表紙
市場調查報告書

電玩遊戲市場與COVID-19

Video Game Market and COVID-19

出版商 DFC Intelligence 商品編碼 936347
出版日期 內容資訊 英文
商品交期: 最快1-2個工作天內
價格
電玩遊戲市場與COVID-19 Video Game Market and COVID-19
出版日期: 2020年05月14日內容資訊: 英文
簡介

本報告提供電玩遊戲市場與COVID-19短期及長期的影響調查分析,最新預測主要趨勢為焦點之系統性資訊。

透過在家定購,電玩遊戲的使用和銷售劇增。本PowerPoint為基礎的報告,提供2020年春天的電玩遊戲市場的狀況。焦點為2020年的第一季的最新銷售資料。

報告中,也包含追溯到大蕭條的過去的消費支出資料分析。

  • COVID-19趨勢與潛在短期及長期的影響
  • 返回到大蕭條的美國的支出趨勢分析
  • 收益分析:Electronic Arts(NASDAQ:EA),Activision Blizzard(NASDAQ:ATVI),Take-Two Interactive(NASDAQ:TTWO),Ubisoft Entertainment(OTC:UBSFY),Nintendo(OTC:NTDOY),Zynga
  • 遊戲時間的劇增怎樣影響遊戲內的收益化
  • 主要的電玩遊戲Title的效能
  • 雲端遊戲
  • 硬體設備的趨勢
  • 在Sony PlayStation 5及Microsoft Xbox Series X-主機發布的COVID的影響的可能性
目錄

With the stay-at-home orders video game usage and sales are soaring. This PowerPoint based report is a look at the state of the video game market in the Spring of 2020. The focus is on the most recent sales data from the first quarter of 2020.

The report also includes analysis of historic consumer spending data going back to the Great Depression.

NOTE: Purchase of this report includes a half-hour analyst briefing call.

Included are:

  • COVID-19 trends and potential short-term and long-term impact
  • Analysis of spending trends in the U.S. going back to the Great Depression
  • Earnings analysis: Electronic Arts (NASDAQ: EA), Activision Blizzard (NASDAQ: ATVI), Take-Two Interactive (NASDAQ: TTWO), Ubisoft Entertainment (OTC: UBSFY), Nintendo (OTC: NTDOY), Zynga
  • How the spike in playing hours is translating to in-game monetization
  • Performance of key video game titles
  • Cloud Gaming
  • Hardware Trends
  • Sony PlayStation 5 and Microsoft Xbox Series X - possible implications of COVID on console releases