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市場調查報告書

賭搏遊戲及遊戲:全球產業指南

Casinos & Gaming Global Industry Guide 2017-2021

出版商 MarketLine 商品編碼 125160
出版日期 內容資訊 英文 285 Pages
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賭搏遊戲及遊戲:全球產業指南 Casinos & Gaming Global Industry Guide 2017-2021
出版日期: 2018年02月28日 內容資訊: 英文 285 Pages
簡介

本報告提供賭搏遊戲及遊戲市場以全球各地區、各主要國家加以分類,各自的市場規模,主要趨勢,競爭分析,市場預測等情報,連同主要企業公司簡介,為您概述為以下內容。

摘要整理

介紹

全球賭搏性遊戲市場

  • 市場概要
  • 市場收益
  • 市場市場區隔Ⅰ
  • 市場市場區隔Ⅱ
  • 波特的五力分析
  • 市場預測

亞太地區的賭搏性遊戲市場

  • 市場概要
  • 市場收益
  • 市場市場區隔Ⅰ
  • 市場市場區隔Ⅱ
  • 波特的五力分析
  • 市場預測

歐洲的賭搏性遊戲市場

  • 市場概要
  • 市場收益
  • 市場市場區隔Ⅰ
  • 市場市場區隔Ⅱ
  • 波特的五力分析
  • 市場預測

比利時的賭搏性遊戲市場

  • 市場概要
  • 市場收益
  • 市場市場區隔Ⅰ
  • 市場市場區隔Ⅱ
  • 波特的五力分析
  • 市場預測
  • 宏觀經濟指標

加拿大的賭搏性遊戲市場

  • 市場概要
  • 市場收益
  • 市場市場區隔Ⅰ
  • 市場市場區隔Ⅱ
  • 波特的五力分析
  • 市場預測
  • 宏觀經濟指標

中國的賭搏性遊戲市場

  • 市場概要
  • 市場收益
  • 市場市場區隔Ⅰ
  • 市場市場區隔Ⅱ
  • 波特的五力分析
  • 市場預測
  • 宏觀經濟指標

法國的賭搏性遊戲市場

  • 市場概要
  • 市場收益
  • 市場市場區隔Ⅰ
  • 市場市場區隔Ⅱ
  • 波特的五力分析
  • 市場預測
  • 宏觀經濟指標

德國的賭搏性遊戲市場

  • 市場概要
  • 市場收益
  • 市場市場區隔Ⅰ
  • 市場市場區隔Ⅱ
  • 波特的五力分析
  • 市場預測
  • 宏觀經濟指標

義大利的賭搏性遊戲市場

  • 市場概要
  • 市場收益
  • 市場市場區隔Ⅰ
  • 市場市場區隔Ⅱ
  • 波特的五力分析
  • 市場預測
  • 宏觀經濟指標

日本的賭搏性遊戲市場

  • 市場概要
  • 市場收益
  • 市場市場區隔Ⅰ
  • 市場市場區隔Ⅱ
  • 波特的五力分析
  • 市場預測
  • 宏觀經濟指標

荷蘭的賭搏性遊戲市場

  • 市場概要
  • 市場收益
  • 市場市場區隔Ⅰ
  • 市場市場區隔Ⅱ
  • 波特的五力分析
  • 市場預測
  • 宏觀經濟指標

西班牙的賭搏性遊戲市場

  • 市場概要
  • 市場收益
  • 市場市場區隔Ⅰ
  • 市場市場區隔Ⅱ
  • 波特的五力分析
  • 市場預測
  • 宏觀經濟指標

英國的賭搏性遊戲市場

  • 市場概要
  • 市場收益
  • 市場市場區隔Ⅰ
  • 市場市場區隔Ⅱ
  • 波特的五力分析
  • 市場預測
  • 宏觀經濟指標

美國的賭搏性遊戲市場

  • 市場概要
  • 市場收益
  • 市場市場區隔Ⅰ
  • 市場市場區隔Ⅱ
  • 波特的五力分析
  • 市場預測
  • 宏觀經濟指標

企業簡介

  • BCLC 228
  • Camelot Group plc 229
  • Harrah's Entertainment, Inc 233
  • La Francaise des Jeux

附錄

圖表

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目錄
Product Code: MLIG1767-05

Summary

Global Casinos & Gaming industry profile provides top-line qualitative and quantitative summary information including: market size (value 2012-16, and forecast to 2021). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Synopsis

Essential resource for top-line data and analysis covering the global casinos & gaming market. Includes market size and segmentation data, textual and graphical analysis of market growth trends and leading companies.

Key Highlights

The casinos and gaming market consists of all forms of betting and gaming. All values are stated in terms of gross gaming win. This is the total amount waged by customers minus the total amount paid out to customers as winnings, but before the payment of any applicable taxes, disbursements to charitable or other causes by games established for those purposes, or other expenses.

The casinos segment covers all gambling activities carried out within casino establishments, such as card games, roulette, and slot machines located in casinos; tips and admission fees are included, but additional revenues such as sales of food, drink, and accommodation are excluded.

The lotteries segment covers all state, private, and charitable lotteries, and includes traditional draws, scratchcard games, and similar products offered by lottery operators.

The sports betting and related segment covers gambling on the outcome of horse races, football matches, and other events, and includes gambling services offered by bookmakers and also pari-mutuel/totalisator operators.

The other segment covers bingo, slot machines located outside casinos, pachinko, etc. In North America, so-called 'Indian casinos' are covered in this segment, not the casino segment.

Online casino and gaming activity, with the exception of online purchases of lottery entry, is not included. Recreation-only slot machines that do not pay out any form of prize are excluded.

The report only includes gaming activities that are legal in the country where they are offered.

All currency conversions were calculated using constant average annual 2016 exchange rates.

The global casinos and gaming sector had total gross gaming win of $409,984.3m in 2016, representing a compound annual growth rate (CAGR) of 0.6% between 2012 and 2016.

The lotteries segment was the sector's most lucrative in 2016, with total gross gaming win of $145,113.3m, equivalent to 35.4% of the sector's overall value.

Asia-Pacific has the biggest casinos and gaming sector globally, however the Middle East experienced the most growth over the last five years.

Scope

  • Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the global casinos & gaming market
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the global casinos & gaming market
  • Leading company profiles reveal details of key casinos & gaming market players' global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the global casinos & gaming market with five year forecasts
  • Reasons to buy
  • What was the size of the global casinos & gaming market by value in 2016?
  • What will be the size of the global casinos & gaming market in 2021?
  • What factors are affecting the strength of competition in the global casinos & gaming market?
  • How has the market performed over the last five years?
  • What are the main segments that make up the global casinos & gaming market?

Table of Contents

EXECUTIVE SUMMARY 2

Market value 2

Market value forecast 2

Category segmentation 2

Geography segmentation 2

Introduction 22

What is this report about? 22

Who is the target reader? 22

How to use this report 22

Definitions 22

Global Casinos & Gaming 23

Market Overview 23

Market Data 24

Market Segmentation 25

Market outlook 27

Five forces analysis 28

Casinos & Gaming in Asia-Pacific 35

Market Overview 35

Market Data 36

Market Segmentation 37

Market outlook 39

Five forces analysis 40

Casinos & Gaming in Europe 46

Market Overview 46

Market Data 47

Market Segmentation 48

Market outlook 50

Five forces analysis 51

Casinos & Gaming in France 58

Market Overview 58

Market Data 59

Market Segmentation 60

Market outlook 62

Five forces analysis 63

Macroeconomic indicators 69

Casinos & Gaming in Germany 71

Market Overview 71

Market Data 72

Market Segmentation 73

Market outlook 75

Five forces analysis 76

Macroeconomic indicators 82

Casinos & Gaming in Italy 84

Market Overview 84

Market Data 85

Market Segmentation 86

Market outlook 88

Five forces analysis 89

Macroeconomic indicators 95

Casinos & Gaming in Japan 97

Market Overview 97

Market Data 98

Market Segmentation 99

Market outlook 101

Five forces analysis 102

Macroeconomic indicators 108

Casinos & Gaming in Australia 110

Market Overview 110

Market Data 111

Market Segmentation 112

Market outlook 114

Five forces analysis 115

Macroeconomic indicators 121

Casinos & Gaming in Canada 123

Market Overview 123

Market Data 124

Market Segmentation 125

Market outlook 127

Five forces analysis 128

Macroeconomic indicators 134

Casinos & Gaming in China 136

Market Overview 136

Market Data 137

Market Segmentation 138

Market outlook 140

Five forces analysis 141

Macroeconomic indicators 147

Casinos & Gaming in The Netherlands 149

Market Overview 149

Market Data 150

Market Segmentation 151

Market outlook 153

Five forces analysis 154

Macroeconomic indicators 160

Casinos & Gaming in Spain 162

Market Overview 162

Market Data 163

Market Segmentation 164

Market outlook 166

Five forces analysis 167

Macroeconomic indicators 173

Casinos & Gaming in The United Kingdom 175

Market Overview 175

Market Data 176

Market Segmentation 177

Market outlook 179

Five forces analysis 180

Macroeconomic indicators 186

Casinos & Gaming in The United States 188

Market Overview 188

Market Data 189

Market Segmentation 190

Market outlook 192

Five forces analysis 193

Macroeconomic indicators 199

Company Profiles 201

Leading Companies 201

Appendix 283

Methodology 283

About MarketLine 284

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