US Video Games Market Breakdown of Dollar Sales (in %) by Category for 2019
    • Console Game Software Contributes to Video Games Market
    • Wireless Gaming Makes Massive Strides
    • Hollywood-Inspired Games
    • Violent & Adult Theme Video Games: Cause for Concern
    • Distribution Dynamics
    • Market Analytics
    • TABLE 22: Video Games Market in US$ Million in the United States by Platform: 2020-2027
    • TABLE 23: United States Video Games Market Retrospective Analysis in US$ Million by Platform: 2012-2019
    • TABLE 24: United States Video Games Market Share Breakdown by Platform: 2012 VS 2020 VS 2027
    • TABLE 25: United States Video Games Market Estimates and Projections in US$ Million by Type: 2020 to 2027
    • TABLE 26: Video Games Market in the United States by Type: A Historic Review in US$ Million for 2012-2019
    • TABLE 27: United States Video Games Market Share Breakdown by Type: 2012 VS 2020 VS 2027
  • CANADA
    • Market Overview
    • Market Analytics
    • TABLE 28: Video Games Market Analysis in Canada in US$ Million by Platform: 2020-2027
    • TABLE 29: Video Games Market in Canada: Historic Review in US$ Million by Platform for the Period 2012-2019
    • TABLE 30: Canadian Video Games Market Share Breakdown by Platform: 2012 VS 2020 VS 2027
    • TABLE 31: Canadian Video Games Market Estimates and Forecasts in US$ Million by Type: 2020 to 2027
    • TABLE 32: Canadian Video Games Historic Market Review by Type in US$ Million: 2012-2019
    • TABLE 33: Video Games Market in Canada: Percentage Share Breakdown of Sales by Type for 2012, 2020, and 2027
  • JAPAN
    • Market Overview
    • Unique Features of Japanese Gaming Industry
    • Mobile Gaming Leads Video Games Market in Japan
    • Market Analytics
    • TABLE 34: Japanese Medium & Long-Term Outlook for Video Games Market in US$ Million by Platform: 2020-2027
    • TABLE 35: Video Games Market in Japan in US$ Million by Platform: 2012-2019
    • TABLE 36: Japanese Video Games Market Percentage Share Distribution by Platform: 2012 VS 2020 VS 2027
    • TABLE 37: Japanese Market for Video Games: Annual Sales Estimates and Projections in US$ Million by Type for the Period 2020-2027
    • TABLE 38: Video Games Market in Japan: Historic Sales Analysis in US$ Million by Type for the Period 2012-2019
    • TABLE 39: Japanese Video Games Market Share Analysis by Type: 2012 VS 2020 VS 2027
  • CHINA
    • Market Overview
    • Licensing Strategy Drives Market Growth
    • Mobile Games Rise in Popularity
    • Transition from Casual Gamers to Hardcore Gamers: The New Market Trait
    • EXHIBIT 32: Chinese Mobile Games Market (2019): Percentage Breakdown of Average Time Spending Per Day on Mobile Games
    • EXHIBIT 33: Chinese Mobile Gaming Market: Percentage Breakdown of Gamers by Gender for 2019
    • Opportunities for Domestic Companies
    • Market Analytics
    • TABLE 40: Video Games Market Estimates and Forecasts in China in US$ Million by Platform: 2020-2027
    • TABLE 41: Chinese Video Games Retrospective Market Scenario in US$ Million by Platform: 2012-2019
    • TABLE 42: Video Games Market in China: Percentage Share Analysis by Platform for 2012, 2020, and 2027
    • TABLE 43: Chinese Video Games Market Growth Prospects in US$ Million by Type for the Period 2020-2027
    • TABLE 44: Video Games Historic Market Analysis in China in US$ Million by Type: 2012-2019
    • TABLE 45: Chinese Video Games Market by Type: Percentage Breakdown of Sales for 2012, 2020, and 2027
  • EUROPE
    • Market Overview
    • EXHIBIT 34: Gaming Population in Europe: Gamers as % of Total Population by Age Group for 2019
    • EXHIBIT 35: European Video Games Software Market by Distribution Channel (in %) for 2019
    • Mobile Gaming Market On Growth Path
    • Market Analytics
    • TABLE 46: European Video Games Market Demand Scenario in US$ Million by Region/Country: 2020-2027
    • TABLE 47: Video Games Market in Europe: A Historic Market Perspective in US$ Million by Region/Country for the Period 2012-2019
    • TABLE 48: European Video Games Market Share Shift by Region/Country: 2012 VS 2020 VS 2027
    • TABLE 49: European Video Games Market Assessment in US$ Million by Platform: 2020-2027
    • TABLE 50: European Video Games Historic Market Review in US$ Million by Platform: 2012-2019
    • TABLE 51: Video Games Market in Europe: Percentage Breakdown of Sales by Platform for 2012, 2020, and 2027
    • TABLE 52: European Video Games Market Estimates and Forecasts in US$ Million by Type: 2020-2027
    • TABLE 53: Video Games Market in Europe in US$ Million by Type: A Historic Review for the Period 2012-2019
    • TABLE 54: European Video Games Market Share Breakdown by Type: 2012 VS 2020 VS 2027
  • FRANCE
    • TABLE 55: French Video Games Market Estimates and Projections in US$ Million by Platform: 2020-2027
    • TABLE 56: French Video Games Historic Market Analysis in US$ Million by Platform: 2012-2019
    • TABLE 57: French Video Games Market Share Breakdown by Platform: 2012 VS 2020 VS 2027
    • TABLE 58: Video Games Market in France by Type: Estimates and Projections in US$ Million for the Period 2020-2027
    • TABLE 59: French Video Games Historic Market Scenario in US$ Million by Type: 2012-2019
    • TABLE 60: French Video Games Market Share Analysis by Type: 2012 VS 2020 VS 2027
  • GERMANY
    • TABLE 61: German Video Games Latent Demand Forecasts in US$ Million by Platform: 2020-2027
    • TABLE 62: Video Games Market in Germany: A Historic Perspective by Platform in US$ Million for the Period 2012-2019
    • TABLE 63: German Video Games Market Share Breakdown by Platform: 2012 VS 2020 VS 2027
    • TABLE 64: Video Games Market in Germany: Recent Past, Current and Future Analysis in US$ Million by Type for the Period 2020-2027
    • TABLE 65: German Video Games Historic Market Analysis in US$ Million by Type: 2012-2019
    • TABLE 66: German Video Games Market Share Breakdown by Type: 2012 VS 2020 VS 2027
  • ITALY
    • TABLE 67: Video Games Market Estimates and Forecasts in Italy in US$ Million by Platform: 2020-2027
    • TABLE 68: Italian Video Games Retrospective Market Scenario in US$ Million by Platform: 2012-2019
    • TABLE 69: Video Games Market in Italy: Percentage Share Analysis by Platform for 2012, 2020, and 2027
    • TABLE 70: Italian Video Games Market Growth Prospects in US$ Million by Type for the Period 2020-2027
    • TABLE 71: Video Games Historic Market Analysis in Italy in US$ Million by Type: 2012-2019
    • TABLE 72: Italian Video Games Market by Type: Percentage Breakdown of Sales for 2012, 2020, and 2027
  • UNITED KINGDOM
    • Market Overview
    • Mobile Games Propel Market Growth
    • EXHIBIT 36: Mobile Gaming Market in the UK: Percentage Breakdown by Gender for 2019
    • EXHIBIT 37: Mobile Gaming Market in the UK: Penetration Rate (in %) by Age Group for 2019
    • Advergaming to Target Right Customers
    • Market Analytics
    • TABLE 73: United Kingdom Medium & Long-Term Outlook for Video Games Market in US$ Million by Platform: 2020-2027
    • TABLE 74: Video Games Market in the United Kingdom in US$ Million by Platform: 2012-2019
    • TABLE 75: United Kingdom Video Games Market Percentage Share Distribution by Platform: 2012 VS 2020 VS 2027
    • TABLE 76: United Kingdom Market for Video Games: Annual Sales Estimates and Projections in US$ Million by Type for the Period 2020-2027
    • TABLE 77: Video Games Market in the United Kingdom: Historic Sales Analysis in US$ Million by Type for the Period 2012-2019
    • TABLE 78: United Kingdom Video Games Market Share Analysis by Type: 2012 VS 2020 VS 2027
  • SPAIN
    • TABLE 79: Video Games Market Analysis in Spain in US$ Million by Platform: 2020-2027
    • TABLE 80: Video Games Market in Spain: Historic Review in US$ Million by Platform for the Period 2012-2019
    • TABLE 81: Spanish Video Games Market Share Breakdown by Platform: 2012 VS 2020 VS 2027
    • TABLE 82: Spanish Video Games Market Estimates and Forecasts in US$ Million by Type: 2020 to 2027
    • TABLE 83: Spanish Video Games Historic Market Review by Type in US$ Million: 2012-2019
    • TABLE 84: Video Games Market in Spain: Percentage Share Breakdown of Sales by Type for 2012, 2020, and 2027
  • RUSSIA
    • TABLE 85: Video Games Market in US$ Million in Russia by Platform: 2020-2027
    • TABLE 86: Russian Video Games Market Retrospective Analysis in US$ Million by Platform: 2012-2019
    • TABLE 87: Russian Video Games Market Share Breakdown by Platform: 2012 VS 2020 VS 2027
    • TABLE 88: Russian Video Games Market Estimates and Projections in US$ Million by Type: 2020 to 2027
    • TABLE 89: Video Games Market in Russia by Type: A Historic Review in US$ Million for 2012-2019
    • TABLE 90: Russian Video Games Market Share Breakdown by Type: 2012 VS 2020 VS 2027
  • REST OF EUROPE
    • TABLE 91: Rest of Europe Video Games Market Assessment in US$ Million by Platform: 2020-2027
    • TABLE 92: Rest of Europe Video Games Historic Market Review in US$ Million by Platform: 2012-2019
    • TABLE 93: Video Games Market in Rest of Europe: Percentage Breakdown of Sales by Platform for 2012, 2020, and 2027
    • TABLE 94: Rest of Europe Video Games Market Estimates and Forecasts in US$ Million by Type: 2020-2027
    • TABLE 95: Video Games Market in Rest of Europe in US$ Million by Type: A Historic Review for the Period 2012-2019
    • TABLE 96: Rest of Europe Video Games Market Share Breakdown by Type: 2012 VS 2020 VS 2027
  • ASIA-PACIFIC
    • Market Overview
    • Rising Significance of South-East Asia in Video Games Market
    • Market Analytics
    • TABLE 97: Asia-Pacific Video Games Market Estimates and Forecasts in US$ Million by Region/Country: 2020-2027
    • TABLE 98: Video Games Market in Asia-Pacific: Historic Market Analysis in US$ Million by Region/Country for the Period 2012-2019
    • TABLE 99: Asia-Pacific Video Games Market Share Analysis by Region/Country: 2012 VS 2020 VS 2027
    • TABLE 100: Asia-Pacific Video Games Market Estimates and Projections in US$ Million by Platform: 2020-2027
    • TABLE 101: Asia-Pacific Video Games Historic Market Analysis in US$ Million by Platform: 2012-2019
    • TABLE 102: Asia-Pacific Video Games Historic Market Analysis in US$ Million by Platform: 2012 VS 2020 VS 2027
    • TABLE 103: Video Games Market in Asia-Pacific by Type: Estimates and Projections in US$ Million for the Period 2020-2027
    • TABLE 104: Asia-Pacific Video Games Historic Market Scenario in US$ Million by Type: 2012-2019
    • TABLE 105: Asia-Pacific Video Games Market Share Analysis by Type: 2012 VS 2020 VS 2027
  • AUSTRALIA
    • TABLE 106: Australian Video Games Latent Demand Forecasts in US$ Million by Platform: 2020-2027
    • TABLE 107: Video Games Market in Australia: A Historic Perspective by Platform in US$ Million for the Period 2012-2019
    • TABLE 108: Australian Video Games Market Share Breakdown by Platform: 2012 VS 2020 VS 2027
    • TABLE 109: Video Games Market in Australia: Recent Past, Current and Future Analysis in US$ Million by Type for the Period 2020-2027
    • TABLE 110: Australian Video Games Historic Market Analysis in US$ Million by Type: 2012-2019
    • TABLE 111: Australian Video Games Market Share Breakdown by Type: 2012 VS 2020 VS 2027
  • INDIA
    • TABLE 112: Video Games Market Analysis in India in US$ Million by Platform: 2020-2027
    • TABLE 113: Video Games Market in India: Historic Review in US$ Million by Platform for the Period 2012-2019
    • TABLE 114: Indian Video Games Market Share Breakdown by Platform: 2012 VS 2020 VS 2027
    • TABLE 115: Indian Video Games Market Estimates and Forecasts in US$ Million by Type: 2020 to 2027
    • TABLE 116: Indian Video Games Historic Market Review by Type in US$ Million: 2012-2019
    • TABLE 117: Video Games Market in India: Percentage Share Breakdown of Sales by Type for 2012, 2020, and 2027
  • SOUTH KOREA
    • Market Overview
    • EXHIBIT 38: South Korean Mobile Gaming Market Breakdown of Gamers (in %) by Gender: 2019
    • Market Analytics
    • TABLE 118: Video Games Market in South Korea: Recent Past, Current and Future Analysis in US$ Million by Platform for the Period 2020-2027
    • TABLE 119: South Korean Video Games Historic Market Analysis in US$ Million by Platform: 2012-2019
    • TABLE 120: Video Games Market Share Distribution in South Korea by Platform: 2012 VS 2020 VS 2027
    • TABLE 121: Video Games Market in South Korea: Recent Past, Current and Future Analysis in US$ Million by Type for the Period 2020-2027
    • TABLE 122: South Korean Video Games Historic Market Analysis in US$ Million by Type: 2012-2019
    • TABLE 123: Video Games Market Share Distribution in South Korea by Type: 2012 VS 2020 VS 2027
  • REST OF ASIA-PACIFIC
    • New Zealand
    • EXHIBIT 39: New Zealand Video Games Market (in %) by Age Group: 2019
    • EXHIBIT 40: New Zealand Video Games Market Breakdown of Gamers (in %) by Gender: 2019
    • Market Analytics
    • TABLE 124: Rest of Asia-Pacific Medium & Long-Term Outlook for Video Games Market in US$ Million by Platform: 2020-2027
    • TABLE 125: Video Games Market in Rest of Asia-Pacific in US$ Million by Platform: 2012-2019
    • TABLE 126: Rest of Asia-Pacific Video Games Market Percentage Share Distribution by Platform: 2012 VS 2020 VS 2027
    • TABLE 127: Rest of Asia-Pacific Market for Video Games: Annual Sales Estimates and Projections in US$ Million by Type for the Period 2020-2027
    • TABLE 128: Video Games Market in Rest of Asia-Pacific: Historic Sales Analysis in US$ Million by Type for the Period 2012-2019
    • TABLE 129: Rest of Asia-Pacific Video Games Market Share Analysis by Type: 2012 VS 2020 VS 2027
  • LATIN AMERICA
    • TABLE 130: Latin American Video Games Market Trends by Region/Country in US$ Million: 2020-2027
    • TABLE 131: Video Games Market in Latin America in US$ Million by Region/Country: A Historic Perspective for the Period 2012-2019
    • TABLE 132: Latin American Video Games Market Percentage Breakdown of Sales by Region/Country: 2012, 2020, and 2027
    • TABLE 133: Video Games Market Estimates and Forecasts in Latin America in US$ Million by Platform: 2020-2027
    • TABLE 134: Latin American Video Games Retrospective Market Scenario in US$ Million by Platform: 2012-2019
    • TABLE 135: Video Games Market in Latin America : Percentage Analysis by Platform for 2012, 2020, and 2027
    • TABLE 136: Latin American Video Games Market Growth Prospects in US$ Million by Type for the Period 2020-2027
    • TABLE 137: Video Games Historic Market Analysis in Latin America in US$ Million by Type: 2012-2019
    • TABLE 138: Latin American Video Games Market by Type: Percentage Breakdown of Sales for 2012, 2020, and 2027
  • ARGENTINA
    • TABLE 139: Argentinean Video Games Market Assessment in US$ Million by Platform: 2020-2027
    • TABLE 140: Argentinean Video Games Historic Market Review in US$ Million by Platform: 2012-2019
    • TABLE 141: Video Games Market in Argentina: Percentage Breakdown of Sales by Platform for 2012, 2020, and 2027
    • TABLE 142: Argentinean Video Games Market Estimates and Forecasts in US$ Million by Type: 2020-2027
    • TABLE 143: Video Games Market in Argentina in US$ Million by Type: A Historic Review for the Period 2012-2019
    • TABLE 144: Argentinean Video Games Market Share Breakdown by Type: 2012 VS 2020 VS 2027
  • BRAZIL
    • Market Overview
    • EXHIBIT 41: Brazilian Console Video Games Market Breakdown (in %) by Distribution Channel for 2019
    • Market Analytics
    • TABLE 145: Brazilian Video Games Market Estimates and Projections in US$ Million by Platform: 2020-2027
    • TABLE 146: Brazilian Video Games Historic Market Analysis in US$ Million by Platform: 2012-2019
    • TABLE 147: Brazilian Video Games Market Share Breakdown by Platform: 2012 VS 2020 VS 2027
    • TABLE 148: Video Games Market in Brazil by Type: Estimates and Projections in US$ Million for the Period 2020-2027
    • TABLE 149: Brazilian Video Games Historic Market Scenario in US$ Million by Type: 2012-2019
    • TABLE 150: Brazilian Video Games Market Share Analysis by Type: 2012 VS 2020 VS 2027
  • MEXICO
    • Market Overview
    • Market Analytics
    • TABLE 151: Mexican Video Games Latent Demand Forecasts in US$ Million by Platform: 2020-2027
    • TABLE 152: Video Games Market in Mexico: A Historic Perspective by Platform in US$ Million for the Period 2012-2019
    • TABLE 153: Mexican Video Games Market Share Breakdown by Platform: 2012 VS 2020 VS 2027
    • TABLE 154: Video Games Market in Mexico: Recent Past, Current and Future Analysis in US$ Million by Type for the Period 2020-2027
    • TABLE 155: Mexican Video Games Historic Market Analysis in US$ Million by Type: 2012-2019
    • TABLE 156: Mexican Video Games Market Share Breakdown by Type: 2012 VS 2020 VS 2027
  • REST OF LATIN AMERICA
    • TABLE 157: Video Games Market in US$ Million in Rest of Latin America by Platform: 2020-2027
    • TABLE 158: Rest of Latin America Video Games Market Retrospective Analysis in US$ Million by Platform: 2012-2019
    • TABLE 159: Rest of Latin America Video Games Market Share Breakdown by Platform: 2012 VS 2020 VS 2027
    • TABLE 160: Rest of Latin America Video Games Market Estimates and Projections in US$ Million by Type: 2020 to 2027
    • TABLE 161: Video Games Market in Rest of Latin America by Type: A Historic Review in US$ Million for 2012-2019
    • TABLE 162: Rest of Latin America Video Games Market Share Breakdown by Type: 2012 VS 2020 VS 2027
  • MIDDLE EAST
    • TABLE 163: The Middle East Video Games Market Estimates and Forecasts in US$ Million by Region/Country: 2020-2027
    • TABLE 164: Video Games Market in the Middle East by Region/Country in US$ Million: 2012-2019
    • TABLE 165: The Middle East Video Games Market Share Breakdown by Region/Country: 2012, 2020, and 2027
    • TABLE 166: The Middle East Video Games Market Analysis in US$ Million by Platform: 2020-2027
    • TABLE 167: Video Games Market in the Middle East: Historic Review in US$ Million by Platform for the Period 2012-2019
    • TABLE 168: The Middle East Video Games Market Share Breakdown by Platform: 2012 VS 2020 VS 2027
    • TABLE 169: The Middle East Video Games Market Estimates and Forecasts in US$ Million by Type: 2020 to 2027
    • TABLE 170: The Middle East Video Games Historic Market by Type in US$ Million: 2012-2019
    • TABLE 171: Video Games Market in the Middle East: Percentage Share Breakdown of Sales by Type for 2012,2020, and 2027
  • IRAN
    • TABLE 172: Iranian Medium & Long-Term Outlook for Video Games Market in US$ Million by Platform: 2020-2027
    • TABLE 173: Video Games Market in Iran in US$ Million by Platform: 2012-2019
    • TABLE 174: Iranian Video Games Market Percentage Share Distribution by Platform: 2012 VS 2020 VS 2027
    • TABLE 175: Iranian Market for Video Games: Annual Sales Estimates and Projections in US$ Million by Type for the Period 2020-2027
    • TABLE 176: Video Games Market in Iran: Historic Sales Analysis in US$ Million by Type for the Period 2012-2019
    • TABLE 177: Iranian Video Games Market Share Analysis by Type: 2012 VS 2020 VS 2027
  • ISRAEL
    • TABLE 178: Israeli Video Games Market Assessment in US$ Million by Platform: 2020-2027
    • TABLE 179: Israeli Video Games Historic Market Review in US$ Million by Platform: 2012-2019
    • TABLE 180: Video Games Market in Israel: Percentage Breakdown of Sales by Platform for 2012, 2020, and 2027
    • TABLE 181: Israeli Video Games Market Estimates and Forecasts in US$ Million by Type: 2020-2027
    • TABLE 182: Video Games Market in Israel in US$ Million by Type: A Historic Review for the Period 2012-2019
    • TABLE 183: Israeli Video Games Market Share Breakdown by Type: 2012 VS 2020 VS 2027
  • SAUDI ARABIA
    • TABLE 184: Video Games Market Estimates and Forecasts in Saudi Arabia in US$ Million by Platform: 2020-2027
    • TABLE 185: Saudi Arabian Video Games Retrospective Market Scenario in US$ Million by Platform: 2012-2019
    • TABLE 186: Video Games Market in Saudi Arabia: Percentage Share Analysis by Platform for 2012, 2020, and 2027
    • TABLE 187: Saudi Arabian Video Games Market Growth Prospects in US$ Million by Type for the Period 2020-2027
    • TABLE 188: Video Games Historic Market Analysis in Saudi Arabia in US$ Million by Type: 2012-2019
    • TABLE 189: Saudi Arabian Video Games Market by Type: Percentage Breakdown of Sales for 2012, 2020, and 2027
  • UNITED ARAB EMIRATES
    • TABLE 190: Video Games Market in the United Arab Emirates: Recent Past, Current and Future Analysis in US$ Million by Platform for the Period 2020-2027
    • TABLE 191: United Arab Emirates Video Games Historic Market Analysis in US$ Million by Platform: 2012-2019
    • TABLE 192: Video Games Market Share Distribution in United Arab Emirates by Platform: 2012 VS 2020 VS 2027
    • TABLE 193: Video Games Market in the United Arab Emirates: Recent Past, Current and Future Analysis in US$ Million by Type for the Period 2020-2027
    • TABLE 194: United Arab Emirates Video Games Historic Market Analysis in US$ Million by Type: 2012-2019
    • TABLE 195: Video Games Market Share Distribution in United Arab Emirates by Type: 2012 VS 2020 VS 2027
  • REST OF MIDDLE EAST
    • TABLE 196: Rest of Middle East Video Games Latent Demand Forecasts in US$ Million by Platform: 2020-2027
    • TABLE 197: Video Games Market in Rest of Middle East: A Historic Perspective by Platform in US$ Million for the Period 2012-2019
    • TABLE 198: Rest of Middle East Video Games Market Share Breakdown by Platform: 2012 VS 2020 VS 2027
    • TABLE 199: Video Games Market in Rest of Middle East: Recent Past, Current and Future Analysis in US$ Million by Type for the Period 2020-2027
    • TABLE 200: Rest of Middle East Video Games Historic Market Analysis in US$ Million by Type: 2012-2019
    • TABLE 201: Rest of Middle East Video Games Market Share Breakdown by Type: 2012 VS 2020 VS 2027
  • AFRICA
    • TABLE 202: Video Games Market in US$ Million in Africa by Platform: 2020-2027
    • TABLE 203: African Video Games Market Retrospective Analysis in US$ Million by Platform: 2012-2019
    • TABLE 204: African Video Games Market Share Breakdown by Platform: 2012 VS 2020 VS 2027
    • TABLE 205: African Video Games Market Estimates and Projections in US$ Million by Type: 2020 to 2027
    • TABLE 206: Video Games Market in Africa by Type: A Historic Review in US$ Million for 2012-2019
    • TABLE 207: African Video Games Market Share Breakdown by Type: 2012 VS 2020 VS 2027

IV. COMPETITION

  • Total Companies Profiled: 174