表紙
市場調查報告書

MMOG的全球市場

MMOG (Massively Multiplayer Online Games)

出版商 Global Industry Analysts, Inc. 商品編碼 912752
出版日期 內容資訊 英文 219 Pages
商品交期: 最快1-2個工作天內
價格
MMOG的全球市場 MMOG (Massively Multiplayer Online Games)
出版日期: 2020年09月01日內容資訊: 英文 219 Pages
簡介

本報告提供全球MMOG市場概要,彙整趨勢·發展的影響因素分析,競爭企業與市場佔有率,世界及地區·各主要國家的市場規模的變化與預測,主要企業簡介等資訊。

第1章 簡介·調查手法·調查範圍

第2章 摘要整理

  • 市場概要
    • 全球市場的企業佔有率
    • 全球MMOG市場上企業佔有率方案
  • 主要企業
  • 市場趨勢與發展因素
  • 全球市場預測

第3章 市場分析

  • 各地區市場分析
    • 美國
    • 加拿大
    • 日本
    • 中國
    • 歐洲
    • 法國
    • 德國
    • 義大利
    • 英國
    • 西班牙
    • 俄羅斯
    • 其他歐洲
    • 亞太地區
    • 澳洲
    • 印度
    • 韓國
    • 其他亞太地區
    • 南美
    • 阿根廷
    • 巴西
    • 墨西哥
    • 其他南美國家
    • 中東
    • 伊朗
    • 以色列
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國
    • 其他中東
    • 非洲

第4章 競爭企業

  • ACTIVISION BLIZZARD
  • AERIA GAMES GMBH
  • ANKAMA
  • CCP HF
  • CHANGYOU.COM LTD.
  • EGAMES.COM
  • ELECTRONIC ARTS
  • GungHo Online
  • KING.COM
  • KONAMI GAMING, INC.
  • NEXON CORPORATION
  • PERFECT WORLD ENTERTAINMENT, INC.
  • SEGA集團
  • SHANDA INTERACTIVE ENTERTAINMENT LTD.
  • SQUARE ENIX HOLDINGS CO., LTD.
  • TAKE-TWO INTERACTIVE SOFTWARE
  • TENCENT CLOUD
  • THE WALT DISNEY COMPANY
  • WEBZEN INC.

第5章 調查資料

目錄
Product Code: MCP-6308

Global MMOG (Massively Multiplayer Online Games) Market to Reach $55.5 Billion by 2027

Amid the COVID-19 crisis, the global market for MMOG (Massively Multiplayer Online Games) estimated at US$36.9 Billion in the year 2020, is projected to reach a revised size of US$55.5 Billion by 2027, growing at a CAGR of 6% over the period 2020-2027.

The U.S. Market is Estimated at $10 Billion, While China is Forecast to Grow at 9.1% CAGR

The MMOG (Massively Multiplayer Online Games) market in the U.S. is estimated at US$10 Billion in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$11.8 Billion by the year 2027 trailing a CAGR of 9.1% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 3.3% and 5.4% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 3.8% CAGR.We bring years of research experience to this 16th edition of our report. The 219-page report presents concise insights into how the pandemic has impacted production and the buy side for 2020 and 2021. A short-term phased recovery by key geography is also addressed.

Competitors identified in this market include, among others,

  • Activision Blizzard, Inc.
  • Aeria Games GmbH
  • Ankama
  • CCP HF
  • Changyou.com Ltd.
  • CipSoft GmbH
  • Cryptic Studios Inc.
  • eGames.com
  • Electronic Arts, Inc.
  • GungHo Online Entertainment, Inc.
  • Jagex Limited
  • King.com Ltd.
  • Konami Gaming, Inc.
  • NCSOFT Corporation
  • NetEase, Inc.
  • NEXON Corporation
  • Perfect World Entertainment, Inc.
  • Riot Games, Inc.
  • SEGA Holdings Co., Ltd.
  • Shanda Interactive Entertainment Ltd.
  • Softnyx Ltd.
  • Square Enix Holdings Co., Ltd.
  • Take-Two Interactive Software, Inc.
  • Tencent Cloud
  • The Walt Disney Company
  • Webzen Inc.

TABLE OF CONTENTS

I. INTRODUCTION, METHODOLOGY & REPORT SCOPE

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Global Competitor Market Shares
    • MMOG (Massively Multiplayer Online Games) Competitor Market Share Scenario Worldwide (in %): 2019 &
    • Impact of Covid-19 and a Looming Global Recession
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: MMOG (Massively Multiplayer Online Games) Global Market Estimates and Forecasts in US$ Million by Region/Country: 2020
    • TABLE 2: MMOG (Massively Multiplayer Online Games) Global Retrospective Market Scenario in US$ Million by Region/Country: 2012
    • TABLE 3: MMOG (Massively Multiplayer Online Games) Market Share Shift across Key Geographies Worldwide: 2012 VS 2020 VS

III. MARKET ANALYSIS

  • GEOGRAPHIC MARKET ANALYSIS
  • UNITED STATES
    • Market Facts & Figures
    • Market Analytics
    • TABLE 4: United States MMOG (Massively Multiplayer Online Games) Market Estimates and Projections in US$ Million: 2020 to
    • TABLE 5: MMOG (Massively Multiplayer Online Games) Market in the United States: A Historic Review in US$ Million for 2012
  • CANADA
    • TABLE 6: Canadian MMOG (Massively Multiplayer Online Games) Market Estimates and Forecasts in US$ Million: 2020 to
    • TABLE 7: Canadian MMOG (Massively Multiplayer Online Games) Historic Market Review in US$ Million: 2012
  • JAPAN
    • TABLE 8: Japanese Market for MMOG (Massively Multiplayer Online Games): Annual Sales Estimates and Projections in US$ Million for the Period 2020
    • TABLE 9: MMOG (Massively Multiplayer Online Games) Market in Japan: Historic Sales Analysis in US$ Million for the Period 2012
  • CHINA
    • TABLE 10: Chinese MMOG (Massively Multiplayer Online Games) Market Growth Prospects in US$ Million for the Period 2020
    • TABLE 11: MMOG (Massively Multiplayer Online Games) Historic Market Analysis in China in US$ Million: 2012
  • EUROPE
    • Market Facts & Figures
    • Market Analytics
    • TABLE 12: European MMOG (Massively Multiplayer Online Games) Market Demand Scenario in US$ Million by Region/Country: 2020
    • TABLE 13: MMOG (Massively Multiplayer Online Games) Market in Europe: A Historic Market Perspective in US$ Million by Region/Country for the Period 2012
    • TABLE 14: European MMOG (Massively Multiplayer Online Games) Market Share Shift by Region/Country: 2012 VS 2020 VS
  • FRANCE
    • TABLE 15: MMOG (Massively Multiplayer Online Games) Market in France: Estimates and Projections in US$ Million for the Period 2020
    • TABLE 16: French MMOG (Massively Multiplayer Online Games) Historic Market Scenario in US$ Million: 2012
  • GERMANY
    • TABLE 17: MMOG (Massively Multiplayer Online Games) Market in Germany: Recent Past, Current and Future Analysis in US$ Million for the Period 2020
    • TABLE 18: German MMOG (Massively Multiplayer Online Games) Historic Market Analysis in US$ Million: 2012
  • ITALY
    • TABLE 19: Italian MMOG (Massively Multiplayer Online Games) Market Growth Prospects in US$ Million for the Period 2020
    • TABLE 20: MMOG (Massively Multiplayer Online Games) Historic Market Analysis in Italy in US$ Million: 2012
  • UNITED KINGDOM
    • TABLE 21: United Kingdom Market for MMOG (Massively Multiplayer Online Games): Annual Sales Estimates and Projections in US$ Million for the Period 2020
    • TABLE 22: MMOG (Massively Multiplayer Online Games) Market in the United Kingdom: Historic Sales Analysis in US$ Million for the Period 2012
  • SPAIN
    • TABLE 23: Spanish MMOG (Massively Multiplayer Online Games) Market Estimates and Forecasts in US$ Million: 2020 to
    • TABLE 24: Spanish MMOG (Massively Multiplayer Online Games) Historic Market Review in US$ Million: 2012
  • RUSSIA
    • TABLE 25: Russian MMOG (Massively Multiplayer Online Games) Market Estimates and Projections in US$ Million: 2020 to
    • TABLE 26: MMOG (Massively Multiplayer Online Games) Market in Russia: A Historic Review in US$ Million for 2012
  • REST OF EUROPE
    • TABLE 27: Rest of Europe MMOG (Massively Multiplayer Online Games) Market Estimates and Forecasts in US$ Million: 2020
    • TABLE 28: MMOG (Massively Multiplayer Online Games) Market in Rest of Europe in US$ Million: A Historic Review for the Period 2012
  • ASIA-PACIFIC
    • TABLE 29: Asia-Pacific MMOG (Massively Multiplayer Online Games) Market Estimates and Forecasts in US$ Million by Region/Country: 2020
    • TABLE 30: MMOG (Massively Multiplayer Online Games) Market in Asia-Pacific: Historic Market Analysis in US$ Million by Region/Country for the Period 2012
    • TABLE 31: Asia-Pacific MMOG (Massively Multiplayer Online Games) Market Share Analysis by Region/Country: 2012 VS 2020 VS
  • AUSTRALIA
    • TABLE 32: MMOG (Massively Multiplayer Online Games) Market in Australia: Recent Past, Current and Future Analysis in US$ Million for the Period 2020
    • TABLE 33: Australian MMOG (Massively Multiplayer Online Games) Historic Market Analysis in US$ Million: 2012
  • INDIA
    • TABLE 34: Indian MMOG (Massively Multiplayer Online Games) Market Estimates and Forecasts in US$ Million: 2020 to
    • TABLE 35: Indian MMOG (Massively Multiplayer Online Games) Historic Market Review in US$ Million: 2012
  • SOUTH KOREA
    • TABLE 36: MMOG (Massively Multiplayer Online Games) Market in South Korea: Recent Past, Current and Future Analysis in US$ Million for the Period 2020
    • TABLE 37: South Korean MMOG (Massively Multiplayer Online Games) Historic Market Analysis in US$ Million: 2012
  • REST OF ASIA-PACIFIC
    • TABLE 38: Rest of Asia-Pacific Market for MMOG (Massively Multiplayer Online Games): Annual Sales Estimates and Projections in US$ Million for the Period 2020
    • TABLE 39: MMOG (Massively Multiplayer Online Games) Market in Rest of Asia-Pacific: Historic Sales Analysis in US$ Million for the Period 2012
  • LATIN AMERICA
    • TABLE 40: Latin American MMOG (Massively Multiplayer Online Games) Market Trends by Region/Country in US$ Million: 2020
    • TABLE 41: MMOG (Massively Multiplayer Online Games) Market in Latin America in US$ Million by Region/Country: A Historic Perspective for the Period 2012
    • TABLE 42: Latin American MMOG (Massively Multiplayer Online Games) Market Percentage Breakdown of Sales by Region/Country: 2012, 2020, and
  • ARGENTINA
    • TABLE 43: Argentinean MMOG (Massively Multiplayer Online Games) Market Estimates and Forecasts in US$ Million: 2020
    • TABLE 44: MMOG (Massively Multiplayer Online Games) Market in Argentina in US$ Million: A Historic Review for the Period 2012
  • BRAZIL
    • TABLE 45: MMOG (Massively Multiplayer Online Games) Market in Brazil: Estimates and Projections in US$ Million for the Period 2020
    • TABLE 46: Brazilian MMOG (Massively Multiplayer Online Games) Historic Market Scenario in US$ Million: 2012
  • MEXICO
    • TABLE 47: MMOG (Massively Multiplayer Online Games) Market in Mexico: Recent Past, Current and Future Analysis in US$ Million for the Period 2020
    • TABLE 48: Mexican MMOG (Massively Multiplayer Online Games) Historic Market Analysis in US$ Million: 2012
  • REST OF LATIN AMERICA
    • TABLE 49: Rest of Latin America MMOG (Massively Multiplayer Online Games) Market Estimates and Projections in US$ Million: 2020 to
    • TABLE 50: MMOG (Massively Multiplayer Online Games) Market in Rest of Latin America: A Historic Review in US$ Million for 2012
  • MIDDLE EAST
    • TABLE 51: The Middle East MMOG (Massively Multiplayer Online Games) Market Estimates and Forecasts in US$ Million by Region/Country: 2020
    • TABLE 52: MMOG (Massively Multiplayer Online Games) Market in the Middle East by Region/Country in US$ Million: 2012
    • TABLE 53: The Middle East MMOG (Massively Multiplayer Online Games) Market Share Breakdown by Region/Country: 2012, 2020, and
  • IRAN
    • TABLE 54: Iranian Market for MMOG (Massively Multiplayer Online Games): Annual Sales Estimates and Projections in US$ Million for the Period 2020
    • TABLE 55: MMOG (Massively Multiplayer Online Games) Market in Iran: Historic Sales Analysis in US$ Million for the Period 2012
  • ISRAEL
    • TABLE 56: Israeli MMOG (Massively Multiplayer Online Games) Market Estimates and Forecasts in US$ Million: 2020
    • TABLE 57: MMOG (Massively Multiplayer Online Games) Market in Israel in US$ Million: A Historic Review for the Period 2012
  • SAUDI ARABIA
    • TABLE 58: Saudi Arabian MMOG (Massively Multiplayer Online Games) Market Growth Prospects in US$ Million for the Period 2020
    • TABLE 59: MMOG (Massively Multiplayer Online Games) Historic Market Analysis in Saudi Arabia in US$ Million: 2012
  • UNITED ARAB EMIRATES
    • TABLE 60: MMOG (Massively Multiplayer Online Games) Market in the United Arab Emirates: Recent Past, Current and Future Analysis in US$ Million for the Period 2020
    • TABLE 61: United Arab Emirates MMOG (Massively Multiplayer Online Games) Historic Market Analysis in US$ Million: 2012
  • REST OF MIDDLE EAST
    • TABLE 62: MMOG (Massively Multiplayer Online Games) Market in Rest of Middle East: Recent Past, Current and Future Analysis in US$ Million for the Period 2020
    • TABLE 63: Rest of Middle East MMOG (Massively Multiplayer Online Games) Historic Market Analysis in US$ Million: 2012
  • AFRICA
    • TABLE 64: African MMOG (Massively Multiplayer Online Games) Market Estimates and Projections in US$ Million: 2020 to
    • TABLE 65: MMOG (Massively Multiplayer Online Games) Market in Africa: A Historic Review in US$ Million for 2012

IV. COMPETITION

  • Total Companies Profiled: 123