表紙
市場調查報告書

手機遊戲全球市場

Mobile Gaming

出版商 Global Industry Analysts, Inc. 商品編碼 53587
出版日期 內容資訊 英文 573 Pages
商品交期: 最快1-2個工作天內
價格
手機遊戲全球市場 Mobile Gaming
出版日期: 2020年10月01日內容資訊: 英文 573 Pages
簡介

本報告針對全球手機遊戲市場進行調查。依平板及智慧型手機等不同產品類別進行市場分析。地區分類則有美國、加拿大、日本、歐洲、亞洲、拉丁美洲及其他地區等,提供各地區市場的整體市場數據與詳細分析。並說明2014∼2020年間各年度市場估價與市場預測,連同過去4年的市場分析資料,以及全球85家主要利基企業檔案一併揭示如後。

第1章 簡介、調查方法、產品定義

  • 調查的可信度與報告範圍
  • 免責事項
  • 數據解釋與報告層級
  • 產品定義與調查範圍

第2章 摘要

  • 業界概要
    • 無線遊戲產業:簡介
    • 市場展望
    • 手機用戶的爆炸性成長驅動了遊戲市場
    • 開發中國家的氣勢強盛
    • 手機遊戲玩家的消費者檔案逐漸改變
    • 手機應用程式發展的重要性
    • 數位銷售:改變手機遊戲產業
    • 智慧型手機 - 無線遊戲服務的再活化
    • Android手機OS的增生替Android遊戲開拓了偌大的市場機會
    • 平板手機 - 已經開始的革命
    • 從3G轉往4G/5G:市場大變
    • 平板手機逐漸受到歡迎對手機遊戲市場有利
    • 娛樂APP引領智慧型手機
    • App Store與Google Play:關鍵銷售平台促進成長
    • App Store vs. Google Play:比較分析
    • 2014年App Store的前五大手機遊戲
    • 2014年Google Play的前五大手機遊戲
    • 獨立遊戲開發者可從數位銷售找尋一線生機
  • 重要市場趨勢與成長促進因素
    • 跨平台遊戲的人氣高漲
    • 手機社交網路替市場帶來刺激
    • 雲端技術的主要益處在於激發網路遊戲平台
    • 手機多人遊戲 - 吸引興趣
    • 手機3D遊戲:挖到寶
    • 手機訊息服務仍將續存
    • 手機網路瀏覽器:可以馬上體驗的娛樂
    • 可下載的手機遊戲服務 - 概觀
    • 高比例的免費遊戲有損收益
  • 市場競爭
    • 加入門檻低以至於有許多新企業參戰
    • 遊戲公司以外的企業也加入熱潮
    • 價值鏈概要
    • 手機遊戲的生態系
    • 創新訂價模型 - 超夯
    • 手機遊戲價值鏈
    • 手機遊戲發佈廠商的整合
  • 產品概要
    • 手機遊戲
    • 手機遊戲的開發
    • 手機遊戲開發 vs. 傳統遊戲的開發
    • 手機遊戲的類別
    • 單人遊戲
    • 多人遊戲
    • 線上遊戲
    • 手機遊戲 - 領域分類
    • 標準規格化
    • 手機遊戲的標準技術類型
  • 新產品、新服務
  • 最新產業動態
  • 全球主要企業
  • 全球市場預測

第3章 地區市場詳情

  • 美國
    • 市場分析
    • 市場預測
  • 加拿大
  • 日本
  • 歐洲
    • 法國
    • 德國
    • 義大利
    • 英國
    • 西班牙
    • 俄羅斯
    • 其他歐洲國家
  • 亞太地區
    • 中國
    • 印度
    • 韓國
    • 其他亞洲國家
  • 中南美洲
    • 巴西
    • 其他中南美洲國家
  • 其他地區

本網頁內容可能與最新版本有所差異。詳細情況請與我們聯繫。

目錄
Product Code: MCP-1822

More Time Spent Indoors Equals More Time Spent on Digital Games. Mobile Gaming to Reach $153.3 Billion by 2027

The global market for mobile gaming is projected to reach US$153.3 billion by the year 2027, trailing a post COVID-19 CAGR of 11.5% over the analysis period 2020 to 2027. The COVID-19 outbreak has enabled the gaming industry to post massive gains by increasing user engagement. While there is gloom across several industries, the current scenario has turned out into major opportunity for change for the gaming sector. With millions of people on furlough, video games are rising in popularity as a favorite leisure activity. With lockdowns & social distancing measures putting an end to conventional socializing practices, indulgence in social gaming is increasing. Easy & cost effective access to high-speed home internet & bandwidth is resulting in live-streaming of video games, giving cloud video games a significant boost. The stress of having to live with the virus is pushing people to seek more distractions and virtual entertainment. User engagement with video games has seen a significant growth during the first two quarters of 2020. As compared to pre-lockdown months, the industry witnessed a dramatic 40% increase in the time spent on online games on mobile devices. Devoid of outdoor activities such as travel, sports, and social interactions, video gaming provides users an engaging distraction to pass time. The industry witnessed a significant rise in mobile game downloads, lower CPIs, and unprecedented increase in traffic to video game recommendation lists during the first few months of 2020. It is estimated that on an average people spend around three hours every day with their smartphones.

Video games played on PlayStation, Xbox, and smartphones give users a number of other options in the form of in-game purchases. Weekly downloads of mobile games in March 2020 increase by 30% compared to weekly average previous year. In total, about 13 billion games were downloaded by mobile users during the first quarter of 2020. Other factors driving mobile gaming include rise in usage of usage of smart phones and availability of high-speed internet. The gaming industry is strongly influenced by societal and social trends, offering an activity that engages and entertains users. As more and more people self- isolate, online games are providing an ideal means to socialize. Games represent the ideal platform by connecting individuals through the lens of enjoyment, meaning, and purpose. For this purpose, a campaign called "Play Apart Together" is being promoted by 18 video game companies including Activision Blizzard and Twitch, the live-streaming major. As part of this campaign, the companies are utilizing guidelines from the WHO to underscore the inherent capacity of gaming for physical distancing. Gaming is recommended to help people cope with anxiety and depression due to lack of socialization amid the pandemic. The proliferation of advanced mobile phones with sophisticated features is encouraging people to enjoy games on their mobile devices. Online games have significantly high engagement rates with sessions that more longer than conventional videos.

Several online multiplayer games such as PUBG, Call of Duty Mobile and Fortnite, have a social element as players can team up with others and work in a larger group and also has an option to chat with each other while gaming. In addition, the free time is expected to drive people to explore new gaming platforms, offering new opportunities for participants in the mobile gaming market. The scenario enabled Asian giants including Ten cent and Nintendo to record notable growth in sales during the initial quarter of 2020. Both platforms have witnessed significant gains from online sales of their games. New gaming apps are expected to be more in demand with people seeking out innovative adventures. Cancellations of sporting events have led to increase in gamers playing online basketball & baseball games such as NBA 2K17 and Major League Baseball (MBL).With education migrating online, demand for mobile apps edutainment and gamification on student smartphones is witnessing a marked spike. The gaming industry remains resilient, although not completely insulated from the challenges presented by coronavirus outbreak. Nintendo is one of the first entities to face challenges early, with inevitable disruption of manufacturing in China. Subsequently, the company witnessed cancellation of key events, for example the Electronic Entertainment Expo and the Game Developers Conference. In the U.K., the National Videogame Museum is at the risk of a permanent closure. China will continue its dominance over the global gaming market, in the years ahead, both in revenue terms and in terms of player numbers. Currently, mobile is the major segment in the Chinese gaming market generating around 57% of the overall revenues. China's influence on global gaming business is evident from the fact, that in January 2020 leading video games with highest revenue rankings worldwide were developed in China. In contrast to January 2019, PUBG Mobile, a prevalent video game developed in China, generated four times the revenue in a month. A major share of the revenue came from China followed by the US and other nations.

Competitors identified in this market include, among others,

  • Activision Blizzard, Inc.
  • Electronic Arts, Inc.
  • Gameloft
  • Glu Mobile, Inc.
  • GungHo Online Entertainment, Inc.
  • Kabam, Inc.
  • Rovio Entertainment Corporation
  • Supercell Oy
  • The Walt Disney Company
  • Zynga, Inc.

TABLE OF CONTENTS

I. INTRODUCTION, METHODOLOGY & REPORT SCOPE

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Impact of Covid-19 and a Looming Global Recession
    • EXHIBIT 1: Mobile Game Downloads from App Store and Google Play in billion: H12020 Vs H12019
    • World Witnesses an Increase in Mobile Playtime During the Lockdown
    • EXHIBIT 2: Percentage of Internet Users Playing Video Games by Device: April 2020
    • EXHIBIT 3: To Cope With the Pandemic, Sequestered People Around the Globe Escape to Gaming: Average Increase in Time Spent on Video Games (In %) Feb-to-Apr-2020
    • Amidst COVID-19 Crisis, Gaming Industry Adapts to Remote Working Approach
    • Long-Term Implications for Gaming Industry
    • Mobile Gaming: A High Growth Market
    • EXHIBIT 4: Gaming Industry by Segment: 2020E
    • Outlook
    • Chinese Influence on Global Gaming Market
    • Demographic Profile of Mobile Gamers
    • EXHIBIT 5: Global Mobile Gaming Market: Percentage Breakdown of Gamers by Gender for 2019
    • EXHIBIT 6: Global Mobile Gaming Market: Percentage Breakdown of Number of Gamers by Age Group for 2019
    • Mobile Gaming Market: A Competitive Perspective
    • Comparatively Low Entry Barriers Invite Scores of New Companies
    • Consolidation of Mobile Game Publishers
    • Leading Companies in the Global Mobile Games Market
    • Top Mobile Games Ranked by Revenues for January 2020
    • Recent Market Activity
    • World Brands
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Augmented Reality Enters the Mobile Gaming Space
    • EXHIBIT 7: Leading AR Categories on iOS: 2019
    • EXHIBIT 8: VR Gaming Market: % of Consumers Wanting Application of VR to Games by Generation for 2019
    • EXHIBIT 9: VR Solutions Market in Gaming Sector: Percentage Share Breakdown of Revenue by Device Platform for 2015 and 2019
    • Mobile Cloud Gaming: The New Paradigm
    • Monetization of Mobile Games
    • Cross-Platform Gaming Gains Traction
    • Growing Interest in Online Gambling Triggers Rapid Growth in Mobile Casino Apps
    • 'Hyper-Casual' Games Gain Popularity
    • Other Popular Trends in Mobile Gaming
    • Mobile/Wireless Gaming Software Downloads: A High Growth Market Segment
    • 5G: Game-Changer for Mobile Gaming Industry
    • EXHIBIT 10: 5G Smartphone Sales in Million Units: 2019-2021
    • EXHIBIT 11: Global Smartphone Subscription Breakdown by Technology: 2019 and 2025
    • Micro Gaming Studios & Independent Developers Gain Presence
    • Continued Rise in Mobile Phone Users Drives Mobile Gaming
    • Consumer Mobile Usage Habits Foster Growth in Mobile Gaming Market
    • Opportunity Indicators
    • EXHIBIT 12: Global Market for Smartphones in Billions: 2016-2021
    • EXHIBIT 13: Smartphone Penetration Rate as Share of Total Population: 2016-2020
    • EXHIBIT 14: Share of Mobile Phones of the Total Internet Time: 2014-2020E
    • EXHIBIT 15: Percentage of Internet Users Using Mobile Phone Apps by Type
    • EXHIBIT 16: Percentage of Time Spent on Mobile Apps by Category for 2019
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Current & Future Analysis for Mobile Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
    • TABLE 2: World Historic Review for Mobile Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 3: World 15-Year Perspective for Mobile Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2012, 2020 & 2027
    • TABLE 4: World Current & Future Analysis for Smartphone by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
    • TABLE 5: World Historic Review for Smartphone by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 6: World 15-Year Perspective for Smartphone by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2020 & 2027
    • TABLE 7: World Current & Future Analysis for Tablet by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
    • TABLE 8: World Historic Review for Tablet by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 9: World 15-Year Perspective for Tablet by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2020 & 2027
    • TABLE 10: World Current & Future Analysis for Strategy & Brain by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
    • TABLE 11: World Historic Review for Strategy & Brain by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 12: World 15-Year Perspective for Strategy & Brain by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2020 & 2027
    • TABLE 13: World Current & Future Analysis for Action & Adventure by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
    • TABLE 14: World Historic Review for Action & Adventure by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 15: World 15-Year Perspective for Action & Adventure by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2020 & 2027
    • TABLE 16: World Current & Future Analysis for Arcade by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
    • TABLE 17: World Historic Review for Arcade by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 18: World 15-Year Perspective for Arcade by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2020 & 2027
    • TABLE 19: World Current & Future Analysis for Casual by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
    • TABLE 20: World Historic Review for Casual by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 21: World 15-Year Perspective for Casual by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2020 & 2027
    • TABLE 22: World Current & Future Analysis for Casino by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
    • TABLE 23: World Historic Review for Casino by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 24: World 15-Year Perspective for Casino by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2020 & 2027
    • TABLE 25: World Current & Future Analysis for Other Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
    • TABLE 26: World Historic Review for Other Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 27: World 15-Year Perspective for Other Genres by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2020 & 2027

III. MARKET ANALYSIS

  • GEOGRAPHIC MARKET ANALYSIS
  • UNITED STATES
    • Market Overview
    • Mobile Gaming Witnesses a Surge Amid 'Shelter-In-Place' Norms
    • Key Trends in Mobile Gaming Market
    • Gaming Monetization Trends
    • A Demographic Profile
    • EXHIBIT 17: US Mobile Gaming Market Breakdown by Age Group: 2019
    • EXHIBIT 18: US Mobile Gaming Market by Gender: 2019
    • Market Analytics
    • TABLE 28: USA Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 29: USA Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 30: USA 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
    • TABLE 31: USA Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 32: USA Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 33: USA 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
  • CANADA
    • Market Overview
    • Market Analytics
    • TABLE 34: Canada Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 35: Canada Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 36: Canada 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
    • TABLE 37: Canada Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 38: Canada Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 39: Canada 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
  • JAPAN
    • Market Overview
    • Market Analytics
    • TABLE 40: Japan Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 41: Japan Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 42: Japan 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
    • TABLE 43: Japan Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 44: Japan Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 45: Japan 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
  • CHINA
    • Market Overview
    • EXHIBIT 19: China's Online Gaming Market by Segment: 2019 and 2020E
    • Brands Pivot to Creative, Personalized Ads as People in China Flock towards Mobile Games during COVID-19
    • Increasing Screen Time Drives Chinese Brands to Engage Consumers
    • Key Statistics
    • EXHIBIT 20: Chinese Mobile Games Market (2019): Percentage Breakdown of Average Time Spending Per Day on Mobile Games
    • EXHIBIT 21: Chinese Mobile Gaming Market: Percentage Breakdown of Gamers by Gender for 2019
    • Competition
    • EXHIBIT 22: Market Share of Leading Players in the Chinese Mobile Games Market: 2020E
    • Market Analytics
    • TABLE 46: China Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 47: China Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 48: China 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
    • TABLE 49: China Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 50: China Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 51: China 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
  • EUROPE
    • Market Overview
    • EXHIBIT 23: Europe Mobile Gamers by Age Group: 2019
    • Mobile Gaming Market in Europe Remains in Bullish Mode during COVID-19
    • Market Analytics
    • TABLE 52: Europe Current & Future Analysis for Mobile Gaming by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
    • TABLE 53: Europe Historic Review for Mobile Gaming by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 54: Europe 15-Year Perspective for Mobile Gaming by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2012, 2020 & 2027
    • TABLE 55: Europe Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 56: Europe Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 57: Europe 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
    • TABLE 58: Europe Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 59: Europe Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 60: Europe 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
  • FRANCE
    • TABLE 61: France Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 62: France Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 63: France 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
    • TABLE 64: France Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 65: France Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 66: France 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
  • GERMANY
    • TABLE 67: Germany Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 68: Germany Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 69: Germany 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
    • TABLE 70: Germany Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 71: Germany Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 72: Germany 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
  • ITALY
    • TABLE 73: Italy Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 74: Italy Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 75: Italy 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
    • TABLE 76: Italy Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 77: Italy Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 78: Italy 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
  • UNITED KINGDOM
    • Market Overview
    • EXHIBIT 24: Mobile Gaming Market in the UK: Percentage Breakdown by Gender for 2019
    • EXHIBIT 25: Mobile Gaming Market in the UK: Penetration Rate (in %) by Age Group for 2019
    • Market Analytics
    • TABLE 79: UK Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 80: UK Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 81: UK 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
    • TABLE 82: UK Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 83: UK Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 84: UK 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
  • SPAIN
    • TABLE 85: Spain Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 86: Spain Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 87: Spain 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
    • TABLE 88: Spain Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 89: Spain Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 90: Spain 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
  • RUSSIA
    • Market Overview
    • EXHIBIT 26: Mobile Gaming Market in Russia by Gender
    • Market Analytics
    • TABLE 91: Russia Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 92: Russia Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 93: Russia 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
    • TABLE 94: Russia Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 95: Russia Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 96: Russia 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
  • REST OF EUROPE
    • TABLE 97: Rest of Europe Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 98: Rest of Europe Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 99: Rest of Europe 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
    • TABLE 100: Rest of Europe Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 101: Rest of Europe Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 102: Rest of Europe 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
  • ASIA-PACIFIC
    • Market Overview
    • Market Analytics
    • TABLE 103: Asia-Pacific Current & Future Analysis for Mobile Gaming by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
    • TABLE 104: Asia-Pacific Historic Review for Mobile Gaming by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 105: Asia-Pacific 15-Year Perspective for Mobile Gaming by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2012, 2020 & 2027
    • TABLE 106: Asia-Pacific Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 107: Asia-Pacific Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 108: Asia-Pacific 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
    • TABLE 109: Asia-Pacific Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 110: Asia-Pacific Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 111: Asia-Pacific 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
  • AUSTRALIA
    • TABLE 112: Australia Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 113: Australia Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 114: Australia 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
    • TABLE 115: Australia Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 116: Australia Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 117: Australia 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
  • INDIA
    • Market Overview
    • COVID-19 Lockdowns and Proliferation of Smart Phones Allow Mobile Gaming Market in India to Grow at Breakneck Speed
    • Impact of COVID-19 on Indian Gaming Startups
    • Market Analytics
    • TABLE 118: India Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 119: India Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 120: India 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
    • TABLE 121: India Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 122: India Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 123: India 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
  • SOUTH KOREA
    • Market Overview
    • EXHIBIT 27: South Korean Mobile Gaming Market (2019): Percentage Breakdown of Gamers by Gender
    • EXHIBIT 28: South Korean Mobile Gaming Market (2019): Percentage Breakdown of Gamers by Age Group
    • Competition
    • EXHIBIT 29: Market Share of Leading Players in the South Korean Mobile Gaming Market: 2019
    • Market Analytics
    • TABLE 124: South Korea Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 125: South Korea Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 126: South Korea 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
    • TABLE 127: South Korea Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 128: South Korea Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 129: South Korea 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
  • REST OF ASIA-PACIFIC
    • TABLE 130: Rest of Asia-Pacific Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 131: Rest of Asia-Pacific Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 132: Rest of Asia-Pacific 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
    • TABLE 133: Rest of Asia-Pacific Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 134: Rest of Asia-Pacific Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 135: Rest of Asia-Pacific 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
  • LATIN AMERICA
    • TABLE 136: Latin America Current & Future Analysis for Mobile Gaming by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
    • TABLE 137: Latin America Historic Review for Mobile Gaming by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 138: Latin America 15-Year Perspective for Mobile Gaming by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2012, 2020 & 2027
    • TABLE 139: Latin America Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 140: Latin America Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 141: Latin America 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
    • TABLE 142: Latin America Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 143: Latin America Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 144: Latin America 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
  • ARGENTINA
    • TABLE 145: Argentina Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 146: Argentina Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 147: Argentina 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
    • TABLE 148: Argentina Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 149: Argentina Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 150: Argentina 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
  • BRAZIL
    • TABLE 151: Brazil Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 152: Brazil Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 153: Brazil 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
    • TABLE 154: Brazil Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 155: Brazil Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 156: Brazil 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
  • MEXICO
    • TABLE 157: Mexico Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 158: Mexico Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 159: Mexico 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
    • TABLE 160: Mexico Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 161: Mexico Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 162: Mexico 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
  • REST OF LATIN AMERICA
    • TABLE 163: Rest of Latin America Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 164: Rest of Latin America Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 165: Rest of Latin America 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
    • TABLE 166: Rest of Latin America Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 167: Rest of Latin America Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 168: Rest of Latin America 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
  • MIDDLE EAST
    • TABLE 169: Middle East Current & Future Analysis for Mobile Gaming by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
    • TABLE 170: Middle East Historic Review for Mobile Gaming by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 171: Middle East 15-Year Perspective for Mobile Gaming by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2012, 2020 & 2027
    • TABLE 172: Middle East Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 173: Middle East Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 174: Middle East 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
    • TABLE 175: Middle East Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 176: Middle East Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 177: Middle East 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
  • IRAN
    • TABLE 178: Iran Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 179: Iran Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 180: Iran 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
    • TABLE 181: Iran Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 182: Iran Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 183: Iran 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
  • ISRAEL
    • TABLE 184: Israel Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 185: Israel Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 186: Israel 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
    • TABLE 187: Israel Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 188: Israel Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 189: Israel 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
  • SAUDI ARABIA
    • TABLE 190: Saudi Arabia Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 191: Saudi Arabia Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 192: Saudi Arabia 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
    • TABLE 193: Saudi Arabia Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 194: Saudi Arabia Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 195: Saudi Arabia 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
  • UNITED ARAB EMIRATES
    • TABLE 196: UAE Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 197: UAE Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 198: UAE 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
    • TABLE 199: UAE Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 200: UAE Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 201: UAE 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
  • REST OF MIDDLE EAST
    • TABLE 202: Rest of Middle East Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 203: Rest of Middle East Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 204: Rest of Middle East 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
    • TABLE 205: Rest of Middle East Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 206: Rest of Middle East Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 207: Rest of Middle East 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
  • AFRICA
    • TABLE 208: Africa Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 209: Africa Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 210: Africa 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
    • TABLE 211: Africa Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 212: Africa Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 213: Africa 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027

IV. COMPETITION

  • Total Companies Profiled: 160