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市場調查報告書
商品編碼
765962

電玩遊戲部門的計分卡 - 主題研究

Video Games - Thematic Research

出版日期: | 出版商: GlobalData | 英文 44 Pages | 訂單完成後即時交付

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  • 全貌
  • 簡介
  • 目錄
簡介

電玩遊戲產業受到Nintendo Switch等較新平台的熱門,及技術的進步等趨勢聯合推動。

本報告提供電玩遊戲部門的主要企業預測調查分析,彙整部門計分卡相關的系統性資訊。

簡介

題目

  • 技術題目
  • 宏觀經濟題目
  • 法規題目

部門計分卡:電玩遊戲軟體

  • 對象企業
  • 題目
  • 評估
  • 風險

附錄:調查手法

目錄
Product Code: GDTMT-TR-S212

The video games market will more than double to become a $300bn-plus industry by 2025. The market will grow from $131bn in 2018 to $305bn in 2025, at a compound annual growth rate (CAGR) of 13%.

Today's video games industry is in the throes of a huge transformation from a product-oriented business to an as-a-service model. At the same time, new technologies like 5G, cloud, and virtual reality will usher in a new phase of innovation, while new business models like support for in-game micropayments are already changing the economics of gaming.

Mobile gaming has already outstripped the console games and personal computer (PC) games markets. Over the coming years, with the increased maturity of cloud gaming technology (supported by 5G), more gamers will shift towards mobile gaming platforms, driving the expansion of this market to over $100bn by 2022, up from $55bn in 2018.

Cloud gaming is evolving into a global phenomenon. Major games companies are racing to become the Netflix of games, driven by rapidly increasing viewership on existing streaming channels. However, latency and bandwidth limitations will serve as a brake on the development of mobile gaming services. The maturing of cloud technologies and development of 5G will reduce these network issues, creating an increasingly competitive market in which several leaders have already emerged.

The report "Video Games - Thematic Research" highlights the key trends driving growth in the video games market, including the emergence of cloud gaming and sports. It identifies those companies which are best positioned to succeed in a future filled with disruptive threats.

Scope

  • The report provides an overview of the global video games market.
  • It identifies the key trends impacting growth of the sector.
  • The report provides market size and growth forecasts for the video games industry, split by game type and geography.
  • It identifies the frontrunners in the gaming industry, across all segments of the value chain.
  • The report also includes a timeline charting the development of the video games theme.

Reasons to buy

  • The report highlights the key trends driving growth in the video games market, including the emergence of cloud gaming and esports. It identifies those companies which are best positioned to succeed in a future filled with disruptive threats.

Table of contents

Players

Trends

Industry Analysis

Value Chain

Technology Briefing

Companies Section

Video Games Sector Scorecard

Glossary

Appendix: Our Thematic Research Methodology