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市場調查報告書

社群遊戲的全球市場

Social Gaming

出版商 Global Industry Analysts, Inc. 商品編碼 248915
出版日期 內容資訊 英文 251 Pages
商品交期: 最快1-2個工作天內
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社群遊戲的全球市場 Social Gaming
出版日期: 2018年04月01日內容資訊: 英文 251 Pages
簡介

該報告提供社群遊戲的全球市場,美國,加拿大,日本,歐洲,亞太地區,南美及其他地區的各地區整體分析,過去的年度估計值以及未來預測相關資料,73間主要企業及利基企業的資訊,為您概述以下內容。

第1章 序,調查方法及產品定義

  • 調查的可靠性與法規
  • 免責聲明
  • 資料的解釋與報告層級
    • 定量的手法與分析
  • 產品定義和調查的範圍

第2章摘要整理

  • 產業概要
    • 社群遊戲社交的現代方式
    • 線上遊戲:社交的媒體
    • MMOG為多玩家社群的社群網路的發達觸發器
    • 寬頻拓寬線上遊戲&社群遊戲市場
    • 社群網路:社群遊戲的大量採用平台
    • Facebook:最大的勝利者
    • 回顧2007年-2009年的不景氣的影響
    • 主要趨勢,推動市場要素與課題
    • 智慧型手機社群遊戲的成長觸發器
    • 機會指示
    • 投資基金所花的錢
    • 社群遊戲開創媒體企業的全球機會
    • CPG企業增加社群遊戲平台上的廣告
    • 發展中市場加快市場未來成長
    • 人口趨勢對社群遊戲擴大的積極趨勢
    • 社群遊戲標題的生命週期快而短
    • 廣告和R&D預算耗利益
    • 競爭方案:Zynga作為領導者行動
    • 社群遊戲市場上持續整合
    • 遊戲開發商以核心遊戲玩家為焦點
    • 社群遊戲網站尋求嚴格法規
  • 概念概要
    • 社群遊戲的演變
    • 社交遊戲類型為基礎的分類
    • 賭搏遊戲
    • 虛擬村
    • 文字遊戲
    • 休閒的社群遊戲
    • 有趣
    • 運動的RPG
    • 社群RPG
    • 擁有遊戲
    • 社群遊戲的經營模式的重要因素
    • 商業化策略
    • 病毒式行銷概念
    • 反覆的遊戲開發
    • 設計的單純化
  • 產品/服務的發表
  • 最近的產業趨勢
  • 主要企業
    • Beijing ELEX Technological Co. Ltd. (中國)
    • Bigpoint GmbH (德國)
    • Crowdstar (美國)
    • DeNA Co., Ltd. (日本)
    • ngmoco (美國)
    • Digital Chocolate, Inc. (美國)
    • Disney Interactive Media Group (美國)
    • Playdom, Inc. (美國)
    • Electronic Arts, Inc. (美國)
    • Playfish (美國)
    • 其他11間公司
  • 全球市場展望

第3章 市場

  • 美國
  • 加拿大
  • 日本
  • 歐洲
    • 法國
    • 德國
    • 義大利
    • 英國
    • 西班牙
    • 俄羅斯
    • 其他歐洲各國
  • 亞太地區
    • 中國
    • 印度
  • 南美
  • 其他地區

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目錄
Product Code: MCP-7661

This report analyzes the worldwide markets for Social Gaming in US$ Million. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Latin America, and Rest of World. Annual estimates and forecasts are provided for the period 2016 through 2024. Also, a five-year historic analysis is provided for these markets. Market data and analytics are derived from primary and secondary research. Company profiles are primarily based on public domain information including company URLs. The report profiles 92 companies including many key and niche players such as -

Aeria Games GmbH
Activision Blizzard, Inc.
Behaviour Interactive, Inc
DeNA Co., Ltd
Electronic Arts, Inc.
Etermax

Table of Contents

I. INTRODUCTION, METHODOLOGY & PRODUCT DEFINITIONS

II. EXECUTIVE SUMMARY

1. INDUSTRY OVERVIEW

  • Social Gaming: The Next Stage of Video Game Evolution
  • Charting the Evolution of Video Games Over the Decades...
  • Gaming Becomes Better When Played Together...
  • The Rise of Social Networking Provides the Foundation for the Development of Social Gaming
    • Table 1: With Socialization Being a Major Motivation for Playing Online Games, Expanding Social Networks Drives Opportunities for Social Gaming: Global Penetration of Social Media Networks (in %) by Geographic Region for the Year 2017 (includes corresponding Graph/Chart)
    • Table 2: Social Presence Will Continue to Play a Central Role in the Adoption of Social Gaming: Global Number of Social Media Users (In Billion) for the Years 2015, 2018 and 2022 (includes corresponding Graph/Chart)
    • Table 3: Top Social Networks Worldwide by Number of Active Users (In Million) for the Year 2017 (includes corresponding Graph/Chart)
  • Facebook: The Leading Social Gaming Platform
    • Table 4: Penetration of Social Games on Facebook (2017): Percentage Share Breakdown in Select Countries (includes corresponding Graph/Chart)
    • Table 5: Popular Games on Facebook by Genre & Ranked by Monthly and Weekly Active Users as of the Year 2017 (includes corresponding Graph/Chart)
  • Casual Games & Social Games Intersect to Create a Mega Gaming Explosion in the Video Games Industry
  • Casual Revolution Underway in the Video Games Industry Primes Social Gaming Market for Growth
  • Social Gaming Psychographics: "Women Emerge as the Largest Gaming Audience, Forcing Game Developers to Take Stock of the New Emerging Reality"
    • Table 7: Digital Natives Lead the Way in Social Media Usage and Social Gaming Engagement: % Composition of Social Gamers Worldwide by Age Group (includes corresponding Graph/Chart)
    • Table 8: Untapped Opportunity for New Gamer Acquisition Among the New Millennial Population: Global New Millennial Population (People in the 18 to 34 Age Group in Billion) for the Years 2017 and 2030 (includes corresponding Graph/Chart)
    • Table 9: Women Emerge as the New Driving Force in the Social Gaming Market: Percentage Breakdown of Social Gamers by Gender for the year 2017 (includes corresponding Graph/Chart)
  • Adroit Integration of Viral Loops Drives the Value and Success of Social Games
  • Multiplayer Social Games Grow in Popularity
  • Social Gaming Emerges as the Next Frontier for Digital Advertising
    • Table 10: Interest in Social Games as a Marketing Tool Escalates Supported by a Wide Ranging Audience Base & Higher Propensity for Lead Generation: Percentage (%) of Facebook Users Engaging With Advertisements on Facebook Pages and Social Games for the Year 2017 (includes corresponding Graph/Chart)
  • Social Gambling Games Emerge into a Lucrative Game Genre in the Social Gaming Market
  • Tapping into the Spirit of Competitiveness and Risk Taking, Social Gambling Acquires a Wide Audience Base
  • Traditional Gambling Operators Eye Social Gambling Games as a Tool to Broaden the Horizon of Real Money Gambling
  • Social Gambling Games Remain Fairly Unregulated
  • Conclusions
  • High-Speed Internet Penetration & Bandwidth Expansion Provide the Foundation for Growth of Online Social Gaming
    • Table 11: Smartphones, High Speed Internet & Next Gen Bandwidth Technologies Emerge as Powerful Combinations Shaping the Future of Online Social Gaming: Global Sales of Smartphones, Internet Penetration and Bandwidth Capacity Increases for the Years 2016 & 2020 (includes corresponding Graph/Chart)
  • Growing Investments in 4G/LTE & 5G to Strengthen the Robustness of Online Social Gaming
    • Table 12: Robust Current Growth in 4G & Expected Growth in 5G Brightens the Long-Term Outlook for Online Social Gaming: Mobile 4G & 5G Subscriptions/Subscribers (In Million) for the Years 2017, 2018, 2020 and 2022 (includes corresponding Graph/Chart)
  • Growing Use of Smartphones for Entertainment Drive the Popularity of Social Mobile Gaming
  • Smartphone Penetration to Support Growth in the Market
    • Table 13: Smartphone Gaming Audience Measurement: Average Time Spent by Smartphone Users on Mobile Games (In Minutes Per Day) by Category of Gamers (includes corresponding Graph/Chart)
    • Table 14: Gaming Apps as the Largest Revenue Generator in the Mobile App Market Reinforces Gaming as a Favorite Smartphone Leisure Activity: %Breakdown of Gaming App Revenues in the Mobile App Market for the Years 2017 & 2020 (includes corresponding Graph/Chart)
    • Table 15: Smartphone Penetration Rates Combined with Growing Number of Mobile Internet Subscriptions Reveals Strong Addressable Market Opportunity for Online Social Gaming: Global Mobile Internet Subscriptions (In Million) & Smart Phone Penetration Rate (%) in Developed and Developing Countries for the Year 2017 (includes corresponding Graph/Chart)
  • Wearable Social Platforms Make a Disruptive Entry into the Social Mobile Gaming Space
    • Table 16: Wearables Promise to Become a Part of the Social Strategy of Game Developers Given the Growing Penetration of Smart Connected Wearable Devices: Global Shipments of Smart Connected Wearable Devices (Million Units) for the Year 2017, 2019 & 2022 (includes corresponding Graph/Chart)
  • Will Social Gaming be impacted by the Ban & Restrictions Imposed on Social Media Services?
  • Regulatory Overview
  • Competition: A Review
  • Heavy Consolidation Activity in the Social Gaming Market
  • Latency Issues Create Challenge to Online Social Gaming
  • Market Outlook

2. CONCEPTUAL OVERVIEW

3. RECENT INDUSTRY ACTIVITY

  • Netmarble to Take Over Vancouver Gaming Studio of Kabam
  • MTG Acquires Stake in InnoGames
  • Delta Acquires Gauss Networks
  • Zhongji Holding Acquires Jagex
  • Penn National Gaming Takes Over Rocket Games
  • Caesars Sells Playtika to Shanghai Giant Network Technology
  • gamigo Takes Over highdigit
  • Playtech Acquires Funtactix
  • Youzu Interactive to Acquire Bigpoint
  • Keywords Studios Takes Over Ankama Asia
  • Delaware North Takes Over Ruby Seven Studios
  • Activision Blizzar Takes Over King Digital Entertainment
  • Pocket Games Acquires Viximo
  • FastForward Acquires Minority Stake in Moon Active
  • Yggdrasil Gaming Forms Partnership with VoodooDreams.com
  • Improbable Partners with Google
  • Sterling Partners with VLeague
  • WTP Partners with Ourgame International
  • PokerStars Introduces New Social Casino Game
  • Playtech Introduces Virtual Tennis Game
  • Aeria Games Inks Partnership with Neowiz Games
  • Finnplay Inks Agreement with Las Vegas Casino
  • Imperus Acquires Akamon
  • Zynga Acquires Rising Tide
  • Stride Gaming Takes Over InfiApps
  • Gaming Realms Takes Over Slingo from RealNetworks
  • AGS Acquires RocketPlay
  • GNS Takes Over Idle Gaming
  • Tencent Acquires Miniclip
  • Imperus Takes Over Diwip
  • NYX Gaming Group Inks Agreement with 888 Holdings
  • BitRush Inks Joint Venture Agreement with Airwin
  • Blue Crystal Labs Launches New Skill-based Slot Machine Game
  • Amaya Forays into Regulated Online Gaming Market in the US
  • Blizzard Extends Online Gaming Partnership with NetEase
  • Ruby Seven Studios Forms Strategic Partnership with Delaware North Companies
  • Playphone Inks Distribution Agreement with Cyanogen
  • Scientific Games Signs Agreement with Fantasy Springs Resort Casino
  • Viber Unveils New Social Games

4. FOCUS ON SELECT GLOBAL PLAYERS

  • Aeria Games GmbH (Germany)
  • Activision Blizzard, Inc. (USA)
  • Blizzard Entertainment, Inc. (USA)
  • King Digital Entertainment plc (UK)
  • Behaviour Interactive, Inc. (Canada)
  • DeNA Co., Ltd. (Japan)
  • Electronic Arts, Inc. (USA)
  • PopCap Games, Inc. (USA)
  • Etermax (Argentina)
  • GREE, Inc. (Japan)
  • Miniclip SA (Switzerland)
  • Peak Games (Turkey)
  • Playtech plc (Isle of Man, UK)
  • Pretty Simple (France)
  • Social Point (Spain)
  • Supercell (Finland)
  • SYBO Games (Denmark)
  • Wooga GmbH (Germany)
  • Zynga, Inc. (USA)

5. GLOBAL MARKET PERSPECTIVE

    • Table 17: World Recent Past, Current & Future Analysis for Social Gaming by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets Independently Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
    • Table 18: World Historic Review for Social Gaming by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets Independently Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)
    • Table 19: World 14-Year Perspective for Social Gaming by Geographic Region - Percentage Breakdown of Revenues for US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart)

III. MARKET

1. THE UNITED STATES

  • A. Market Analysis
    • Market Overview
    • Strategic Corporate Developments
    • Select Key Players
  • B. Market Analytics
    • Table 20: US Recent Past, Current & Future Analysis for Social Gaming by Segment - Advertising, Virtual Goods, and Lead Generation/Subscription Markets Independently Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
    • Table 21: US Historic Review for Social Gaming by Segment - Advertising, Virtual Goods, and Lead Generation/Subscription Markets Independently Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)
    • Table 22: US 14-Year Perspective for Social Gaming by Segment - Percentage Breakdown of Revenues for Advertising, Virtual Goods, and Lead Generation/ Subscription Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart)

2. CANADA

  • A. Market Analysis
    • Current & Future Analysis
    • Behaviour Interactive, Inc. - A Key Canadian Market Player
  • B. Market Analytics
    • Table 23: Canadian Recent Past, Current & Future Analysis for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
    • Table 24: Canadian Historic Review for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)

3. JAPAN

  • A. Market Analysis
    • Market Overview
    • Select Key Players
  • B. Market Analytics
    • Table 25: Japanese Recent Past, Current & Future Analysis for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
    • Table 26: Japanese Historic Review for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)

4. EUROPE

  • A. Market Analysis
    • Current & Future Analysis
  • B. Market Analytics
    • Table 27: European Recent Past, Current & Future Analysis for Social Gaming by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets Independently Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
    • Table 28: European Historic Review for Social Gaming by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets Independently Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)
    • Table 29: European 14-Year Perspective for Social Gaming by Geographic Region - Percentage Breakdown of Revenues for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart)

4a. FRANCE

  • A. Market Analysis
    • Current & Future Analysis
    • Pretty Simple: A Key French Market Player
  • B. Market Analytics
    • Table 30: French Recent Past, Current & Future Analysis for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
    • Table 31: French Historic Review for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)

4b. GERMANY

  • A. Market Analysis
    • Current & Future Analysis
    • Strategic Corporate Developments
    • Select Key Players
  • B. Market Analytics
    • Table 32: German Recent Past, Current & Future Analysis for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
    • Table 33: German Historic Review for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)

4c. ITALY

  • A. Market Analysis
    • Current & Future Analysis
  • B. Market Analytics
    • Table 34: Italian Recent Past, Current & Future Analysis for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
    • Table 35: Italian Historic Review for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)

4d. THE UNITED KINGDOM

  • A. Market Analysis
    • Current & Future Analysis
    • Advances in Social Gaming and Associated Challenges
    • Strategic Corporate Developments
    • Select Key Players
  • B. Market Analytics
    • Table 36: UK Recent Past, Current & Future Analysis for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
    • Table 37: UK Historic Review for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)

4e. SPAIN

  • A. Market Analysis
    • Current & Future Analysis
    • Strategic Corporate Development
    • Social Point: A Key Spanish Market Player
  • B. Market Analytics
    • Table 38: Spanish Recent Past, Current & Future Analysis for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
    • Table 39: Spanish Historic Review for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)

4f. RUSSIA

  • A. Market Analysis
    • Current & Future Analysis
  • B. Market Analytics
    • Table 40: Russian Recent Past, Current & Future Analysis for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
    • Table 41: Russian Historic Review for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)

4g. REST OF EUROPE

  • A. Market Analysis
    • Current & Future Analysis
    • Strategic Corporate Developments
    • Select Key Players
  • B. Market Analytics
    • Table 42: Rest of Europe Recent Past, Current & Future Analysis for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
    • Table 43: Rest of Europe Historic Review for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)

5. ASIA-PACIFIC

  • A. Market Analysis
    • Current & Future Analysis
    • Market Overview
    • Newer Technologies Spur Growth in Online Social Casino Gaming Market
  • B. Market Analytics
    • Table 44: Asia-Pacific Recent Past, Current & Future Analysis for Social Gaming by Geographic Region - Australia, China, India, South Korea and Rest of Asia-Pacific Markets Independently Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
    • Table 45: Asia-Pacific Historic Review for Social Gaming by Geographic Region - Australia, China, India, South Korea and Rest of Asia-Pacific Markets Independently Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)
    • Table 46: Asia-Pacific 14-Year Perspective for Social Gaming by Geographic Region - Percentage Breakdown of Revenues for Australia, China, India, South Korea and Rest of Asia-Pacific Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart)

5a. AUSTRALIA

  • A. Market Analysis
    • Current & Future Analysis
  • B. Market Analytics
    • Table 47: Australia Recent Past, Current & Future Analysis for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
    • Table 48: Australia Historic Review for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)

5b. CHINA

  • A. Market Analysis
    • Current & Future Analysis
    • Market Scenario
    • Leading Online Games in China
      • Crossfire from Tencent, SmileGate
      • Dungeon Fighter Online from Nexon
      • League of Legends from Tencent, Riot Games
    • Strategic Corporate Developments
  • B. Market Analytics
    • Table 49: Chinese Recent Past, Current & Future Analysis for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
    • Table 50: Chinese Historic Review for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)

5c. INDIA

  • A. Market Analysis
    • Current & Future Analysis
    • Social Gaming Market - An Overview
    • Demographic Trends
    • Challenges
    • Key Trends in the Indian Online Gaming Market
      • Growing Smartphone Adoption Benefits Social Gaming Market
    • Strategic Corporate Development
  • B. Market Analytics
    • Table 51: Indian Recent Past, Current & Future Analysis for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
    • Table 52: Indian Historic Review for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)

5d. SOUTH KOREA

  • A. Market Analysis
    • Current & Future Analysis
  • B. Market Analytics
    • Table 53: South Korea Recent Past, Current & Future Analysis for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
    • Table 54: South Korea Historic Review for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)

5e. REST OF ASIA-PACIFIC

  • A. Market Analysis
    • Current & Future Analysis
    • Strategic Corporate Development
  • B. Market Analytics
    • Table 55: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
    • Table 56: Rest of Asia-Pacific Historic Review for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)

6. LATIN AMERICA

  • A. Market Analysis
    • Current & Future Analysis
  • B. Market Analytics
    • Table 57: Latin America Recent Past, Current & Future Analysis for Social Gaming by Geographic Region - Brazil, Mexico and Rest of Latin America Markets Independently Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
    • Table 58: Latin America Historic Review for Social Gaming by Geographic Region - Brazil, Mexico and Rest of Latin America Markets Independently Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)
    • Table 59: Latin America 14-Year Perspective for Social Gaming by Geographic Region - Percentage Breakdown of Revenues for Brazil, Mexico and Rest of Latin America Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart)

6a. BRAZIL

  • A. Market Analysis
    • Current & Future Analysis
  • B. Market Analytics
    • Table 60: Brazilian Recent Past, Current & Future Analysis for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
    • Table 61: Brazilian Historic Review for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)

6b. MEXICAN

  • A. Market Analysis
    • Current & Future Analysis
  • B. Market Analytics
    • Table 62: Mexican Recent Past, Current & Future Analysis for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
    • Table 63: Mexican Historic Review for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)

6c. REST OF LATIN AMERICA

  • A. Market Analysis
    • Current & Future Analysis
    • Key Players
  • B. Market Analytics
    • Table 64: Rest of Latin America Recent Past, Current & Future Analysis for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
    • Table 65: Rest of Latin America Historic Review for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)

7. REST OF WORLD

  • A. Market Analysis
    • Current & Future Analysis
    • Strategic Corporate Developments
  • B. Market Analytics
    • Table 66: Rest of World Recent Past, Current & Future Analysis for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
    • Table 67: Rest of World Historic Review for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)
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