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表紙
市場調查報告書

全球PC遊戲軟件市場

Global PC Game Software Market

出版商 DFC Intelligence 商品編碼 972310
出版日期 內容資訊 英文
商品交期: 最快1-2個工作天內
價格
全球PC遊戲軟件市場 Global PC Game Software Market
出版日期: 2021年06月21日內容資訊: 英文
簡介

本報告調查了全球 PC 遊戲軟件市場,並提供了市場規模、預測、趨勢、商業模式、區域市場分析和主要公司簡介等信息。

目錄

I. 執行摘要

  • 如何使用這份報告
  • 概述
  • PC 遊戲的主要趨勢
    • PC 作為穩定的遊戲平台
    • 核心遊戲玩家的PC
    • 西方PC遊戲市場如火如荼
    • 遊戲即服務
    • 獨立開發
    • 新的分銷渠道和雲遊戲
    • 遊戲和流媒體會創造新的商業模式嗎?元界和 MILE
    • 電子競技和觀眾遊戲的增長
    • 新技術,改進的 VR 和 GPU 性能
  • 調查方法和術語
  • 使用的數據類型
  • 期限

II. PC 遊戲的歷史

III. PC 遊戲商業模式

  • 概述
  • 付費即玩型 PC 遊戲商業模式
    • 付費 PC 遊戲:付費遊戲
    • Steam、獨立開發、在線發行
  • 遊戲即服務
    • 免費增值/免費 (F2P) 遊戲
    • NFT(不可替代的代幣)
    • PC 遊戲訂閱模式
    • 低端 PC 遊戲即服務:瀏覽器和社交網絡遊戲
    • 高端 PC 遊戲即服務:MMO、FPS、MOBA、大逃殺

IV. PC 遊戲類型

五、全球PC遊戲軟件市場

  • 總體
  • 北美
  • 西歐
  • 東歐和俄羅斯
  • 中東/北非
  • 亞洲
  • 拉丁美洲

VI. PC 遊戲預測

  • 總體預測
  • 北美
  • 西歐
  • 東歐和俄羅斯
  • 中東/北非
  • 亞洲
  • 拉丁美洲

VII. 主要 PC 遊戲公司

  • Activision Blizzard
  • Big Fish Games/Churchill Downs/Aristocrat Leisure
  • Bigpoint
  • Bungie
  • CD Projekt
  • Electronic Arts
  • Embracer Group
  • Enad Global 7
  • Epic Games
  • Gameforge
  • Goodgame Studios
  • Media and Games Invest (MGI)/KingIsle/Gamigo Group/Wild Tangent
  • Microsoft
  • National Geographic Animal Jam
  • NCSoft
  • NetEase
  • Nexon
  • Paradox Interactive
  • Roblox
  • Tencent
    • Riot Games
  • Valve
    • Steam
  • Wargaming.net

表索引

圖索引

目錄

DFC Intelligence's “PC Gaming Market Report” analyzes and quantifies the global market for PC game software . This report is part of the ongoing DFC Intelligence Global Video Gaming research program that provides comprehensive coverage of global video game revenues, trends and forecasts. Issued annually, the PC Gaming Market Report report delivers analysis and forecasts of the market that companies rely upon for actionable intelligence and guidance that supports sound decision making.

DFC Intelligence's “PC Gaming Market Report” analyzes and quantifies the global market for PC game software . This report is part of the ongoing DFC Intelligence Global Video Gaming research program that provides comprehensive coverage of global video game revenues, trends and forecasts. Issued annually, the PC Gaming Market Report report delivers analysis and forecasts of the market that companies rely upon for actionable intelligence and guidance that supports sound decision making.

Purchasers of the report will receive DFC's most current forecasting and analysis. The data is updated quarterly to reflect current market conditions and thinking. There is the option to purchase the report as a stand alone product or to receive the report along with subsequent updates for a nominal upgrade cost. See data sheet for details.

Our goal is to provide data and analysis that best suits the needs or individual client firms.

Key Coverage Points:

Key Trends in PC Games

  • Emergence of Asia, MENA, Latin America and other regional markets
  • Subscription-Based Games
  • Social, Casual and Browser Games
  • Virtual Reality
  • High-End PC Game Hardware and Accessories
  • PC Game Distribution
  • Indie Game Development
  • eSports

PC Game Business Models

  • Pay-to-Play PC Game Business Models
  • Games As A Service
  • Free-to-Play Games
  • PC Game Subscription Services
  • Low-End PC games-as-a-service (Browser, social network)
  • High-End PC Games as a Service (Battle Royale, MOBA, FPS)

PC Game Genres

  • Key Game Genre Classification
  • Forecasts by Game Genre

PC Game Software Market Size and Forecasts

  • Software Market Overview
  • Forecasts broken down by region:
    • North America
    • Western Europe
    • Eastern Europe
    • Japan
    • China
    • Korea
    • Rest of Asia
    • Rest of World

Company Profiles

Revenues, profile and SWOT analysis for Top 20 companies in PC game space.

Table of Contents

I. Executive Summary

  • A. How to Use This Report
  • B. Overview
  • C. Top Trends in PC Games
    • The PC as a Steady Game Platform
    • The PC is about Core Gamers
    • Western PC Game Market Takes Off
    • Games as a Service
    • Indie Development
    • New Distribution Channels and Cloud Gaming
    • Could Games and Streaming Create a New Business Model?: The Metaverse and MILEs
    • The Growth of eSports and Spectator Games
    • New Technology: VR & More Powerful GPUs
  • D. Methodology and Terminology
  • E. Types of Data Used
  • F. Terminology

II. History of PC Games

III. PC Game Business Models

  • A. Overview
  • B. Pay-to-Play PC Game Business Models
    • Premium PC Games: Pay-to-Play
    • Steam, Indie Development & Online Distribution Pay-to-Play
  • C. Games-as-a-Service
    • Freemium/Free-to-Play (F2P) Games
    • NFT (Non-Fungible Token)
    • PC Game Subscription Models
    • Low-End PC Games-as-a-Service: Browser & Social Network Games
    • High-End PC Games-as-a-Service: MMO, FPS, MOBA and Battle Royale

IV. PC Game Genres

V. Worldwide PC Game Software Market

  • A. Overall
  • B. North America
  • C. Western Europe
  • D. Eastern Europe and Russia
  • E. MENA
  • F. Asia
  • G. Latin America

VI. PC Game Forecasts

  • A. Overall Forecasts
  • B. North America
  • C. Western Europe
  • D. Eastern Europe and Russia
  • E. MENA
  • F. Asia
  • G. Latin America

VII. Top PC Game Companies

  • A. Activision Blizzard
  • B. Big Fish Games/Churchill Downs/Aristocrat Leisure
  • C. Bigpoint
  • D. Bungie
  • E. CD Projekt
  • F. Electronic Arts
  • G. Embracer Group
  • H. Enad Global 7
  • I. Epic Games
  • J. Gameforge
  • K. Goodgame Studios
  • L. Media and Games Invest (MGI)/KingIsle/Gamigo Group/Wild Tangent
  • M. Microsoft
  • N. National Geographic Animal Jam
  • O. NCSoft
  • P. NetEase
  • Q. Nexon
  • R. Paradox Interactive
  • S. Roblox
  • T. Tencent
    • Riot Games
  • U. Valve
    • Steam
  • V. Wargaming.net

Index of Tables

  • Table 1: Core and Moderate PC Gamers by Region
  • Table 2: Biggest Esports Game Publishers
  • Table 3: The Global Game Industry by Market Segment
  • Table 4: Examples of PC Online Game Subscription Services Circa 2005
  • Table 5: Major PC Game Subscription Services 2021
  • Table 6: PC Game Genres
  • Table 7: DFC Intelligence Alternative Game Classification
  • Table 8: Important Cross-Genre Products
  • Table 9: Worldwide PC Game Revenue by Genre: 2012-2015
  • Table 10: Top 10 Western PC Games 2020 to Q1 2021
  • Table 11: Top PC Games in Asia
  • Table 12: Notable Indie PC Games
  • Table 13: Worldwide PC Game Software Revenue by Region: 2008-2020
  • Table 14: Worldwide PC Game Software Games As a Service Revenue: 2008-2020
  • Table 15: Worldwide PC Game Pay-to-Play Revenue: 2008-2020
  • Table 16: North American PC Game Software Revenue by Type: 2008-2020
  • Table 17: Western Europe PC Game Software Revenue by Type: 2008-2020
  • Table 18: Eastern Europe and Russia PC Game Software Revenue by Type: 2008-2020
  • Table 19: MENA PC Game Software Revenue by Type: 2008-2020
  • Table 20: Asia PC Game Software Revenue by Type: 2008-2020
  • Table 21: Latin America PC Game Software Revenue by Type: 2008-2020
  • Table 22: Worldwide PC Game Software Revenue by Region: 2021-2025
  • Table 23: Worldwide PC Game Software Games As a Service Revenue: 2021-2025
  • Table 24: Worldwide PC Game Pay-to-Play Revenue: 2021-2025
  • Table 25: North American PC Game Software Revenue by Type: 2021-2025
  • Table 26: Western Europe PC Game Software Revenue by Type: 2021-2025
  • Table 27: Eastern Europe and RussiaPC Game Software Revenue by Type: 2021-2025
  • Table 28: MENA PC Game Software Revenue by Type: 2021-2025
  • Table 29: Asia PC Game Software Revenue by Type: 2021-2025
  • Table 30: Latin America PC Game Software Revenue by Type: 2021-2025
  • Table 31: Top 10 PC Game Publishers 2020
  • Table 32: Activision Blizzard Key Facts
  • Table 33: Blizzard Key Facts
  • Table 34: Big Fish Games Key Facts
  • Table 35: Bigpoint Key Facts
  • Table 36: CD Projekt Key Facts
  • Table 37: Electronic Arts Key Facts
  • Table 38: Embracer Group Key Facts
  • Table 39: Enad Global 7 Key Facts
  • Table 40: Epic Games Key Facts
  • Table 41: Gameforge Key Facts
  • Table 42: Goodgame Studios Key Facts
  • Table 43: MGI Key Facts
  • Table 44: Microsoft Game Key Facts
  • Table 45: NCSoft Key Facts
  • Table 46: NetEase Key Facts
  • Table 47: Nexon Key Facts
  • Table 48: Paradox Interactive Key Facts
  • Table 49: Roblox Key Facts
  • Table 50: Tencent Key Facts
  • Table 51: Valve Key Facts
  • Table 52: Wargaming Key Facts

Index of Figures

  • Figure 1: Worldwide 2020 PC Games Pay-to-Play Premium Revenue
  • Figure 2: Worldwide 2020 PC Games Pay-to-Play Premium Users
  • Figure 3: Worldwide 2020 PC Games Pay-to-Play Low-End Revenue
  • Figure 4: Worldwide 2020 PC Games Pay-to-Play Low-End Users
  • Figure 5: Worldwide 2020 PC Games as a Service Low-End Revenue
  • Figure 6: Worldwide 2020 PC Games as a Service Low-End Users
  • Figure 7: Worldwide 2020 PC Games as a Service Premium Revenue
  • Figure 8: Worldwide 2020 PC Games as a Service Premium Users
  • Figure 9: Worldwide PC Game Revenue by Region: 2008-2020
  • Figure 10: Worldwide PC Game Revenue by Region 2020
  • Figure 11: Worldwide PC Games as a Service Revenue by Region 2008-2020
  • Figure 13: Worldwide PC Games as a Service Revenue by Region 2020
  • Figure 15: Worldwide PC Games as a Service Revenue by Region 2008-2020
  • Figure 16: Worldwide PC Games Pay to Play Revenue by Region 2020
  • Figure 17: North America PC Game Revenue by Type 2008-2020
  • Figure 18: North America PC Game Revenue by Type 2020
  • Figure 19: West Europe PC Game Revenue by Type 2008-2020
  • Figure 20: West Europe PC Game Revenue by Type 2020
  • Figure 21: East Europe PC Game Revenue by Type 2008-2020
  • Figure 22: East Europe PC Game Revenue by Type 2020
  • Figure 23: MENA PC Game Revenue by Type 2008-2020
  • Figure 24: MENA PC Game Revenue by Type 2020
  • Figure 25: Asia PC Game Revenue by Type 2008-2020
  • Figure 26: Asia PC Game Revenue by Type 2020
  • Figure 27: Latin America PC Game Revenue by Type 2008-2020
  • Figure 28: Latin America PC Game Revenue by Type 2020
  • Figure 29: Worldwide PC Game Revenue by Region 2021-2025
  • Figure 30: Worldwide PC Games as a Service Revenue by Region 2021-2025
  • Figure 31: Worldwide PC Games Pay to Play Revenue by Region 2021-2025
  • Figure 32: North America PC Game Revenue by Type 2021-2025
  • Figure 33: West Europe PC Game Revenue by Type 2021-2025
  • Figure 34: East Europe PC Game Revenue by Type 2021-2025
  • Figure 35: MENA PC Game Revenue by Type 2021-2025
  • Figure 36: Asia PC Game Revenue by Type 2021-2025
  • Figure 37: Latin America PC Game Revenue by Type 2021-2025