表紙
市場調查報告書
商品編碼
956633

北美影像遊戲發行商:遊戲機和PC

North American Video Game Publishers: Console and PC

出版日期: | 出版商: DFC Intelligence | 英文 39 Slides | 商品交期: 最快1-2個工作天內

價格
  • 全貌
  • 簡介
  • 目錄
簡介

在過去五年中,北美四大獨立影像遊戲發行商的總市場規模增加了174%。此外,自2020年2月底以來,由於在COVID-19危機期間影像遊戲的使用增加,市場價值增加了43%。在過去六個月中,這410億美元的市場增長意味著,到8月底,四家主要公司的總市值已達到1370億美元。

本報告調查了北美四家主要的獨立影像遊戲發行商(軟件製造商)以及在新冠狀病毒感染(COVID-19)爆發之前/之後的最新情況和性能趨勢。我們將比較並考慮未來市場增長的可能性。

要分析的公司

  • Activision Blizzard(NASDAQ:ATVI)
  • Electronic Arts(NASDAQ:EA)
  • Take-Two Interactive(NASDAQ:TTWO)
  • Ubisoft(OTC:UBSF.Y)

公司分析

  • 利潤趨勢
  • 市場價格
  • 主要產品
  • 最近的業績趨勢
  • 平台多樣性
  • 地域多樣性
  • 業務模式的多樣性:分析集中於收入向 "即服務" 數位遊戲的過渡

此概述是DFC Intelligence報告系列的一部分,該報告分析了視頻遊戲行業各個部門的公司績效。這包括遊戲機製造商和遊戲發行商,PC遊戲發行商,亞洲遊戲公司,日本遊戲公司以及硬件/配件製造商。還比較了特定地區的公司績效。

目錄

This brief looks at the performance of the four largest North American independent console game publishers during the first half of 2020.

Companies covered include:

  • Activision Blizzard (NASDAQ: ATVI)
  • Electronic Arts (NASDAQ: EA)
  • Take-Two Interactive (NASDAQ: TTWO)
  • Ubisoft (OTC:UBSF.Y)

The focus is on how these companies performed during the COVID-19 crisis. There is a look at performance for the first half of the year and an assessment of upcoming potential.

Over the past five years these four companies have seen a combined market value increase of 174%. Increased video game usage during the COVID-19 crisis has seen a 43% growth in market value since the end of February. This $41 billion market growth over the past six months, means by the end of August the four major companies have a total market value of $137 billion.

The report assess the potential for future market growth. Analysis for each company looks at:

  • Revenue Trends
  • Market Value
  • Key Products
  • Recent Performance
  • Platform Diversity
  • Geographic Diversity
  • Business Model Diversity with a focus on movement to digital games as a service revenue

This brief is part of a series of DFC Intelligence reports looking at company performance in various video game industry segments. This includes console manufacturers and game publishers, PC game publishers, Asian game companies, Japanese game companies, hardware and accessories manufacturers. There is also a comparison of how companies are performing in specific regions.