封面
市場調查報告書
商品編碼
1085769

全球遊戲化市場:按組件、部署類型、組織規模、最終用途行業、區域規模、份額、前景、機會分析,(2022-2028 年)

Gamification Market, By Component, by Deployment Type, By Organization Size, By End-use Industry, and by Region - Size, Share, Outlook, and Opportunity Analysis, 2022 - 2028

出版日期: | 出版商: Coherent Market Insights | 英文 150 Pages | 商品交期: 2-3個工作天內

價格
簡介目錄

隨著包括初創公司在內的中小企業越來越多地採用基於雲的解決方案,預計全球遊戲化市場將在預測期內顯著增長。基於雲的技術越來越多地被採用,因為與本地解決方案相比,它們以可承受的價格提供高級服務。

智能手機和移動設備的日益普及也有望在預測期內推動市場增長。隨著智能手機的普及,遊戲化的機會正在擴大。

本報告調查和分析全球遊戲化市場、市場促進和限制、市場機會、COVID-19 影響、組件、部署類型、組織規模、最終用途行業和區域市場。它提供了分析、競爭形勢和更多的。

目錄

第 1 章調查目標/先決條件

第二章市場範圍

  • 報告說明
    • 市場定義和範圍
  • 執行摘要
    • 市場細分:按組件
    • 市場細分:按部署類型
    • 市場細分:按組織規模
    • 市場細分:按最終用途行業分類
    • 市場細分:按地區
  • 連貫的機會圖 (COM)

第三章市場動態/監管/趨勢分析

  • 市場動態
    • 促進因素
    • 抑制器
    • 市場機會
    • 監管場景
    • 行業趨勢
    • 併購
    • 啟動/批准新系統
    • 價值鏈分析
    • 波特分析
    • PEST 分析
  • COVID-19 的影響

第 4 章全球遊戲化市場:按組件(2017-2028 年)

  • 簡介
  • 解決方案
  • 服務

第 5 章全球遊戲化市場:按部署類型(2017-2028 年)

  • 簡介
  • 本地
  • 基於雲的

第 6 章全球遊戲化市場:按組織規模(2017-2028 年)

  • 簡介
  • 中小企業
  • 大公司

第 7 章全球遊戲化市場:按最終用途行業(2017-2028 年)

  • 簡介
  • IT/通信
  • 政府
  • 銀行/金融服務/保險
  • 醫療
  • 零售
  • 教育/研究
  • 其他

第 8 章全球遊戲化市場:按地區(2017-2028 年)

  • 簡介
  • 北美
  • 歐洲
  • 亞太地區
  • 拉丁美洲
  • 中東/非洲

第9章競爭態勢

  • 公司簡介
    • Cisco System, Inc.
    • Microsoft
    • SAP
    • Facebook, Inc.
    • BI WORLDWIDE
    • Verint
    • Risk Management Solutions, Inc.
    • hoopla
    • Mambo Solutions Ltd.
    • Centrical
    • LevelEleven
    • MPS Interactive Systems Limited
    • Influitive
    • Launchfire Interactive Inc.,
    • Gamifier, Inc.
    • Actionable
    • Xoxoday
    • NIIT
    • Cognizant
    • Tango Card. Inc.
    • Khoros, LLC
  • 分析師見解

第10章 章節

簡介目錄
Product Code: CMI4292

Gamification is a technique in which designers add elements of gameplay in non-gaming to increase user engagement in a product or service. Gamification software is used by many companies to increase their employee productivity and keep them motivated. There is number of benefits provided by gamification technology. It provides a better learning experience to an employee and provides constant feedback to all participants. Moreover, companies are preventing employee attrition by adopting new gamification technologies in order to promote products or services. There are many advantages provided by gamification such as employee engagement, rewards to people, customer experience enrichment, and others. This technology is being adopted in many industries such as healthcare, automotive, retail, government, IT and telecom, and others.

Market Dynamics

The global gamification market is expected to grow significantly during the forecast period, owing to the rising adoption of cloud-based solutions by small and medium enterprises. There is an increase in the adoption of cloud-based technologies, as these solutions are affordable and provide advanced services as compared to the on-premise solutions. Moreover, rising number of small and medium enterprises including startups is increasing the adoption of cloud-based solutions. For instance, the U.S.-based small enterprise companies are using gamification on their websites. Enterprises are offering real-time product designing for the customers instead of offering the product list. Customers can design their phone cases with gaming software. Through this technology, the company can get details about customer experience and perception about the particular brands. Thus, this software is helpful to increase interaction with the user by creating awareness regarding the brand. This software is also helpful to small and medium enterprises to create a brand image in the market.

Furthermore, the increasing adoption of smartphones and mobile devices is expected to drive the market growth during the forecast period. The growing penetration of smartphones has expanded the opportunity for gamification. For instance, according to Coherent Market Insights' analysis, people in the U.S. are known to check their mobile phones 80 times a day. The shift of consumers and employees from desktop to mobile devices create lucrative opportunities for banks to get details about consumer interest. Furthermore, the integration of smartphones with social medial platform allow users to share their experiences with friends and workers, which in turn increases demand for gamification. Moreover, major global players across different regions are focusing on developing new products with new features and technologies to remain competitive in the market. Industries are focusing on developing new products with new features to cater to the demand from the end users. For instance, in September 2021, Microsoft added new features and applications for Dynamic 365 by adding artificial intelligence driven insights. This enhancement in product allowed organization to know their customers and improve customer experiences.

Key features of the study:

  • This report provides in-depth analysis of global gamification market size (US$ Billion) and compound annual growth rate (CAGR %) for the forecast period (2022-2028), considering 2021 as the base year
  • It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market
  • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, regional outlook, and competitive strategies adopted by the leading market players
  • It profiles leading players in the global gamification market based on the following parameters - company overview, financial performance, product portfolio, geographical presence, market capital, key developments, strategies, and future plans
  • Companies covered as a part of this study include Cisco Systems, Inc., Microsoft, SAP, Facebook, Inc., BI WORLDWIDE, Verint, Risk Management Solutions, Inc., hoopla, Mambo Solutions Ltd., Centrical, LevelEleven, MPS Interactive Systems Limited, Influitive, Launchfire Interactive Inc., 2022 Gamifier, Inc., Actionable, Xoxoday, NIIT, Cognizant, Tango Card. Inc., and Khoros, LLC
  • Insights from this report would allow marketers and management authorities of companies to make informed decisions regarding future product launches, product upgrades, market expansion, and marketing tactics
  • The global gamification market report caters to various stakeholders in this industry including investors, suppliers, managed service providers, third-party service providers, distributors, new entrants, and value-added resellers
  • Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global gamification market

Detailed Segmentation

  • Global Gamification Market, By Component:
    • Solutions
    • Services
  • Global Gamification Market, By Deployment Type:
    • On-premise
    • Cloud-based
  • Global Gamification Market, By Organization Size:
    • SMEs
    • Large Enterprises
  • Global Gamification Market, By End use Industry:
    • IT and Telecom
    • Government
    • BFSI
    • Healthcare
    • Retail
    • Education and Research
    • Others
  • Global Gamification Market, By Region:
    • North America
      • By Component:
    • Solution
    • Services
      • By Deployment Type:
    • On-premise
    • Cloud-based
      • By Organization Size:
    • SMEs
    • Large Enterprises
      • By End-use Industry:
    • IT and Telecom
    • Government
    • BFSI
    • Healthcare
    • Retail
    • Education and Research
    • Others
      • By Country:
    • U.S.
    • Canada
    • Europe
      • By Component:
    • Solution
    • Services
      • By Deployment Type:
    • On-premise
    • Cloud-based
      • By Organization Size:
    • SMEs
    • Large Enterprises
      • By End-use Industry:
    • IT and Telecom
    • Government
    • BFSI
    • Healthcare
    • Retail
    • Education and Research
    • Others
      • By Country:
    • Germany
    • U.K.
    • France
    • Italy
    • Spain
    • Russia
    • Rest of Europe
    • Asia Pacific
      • By Component:
    • Solution
    • Services
      • By Deployment Type:
    • On-premise
    • Cloud-based
      • By Organization Size:
    • SMEs
    • Large Enterprises
      • By End-use Industry:
    • IT and Telecom
    • Government
    • BFSI
    • Healthcare
    • Retail
    • Education and Research
    • Others
      • By Country:
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • ASEAN
    • Rest of Asia Pacific
    • Latin America
      • By Component:
    • Solution
    • Services
      • By Deployment Type:
    • On-premise
    • Cloud-based
      • By Organization Size:
    • SMEs
    • Large Enterprises
      • By End-use Industry:
    • IT and Telecom
    • Government
    • BFSI
    • Healthcare
    • Retail
    • Education and Research
    • Others
      • By Country:
    • Brazil
    • Mexico
    • Argentina
    • Rest of Latin America
    • Middle East and Africa
      • By Component:
    • Solution
    • Services
      • By Deployment Type:
    • On-premise
    • Cloud-based
      • By Organization Size:
    • SMEs
    • Large Enterprises
      • By End-use Industry:
    • IT and Telecom
    • Government
    • BFSI
    • Healthcare
    • Retail
    • Education and Research
    • Others
      • By Country/Region:
    • GCC Countries
    • South Africa
    • Rest of Middle East and Africa
  • Company Profiles
    • Cisco Systems, Inc.*
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/ Updates
    • Microsoft
    • SAP
    • Facebook, Inc.
    • BI WORLDWIDE
    • Verint
    • Risk Management Solutions, Inc.
    • hoopla
    • Mambo Solutions Ltd.
    • Centrical, LevelEleven
    • MPS Interactive Systems Limited
    • Influitive
    • Launchfire Interactive Inc.,
    • Gamifier, Inc.
    • Actionable
    • Xoxoday
    • NIIT
    • Cognizant
    • Tango Card. Inc.
    • Khoros, LLC

"*" marked represents similar segmentation in other categories in the respective section.

Table of Contents

1. Research Objectives and Assumptions

  • Research Objectives
  • Assumptions
  • Abbreviations

2. Market Purview

  • Report Description
    • Market Definition and Scope
  • Executive Summary
    • Market Snippet, By Component
    • Market Snippet, By Deployment Type
    • Market Snippet, By Organization Size
    • Market Snippet, By End-use Industry
    • Market Snippet, By Region
  • Coherent Opportunity Map (COM)

3. Market Dynamics, Regulations, and Trends Analysis

  • Market Dynamics
    • Drivers
    • Restraints
    • Market Opportunities
    • Regulatory Scenario
    • Industry Trend
    • Merger and Acquisitions
    • New system Launch/Approvals
    • Value Chain Analysis
    • Porter's Analysis
    • PEST Analysis
  • Impact of COVID-19

4. Global Gamification Market, By Component, 2017 - 2028 (US$ Billion)

  • Introduction
    • Market Share Analysis, 2022 and 2028 (%)
    • Segment Trends
  • Solutions
    • Introduction
    • Market Size and Forecast, 2017 - 2028, (US$ Billion)
  • Services
    • Introduction
    • Market Size and Forecast, 2017 - 2028, (US$ Billion)

5. Global Gamification Market, By Deployment Type, 2017 - 2028 (US$ Billion)

  • Introduction
    • Market Share Analysis, 2022 and 2028 (%)
    • Segment Trends
  • On-premise
    • Introduction
    • Market Size and Forecast, 2017 - 2028, (US$ Billion)
  • Cloud-based
    • Introduction
    • Market Size and Forecast, 2017 - 2028, (US$ Billion)

6. Global Gamification Market, By Organization Size, 2017 - 2028 (US$ Billion)

  • Introduction
    • Market Share Analysis, 2022 and 2028 (%)
    • Segment Trends
  • SMEs
    • Introduction
    • Market Size and Forecast, 2017 - 2028, (US$ Billion)
  • Large Enterprises
    • Introduction
    • Market Size and Forecast, 2017 - 2028, (US$ Billion)

7. Global Gamification Market, By End-use Industry, 2017 - 2028 (US$ Billion)

  • Introduction
    • Market Share Analysis, 2022 and 2028 (%)
    • Segment Trends
  • IT and Telecom
    • Introduction
    • Market Size and Forecast, 2017 - 2028, (US$ Billion)
  • Government
    • Introduction
    • Market Size and Forecast, 2017 - 2028, (US$ Billion)
  • BFSI
    • Introduction
    • Market Size and Forecast, 2017 - 2028, (US$ Billion)
  • Healthcare
    • Introduction
    • Market Size and Forecast, 2017 - 2028, (US$ Billion)
  • Retail
    • Introduction
    • Market Size and Forecast, 2017 - 2028, (US$ Billion)
  • Education and Research
    • Introduction
    • Market Size and Forecast, 2017 - 2028, (US$ Billion)
  • Others
    • Introduction
    • Market Size and Forecast, 2017 - 2028, (US$ Billion)

8. Global Gamification Market, By Region, 2017 - 2028 (US$ Billion)

  • Introduction
    • Market Share Analysis, By Region, 2022 and 2028 (%)
  • North America
    • Regional Trends
    • Market Size and Forecast, By Component, 2017 - 2028 (US$ Billion)
    • Billion)
    • Market Size and Forecast, By Deployment Type, 2017 - 2028 (US$ Billion)
    • Billion)
    • Market Size and Forecast, By Organization Size, 2017 - 2028 (US$ Billion)
    • Market Size and Forecast, By End-use Industry, 2017 - 2028 (US$ Billion)
    • Market Share Analysis, By Country, 2022 and 2028 (%)
    • U.S.
    • Canada
  • Europe
    • Regional Trends
    • Market Size and Forecast, By Component, 2017 - 2028 (US$ Billion)
    • Billion)
    • Market Size and Forecast, By Deployment Type, 2017 - 2028 (US$ Billion)
    • Billion)
    • Market Size and Forecast, By Organization Size, 2017 - 2028 (US$ Billion)
    • Market Size and Forecast, By End-use Industry, 2017 - 2028 (US$ Billion)
    • Market Share Analysis, By Country, 2022 and 2028 (%)
    • U.K.
    • Germany
    • Spain
    • Italy
    • France
    • Russia
    • Rest of Europe
  • Asia Pacific
    • Regional Trends
    • Market Size and Forecast, By Component, 2017 - 2028 (US$ Billion)
    • Billion)
    • Market Size and Forecast, By Deployment Type, 2017 - 2028 (US$ Billion)
    • Billion)
    • Market Size and Forecast, By Organization Size, 2017 - 2028 (US$ Billion)
    • Market Size and Forecast, By End-use Industry, 2017 - 2028 (US$ Billion)
    • Market Share Analysis, By Country, 2022 and 2028 (%)
    • China
    • India
    • Japan
    • ASEAN
    • Australia
    • South Korea
    • Rest of Asia Pacific
  • Latin America
    • Regional Trends
    • Market Size and Forecast, By Component, 2017 - 2028 (US$ Billion)
    • Billion)
    • Market Size and Forecast, By Deployment Type, 2017 - 2028 (US$ Billion)
    • Billion)
    • Market Size and Forecast, By Organization Size, 2017 - 2028 (US$ Billion)
    • Market Size and Forecast, By End-use Industry, 2017 - 2028 (US$ Billion)
    • Market Share Analysis, By Country, 2022 and 2028 (%)
    • Brazil
    • Argentina
    • Mexico
    • Rest of Latin America
  • Middle East and Africa
    • Regional Trends
    • Market Size and Forecast, By Component, 2017 - 2028 (US$ Billion)
    • Billion)
    • Market Size and Forecast, By Deployment Type, 2017 - 2028 (US$ Billion)
    • Billion)
    • Market Size and Forecast, By Organization Size, 2017 - 2028 (US$ Billion)
    • Market Size and Forecast, By End-use Industry, 2017 - 2028 (US$ Billion)
    • Market Share Analysis, By Country/Region, 2022 and 2028 (%)
    • South Africa
    • GCC Countries
    • Rest of the Middle East and Africa

9. Competitive Landscape

  • Company Profiles
    • Cisco System, Inc.
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • Microsoft
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • SAP
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • Facebook, Inc.
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • BI WORLDWIDE
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • Verint
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • Risk Management Solutions, Inc.
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • hoopla
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • Mambo Solutions Ltd.
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • Centrical
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • LevelEleven
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • MPS Interactive Systems Limited
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • Influitive
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • Launchfire Interactive Inc.,
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • Gamifier, Inc.
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • Actionable
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • Xoxoday
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • NIIT
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • Cognizant
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • Tango Card. Inc.
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • Khoros, LLC
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
  • Analyst Views

10. Section

  • References
  • Research Methodology
  • About us and Sales Contact