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市場調查報告書

身臨其境型AR/VR (擴張/虛擬實境) 體驗 - 為企業帶來切實利益

Immersive AR and VR Experiences - Driving Tangible Benefits Across Enterprises

出版商 GlobalData 商品編碼 893788
出版日期 內容資訊 英文 42 Pages
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身臨其境型AR/VR (擴張/虛擬實境) 體驗 - 為企業帶來切實利益 Immersive AR and VR Experiences - Driving Tangible Benefits Across Enterprises
出版日期: 2019年04月08日內容資訊: 英文 42 Pages
簡介

本報告提供全球各種產業上身臨其境型VR/AR體驗的普及·活用狀況相關分析,彙整市場基本結構和主要的促進·阻礙因素,各產業上價值鏈結構,具體的活用案例,今後的普及·活用狀況預測等資訊,為您概述為以下內容。

目錄

第1章 虛擬/擴增實境 (VR/AR):概要

第2章 虛擬/擴增實境 (VR/AR):分類

第3章 虛擬/擴增實境 (VR/AR):生態系統

第4章 虛擬/擴增實境 (VR/AR):推動及阻礙市場要素

第5章 虛擬/擴增實境 (VR/AR):主要趨勢

第6章 虛擬/擴增實境 (VR/AR):價值鏈和使用案例

第7章 虛擬/擴增實境 (VR/AR):產品·服務

第8章 虛擬/擴增實境 (VR/AR):採購/製造/營運

第9章 虛擬/擴增實境 (VR/AR):流通管道

第10章 虛擬/擴增實境 (VR/AR):銷售·行銷

第11章 虛擬/擴增實境 (VR/AR):終端用戶

第12章 虛擬/擴增實境 (VR/AR):影響度與生態系統

第13章 虛擬/擴增實境 (VR/AR):未來展望

目錄
Product Code: DT0202IL

Extensive innovation and application of virtual and augmented reality across the industries to enhance productivity and minimize costs throughout the value chain.

Insights, real world examples of innovation and application of virtual and augmented reality across the value chain.

Scope

  • Virtual & Augmented reality have been used to improve productivity and enhance customer experiences.
  • Changing consumer demands and their influence on adoption of immersive experiences and technologies.

Reasons to buy

  • Gain insights into extensive applications of VR/AR across industries.
  • Gain insights into Market Drivers & Inhibitors of VR/AR.
  • Gain insights into Key Trends, Value Chain and Use Cases of VR/AR.
  • Gain insights into future outlook of VR/AR.

Table of Contents

1. Virtual and Augmented Reality : Overview

2.Virtual and Augmented Reality: Classification

3. Virtual and Augmented Reality: Ecosystem

4. Virtual and Augmented Reality: Market Drivers & Inhibitors

5. Virtual and Augmented Reality: Key Trends

6. Virtual and Augmented Reality: Value Chain and Use Cases

7. Virtual and Augmented Reality: Products & Services

8. Virtual and Augmented Reality: Procurement /Manufacturing/Operations

9. Virtual and Augmented Reality: Channels

10. Virtual and Augmented Reality: Sales & Marketing

11. Virtual and Augmented Reality: End User

12. Virtual and Augmented Reality: Impact Ecosystem

13. Virtual and Augmented Reality: Future Outlook

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