市場調查報告書

VR領域中5G的全球市場:各零件,各用途,各地區的市場規模與預測:2020年-2027年

Global 5G in VR Market Size study, by Component (Software, Services, Hardware) by Application (Consumer level, Enterprise level, Industrial level) and Regional Forecasts 2020-2027

出版商 Bizwit Research & Consulting LLP 商品編碼 951224
出版日期 內容資訊 英文
商品交期: 2-3個工作天內
價格
VR領域中5G的全球市場:各零件,各用途,各地區的市場規模與預測:2020年-2027年 Global 5G in VR Market Size study, by Component (Software, Services, Hardware) by Application (Consumer level, Enterprise level, Industrial level) and Regional Forecasts 2020-2027
出版日期: 2020年07月10日內容資訊: 英文
簡介

虛擬實境(VR),是由電腦製作的3D環境,是讓終端用戶離開現實世界完全沉浸於人工世界技術。 VR,可應用於科學、廣告、醫學、娛樂等各種領域,不過,現在主要用於遊戲和娛樂的領域提高用戶的體驗。隨著VR在各個領域的廣泛使用,使用的資料量將迅速增加,因此使用5G網路高速傳輸大量資料至關重要。市場擴大的原動力,是在零售和電子商務等最終用途產業的VR的正式普及,尋求高速連接的呼聲高漲,網路連接的設備劇增等要素。

本報告提供全球VR領域的5G的市場調查,市場力學,產業分析,各類型,各用途,各地區的分析,競爭情形與企業簡介等資訊。

目錄

第1章 摘要整理

第2章 市場定義和範圍

第3章 市場力學

  • 影響分析(2018年-2027年)

第4章 產業分析

  • 波特的五力分析
  • PEST分析
  • 投資採用模式
  • 分析師的建議與結論

第5章 各零件的市場分析

  • 市場概述
  • 市場的成果與成長性分析
  • 市場預測
  • 子區隔分析
    • 軟體
    • 服務
    • 硬體設備

第6章 各用途的市場分析

  • 市場概述
  • 市場的成果與成長性分析
  • 市場預測
  • 子區隔分析
    • 消費者等級
    • 企業等級
    • 產業等級

第7章 各地區的市場分析

  • 地區市場概述
  • 北美
    • 美國
    • 加拿大
  • 歐洲
    • 英國
    • 德國
    • 法國
    • 西班牙
    • 義大利
    • 其他
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 澳洲
    • 韓國
    • 其他
  • 南美
    • 巴西
    • 墨西哥
  • 其他地區

第8章 競爭資訊

  • 主要市場策略
  • 企業簡介
    • Facebook
    • Huawei Technologies
    • Qualcomm Inc.
    • ZTE Corporation
    • Samsung Electronics
    • Google
    • SK Telecom
    • LG Corporation
    • Microsoft Corporation

第9章 調查流程

目錄

Global 5G in VR Market is valued approximately USD XXX billion in 2019 and is anticipated to grow with a healthy growth rate of more than XX % over the forecast period 2020-2027. Virtual reality is a 3D environment created by the computer which entirely immerses end-users in an artificial world exclusive of the real-world. The VR can be applied in multiple end use industries namely, science, advertising, medicine, entertainment and more. the VR is majorly used in Gaming and enhancing customer experience in entertainment industry.But all the use of VR necessitates a logistical compilation and an exponential increase in data usage. Thus, requiring high speed and volumes of data for an optimum VR experience which can be provided through 5G network connection. The 5G network has the essential bandwidth, low latency and high speed enabling a seamless VR experience. The massive adoption of VR in end-use industries such as retail and e-commerce drives the market. Further, the demand for high speed connectivity and augmented proliferation of connected devices and mobiles across the globe fuels the market growth. Connected devices with a poor connection endure high patency and low data rates which is solved by the 5G networks. As per Forbes, the addition of 5G brings about 10 times decrease in latency rates and also improves data rates. Thus, the growing use of VR through simple devices as smartphones and connected devices drives the market growth. As in June 2020, Verizon Media launched a new extended reality toolset under the name Verizon Media Inmersive for creating augmented mixed, virtual reality advertising and branded content with a focus on next generation 5G experiences. While launch of the tech-enabled smartphones which can support VR supports the market growth. For Instance: HTC VIVE and Qualcomm technologies announced their collaboration to develop Vive's WAVE development platform. This will enable businessmen and carriers to use use this technology to offer VR facility. However, difficultly in maintenance and high cost of virtual reality devices impedes the growth of the market over the forecast period of 2020-2027.

The regional analysis of global 5G in VR market is considered for the key regions such as Asia Pacific, North America, Europe, Latin America and Rest of the World. North America is the leading/significant region across the world in terms of market share owing to the early introduction and adoption of technology in the region. Whereas, Asia-Pacific is also anticipated to exhibit highest growth rate / CAGR over the forecast period 2020-2027. Factors such as rising disposable income, rising population would create lucrative growth prospects for the 5G in VR market across Asia-Pacific region.

Major market player included in this report are:

Facebook

Huawei Technologies

Qualcomm Inc.

ZTE Corporation

Samsung Electronics

Google

SK Telecom

LG Corporation

Microsoft Corporation

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Component:

Software

Services

Hardware

By Application:

Consumer level

Enterprise level

Industrial level

By Region:

North America

U.S.

Canada

Europe

UK

Germany

France

Spain

Italy

ROE

Asia Pacific

China

India

Japan

Australia

South Korea

RoAPAC

Latin America

Brazil

Mexico

Rest of the World

Furthermore, years considered for the study are as follows:

Historical year - 2017, 2018

Base year - 2019

Forecast period - 2020 to 2027

Target Audience of the Global 5G in VR Market in Market Study:

Key Consulting Companies & Advisors

Large, medium-sized, and small enterprises

Venture capitalists

Value-Added Resellers (VARs)

Third-party knowledge providers

Investment bankers

Investors

Table of Contents

Chapter 1. Executive Summary

  • 1.1. Market Snapshot
  • 1.2. Global & Segmental Market Estimates & Forecasts, 2018-2027 (USD Billion)
    • 1.2.1. 5G in VR Market, by Region, 2018-2027 (USD Billion)
    • 1.2.2. 5G in VR Market, by Component, 2018-2027 (USD Billion)
    • 1.2.3. 5G in VR Market, by Application, 2018-2027 (USD Billion)
  • 1.3. Key Trends
  • 1.4. Estimation Methodology
  • 1.5. Research Assumption

Chapter 2. Global 5G in VR Market Definition and Scope

  • 2.1. Objective of the Study
  • 2.2. Market Definition & Scope
    • 2.2.1. Scope of the Study
    • 2.2.2. Industry Evolution
  • 2.3. Years Considered for the Study
  • 2.4. Currency Conversion Rates

Chapter 3. Global 5G in VR Market Dynamics

  • 3.1. 5G in VR Market Impact Analysis (2018-2027)
    • 3.1.1. Market Drivers
    • 3.1.2. Market Challenges
    • 3.1.3. Market Opportunities

Chapter 4. Global 5G in VR Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
    • 4.1.6. Futuristic Approach to Porter's 5 Force Model (2017-2027)
  • 4.2. PEST Analysis
    • 4.2.1. Political
    • 4.2.2. Economical
    • 4.2.3. Social
    • 4.2.4. Technological
  • 4.3. Investment Adoption Model
  • 4.4. Analyst Recommendation & Conclusion

Chapter 5. Global 5G in VR Market, by Component

  • 5.1. Market Snapshot
  • 5.2. Global 5G in VR Market by Component, Performance - Potential Analysis
  • 5.3. Global 5G in VR Market Estimates & Forecasts by Component 2017-2027 (USD Billion)
  • 5.4. 5G in VR Market, Sub Segment Analysis
    • 5.4.1. Software
    • 5.4.2. Services
    • 5.4.3. Hardware

Chapter 6. Global 5G in VR Market, by Application

  • 6.1. Market Snapshot
  • 6.2. Global 5G in VR Market by Application, Performance - Potential Analysis
  • 6.3. Global 5G in VR Market Estimates & Forecasts by Application 2017-2027 (USD Billion)
  • 6.4. 5G in VR Market, Sub Segment Analysis
    • 6.4.1. Consumer level
    • 6.4.2. Enterprise level
    • 6.4.3. Industrial level

Chapter 7. Global 5G in VR Market, Regional Analysis

  • 7.1. 5G in VR Market, Regional Market Snapshot
  • 7.2. North America 5G in VR Market
    • 7.2.1. U.S. 5G in VR Market
      • 7.2.1.1. Component breakdown estimates & forecasts, 2017-2027
      • 7.2.1.2. Application breakdown estimates & forecasts, 2017-2027
    • 7.2.2. Canada 5G in VR Market
  • 7.3. Europe 5G in VR Market Snapshot
    • 7.3.1. U.K. 5G in VR Market
    • 7.3.2. Germany 5G in VR Market
    • 7.3.3. France 5G in VR Market
    • 7.3.4. Spain 5G in VR Market
    • 7.3.5. Italy 5G in VR Market
    • 7.3.6. Rest of Europe 5G in VR Market
  • 7.4. Asia-Pacific 5G in VR Market Snapshot
    • 7.4.1. China 5G in VR Market
    • 7.4.2. India 5G in VR Market
    • 7.4.3. Japan 5G in VR Market
    • 7.4.4. Australia 5G in VR Market
    • 7.4.5. South Korea 5G in VR Market
    • 7.4.6. Rest of Asia Pacific 5G in VR Market
  • 7.5. Latin America 5G in VR Market Snapshot
    • 7.5.1. Brazil 5G in VR Market
    • 7.5.2. Mexico 5G in VR Market
  • 7.6. Rest of The World 5G in VR Market

Chapter 8. Competitive Intelligence

  • 8.1. Top Market Strategies
  • 8.2. Company Profiles
    • 8.2.1. Facebook
      • 8.2.1.1. Key Information
      • 8.2.1.2. Overview
      • 8.2.1.3. Financial (Subject to Data Availability)
      • 8.2.1.4. Product Summary
      • 8.2.1.5. Recent Developments
    • 8.2.2. Huawei Technologies
    • 8.2.3. Qualcomm Inc.
    • 8.2.4. ZTE Corporation
    • 8.2.5. Samsung Electronics
    • 8.2.6. Google
    • 8.2.7. SK Telecom
    • 8.2.8. LG Corporation
    • 8.2.9. Microsoft Corporation

Chapter 9. Research Process

  • 9.1. Research Process
    • 9.1.1. Data Mining
    • 9.1.2. Analysis
    • 9.1.3. Market Estimation
    • 9.1.4. Validation
    • 9.1.5. Publishing
  • 9.2. Research Attributes
  • 9.3. Research Assumption

LIST OF TABLES

  • TABLE 1. Global 5G in VR market, report scope
  • TABLE 2. Global 5G in VR market estimates & forecasts by Region 2017-2027 (USD Billion)
  • TABLE 3. Global 5G in VR market estimates & forecasts by Component 2017-2027 (USD Billion)
  • TABLE 4. Global 5G in VR market estimates & forecasts by Application 2017-2027 (USD Billion)
  • TABLE 5. Global 5G in VR market by segment, estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 6. Global 5G in VR market by region, estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 7. Global 5G in VR market by segment, estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 8. Global 5G in VR market by region, estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 9. Global 5G in VR market by segment, estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 10. Global 5G in VR market by region, estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 11. Global 5G in VR market by segment, estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 12. Global 5G in VR market by region, estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 13. Global 5G in VR market by segment, estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 14. Global 5G in VR market by region, estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 15. U.S. 5G in VR market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 16. U.S. 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 17. U.S. 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 18. Canada 5G in VR market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 19. Canada 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 20. Canada 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 21. UK 5G in VR market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 22. UK 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 23. UK 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 24. Germany 5G in VR market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 25. Germany 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 26. Germany 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 27. RoE 5G in VR market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 28. RoE 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 29. RoE 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 30. China 5G in VR market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 31. China 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 32. China 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 33. India 5G in VR market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 34. India 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 35. India 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 36. Japan 5G in VR market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 37. Japan 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 38. Japan 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 39. RoAPAC 5G in VR market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 40. RoAPAC 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 41. RoAPAC 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 42. Brazil 5G in VR market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 43. Brazil 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 44. Brazil 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 45. Mexico 5G in VR market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 46. Mexico 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 47. Mexico 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 48. RoLA 5G in VR market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 49. RoLA 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 50. RoLA 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 51. Row 5G in VR market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 52. Row 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 53. Row 5G in VR market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 54. List of secondary sources, used in the study of global 5G in VR market
  • TABLE 55. List of primary sources, used in the study of global 5G in VR market
  • TABLE 56. Years considered for the study
  • TABLE 57. Exchange rates considered

LIST OF FIGURES

  • FIG 1. Global 5G in VR market, research methodology
  • FIG 2. Global 5G in VR market, market estimation techniques
  • FIG 3. Global market size estimates & forecast methods
  • FIG 4. Global 5G in VR market, key trends 2019
  • FIG 5. Global 5G in VR market, growth prospects 2020-2027
  • FIG 6. Global 5G in VR market, porters 5 force model
  • FIG 7. Global 5G in VR market, pest analysis
  • FIG 8. Global 5G in VR market, value chain analysis
  • FIG 9. Global 5G in VR market by segment, 2017 & 2027 (USD Billion)
  • FIG 10. Global 5G in VR market by segment, 2017 & 2027 (USD Billion)
  • FIG 11. Global 5G in VR market by segment, 2017 & 2027 (USD Billion)
  • FIG 12. Global 5G in VR market by segment, 2017 & 2027 (USD Billion)
  • FIG 13. Global 5G in VR market by segment, 2017 & 2027 (USD Billion)
  • FIG 14. Global 5G in VR market, regional snapshot 2017 & 2027
  • FIG 15. North America 5G in VR market 2017 & 2027 (USD Billion)
  • FIG 16. Europe 5G in VR market 2017 & 2027 (USD Billion)
  • FIG 17. Asia pacific 5G in VR market 2017 & 2027 (USD Billion)
  • FIG 18. Latin America 5G in VR market 2017 & 2027 (USD Billion)
  • FIG 19. Global 5G in VR market, company market share analysis (2019)