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市場調查報告書

虛擬實境用內容創作的全球市場:內容類型·零組件·終端用戶·各地區分析與趨勢,預測

Virtual Reality Content Creation Market, by Content Type, Component, End Users, and Geography - Global Trends, and Forecast to 2025

出版商 Coherent Market Insights 商品編碼 629559
出版日期 內容資訊 英文 250 Pages
商品交期: 最快1-2個工作天內
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虛擬實境用內容創作的全球市場:內容類型·零組件·終端用戶·各地區分析與趨勢,預測 Virtual Reality Content Creation Market, by Content Type, Component, End Users, and Geography - Global Trends, and Forecast to 2025
出版日期: 2017年12月23日 內容資訊: 英文 250 Pages
簡介

本報告涵括虛擬實境用內容創作的全球市場動態,提供法規情形,趨勢分析,內容類型·零組件·終端用戶·各地區分析,主要企業的簡介等資訊。

第1章 調查的目的與前提條件

  • 調查的目的
  • 前提條件
  • 簡稱

第2章 市場範圍

  • 調查的概要
  • 摘要整理
  • 連貫機會地圖

第3章 市場動態,法規,趨勢分析

  • 市場動態

第4章 虛擬實境用內容創作的全球市場:內容類別

  • 簡介
  • 影片
  • 全方位照片
  • 遊戲

第5章 虛擬實境用內容創作的全球市場:各零件

  • 簡介
  • 軟體/應用
  • 服務

第6章 虛擬實境用內容創作的全球市場:各應用領域

  • 簡介
  • 遊戲·娛樂
  • 工程
  • 醫療
  • 不動產
  • 零售
  • 軍事
  • 教育
  • 其他

第7章 虛擬實境用內容創作的全球市場:各地區

  • 簡介
  • 北美
  • 歐洲
  • 亞太地區
  • 南美
  • 非洲
  • 中東

第8章 競爭的展望

  • 企業的簡介
  • 分析師的見解

第9章 章節

目錄

Virtual reality is the creation of simulated environment using computer technology. Increasing adoption of virtual reality technology by various application such as branding & marketing, manufacturing, healthcare, entertainment, retail, and education are some of the key factors driving the growth of the global virtual reality content creation market. Moreover, Increasing technical advancement such as development of smart glasses, head mounted displays and increasing adoption of technology by enterprises for various application such as on the job training, virtual offices for remote teams, training such as virtual meetings, and education are fueling the growth of virtual reality content creation market.

Market Dynamics

The increasing adoption of virtual reality technology have boosted the growth of market globally, owing to the adoption of virtual reality technology by news and entertainment. For instance, in 2015, the New York Times news magazines launched a virtual reality film, which shows children’s eradicated due to war. The on-demand series providers have also adopted the virtual reality technology. For instance, in 2016, HBO adopted the virtual reality 360 degree content for Game of Thrones series. Increasing gaming platform have accelerates the growth of virtual reality content creation market. In 2016, Sony launched a PlayStation VR in the market. The adoption of virtual reality technology provided the new platform to the retail industry for marketing and branding their products. For instance, German automobile manufacturer Audi has adopted the technology by permitting users to use head mounted devices to see the interior of the vehicles.          

Key features of the study:

This report provides an in-depth analysis of virtual content creation market, market size (US$ Million) and Cumulative Annual Growth Rate (CAGR %) for the forecast period (2017 – 2025), considering 2016 as the base year

It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrix for this market

This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, regional outlook, and competitive strategy adopted by the leading players

It profiles leading players in the global virtual reality content creation market based on the following parameters – regulatory landscape, company overview, financial performance, product portfolio, geographical presence, distribution strategies, key developments and strategies, and future plans.

Key companies covered as a part of this study include 360 Labs, Blippar, Koncept VR, Matterport, Panedia Pty Ltd., SubVRsive, Vizor, Voxelus., WeMakeVR,  and Wevr

Insights from this report would allow marketers and the management authorities of the companies to make informed decision regarding their future product launch, technology up-gradation, market expansion and marketing tactics

The global virtual reality content creation market report caters to various stakeholders in this industry including investors, suppliers, distributors, new entrants, and financial analysts

Stakeholders would have ease of decision-making through various strategy matrices used in analyzing the Virtual Reality Content Creation Market.

Detail Virtual Reality Content Creation Market Segmentation:

Global Virtual Reality Content Creation Market, By Content Type:

Videos

360 Degree Photos

Games

Global Virtual Reality Content Creation Market, By Component:

Software

Services

Global Virtual Reality Content Creation Market, By Application:

Gaming and Entertainment

Engineering

Healthcare

Real state

Retail

Military

Education

Others

Global Virtual Reality Content Creation Market, By Region:

North America

By Content Type

Videos

360 Degree Photos

Games

By Component

Software

Services

By Application

Gaming and Entertainment

Engineering

Healthcare

Real state

Retail

Military

Education

Others

By Country

U.S.

Canada

Europe

By Content Type

Videos

360 Degree Photos

Games

By Component

Software

Services

By Application

Gaming and Entertainment

Engineering

Healthcare

Real state

Retail

Military

Education

Others

By Country

Germany

U.K.

France

Italy

Spain

Russia

Rest of Europe

Asia Pacific

By Content Type

Videos

360 Degree Photos

Games

By Component

Software

Services

By Application

Gaming and Entertainment

Engineering

Healthcare

Real state

Retail

Military

Education

Others

By Region

China

India

Japan

Australia

South Korea

ASEAN

Rest of Asia Pacific

Latin America

By Content Type

Videos

360 Degree Photos

Games

By Component

Software

Services

By Application

Gaming and Entertainment

Engineering

Healthcare

Real state

Retail

Military

Education

Others

By Country

Brazil

Mexico

Rest of Latin America

Africa

By Content Type

Videos

360 Degree Photos

Games

By Component

Software

Services

By Application

Gaming and Entertainment

Engineering

Healthcare

Real state

Retail

Military

Education

Others

By Country

North Africa

Central Africa

South Africa

Middle East

By Content Type

Videos

360 Degree Photos

Games

By Component

Software

Services

By Application

Gaming and Entertainment

Engineering

Healthcare

Real state

Retail

Military

Education

Others

By Country

GCC

Israel

Rest of Middle East

Company Profiles

Blippar Inc.

Company Overview

Product Portfolio

Financial Performance

Recent Developments/Updates

Cyberglove Systems LLC.

Company Overview

Product Portfolio

Financial Performance

Recent Developments/Updates

Daqri LLC

Company Overview

Product Portfolio

Financial Performance

Recent Developments/Updates

EON Reality, Inc.

Company Overview

Product Portfolio

Financial Performance

Recent Developments/Updates

Google Inc.

Company Overview

Product Portfolio

Financial Performance

Recent Developments/Updates

Infinity Augmented Reality Inc.

Company Overview

Product Portfolio

Financial Performance

Recent Developments/Updates

Magic Leap, Inc.

Company Overview

Product Portfolio

Financial Performance

Recent Developments/Updates

Meta Company

Company Overview

Product Portfolio

Financial Performance

Recent Developments/Updates

Metaio GmbH

Company Overview

Product Portfolio

Financial Performance

Recent Developments/Updates

Microsoft Corporation

Company Overview

Product Portfolio

Financial Performance

Recent Developments/Updates

Oculus VR, LLC

Company Overview

Product Portfolio

Financial Performance

Recent Developments/Updates

Osterhout Design Group (ODG)

Company Overview

Product Portfolio

Financial Performance

Recent Developments/Updates

Qualcomm Inc.

Company Overview

Product Portfolio

Financial Performance

Recent Developments/Updates

Samsung Electronics Co., Ltd.

Company Overview

Product Portfolio

Financial Performance

Recent Developments/Updates

Vuzix Corporation

Company Overview

Product Portfolio

Financial Performance

Recent Developments/Updates

Section

References

Research Methodology

About us and Sales Contact

Browse all the market data tables and figures on "Global Virtual Reality Content Creation Market - Global forecast to 2025".

Table of Contents

1. Research Objective and assumption

  • Research Objectives
  • Assumptions
  • Abbreviations

2. Market Purview

  • Report Description
    • Market Definition and Scope
  • Executive Summary
    • Top 3 Findings
    • Top 3 Opportunity
    • Top Companies
    • Market Snippet By Content Type
    • Market Snippet By Component
    • Market Snippet By Application
    • Market Snippet By Region
  • Coherent Opportunity Map (COM)

3. Market Dynamics, Regulations, and Trends Analysis

  • Market Dynamics
    • Drivers
    • Restraints
    • Market Opportunities
    • Regulatory Scenario
    • Industry Trend
    • Merger and Acquisitions
    • New Product Approvals/Launch
    • PEST Analysis
    • PORTER'S Five Forces

4. Global Virtual Reality Content Creation Market, By Content Type, 2015 - 2025 (USD Million)

  • Introduction
    • Market Share Analysis, 2016 and 2025 (%)
    • Segment Trends
    • Videos
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
    • 360 Degree Photos
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
    • Games
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)

5. Global Virtual Reality Content Creation Market, By Component, 2015 - 2025 (USD Million)

  • Introduction
    • Market Share Analysis, 2016 and 2025 (%)
    • Segment Trends
    • Software/Applications
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
    • Services
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)

6. Global Virtual Reality Content Creation Market, By Application, 2015 - 2025 (USD Million)

  • Introduction
    • Market Share Analysis, 2016 and 2025 (%)
    • Segment Trends
    • Gaming and Entertainment
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
    • Engineering
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
    • Healthcare
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
    • Real state
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
    • Retail
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
    • Military
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
    • Education
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
    • Others
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)

7. Global Virtual Reality Content Creation Market, By Regions, 2015 - 2025 (USD Million)

  • Introduction
    • Market Share Analysis, By Region, 2016 and 2025 (%)
  • North America
    • Introduction
    • Market size and Forecast,2015 - 2025 (USD Million)
    • By Segment
    • Market Size and Forecast, By Content Type, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
    • By Country
    • U.S.
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
    • Canada
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
  • Europe
    • Introduction
    • Market size and Forecast,2015 - 2025 (USD Million)
    • By Segment
    • Market Size and Forecast, By Content Type, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
    • By Country
    • Germany
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
    • UK
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
    • France
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
    • Italy
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
    • Spain
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
    • Russia
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
    • Rest of Europe
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
  • Asia Pacific
    • Introduction
    • Market size and Forecast,2015 - 2025 (USD Million)
    • By Segment
    • Market Size and Forecast, By Content Type, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
    • By Country
    • China
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
    • India
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
    • Japan
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
    • Australia
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
    • South Korea
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
    • ASEAN
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
    • Rest Of Asia Pacific
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
  • Latin America
    • Introduction
    • Market size and Forecast,2015 - 2025 (USD Million)
    • By Segment
    • Market Size and Forecast, By Content Type, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
    • By Country
    • Brazil
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
    • Mexico
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
    • Rest of Latin America
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
  • Africa
    • Introduction
    • Market size and Forecast,2015 - 2025 (USD Million)
    • By Segment
    • Market Size and Forecast, By Content Type, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
    • By Country
    • South Africa
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
    • Central Africa
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
    • North Africa
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
  • Middle East
    • Introduction
    • Market size and Forecast,2015 - 2025 (USD Million)
    • By Segment
    • Market Size and Forecast, By Content Type, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
    • By Country
    • GCC
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
    • Israel
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
    • Rest Of Middle East
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)

8. Competitive Landscape

  • Company Profiles
    • 360 Labs
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Recent Developments/Updates
    • Blippar
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Recent Developments/Updates
    • Koncept VR
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Recent Developments/Updates
    • Matterport
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Recent Developments/Updates
    • Panedia Pty Ltd.
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Recent Developments/Updates
    • SubVRsive
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Recent Developments/Updates
    • Vizor
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Recent Developments/Updates
    • VOXELUS
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Recent Developments/Updates
    • WEMAKEVR
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Recent Developments/Updates
    • Wevr
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Recent Developments/Updates
  • Analyst Views

9. Section

  • References
  • Research Methodology
  • About us and Sales Contact

Browse all the market data tables and figures on "Virtual Reality Content Creation Market - Global forecast to 2025".

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