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市場調查報告書

虛擬·擴增實境的全球市場:零組件·應用·各地區分析與趨勢,預測

Virtual and Augmented Reality Market by Component, Application, and Geography - Global Trends, and Forecast to 2025

出版商 Coherent Market Insights 商品編碼 629548
出版日期 內容資訊 英文 250 Pages
商品交期: 最快1-2個工作天內
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虛擬·擴增實境的全球市場:零組件·應用·各地區分析與趨勢,預測 Virtual and Augmented Reality Market by Component, Application, and Geography - Global Trends, and Forecast to 2025
出版日期: 2017年12月14日 內容資訊: 英文 250 Pages
簡介

本報告涵括虛擬·擴增實境的全球市場動態,提供法規情形,趨勢分析,零組件·應用·各地區分析,主要企業的簡介等資訊。

第1章 調查的目的與前提條件

  • 調查的目的
  • 前提條件
  • 簡稱

第2章 市場範圍

  • 調查的概要
  • 摘要整理
  • 連貫機會地圖

第3章 市場動態,法規,趨勢分析

  • 市場動態

第4章 虛擬·擴增實境的全球市場:各零件

  • 簡介
  • 軟體
  • 硬體設備

第5章 虛擬·擴增實境的全球市場:各應用領域

  • 簡介
  • 電玩遊戲
  • 工程
  • 醫療
  • 實況活動
  • 視訊娛樂
  • 不動產
  • 零售
  • 軍事
  • 訓練·教育

第6章 虛擬·擴增實境的全球市場:各地區

  • 簡介
  • 北美
  • 歐洲
  • 亞太地區
  • 南美
  • 非洲
  • 中東

第7章 競爭的展望

  • 企業的簡介
  • 分析師的見解

第8章 章節

目錄

Virtual reality is the creation of simulated environment using computer technology; whereas, augmented reality is blending of virtual and real life. Increasing adoption of virtual and augmented reality technology in various applications such as training, academia & research, real estate, manufacturing & design, and healthcare is one of the major factors, which has accelerated growth of the virtual and augmented reality market.

Market Dynamics

Rising trend of adopting virtual and augmented reality technology in various application such as videogames, engineering, healthcare, live events, video entertainment, real state, retail, military, and training & education have accelerated the market growth, globally. Adoption of augmented and virtual reality technology in military application helps to provide better training to soldiers. Combat training, flight simulation, battlefield simulation, and vehicle simulation are some of the virtual reality application used in the military and defense segment. For example: the U.S. DoD has adopted virtual and augmented reality to reduce its training budget. According to US Navy, the Navy will invest US$ 6 billion to US$ 6.12 billion per year for training and simulation purpose from 2016 to 2021. 

Key features of the study:

This report provides an in-depth analysis of virtual and augmented reality market and provides market size (US$ Million) and Cumulative Annual Growth Rate (CAGR %) for the forecast period (2017– 2025), considering 2016 as the base year

It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrix for this market

This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, regional outlook, and competitive strategy adopted by the leading players

It profiles leading players in the global Virtual or Augmented Reality Market based on the following parameters – regulatory landscape, company overview, financial performance, product portfolio, geographical presence, distribution strategies, key developments and strategies, and future plans.

Key companies covered as a part of this study include Blippar Inc., Cyberglove Systems LLC., Daqri LLC, EON Reality, Inc., Google Inc., Infinity Augmented reality Inc., Magic Leap, Inc., Meta Company, Metaio GmbH, Microsoft Corporation, Oculus VR, LLC, Osterhout Design Group (ODG), Qualcomm Inc., Samsung Electronics Co., Ltd., and Vuzix Corporation

Insights from this report would allow marketers and the management authorities of the companies to make informed decision regarding their future product launch, technology up-gradation, market expansion and marketing tactics

The global Virtual or Augmented Reality Market report caters to various stakeholders in this industry including investors, suppliers, distributors, new entrants, and financial analysts

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the Virtual or Augmented Reality Market.

Detail Virtual or Augmented Reality Market Segmentation:

Global Virtual or Augmented Reality Market, By Component:

Software

Hardware

HMDs

Input Systems

Global Virtual or Augmented Reality Market, By Application:

Videogames

Engineering

Healthcare

Live Events

Video Entertainment

Real State

Retail

Military

Training and Education

Global Virtual or Augmented Reality Market, By Region:

North America

By Component

Software

Hardware

HMDs

Input Systems

By Application

Videogames

Engineering

Healthcare

Live Events

Video Entertainment

Real State

Retail

Military

Training and Education

By Country

U.S.

Canada

Europe

By Component

Software

Hardware

HMDs

Input Systems

By Application

Videogames

Engineering

Healthcare

Live Events

Video Entertainment

Real State

Retail

Military

Training and Education

By Country

Germany

U.K.

France

Italy

Spain

Russia

Rest of Europe

Asia Pacific

By Component

Software

Hardware

HMDs

Input Systems

By Application

Videogames

Engineering

Healthcare

Live Events

Video Entertainment

Real State

Retail

Military

Training and Education

By Region

China

India

Japan

Australia

South Korea

ASEAN

Rest of Asia Pacific

Latin America

By Component

Software

Hardware

HMDs

Input Systems

By Application

Videogames

Engineering

Healthcare

Live Events

Video Entertainment

Real State

Retail

Military

Training and Education

By Country

Brazil

Mexico

Rest of Latin America

Africa

By Component

Software

Hardware

HMDs

Input Systems

By Application

Videogames

Engineering

Healthcare

Live Events

Video Entertainment

Real State

Retail

Military

Training and Education

By Country

North Africa

Central Africa

South Africa

Middle East

By Component

Software

Hardware

HMDs

Input Systems

By Application

Videogames

Engineering

Healthcare

Live Events

Video Entertainment

Real State

Retail

Military

Training and Education

By Country

GCC

Israel

Rest of Middle East

Company Profiles

Blippar Inc.

Company Overview

Product Portfolio

Financial Performance

Recent Developments/Updates

Cyberglove Systems LLC.

Company Overview

Product Portfolio

Financial Performance

Recent Developments/Updates

Daqri LLC

Company Overview

Product Portfolio

Financial Performance

Recent Developments/Updates

EON Reality, Inc.

Company Overview

Product Portfolio

Financial Performance

Recent Developments/Updates

Google Inc.

Company Overview

Product Portfolio

Financial Performance

Recent Developments/Updates

Infinity Augmented Reality Inc.

Company Overview

Product Portfolio

Financial Performance

Recent Developments/Updates

Magic Leap, Inc.

Company Overview

Product Portfolio

Financial Performance

Recent Developments/Updates

Meta Company

Company Overview

Product Portfolio

Financial Performance

Recent Developments/Updates

Metaio GmbH

Company Overview

Product Portfolio

Financial Performance

Recent Developments/Updates

Microsoft Corporation

Company Overview

Product Portfolio

Financial Performance

Recent Developments/Updates

Oculus VR, LLC

Company Overview

Product Portfolio

Financial Performance

Recent Developments/Updates

Osterhout Design Group (ODG)

Company Overview

Product Portfolio

Financial Performance

Recent Developments/Updates

Qualcomm Inc.

Company Overview

Product Portfolio

Financial Performance

Recent Developments/Updates

Samsung Electronics Co., Ltd.

Company Overview

Product Portfolio

Financial Performance

Recent Developments/Updates

Vuzix Corporation

Company Overview

Product Portfolio

Financial Performance

Recent Developments/Updates

Section

References

Research Methodology

About us and Sales Contact

Browse all the market data tables and figures on "Global Virtual or Augmented Reality Market - Global forecast to 2025”.

Table of Contents

1. Research Objective and assumption

  • Research Objectives
  • Assumptions
  • Abbreviations

2. Market Purview

  • Report Description
    • Market Definition and Scope
  • Executive Summary
    • Top 3 Findings
    • Top 3 Opportunity
    • Top Companies
    • Market Snippet By Component
    • Market Snippet By Application
    • Market Snippet By Region
  • Coherent Opportunity Map (COM)

3. Market Dynamics, Regulations, and Trends Analysis

  • Market Dynamics
    • Drivers
    • Restraints
    • Market Opportunities
    • Regulatory Scenario
    • Industry Trend
    • Merger and Acquisitions
    • New Product Approvals/Launch
    • PEST Analysis
    • PORTER'S Five Forces

4. Global Virtual and Augmented Reality Market, By Component, 2015 - 2025 (USD Million)

  • Introduction
    • Market Share Analysis, 2016 and 2025 (%)
    • Segment Trends
  • Software
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
  • Hardware
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
    • By Sub-segments
    • HMDs
    • Input Systems

5. Global Virtual and Augmented Reality Market, By Application, 2015 - 2025 (USD Million)

  • Introduction
    • Market Share Analysis, 2016 and 2025 (%)
    • Segment Trends
  • Videogames
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
  • Engineering
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
  • Healthcare
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
  • Live Events
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
  • Video Entertainment
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
  • Real State
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
  • Retail
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
  • Military
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)
  • Training and Education
    • Introduction
    • Market Size and Forecast, 2015 - 2025, (USD Million)

6. Global Virtual and Augmented Reality Market, By Regions, 2015 - 2025 (USD Million)

  • Introduction
    • Market Share Analysis, By Region, 2016 and 2025 (%)
  • North America
    • Introduction
    • Market size and Forecast,2015 - 2025 (USD Million)
    • By Segment
    • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
    • By Country
    • U.S.
    • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
    • Canada
    • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
  • Europe
    • Introduction
    • Market size and Forecast,2015 - 2025 (USD Million)
    • By Segment
    • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
    • By Country
    • Germany
    • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
    • UK
    • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
    • France
    • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
    • Italy
    • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
    • Spain
    • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
    • Russia
    • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
    • Rest of Europe
    • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
  • Asia Pacific
    • Introduction
    • Market size and Forecast,2015 - 2025 (USD Million)
    • By Segment
    • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
    • By Country
    • China
    • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
    • India
    • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
    • Japan
    • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
    • Australia
    • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
    • South Korea
    • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
    • ASEAN
    • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
    • Rest Of Asia Pacific
    • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
  • Latin America
    • Introduction
    • Market size and Forecast,2015 - 2025 (USD Million)
    • By Segment
    • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
    • By Country
    • Brazil
    • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
    • Mexico
    • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
    • Rest of Latin America
    • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
  • Africa
    • Introduction
    • Market size and Forecast,2015 - 2025 (USD Million)
    • By Segment
    • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
    • By Country
    • South Africa
    • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
    • Central Africa
    • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
    • North Africa
    • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
  • Middle East
    • Introduction
    • Market size and Forecast,2015 - 2025 (USD Million)
    • By Segment
    • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
    • By Country
    • GCC
    • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
    • Israel
    • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
    • Rest Of Middle East
    • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
    • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)

7. Competitive Landscape

  • Company Profiles
    • Blippar Inc.
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Recent Developments/Updates
    • Cyberglove Systems LLC.
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Recent Developments/Updates
    • Daqri LLC
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Recent Developments/Updates
    • EON Reality, Inc.
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Recent Developments/Updates
    • Google Inc.
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Recent Developments/Updates
    • Infinity Augmented Reality Inc.
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Recent Developments/Updates
    • Magic Leap, Inc.
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Recent Developments/Updates
    • Meta Company
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Recent Developments/Updates
    • Metaio GmbH
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Recent Developments/Updates
    • Microsoft Corporation
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Recent Developments/Updates
    • Oculus VR, LLC
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Recent Developments/Updates
    • Osterhout Design Group (ODG)
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Recent Developments/Updates
    • Qualcomm Inc.
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Recent Developments/Updates
    • Samsung Electronics Co., Ltd.
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Recent Developments/Updates
    • Vuzix Corporation
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Recent Developments/Updates
  • Analyst Views

8. Section

  • References
  • Research Methodology
  • About us and Sales Contact

Browse all the market data tables and figures on "Virtual and Augmented Reality Market - Global forecast to 2025".

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