Video games software sector scorecard - Thematic Research
|出版日期||內容資訊||英文 17 Pages
|電玩遊戲·軟體部門的計分卡:題目分析 Video games software sector scorecard - Thematic Research|
|出版日期: 2019年11月29日||內容資訊: 英文 17 Pages||
本報告以全球電玩遊戲用軟體市場主要製造商 (全50公司) 為焦點，提供各部門·各企業的業績趨勢調查，同時比較分析各企業技術開發水準和活動情形，各種風險的配合狀況，宏觀經濟·技術開發·規定制定等的因素的影響等資訊。
The video games industry continues on its upward trajectory, driven by a combination of trends, including the rapid growth in popularity of esports (organized multiplayer video game competitions) and further breakthroughs in technologies like virtual reality (VR) and augmented reality (AR), which are enabling more immersive gaming experiences. These trends are beginning to intersect and create new formats, including VR esports competitions.
The maturing of cloud technologies and the development of 5G will help cloud gaming become a major global market, with a variety of companies racing to become the Netflix of games. In addition to the inevitable content ownership problems for established players, it will likely trigger a decline in sales of gaming consoles and cause a significant shift in the balance of power in the video game sector.
This report provides information on key themes that will impact the video games software sector over the next two years, including esports, cloud gaming, AR, VR, fantasy sports, mobile gaming, and M&A.