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市場調查報告書
商品編碼
248910

全球消費者取向雲端服務市場

Consumer Cloud Services

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 114 Pages | 商品交期: 最快1-2個工作天內

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  • 全貌
  • 簡介
  • 目錄
簡介

這份報告提供全球消費者取向雲端服務服務市場相關調查分析,提供美國,加拿大,日本,歐洲,亞太地區,南美,全球其他各國的各市場相關分析,並彙整2016年到2024年的市場預測,主要企業簡介等資訊。

第1章 簡介,調查方法,產品定義

第2章 摘要整理

  • 產業概要
    • 消費者取向雲端運算
    • 經濟的成長加速雲端的隨選串流服務的普及
    • 消費者雲端娛樂,包括雲端音樂,遊戲和視頻:消費者雲端服務市場的最大部分
    • 雲端音樂串流
    • 有未來潛力的雲端遊戲
    • PC遊戲的優勢促進雲端遊戲的成長
    • 新千禧新生代是雲端娛樂服務的潛力客戶層
    • 雲端視訊的急速成長
    • 雲端視訊服務的供應商用特別內容和原始作品競爭
    • 消費者取向雲端儲存在消費者取向IoT的資料劇增上扮演重要角色
    • 成為消費者取向雲端服務成長地基的各種技術
    • 高速網際網路的普及與頻寬擴大
    • 4G/LTE和5G的投資增加
    • 智慧型手機的娛樂利用增加,雲端音樂,遊戲,促進影音串流服務的成長
    • 全球性智慧型手機的銷售額增加擴大資料儲存的需求
    • 開發中國家促進今後的成長
    • 市場預測
  • 服務概要
    • 市場區隔
    • 雲端遊戲
    • 雲端音樂
    • 雲端視訊
    • 雲端儲存
    • 雲端服務:經營模式
    • 加入模式
    • 利用base model
    • 廣告為基礎的
    • 成果為基礎的或ROI為基礎的
  • 服務的引進
  • 近來產業活動
  • 主要企業
  • 全球市場概要

第3章 市場

  • 美國
  • 加拿大
  • 日本
  • 歐洲
    • 法國
    • 德國
    • 義大利
    • 英國
    • 西班牙
    • 俄羅斯
    • 歐洲的其他各國
  • 亞太地區
    • 中國
    • 亞太地區的其他各國
  • 南美
    • 巴西
    • 南美的其他各國
  • 全球其他各國
目錄
Product Code: MCP-7654

Abstract:

Global Consumer Cloud Services Market to Reach $375.4 Billion by 2027

Amid the COVID-19 crisis, the global market for Consumer Cloud Services estimated at US$75.2 Billion in the year 2020, is projected to reach a revised size of US$375.4 Billion by 2027, growing at a CAGR of 25.8% over the analysis period 2020-2027. Cloud Videos, one of the segments analyzed in the report, is projected to record a 5.4% CAGR and reach US$53.7 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Cloud Storage segment is readjusted to a revised 37.6% CAGR for the next 7-year period.

The U.S. Market is Estimated at $22.3 Billion, While China is Forecast to Grow at 25.6% CAGR

The Consumer Cloud Services market in the U.S. is estimated at US$22.3 Billion in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$67.1 Billion by the year 2027 trailing a CAGR of 25.6% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 21.1% and 22.8% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 18.3% CAGR.

Cloud Music Segment to Record 21.8% CAGR

In the global Cloud Music segment, USA, Canada, Japan, China and Europe will drive the 21.8% CAGR estimated for this segment. These regional markets accounting for a combined market size of US$4.1 Billion in the year 2020 will reach a projected size of US$16.4 Billion by the close of the analysis period. China will remain among the fastest growing in this cluster of regional markets. Led by countries such as Australia, India, and South Korea, the market in Asia-Pacific is forecast to reach US$47.5 Billion by the year 2027.

Select Competitors (Total 44 Featured) -

  • Amazon.com, Inc.
  • Apple Inc.
  • Box, Inc.
  • Carbonite, Inc.
  • Deezer
  • Dropbox, Inc.
  • GameFly, Inc.
  • Google Inc.
  • Hulu, LLC
  • Microsoft Corp.
  • Napster
  • Netflix, Inc.
  • Nextcloud
  • Pandora Media, Inc.
  • Sony Interactive Entertainment LLC
  • SoundCloud Limited
  • SpiderOak
  • Spotify Ltd.
  • SugarSync, Inc.
  • Tidal
  • Utomik, Inc.
  • Valve Corporation
  • Vudu
  • YouTube Red
  • YouTube, LLC

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Consumer Cloud Computing: The Next Big Thing in Cloud Computing
    • Recent Market Activity
    • New Millennials Emerge as the Lucrative Customer Cluster for Cloud Entertainment Services
    • Cloud Video to Witness Blistering Growth to Emerge as the Single Largest Segment by 2024
    • Cloud Video Service Providers Battle Hard for Premium Content Rights & Original Productions
    • Consumer Cloud Storage Emerges Into the Standard Data Storage Technology for the Rapidly Digitalizing Smartphone Friendly Internet Population
    • Consumer Cloud Storage to Play a Pivotal Role in Handling the Onslaught of Data Generated by Consumer IoT (CIoT)
    • Developing Countries Emerge as Hotspots for Future Growth
    • Market Outlook
    • Impact of Covid-19 and a Looming Global Recession
  • 2. FOCUS ON SELECT PLAYERS
    • Amazon.com, Inc. (USA)
    • Apple, Inc. (USA)
    • Carbonite, Inc. (USA)
    • Deezer (France)
    • Dropbox, Inc. (USA)
    • GameFly, Inc. (USA)
    • Google Inc. (USA)
    • Hatch Entertainment Ltd. (Finland)
    • Hulu, LLC (USA)
    • Microsoft Corporation (USA)
    • Napster (USA)
    • Netflix, Inc. (USA)
    • Box, Inc. (USA)
    • SugarSync, Inc. (USA)
    • Nextcloud
    • Pandora Media, Inc. (USA)
    • Sony Interactive Entertainment LLC (USA)
    • SoundCloud Limited (Germany)
    • SpiderOak (USA)
    • Spotify Ltd. (UK)
    • Tidal (USA)
    • Utomik, Inc. (Netherlands)
    • Valve Corporation (USA)
    • YouTube, LLC (USA)
    • YouTube Red
    • Vudu (USA)
  • 3. MARKET TRENDS & DRIVERS
    • Rise of the On-Demand Economy to Accelerate the Popularity of On-Demand Streaming Services Supported by the Cloud
    • Consumer Cloud Entertainment Comprising Cloud Music, Gaming and Video: The Largest Segment of the Consumer Cloud Services Market
    • Cloud Music Streaming: An Emerging Area of Opportunity for Consumer Cloud Services
    • Breaking the Chains of Fixed Devices, Cloud Gaming Emerges into a Lucrative Business Opportunity for Cloud Service Providers
    • The Dominance of PC Gamers Bodes Well for the Growth of Cloud Gaming
    • A Peek Into Broad Technology Factors Providing the Foundation for the Growth of Consumer Cloud Services
    • High-Speed Internet Penetration & Bandwidth Expansion
    • Since Consumer Cloud Service Experiences are only as good as the Network, Developments in Internet Architecture Remain Crucial for Future Growth & Proliferation
    • Growing Investments in 4G/LTE & 5G to Strengthen the Robustness of Consumer Cloud Services
    • Favorable Smartphone Usage Patterns for Entertainment Supports Growth of Cloud Music, Gaming & Video Streaming Services
    • Spiraling Global Sales of Smartphones Amplifies Data Storage Needs
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Current & Future Analysis for Consumer Cloud Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
    • TABLE 2: World 7-Year Perspective for Consumer Cloud Services by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2020 & 2027
    • TABLE 3: World Current & Future Analysis for Cloud Videos by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
    • TABLE 4: World 7-Year Perspective for Cloud Videos by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2020 & 2027
    • TABLE 5: World Current & Future Analysis for Cloud Storage by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
    • TABLE 6: World 7-Year Perspective for Cloud Storage by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2020 & 2027
    • TABLE 7: World Current & Future Analysis for Cloud Music by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
    • TABLE 8: World 7-Year Perspective for Cloud Music by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2020 & 2027
    • TABLE 9: World Current & Future Analysis for Cloud Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
    • TABLE 10: World 7-Year Perspective for Cloud Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2020 & 2027

III. MARKET ANALYSIS

  • UNITED STATES
    • TABLE 11: USA Current & Future Analysis for Consumer Cloud Services by Type - Cloud Videos, Cloud Storage, Cloud Music and Cloud Gaming - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 12: USA 7-Year Perspective for Consumer Cloud Services by Type - Percentage Breakdown of Value Sales for Cloud Videos, Cloud Storage, Cloud Music and Cloud Gaming for the Years 2020 & 2027
  • CANADA
    • TABLE 13: Canada Current & Future Analysis for Consumer Cloud Services by Type - Cloud Videos, Cloud Storage, Cloud Music and Cloud Gaming - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 14: Canada 7-Year Perspective for Consumer Cloud Services by Type - Percentage Breakdown of Value Sales for Cloud Videos, Cloud Storage, Cloud Music and Cloud Gaming for the Years 2020 & 2027
  • JAPAN
    • TABLE 15: Japan Current & Future Analysis for Consumer Cloud Services by Type - Cloud Videos, Cloud Storage, Cloud Music and Cloud Gaming - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 16: Japan 7-Year Perspective for Consumer Cloud Services by Type - Percentage Breakdown of Value Sales for Cloud Videos, Cloud Storage, Cloud Music and Cloud Gaming for the Years 2020 & 2027
  • CHINA
    • TABLE 17: China Current & Future Analysis for Consumer Cloud Services by Type - Cloud Videos, Cloud Storage, Cloud Music and Cloud Gaming - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 18: China 7-Year Perspective for Consumer Cloud Services by Type - Percentage Breakdown of Value Sales for Cloud Videos, Cloud Storage, Cloud Music and Cloud Gaming for the Years 2020 & 2027
  • EUROPE
    • TABLE 19: Europe Current & Future Analysis for Consumer Cloud Services by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
    • TABLE 20: Europe 7-Year Perspective for Consumer Cloud Services by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2020 & 2027
    • TABLE 21: Europe Current & Future Analysis for Consumer Cloud Services by Type - Cloud Videos, Cloud Storage, Cloud Music and Cloud Gaming - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 22: Europe 7-Year Perspective for Consumer Cloud Services by Type - Percentage Breakdown of Value Sales for Cloud Videos, Cloud Storage, Cloud Music and Cloud Gaming for the Years 2020 & 2027
  • FRANCE
    • TABLE 23: France Current & Future Analysis for Consumer Cloud Services by Type - Cloud Videos, Cloud Storage, Cloud Music and Cloud Gaming - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 24: France 7-Year Perspective for Consumer Cloud Services by Type - Percentage Breakdown of Value Sales for Cloud Videos, Cloud Storage, Cloud Music and Cloud Gaming for the Years 2020 & 2027
  • GERMANY
    • TABLE 25: Germany Current & Future Analysis for Consumer Cloud Services by Type - Cloud Videos, Cloud Storage, Cloud Music and Cloud Gaming - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 26: Germany 7-Year Perspective for Consumer Cloud Services by Type - Percentage Breakdown of Value Sales for Cloud Videos, Cloud Storage, Cloud Music and Cloud Gaming for the Years 2020 & 2027
  • ITALY
    • TABLE 27: Italy Current & Future Analysis for Consumer Cloud Services by Type - Cloud Videos, Cloud Storage, Cloud Music and Cloud Gaming - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 28: Italy 7-Year Perspective for Consumer Cloud Services by Type - Percentage Breakdown of Value Sales for Cloud Videos, Cloud Storage, Cloud Music and Cloud Gaming for the Years 2020 & 2027
  • UNITED KINGDOM
    • TABLE 29: UK Current & Future Analysis for Consumer Cloud Services by Type - Cloud Videos, Cloud Storage, Cloud Music and Cloud Gaming - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 30: UK 7-Year Perspective for Consumer Cloud Services by Type - Percentage Breakdown of Value Sales for Cloud Videos, Cloud Storage, Cloud Music and Cloud Gaming for the Years 2020 & 2027
  • REST OF EUROPE
    • TABLE 31: Rest of Europe Current & Future Analysis for Consumer Cloud Services by Type - Cloud Videos, Cloud Storage, Cloud Music and Cloud Gaming - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 32: Rest of Europe 7-Year Perspective for Consumer Cloud Services by Type - Percentage Breakdown of Value Sales for Cloud Videos, Cloud Storage, Cloud Music and Cloud Gaming for the Years 2020 & 2027
  • ASIA-PACIFIC
    • TABLE 33: Asia-Pacific Current & Future Analysis for Consumer Cloud Services by Type - Cloud Videos, Cloud Storage, Cloud Music and Cloud Gaming - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 34: Asia-Pacific 7-Year Perspective for Consumer Cloud Services by Type - Percentage Breakdown of Value Sales for Cloud Videos, Cloud Storage, Cloud Music and Cloud Gaming for the Years 2020 & 2027
  • REST OF WORLD
    • TABLE 35: Rest of World Current & Future Analysis for Consumer Cloud Services by Type - Cloud Videos, Cloud Storage, Cloud Music and Cloud Gaming - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 36: Rest of World 7-Year Perspective for Consumer Cloud Services by Type - Percentage Breakdown of Value Sales for Cloud Videos, Cloud Storage, Cloud Music and Cloud Gaming for the Years 2020 & 2027

IV. COMPETITION

  • Total Companies Profiled: 44