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市場調查報告書

電玩遊戲·軟體部門的計分卡:題目分析

Video games software sector scorecard - Thematic Research

出版商 GlobalData 商品編碼 919463
出版日期 內容資訊 英文 17 Pages
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電玩遊戲·軟體部門的計分卡:題目分析 Video games software sector scorecard - Thematic Research
出版日期: 2019年11月29日內容資訊: 英文 17 Pages
簡介

本報告以全球電玩遊戲用軟體市場主要製造商 (全50公司) 為焦點,提供各部門·各企業的業績趨勢調查,同時比較分析各企業技術開發水準和活動情形,各種風險的配合狀況,宏觀經濟·技術開發·規定制定等的因素的影響等資訊。

目錄

  • 簡介
    • 題目一覽
    • 各部門的業績趨勢
    • 各企業的業績趨勢
  • 市場趨勢
    • 技術趨勢
    • 宏觀經濟趨勢
    • 法規趨勢
  • 市場計分卡:電玩遊戲·軟體
    • 企業概要
    • 各題目評估一覽
    • 業績指標的評估一覽
    • 風險評估一覽
  • 附錄:關於「Thematic Research」的分析方法
目錄
Product Code: GDTMT-TR-R238

The video games industry continues on its upward trajectory, driven by a combination of trends, including the rapid growth in popularity of esports (organized multiplayer video game competitions) and further breakthroughs in technologies like virtual reality (VR) and augmented reality (AR), which are enabling more immersive gaming experiences. These trends are beginning to intersect and create new formats, including VR esports competitions.

The maturing of cloud technologies and the development of 5G will help cloud gaming become a major global market, with a variety of companies racing to become the Netflix of games. In addition to the inevitable content ownership problems for established players, it will likely trigger a decline in sales of gaming consoles and cause a significant shift in the balance of power in the video game sector.

This report provides information on key themes that will impact the video games software sector over the next two years, including esports, cloud gaming, AR, VR, fantasy sports, mobile gaming, and M&A.

Scope

  • This report is a sector scorecard, which identifies those companies most likely to succeed in a world filled with disruptive threats. Inside, we predict how each theme will evolve and identify the leading and lagging companies.
  • It includes a theme map that shows the 50 biggest themes driving growth in the video games software sector.
  • It explains how some of the largest listed players in the sector have performed over the last three years.
  • It looks at major technology and macro-economic trends impacting video games software companies.

Reasons to buy

  • Companies who invest in the right themes become success stories; those who miss the big themes end up as failures. Corporate executives and investors who want to outperform their competitors need to understand all the themes that impact their sector. However, many of these themes are, by definition, outside of the core competencies of company boardrooms because they typically originate from external industries.
  • This video games software sector scorecard provides a top-down, comprehensive outlook for the key players in the industry over the next two years, based on the key themes set to transform their market.

Table of Contents

  • INTRODUCTION
    • Theme map
    • Sector performance
    • Company performance
  • TRENDS
    • Technology trends
    • Macroeconomic trends
    • Regulatory trends
  • SECTOR SCORECARD: VIDEO GAMES SOFTWARE
    • Who's who
    • Thematic screen
    • Valuation screen
    • Risk screen
  • APPENDIX: OUR THEMATIC RESEARCH METHODOLOGY
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