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市場調查報告書

全球的動漫業界:策略・趨勢・市場機會

Global Animation, VFX & Games Industry: Strategies, Trends & Opportunities, 2018

出版商 Digital Vector, Inc. 商品編碼 176185
出版日期 內容資訊 英文 573 Pages, 78 Tables, 173 Figures
商品交期: 最快1-2個工作天內
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全球的動漫業界:策略・趨勢・市場機會 Global Animation, VFX & Games Industry: Strategies, Trends & Opportunities, 2018
出版日期: 2018年01月09日 內容資訊: 英文 573 Pages, 78 Tables, 173 Figures
簡介

本報告書內容包括:全球的動漫產業的發展過程和現況等調查分析、產業狀況、市場規模・成長展望、商務模式、商務策略、風險和課題、主要企業等彙整、內容綱要摘記如下:

全球的動漫產業

  • 歷史和發展
  • 動漫的不同在哪裡
  • 業界特性
  • 市場機會
  • 全球的動漫舞台的配給和能力

動漫分類

  • 市場分類
  • 電腦遊戲
  • CGI
  • 停格
  • 動態捕捉

動漫內容需求預測

未來的發展

動漫軟體市場環境

  • 2D動漫軟體市場
  • 2D動漫包裝所使用的動漫過程
  • 3D動漫軟體市場
  • 3D動漫軟體市場的主要企業
  • 日本的漫畫製作軟體
  • 動漫舞台的專用3D軟體
  • 動漫舞台和軟體公司的合作

動漫內容的創新

視聽者趨勢

動漫的經濟學

動漫舞台設置指南

動漫舞台的管理

動漫舞台內容的委外

歐洲的動漫業界

美国的動漫業界

亞洲的動漫業界

日本的動漫業界

韓國的動漫業界

加拿大的動漫業界

澳洲的動漫業界

阿根廷的動漫業界

巴西的動漫業界

哥倫比亞的動漫業界

南非的動漫業界

圖表

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目錄

Global Animation & VFX Industry

The total value of global animation industry was US$ 254 billion in 2017 and is projected to reach US$ 270 billion by 2020

Most of the segments in the animation industry are growing at the rate of 2% YoY

The production cost per animation movie ranges anywhere between US$ 20 Million to US$ 300 Million

The spend on special effects as a percent of production cost is about 20%-25%

The traditional form of content viewership is giving way to a sharp increase in streaming video consumption. The size of streaming market for animation content was US$ 2.4 Billion in 2017 and is growing at an annual rate of 8%

Production work is becoming global with tax incentives, regional low labor costs and lower computing costs, which put pressure on companies to reduce costs and set up facilities in tax advantaged or low-cost regions

Cloud computing is playing a key role in character rendering and modeling processes as cloud based rendering of animation films is more effective and efficient as it reduces the time and cost compared to traditional rendering

Global Video Games Industry

The size of global video gaming industry was US$ 92 billion in 2017

Gaming companies are focusing on Augmented Reality (AR) and Virtual Reality (VR) enabled games

Cloud Gaming services would need the right pricing model to both drive adoption and generate sufficient returns for platforms and publishers

The availability of low cost micro-payment systems is allowing users to pay for access or download of small quantities of digital content and is the key online games market to grow

Artificial Intelligence and Machine Learning based techniques can be used for in-game analytics, customer acquisition, retention, cross sell, churn, classify player behavior, etc.

The traditional revenue models of video games industry is changing and firms are exploiting competing that they are using alone or in combination

In the games industry, both digital and physical distribution channels exist side by side with the share of physical distribution channels expected to shrink in the future

Global eSports Industry

eSports industry is growing at the rate of 30% YoY & is predicted to be a billion-dollar industry by 2019

eSports online streaming has gained significant traction

Popular eSports tournaments have rich spectator interactions and immersive fan experiences for in-person and online viewers

Micro-segmentation of fans is emerging as eSports leagues and tournament are consolidating various genres, platforms and viewing experiences by careful customer segmentation, targeting and positioning

China has become a leader in eSports and several tournaments are organized throughout the year with millions participating in both online and offline modes

Table of Contents

Global Animation & VFX Industry

  • History and Evolution
  • Industry Differentiators
  • Industry Characteristics
    • ANIMATION INDUSTRY SUPPLY CHAIN
    • ROLE OF TECHNOLOGY
    • MERCHANDISING OPPORTUNITIES
    • KEY CHANNELS FOR DISTRIBUTION OF ANIMATION CONTENT
    • COMPETITIVE LANDSCAPE OF ANIMATION STUDIOS
    • RISKS FACED BY ANIMATION STUDIOS
    • DEMAND DRIVERS OF ANIMATION NDUSTRY
    • GLOBAL CHARACTERISTICS AND DRIVERS FOR SUCCESS
  • Global Animation & VFX Market Size & Opportunity
  • Global Animation Studios: Distribution and Capabilities

Animation & VFX Industry Segments

  • Market Segmentation
    • 2D ANIMATION
    • COMPUTER GENERATED IMAGERY (CGI)
    • VISUAL EFFECTS (VFX)
    • WEB ANIMATION
    • CORPORATE SERVICES
  • Market Opportunity for Computer Generated Imagery (CGI)
    • PRODUCING CGI ANIMATION
    • ADVANTAGES OF CGI ANIMATION
    • DISADVANTAGES OF CGI ANIMATION
    • INFLUENCE OF CGI ON CEL ANIMATION
    • CHALLENGES FOR CGI ANIMATION
    • CRITICAL SUCCESS FACTORS FOR CGI PRODUCTIONS
  • Visual Effects (VFX)
    • VFX INDUSTRY CHALLENGES & OPPORTUNITIES
  • Stop Motion
  • Motion Capture
  • 3D Animation Movies
    • KEY TRENDS, OPPORTUNITIES, FORECASTS

Global Video Games Industry

  • Key Trends in the Global Video Games Industry
    • VIDEO GAMES INDUSTRY STRUCTURE
    • CHANGING VIDEO GAME BUSINESS MODELS
    • ONLINE VIDEO GAMING BUSINESS MODELS
    • VIDEO GAMES INDUSTRY VALUE CHAIN
    • MOBILE GAMES INDUSTRY VALUE CHAIN
  • Key Opportunities & Strategies for the Global Video Games Industry
    • GAMES INDUSTRY COMPETENCIES & SKILLS
    • GUIDELINES FOR A GAMES STUDIO STRUCTURE
    • ARTIFICIAL INTELLIGENCE & BIG DATA ANALYTICS DRIVEN HYPER-PERSONALISATION FOR VIDEO GAMES
    • MACHINE LEARNING FOR IN-GAME ANALYTICS, USER ACQUISITION & RETENTION
  • Video Games Market Segments
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Global Video Games Market Size & Opportunity
    • CROSS OVER BETWEEN GAMES AND MOVIES

eSports Industry

  • Key Trends in the Global eSports Industry
    • ESPORTS INDUSTRY STRUCTURE
    • ESPORTS BUSINESS MODELS
    • ESPORTS INDUSTRY VALUE CHAIN
  • Key Opportunities & Strategies for eSports Industry
  • Global eSports Market Size & Opportunity

Forecasting Animation Content Demand

  • Animation Content demand from TV Channels in Europe
  • Animation Content demand from TV Channels in the US and Canada
  • Animation Content demand from TV Channels in Asia
  • Animation Content demand from TV Channels in South America
  • Animation Content demand from TV Channels in Rest of the World
  • Total Animation Content demand from TV Channels Worldwide
  • Size of the Global Animation Industry
  • Key predictions for the future

Animation & VFX Software Industry

  • 2D Animation Software Market
  • Animation Workflow using 2D animation package
  • Analysis of key 2D Animation Softwares
    • HARMONY
    • STORYBOARD PRO
    • ANIMATION PAPER
    • MOHO
    • PENCIL2D
    • SYNFIG STUDIO
  • 3D Animation Software Market
    • INDUSTRY OVERVIEW
    • 3D ANIMATION SOFTWARE MARKET SEGMENTS
    • FREE ANIMATION SOFTWARES
    • PLUG-INS TO PRODUCTS
  • Analysis of key players in 3D Animation & VFX Software Market
  • Analysis of key 3D Animation & VFX Softwares
    • 3DS MAX
    • MOTIONBUILDER
    • BLENDER
    • CLARA.IO
    • FACESHIFT
    • HOUDINI APPRENTICE
    • iCLONE
    • iPi SOFT
    • MAKEHUMAN
    • MAYA
    • MIXAMO
    • POSER
    • TERRAGEN
    • SMARTBODY
    • BOATS ANIMATOR
    • DRAGONFRAME
    • 3D ANIMATION MARKET SIZE
    • 3D ANIMATION MARKET SEGMENTS
  • Japanese Anime Production Softwares
    • PROMINENCE OF 2D
    • RETAS - SOFTWARE FOR ANIME PRODUCTION
    • MANGA STUDIO - SOFTWARE FOR MANGA PRODUCTION
  • Proprietary 3D Softwares of Animation studios
  • Collaboration between Animation Studios and Software Firms

Animation & VFX Content Creation

  • Content Creation Workflow in 2D Animation
    • CONCEPTUALIZATION
    • PRE-PRODUCTION
    • PRODUCTION
    • POST-PRODUCTION
  • Content Creation Lead Time Calculation in 2D Animation
    • SCANNING AND FILTERING
    • INK AND PAINT
    • COMPOSITING AND DOPESHEET PREPARATION
  • Digital processing in 2D Animation
    • WORKFLOW PRECEEDING DIGITAL PROCESSING
    • Content Creation Workflow in 3D Animation
    • CONCEPTUALIZATION
    • PRE-PRODUCTION
    • PRODUCTION
    • POST-PRODUCTION
    • PARALLEL ACTIVITIES
  • Time Line of a Sample 3D production workflow
  • Animation Software usage in 3D Production Workflow
  • Animation Production Management
    • GOVERNANCE
    • TASK DIVISION AND PEOPLE ALLOCATION
    • TECHNOLOGY
  • Role of Cloud Computing in Animation & VFX Workflow

Audience Dynamics

  • Marketing Strategies for Animation Studios
    • MARKETING PROGRAM
    • PROFILING AND TARGETING THE RIGHT AUDIENCE
    • Strategies for Successful Animation Films
    • BEST PRACTICES IN CHARACTER DESIGN
    • LESSONS FROM PAST MISTAKES
  • Profile of a 3D Animation Studio: Pixar
    • PIXAR's TECHNOLOGICAL ADVANTAGE

Economics of Animation & VFX

  • Revenue break-up across distribution channels
    • STREAMING VIDEO
  • Marketing to Exhibition of Animation Content
    • MARKETING
    • LICENSING
    • MERCHANDISING
    • DISTRIBUTION
    • EXHIBITION
  • Economics of Animation Copyrights
    • DYNAMICS OF COPYRIGHTS

Guidelines for Setting up an Animation Studio

  • Investments Needed for Setting up an Animation Studio
  • Specialized Hardware and Software Investments
  • Leveraging Cloud Computing for Competitive Advantage

Managing an Animation & Games Studio

  • Key Issues of Concern
  • Formulating the long-term Strategy

Animation Content Outsourcing

  • Offshore Computer Animation Production
    • BUSINESS AND REVENUE MODELS
  • Drivers

Animation & VFX Industry in Europe

  • Winds of Change
    • DEMAND FOR TV CONTENT
    • FEATURE FILM INDUSTRY IN EUROPE
    • MARKETING AND MERCHANDISING
  • Collaboration among European Studios
  • Drivers for Success
  • Trends in Europe
  • Animation & VFX industry in Germany
    • SIZE OF ANIMATION INDUSTRY IN GERMANY
    • CHANGING STRATEGIES
    • KEY PLAYERS IN THE INDUSTRY
  • Animation & VFX industry in the UK
    • SIZE OF ANIMATION INDUSTRY IN THE UK
    • INDUSTRY SUCCESS
    • KEY PLAYERS IN THE INDUSTRY
  • Animation & VFX industry in Italy
    • SIZE OF ANIMATION & VFX INDUSTRY IN ITALY
    • KEY PLAYERS IN THE INDUSTRY
  • Animation & VFX industry in France
    • SIZE OF ANIMATION & VFX INDUSTRY IN FRANCE
    • KEY PLAYERS IN THE INDUSTRY
  • Animation & VFX industry in Spain
    • SIZE OF ANIMATION & VFX INDUSTRY IN SPAIN
    • KEY PLAYERS IN THE INDUSTRY
  • Animation & VFX industry in Denmark
    • KEY PLAYERS IN THE INDUSTRY

Animation & VFX Industry in USA

  • Key Trends
    • MARKET SIZE
    • CHALLENGES
  • Production and Post-Production Market
    • MARKET SIZE
    • KEY TRENDS
  • Animation Value Chain in the US

Asian Animation & VFX Industry

  • Establishment of Local Animation Industry
  • Early Trends in Animation Outsourcing to Asia
    • ANIMATION OUTSOURCING IN CHINA
    • ANIMATION OUTSOURCING IN INDIA
    • ANIMATION OUTSOURCING IN SOUTH KOREA
    • ANIMATION OUTSOURCING IN PHILIPPINES
    • ANIMATION OUTSOURCING IN TAIWAN
    • ANIMATION OUTSOURCING IN VIETNAM
  • Local Content Productions
  • Trend towards Co-Productions
    • CO-PRODUCTIONS IN JAPAN
    • CO-PRODUCTIONS IN CHINA
    • CO-PRODUCTIONS IN KOREA
    • CO-PRODUCTIONS IN INDIA
    • CO-PRODUCTIONS IN TAIWAN
    • CO-PRODUCTIONS IN PHILIPPINES
    • CO-PRODUCTIONS IN SINGAPORE
    • CO-PRODUCTIONS IN MALAYSIA
  • Popularity of Foreign Animation
  • Controversies Surrounding Foreign Animation
    • PHILIPPINES
    • SINGAPORE
    • KOREA
    • MALAYSIA
    • INDONESIA
  • Animation in Asian Societies
    • SUCCESSFUL BUSINESS MODELS
  • Animation Studios in Asia

Animation & VFX Industry in Africa

  • EGYPT
  • KENYA
  • ALGERIA
  • SENEGAL
  • ZIMBABWAE
  • NIGER
  • IVORY COAST
  • GHANA
  • CONGO
  • BURKINA FASO

Animation & VFX Industry in the Middle East

  • Emergence of the Middle East Animation Industry
  • Key Industry Trends
    • LOCAL CONTENT CREATION
  • Animation & VFX industry in United Arab Emirates
    • GOVERNMENT SUPPORT
    • INTERNATIONAL COLLABORATION
  • Dubai's first 3D Animated Feature Film
  • Animation & VFX industry in Saudi Arabia
    • GOVERNMENT SUPPORT
    • STRATEGIES FOR INDUSTRY GROWTH

Animation & VFX Industry in Japan

  • Key Trends
    • MARKET OVERVIEW
    • COLLABORATION BETWEEN JAPANESE AND OVERSEAS STUDIOS
    • OUTSOURCING TO OTHER COUNTRIES
    • SUCCESSFUL BUSINESS MODELS
    • CHALLENGES
  • Anime Exports
    • OVERSEAS INFLUENCE OF ANIME
    • Globally Successful Japanese Animes
    • THE POKEMON PHENOMENON
  • Japanese Anime Production Models
    • PROMINENCE OF 2D
  • Future Trends
  • Animation Studios in Japan

Animation & VFX Industry in South Korea

  • Emergence of the Industry
  • Functioning of Korean Animation Studios
  • Changing Business Models
    • GOING BEYOND SUBCONTRACTING
    • INVESTMENTS BY INDUSTRIAL GROUPS
    • CHANGES IN INDUSTRY STRUCTURE
    • SUCCESS IN OTHER COUNTRIES
  • Current State of the Industry
    • GOVERNMENT SUPPORT
    • COLLABORATION WITH OVERSEAS PARTNERS
    • KEY TRENDS
    • LOCAL CONTENT
  • Challenges
  • Market Opportunity
    • SIZE OF THE KOREAN ANIMATION INDUSTRY
  • Future Outlook
  • Animation Schools in Korea
  • Animation Studios in Korea

Animation & VFX Industry in Canada

  • Industry Drivers
    • ANIMATION FUNDING
  • Challenges
  • Strategies for Animation Studios in Canada
  • Data on Animation Studios in Canada

Animation & VFX Industry in Australia

  • Recent Movie Trends in Australia
  • Industry evolution and key Animation productions
  • Challenges
  • Government Support
  • Strategies for Animation Studios in Australia
  • Animation Studios in Australia
  • Animation Movies in Australia
  • Animation Schools in Australia
  • Profile of Animation Studios in Australia

Animation & VFX Industry in Argentina

  • Key Trends
    • LOCAL CONTENT
  • Animation Studios in Argentina
  • Argentina's first 3D Animated Feature Film
  • Government Support
  • Industry Drivers
  • Challenges
  • Industry Opportunities
  • Strategies for Animation Studios in Argentina
  • Data on Animation Studios in Argentina

Animation & VFX Industry in Brazil

  • Key Trends
    • LOCAL CONTENT
  • Animation Studios in Brazil
  • Brazil's first CGI Animated Feature Film
  • Brazil' first TV animation series
  • Government Support
  • Industry Drivers
  • Challenges
  • Industry Opportunities
  • Strategies for Animation Studios in Brazil
  • Data on Animation Studios in Brazil

Animation & VFX Industry in Colombia

  • Animation Studios in Colombia
  • Key Trends
  • Industry Drivers
  • Challenges
  • Industry Opportunities
  • Strategies for Animation Studios in Colombia
  • Data on Animation Studios in Colombia

Animation & VFX Industry in South Africa

  • Key Trends
  • Animation Studios in South Africa
  • South Africa's first Animated Feature Film
  • South Africa's successful 3D Feature Film
  • Government Support
  • Industry Drivers
  • Challenges
  • Industry Opportunities
  • Strategies for Animation Studios in South Africa
  • Data on Animation Studios in South Africa

Animation & VFX Industry in Mexico

  • Key Trends
    • LOCAL CONTENT
  • Recent Movie Trends in Mexico
  • Animation Studios in Mexico
  • Animation Schools in Mexico
  • Mexico's 3D Animated Feature Films
  • Government Support
  • Challenges
  • Industry Opportunities
  • Industry Drivers
  • Strategies for Animation Studios in Mexico
  • Data on Animation Studios in Mexico

Figures and Tables

  • FIGURE 1: EARLY ANIMATIONS
  • TABLE 1: ANIMATION MOVIES ADAPTED FROM TELEVISION
  • FIGURE 2: ANIMATION INDUSTRY ACTIVITY FLOW
  • FIGURE 3: ANIMATION INDUSTRY SUPPLY CHAIN
  • FIGURE 4: EARLY CGI BASED ANIMATIONS
  • TABLE 2: LIVE ACTION MOVIES FEATURING CGI CHARACTERS
  • TABLE 3: TOP GROSSING ANIMATION MOVIES
  • FIGURE 5: SIZE OF GLOBAL ANIMATION & VFX INDUSTRY
  • FIGURE 6: BREAK-UP OF GLOBAL ANIMATION, VFX AND GAMES INDUSTRY
  • FIGURE 7: GEOGRAPHICAL BREAK-UP OF THE GLOBAL ANIMATION & VFX INDUSTRY
  • FIGURE 8: GEOGRAPHIC DISTRIBUTION OF ANIMATION STUDIOS IN THE WORLD
  • FIGURE 9: BREAK-UP OF ANIMATION STUDIOS BASED ON CAPABILITIES
  • TABLE 4: MOST INFLUENTIAL ANIMATION STUDIOS OF ALL TIME
  • TABLE 5: ANIMATED FEATURE FILMS FROM PROMINENT STUDIOS
  • FIGURE 10: BREAK-UP OF GLOBAL ANIMATION INDUSTRY BASED ON MARKET SEGMENTS
  • TABLE 6: TOP ANIMATION MOVIE FRANCISES
  • TABLE 7: TOP GROSSING CGI ANIMATION MOVIES OF ALL TIMES
  • TABLE 8: CGI FEATURE FILMS
  • TABLE 9: LIVE ACTION MOVIES WITH CGI MAIN CHARACTERS
  • TABLE 10: PROMINENT STOP MOTION ANIMATION MOVIES
  • TABLE 11: PROMINENT MOTION CAPTURE MOVIES
  • FIGURE 11: GLOBAL BOX OFFICE REVENUES OF 3D MOVIES
  • FIGURE 12: BOX OFFICE REVENUES OF 3D MOVIES IN NORTH AMERICA
  • FIGURE 13: GROWTH OF GLOBAL 3D SCREENS
  • FIGURE 14: NUMBER OF 3D MOVIES RELEASED GLOBALLLY
  • TABLE 12: PROMINENT 3D MOVIES
  • TABLE 13: TOP GROSSING 3D ANIMATION MOVIES OF ALL TIMES
  • TABLE 14: 3D ANIMATION MOVIES IN THE TOP 20 GROSSING MOVIES
  • TABLE 15: 3D TELEVISION CHANNELS
  • TABLE 16: LEADING GLOBAL GAMES STUDIOS
  • FIGURE 15: COST STRUCTURE OF VIDEO GAMES
  • TABLE 17: TOP VIDEO GAMES BY COST OF DEVELOPMENT
  • TABLE 18: TOP GROSSING VIDEO GAMES
  • TABLE 19: TOP GROSSING VIDEO GAMES FRANCISES
  • TABLE 20: PROFILE AND NUMBER OF OF EMPLOYEES FOR GAME DEVELOPMENT
  • FIGURE 16: GAME DEVELOPMENT VALUE CHAIN
  • TABLE 21: KEY IN-GAME METRICS FOR BIG DATA ANALYTICS
  • FIGURE 17: GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 18: MARKET SIZE OF GLOBAL GAMES INDUSTRY
  • FIGURE 19: GEOGRAPHICAL MARKET SIZE BREAK-UP OF GLOBAL GAMES INDUSTRY
  • FIGURE 20: MARKET SIZE OF GAMES INDUSTRY IN THE US & CANADA
  • FIGURE 21: MARKET SIZE OF GAMES INDUSTRY IN EUROPE
  • FIGURE 22: MARKET SIZE OF GAMES INDUSTRY IN ASIA
  • FIGURE 23: MARKET SIZE OF GAMES INDUSTRY IN REST OF THE WORLD
  • FIGURE 24: REVENUE BREAK-DOWN BY GAME INDUSTRY GENRES
  • FIGURE 25: CEOGRAPHICAL MARKET SIZE BREAK-UP OF MOBILE GAMES INDUSTRY
  • FIGURE 26: MARKET SIZE OF MOBILE GAMES INDUSTRY IN THE US AND CANADA
  • FIGURE 27: MARKET SIZE OF MOBILE GAMES INDUSTRY IN EUROPE
  • FIGURE 28: MARKET SIZE OF MOBILE GAMES INDUSTRY IN ASIA
  • FIGURE 29: MARKET SIZE OF MOBILE GAMES INDUSTRY IN REST OF THE WORLD
  • TABLE 22: LEADING GLOBAL GAMING ECO-SYSTEM PLAYERS BY COUNTRY
  • TABLE 23: GAMES BASED ON ANIMATION MOVIES
  • TABLE 24: MOVIES BASED ON VIDEO GAMES
  • TABLE 25: LARGEST ESPORTS TOURNAMENTS
  • TABLE 26: ESPORTS ADOPTION BY COUNTRY
  • TABLE 27: LARGEST INDIVIDUAL ESPORTS TOURNAMENTS
  • TABLE 28: LARGEST TEAM ESPORTS TOURNAMENTS
  • FIGURE 30: MARKET SIZE OF GLOBAL ESPORTS INDUSTRY
  • FIGURE 31: GEOGRAPHICAL MARKET SIZE BREAK-UP OF GLOBAL ESPORTS INDUSTRY
  • FIGURE 32: MARKET SIZE OF ESPORTS INDUSTRY IN THE US AND CANADA
  • FIGURE 33: MARKET SIZE OF ESPORTS INDUSTRY IN EUROPE
  • FIGURE 34: MARKET SIZE OF ESPORTS INDUSTRY IN ASIA
  • FIGURE 35: MARKET SIZE OF ESPORTS INDUSTRY IN THE REST OF THE WORLD
  • FIGURE 36: ESPORTS INDUSTRY REVENUE BREAK-DOWN
  • TABLE 29: ANIMATION CONTENT DEMAND FORECAST - TV CHANNELS IN EUROPE
  • FIGURE 37: BREAK-UP OF ANIMATION CONTENT DEMAND BY TV CHANNELS IN EUROPE
  • FIGURE 38: CABLE TV WATCHING PATTERN IN THE US
  • TABLE 30: ANIMATION CONTENT DEMAND FORECAST - TV CHANNELS IN THE US AND CANADA
  • FIGURE 39: BREAK-UP OF ANIMATION CONTENT DEMAND BY TV CHANNELS IN THE US AND CANADA
  • TABLE 31: ANIMATION CONTENT DEMAND FORECAST - TV CHANNELS IN ASIA
  • FIGURE 40: BREAK-UP OF ANIMATION CONTENT DEMAND BY TV CHANNELS IN ASIA
  • TABLE 32: ANIMATION CONTENT DEMAND FORECAST - TV CHANNELS IN SOUTH AMERICA
  • FIGURE 41: BREAK-UP OF ANIMATION CONTENT DEMAND BY TV CHANNELS IN SOUTH AMERICA
  • TABLE 33: ANIMATION CONTENT DEMAND FORECAST - TV CHANNELS IN THE REST OF THE WORLD
  • FIGURE 42: BREAK-UP OF ANIMATION CONTENT DEMAND BY TV CHANNELS IN REST OF THE WORLD
  • TABLE 34: WORLDWIDE ANIMATION CONTENT DEMAND FORECAST - TV CHANNELS
  • FIGURE 43: BREAK-UP OF ANIMATION CONTENT DEMAND BY TV CHANNELS WORLDWIDE
  • FIGURE 44: GLOBAL ANIMATION INDUSTRY BREAK-UP BASED ON APPLICATIONS
  • TABLE 35: CLASSIFICATION OF ANIMATION SOFTWARES
  • TABLE 36: KEY PLAYERS AND THEIR PRODUCTS IN 2D ANIMATION SOFTWARE MARKET
  • TABLE 37: LEADING 2D AND 3D ANIMATION SOFTWARES
  • TABLE 38: LEADING 3D ANIMATION SOFTWARES BY APPLICATION & OPERATING SYSTEM
  • TABLE 39: KEY PLAYERS AND THEIR PRODUCTS IN 3D ANIMATION SOFTWARE MARKET
  • TABLE 40: FREE ANIMATION SOFTWARES
  • TABLE 41: PRICING STRUCTURES OF ANIMATION SOFTWARE PACKAGES
  • TABLE 42: COMPARISON OF KEY 3D ANIMATION SOFTWARE
  • FIGURE 45: 3D ANIMATION SOFTWARE MARKET SIZE
  • FIGURE 46: 3D ANIMATION SOFTWARE MARKET BREAK-UP BY MARKET SEGMENTS
  • FIGURE 47: 2D ANIMATION PRODUCTION WORKFLOW
  • FIGURE 48: 3D ANIMATION PRODUCTION WORKFLOW
  • FIGURE 49: 3D ANIMATION WORKFLOW USING 3D SOFTWARE
  • FIGURE 50: PIXAR'S PRODUCTIONS
  • FIGURE 51: GLOBAL STREAMING VIDEO MARKET SIZE
  • FIGURE 52: GLOBAL ANIMATION & VFX STREAMING VIDEO MARKET SIZE
  • FIGURE 53: ANIMATION MOVIE MARKETING COST BREAK-UP
  • TABLE 43: LEADING GLOBAL ANIMATION LICENSORS AND LICENSED PROPERTIES
  • TABLE 44: COST BREAK-UPS OF LEADING ANIMATION MOVIES
  • TABLE 45: CAPITAL EXPENDITURE FOR SETTING UP AN ANIMATION STUDIO
  • TABLE 46: PROFILE OF EMPLOYEES REQUIRED TO MANAGE THE STUDIO
  • TABLE 47: LEADING EUROPEAN ANIMATION FILMS BY THEATRE ADMISSIONS
  • FIGURE 54: SIZE OF ANIMATION & VFX INDUSTRY IN GERMANY
  • TABLE 48: LEADING ANIMATION & VFX STUDIOS IN GERMANY
  • FIGURE 55: SIZE OF ANIMATION & VFX INDUSTRY IN THE UK
  • TABLE 49: LEADING ANIMATION & VFX STUDIOS IN THE UK
  • TABLE 50: LEADING GAMES STUDIOS IN THE UK
  • FIGURE 56: SIZE OF ANIMATION & VFX INDUSTRY IN ITALY
  • TABLE 51: ANIMATION & VFX STUDIOS IN ITALY
  • FIGURE 57: SIZE OF ANIMATION & VFX INDUSTRY IN FRANCE
  • TABLE 52: ANIMATION & VFX STUDIOS IN FRANCE
  • FIGURE 58: SIZE OF ANIMATION INDUSTRY IN SPAIN
  • TABLE 53: ANIMATION & VFX STUDIOS IN SPAIN
  • TABLE 54: ANIMATION STUDIOS IN DENMARK
  • TABLE 55: LEADING ANIMATION STUDIOS IN THE US
  • TABLE 56: LEADING ANIMATION TV CHANNELS IN THE US
  • TABLE 57: LEADING GAME STUDIOS IN THE US
  • FIGURE 59: 3D ANIMATION SALARIES IN THE US
  • FIGURE 60: 2D ANIMATION SALARIES IN THE US
  • FIGURE 61: WEB & MOBILE ANIMATION SALARIES IN THE US
  • FIGURE 62: GAMING SALARIES IN THE US
  • TABLE 58: KEY ANIMATION STUDIOS IN ASIA
  • FIGURE 63: EARLIEST EGYPTIAN ANIMATION PRODUCTION
  • FIGURE 64: EGYPTIAN ANIMATION PRODUCTIONS
  • FIGURE 65: KENYAN ANIMATION PRODUCTIONS
  • FIGURE 66: SENEGALESE ANIMATION PRODUCTIONS
  • FIGURE 67: AFRICA'S FIRST ANIMATED FEATURE FILM
  • FIGURE 68: ZIMBABWEAN ANIMATION PRODUCTIONS
  • FIGURE 69: EARLY NIGER ANIMATION PRODUCTIONS
  • FIGURE 70: EARLY IVORY COAST ANIMATION PRODUCTIONS
  • FIGURE 71: GHANA'S ANIMATION PRODUCTIONS
  • FIGURE 72: CONGO ANIMATION PRODUCTIONS
  • FIGURE 73: EARLY BURKINA FASO ANIMATION PRODUCTIONS
  • FIGURE 74: DUBAI'S FIRST 3D ANIMATED FEATURE FILM
  • TABLE 59: MOST POPULAR JAPANESE ANIMATION MOVIES
  • FIGURE 75: SIZE OF ANIMATION I& VFX NDUSTRY IN JAPAN
  • TABLE 60: LEADING ANIMATION & VFX STUDIOS IN JAPAN
  • TABLE 61: LEADING GAME STUDIOS IN JAPAN
  • TABLE 62: IN-HOUSE CONTENT DEVELOPED BY KOREAN ANIMATION STUDIOS
  • FIGURE 76: SIZE OF KOREAN ANIMATION & VFX INDUSTRY
  • TABLE 63: ANIMATION SCHOOLS IN KOREA
  • TABLE 64: KOREA'S LEADING ANIMATION & VFX STUDIOS
  • TABLE 65: ANIMATION & VFX STUDIOS IN CANADA
  • FIGURE 77: NUMBER OF ANIMATION STUDIOS IN CANADA
  • FIGURE 78: BREAK-UP OF ANIMATION STUDIOS IN CANADA BASED ON SIZE
  • FIGURE 79: CLASSIFICATION OF ANIMATION STUDIOS IN CANADA BASED ON CAPABILITIES
  • FIGURE 80: BREAK-UP OF ANIMATION STUDIOS IN CANADA BASED ON APPLICATIONS
  • FIGURE 81: 3D ANIMATION SALARIES IN CANADA
  • FIGURE 82: 2D ANIMATION SALARIES IN CANADA
  • FIGURE 83: WEB & MOBILE ANIMATION SALARIES IN CANADA
  • FIGURE 84: GAMING SALARIES IN CANADA
  • FIGURE 85: AUSTRALIAN FILM ADMISSION STATISTICS
  • FIGURE 86: NUMBER OF SCREENS IN AUSTRALIA
  • FIGURE 87: BOX OFFICE REVENUES IN AUSTRALIA
  • FIGURE 88: AUSTRALIAN FILM ADMISSIONS PER CAPITA
  • FIGURE 89: AUSTRALIAN FILM PRODUCTIONS PER YEAR
  • FIGURE 90: THEATRE ADMISSIONS IN AUSTRALIA
  • FIGURE 91: TICKET PRICES IN AUSTRALIA
  • FIGURE 92: EARLY AUSTRALIAN ANIMATION PRODUCTIONS
  • TABLE 66: ANIMATION & VFX STUDIOS IN AUSTRALIA
  • TABLE 67: ANIMATION MOVIES IN AUSTRALIA
  • TABLE 68: ANIMATION SCHOOLS IN AUSTRALIA
  • FIGURE 93: NUMBER OF ANIMATION STUDIOS IN AUSTRALIA
  • FIGURE 94: BREAK-UP OF ANIMATION STUDIOS IN AUSTRALIA BASED ON SIZE
  • FIGURE 95: CLASSIFICATION OF ANIMATION STUDIOS IN AUSTRALIA BASED ON CAPABILITIES
  • FIGURE 96: BREAK-UP OF ANIMATION STUDIOS IN AUSTRALIA BASED ON APPLICATIONS
  • FIGURE 97: 3D ANIMATION SALARIES IN AUSTRALIA
  • FIGURE 98: 2D ANIMATION SALARIES IN AUSTRALIA
  • FIGURE 99: WEB & MOBILE ANIMATION SALARIES IN AUSTRALIA
  • FIGURE 100: GAMING SALARIES IN AUSTRALIA
  • TABLE 69: ORIGINAL ANIMATION CONTENT CREATED IN ARGENTINA
  • TABLE 70: ANIMATION & VFX STUDIOS IN ARGENTINA
  • FIGURE 101: ARGENTINA'S FIRST 3D ANIMATED FEATURE FILM
  • FIGURE 102: NUMBER OF ANIMATION STUDIOS IN ARGENTINA
  • FIGURE 103: BREAK-UP OF ANIMATION STUDIOS IN ARGENTINA BASED ON SIZE
  • FIGURE 104: BREAK-UP OF ANIMATION STUDIOS IN ARGENTINA BASED ON CAPABILITIES
  • FIGURE 105: CLASSIFICATION OF ANIMATION STUDIOS IN ARGENTINA BASED ON APPLICATIONS
  • FIGURE 106: NUMBER OF PEOPLE EMPLOYED IN THE ARGENTINE ANIMATION INDUSTRY
  • FIGURE 107: COST PROJECTIONS OF PRODUCING ONE EPISODE OF ANIMATION WORK IN ARGENTINA
  • FIGURE 108: ANNUAL ANIMATION CONTENT OUTPUT OF ARGENTINE ANIMATION INDUSTRY
  • FIGURE 109: BREAK-UP OF ANNUAL ANIMATION CONTENT OUTPUT OF ARGENTINE ANIMATION INDUSTRY
  • FIGURE 110: 3D ANIMATION SALARIES IN ARGENTINA
  • FIGURE 111: 2D ANIMATION SALARIES IN ARGENTINA
  • FIGURE 112: WEB & MOBILE ANIMATION SALARIES IN ARGENTINA
  • FIGURE 113: GAMING SALARIES IN ARGENTINA
  • TABLE 71: ORIGINAL ANIMATION CONTENT CREATED IN BRAZIL
  • TABLE 72: ANIMATION & VFX STUDIOS IN BRAZIL
  • FIGURE 114: BRAZIL'S FIRST CGI ANIMATED FEATURE FILM
  • FIGURE 115: BRAZIL'S FIRST LOCALLY PRODUCED TV SERIES
  • FIGURE 116: NUMBER OF ANIMATION & VFX STUDIOS IN BRAZIL
  • FIGURE 117: BREAK-UP OF ANIMATION STUDIOS IN BRAZIL BASED ON SIZE
  • FIGURE 118: BREAK-UP OF ANIMATION STUDIOS IN BRAZIL BASED ON CAPABILITIES
  • FIGURE 119: CLASSIFICATION OF ANIMATION STUDIOS IN BRAZIL BASED ON APPLICATIONS
  • FIGURE 120: NUMBER OF PEOPLE EMPLOYED IN THE BRAZILIAN ANIMATION INDUSTRY
  • FIGURE 121: COST PROJECTIONS OF PRODUCING ONE EPISODE OF ANIMATION WORK IN BRAZIL
  • FIGURE 122: ANNUAL ANIMATION CONTENT OUTPUT OF BRAZILIAN ANIMATION INDUSTRY
  • FIGURE 123: BREAK-UP OF ANNUAL ANIMATION CONTENT OUTPUT OF BRAZILIAN ANIMATION INDUSTRY
  • FIGURE 124: 3D ANIMATION SALARIES IN BRAZIL
  • FIGURE 125: 2D ANIMATION SALARIES IN BRAZIL
  • FIGURE 126: WEB & MOBILE ANIMATION SALARIES IN BRAZIL
  • FIGURE 127: GAMING SALARIES IN BRAZIL
  • TABLE 73: ANIMATION & VFX STUDIOS IN COLOMBIA
  • FIGURE 128: NUMBER OF ANIMATION & VFX STUDIOS IN COLOMBIA
  • FIGURE 129: BREAK-UP OF ANIMATION STUDIOS IN COLOMBIA BASED ON SIZE
  • FIGURE 130: BREAK-UP OF ANIMATION STUDIOS IN COLOMBIA BASED ON CAPABILITIES
  • FIGURE 131: CLASSIFICATION OF ANIMATION STUDIOS IN COLOMBIA BASED ON APPLICATIONS
  • FGURE 132: NUMBER OF PEOPLE EMPLOYED IN THE COLOMBIA ANIMATION INDUSTRY
  • FIGURE 133: COST PROJECTIONS OF PRODUCING ONE EPISODE OF ANIMATION WORK IN COLOMBIA
  • FIGURE 134: ANNUAL ANIMATION CONTENT OUTPUT OF COLOMBIAN ANIMATION INDUSTRY
  • FIGURE 135: BREAK-UP OF ANNUAL ANIMATION CONTENT OUTPUT OF COLOMBIA ANIMATION INDUSTRY
  • FIGURE 136: 3D ANIMATION SALARIES IN COLOMBIA
  • FIGURE 137: 2D ANIMATION SALARIES IN COLOMBIA
  • FIGURE 138: WEB & MOBILE ANIMATION SALARIES IN COLOMBIA
  • FIGURE 139: GAMING SALARIES IN COLOMBIA
  • TABLE 74: ANIMATION & VFX STUDIOS IN SOUTH AFRICA
  • FIGURE 140: SOUTH AFRICA'S FIRST ANIMATED FEATURE FILM
  • FIGURE 141: SOUTH AFRICA'S 3D FEATURE FILM
  • FIGURE 142: NUMBER OF ANIMATION & VFX STUDIOS IN SOUTH AFRICA
  • FIGURE 143: BREAK-UP OF ANIMATION STUDIOS IN SOUTH AFRICA BASED ON SIZE
  • FIGURE 144: BREAK-UP OF ANIMATION STUDIOS IN SOUTH AFRICA BASED ON CAPABILITIES
  • FIGURE 145: CLASSIFICATION OF ANIMATION STUDIOS IN SOUTH AFRICA BASED ON APPLICATIONS
  • FIGURE 146: NUMBER OF PEOPLE EMPLOYED IN THE SOUTH AFRICAN ANIMATION INDUSTRY
  • FIGURE 147: COST PROJECTIONS OF PRODUCING ONE EPISODE OF ANIMATION WORK IN SOUTH AFRICA
  • FIGURE 148: ANNUAL ANIMATION CONTENT OUTPUT OF SOUTH AFRICAN ANIMATION INDUSTRY
  • FIGURE 149: BREAK-UP OF ANNUAL ANIMATION CONTENT OUTPUT OF SOUTH AFRICAN ANIMATION INDUSTRY
  • FIGURE 150: 3D ANIMATION SALARIES IN SOUTH AFRICA
  • FIGURE 151: 2D ANIMATION SALARIES IN SOUTH AFRICA
  • FIGURE 152: WEB & MOBILE ANIMATION SALARIES IN SOUTH AFRICA
  • FIGURE 153: GAMING SALARIES IN SOUTH AFRICA
  • TABLE 75: ORIGINAL ANIMATION CONTENT CREATED IN MEXICO
  • TABLE 76: COMMERCIALLY SUCCESSFUL MEXICAN FILM PRODUCTIONS
  • FIGURE 154: FEATURE FILMS IN MEXICO
  • FIGURE 155: NUMBER OF SCREENS IN MEXICO
  • FIGURE 156: BOX OFFICE REVENUES IN MEXICO
  • FIGURE 157: MEXICAN FILM ADMISSIONS PER CAPITA
  • FIGURE 158: MEXICAN FILM PRODUCTIONS PER YEAR
  • FIGURE 159: THEATRE ADMISSIONS IN MEXICO
  • FIGURE 160: TICKET PRICES IN MEXICO
  • TABLE 77: ANIMATION & VFX STUDIOS IN MEXICO
  • TABLE 78: ANIMATION SCHOOLS IN MEXICO
  • FIGURE 161: MEXICO'S FIRST 3D ANIMATED FEATURE FILM
  • FIGURE 162: NUMBER OF ANIMATION STUDIOS IN MEXICO
  • FIGURE 163: BREAK-UP OF ANIMATION STUDIOS IN MEXICO BASED ON SIZE
  • FIGURE 164: BREAK-UP OF ANIMATION STUDIOS IN MEXICO BASED ON CAPABILITIES
  • FIGURE 165: CLASSIFICATION OF ANIMATION STUDIOS IN MEXICO BASED ON APPLICATIONS
  • FIGURE 166: NUMBER OF PEOPLE EMPLOYED IN THE MEXICAN ANIMATION INDUSTRY
  • FIGURE 167: COST PROJECTIONS OF PRODUCING ONE EPISODE OF ANIMATION WORK IN MEXICO
  • FIGURE 168: ANNUAL ANIMATION CONTENT OUTPUT OF MEXICAN ANIMATION INDUSTRY
  • FIGURE 169: BREAK-UP OF ANNUAL ANIMATION CONTENT OUTPUT OF MEXICAN ANIMATION INDUSTRY
  • FIGURE 170: 3D ANIMATION SALARIES IN MEXICO
  • FIGURE 171: 2D ANIMATION SALARIES IN MEXICO
  • FIGURE 172: WEB & MOBILE ANIMATION SALARIES IN MEXICO
  • FIGURE 173: GAMING SALARIES IN MEXICO
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